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Diffstat (limited to 'cc/CCRenderPass.cpp')
-rw-r--r-- | cc/CCRenderPass.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/cc/CCRenderPass.cpp b/cc/CCRenderPass.cpp new file mode 100644 index 0000000..2ab855f --- /dev/null +++ b/cc/CCRenderPass.cpp @@ -0,0 +1,92 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "config.h" + +#include "CCRenderPass.h" + +#include "CCLayerImpl.h" +#include "CCMathUtil.h" +#include "CCOcclusionTracker.h" +#include "CCQuadCuller.h" +#include "CCSharedQuadState.h" +#include "CCSolidColorDrawQuad.h" + +using WebKit::WebTransformationMatrix; + +namespace WebCore { + +PassOwnPtr<CCRenderPass> CCRenderPass::create(int id, IntRect outputRect, const WebKit::WebTransformationMatrix& transformToRootTarget) +{ + return adoptPtr(new CCRenderPass(id, outputRect, transformToRootTarget)); +} + +CCRenderPass::CCRenderPass(int id, IntRect outputRect, const WebKit::WebTransformationMatrix& transformToRootTarget) + : m_id(id) + , m_transformToRootTarget(transformToRootTarget) + , m_outputRect(outputRect) + , m_hasTransparentBackground(true) + , m_hasOcclusionFromOutsideTargetSurface(false) +{ + ASSERT(id > 0); +} + +void CCRenderPass::appendQuadsForLayer(CCLayerImpl* layer, CCOcclusionTrackerImpl* occlusionTracker, bool& hadMissingTiles) +{ + const bool forSurface = false; + CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface); + + layer->appendQuads(quadCuller, hadMissingTiles); + + m_hasOcclusionFromOutsideTargetSurface |= quadCuller.hasOcclusionFromOutsideTargetSurface(); +} + +void CCRenderPass::appendQuadsForRenderSurfaceLayer(CCLayerImpl* layer, const CCRenderPass* contributingRenderPass, CCOcclusionTrackerImpl* occlusionTracker) +{ + const bool forSurface = true; + CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface); + + bool isReplica = false; + layer->renderSurface()->appendQuads(quadCuller, isReplica, contributingRenderPass->id()); + + // Add replica after the surface so that it appears below the surface. + if (layer->hasReplica()) { + isReplica = true; + layer->renderSurface()->appendQuads(quadCuller, isReplica, contributingRenderPass->id()); + } + + m_hasOcclusionFromOutsideTargetSurface |= quadCuller.hasOcclusionFromOutsideTargetSurface(); +} + +void CCRenderPass::appendQuadsToFillScreen(CCLayerImpl* rootLayer, SkColor screenBackgroundColor, const CCOcclusionTrackerImpl& occlusionTracker) +{ + if (!rootLayer || !screenBackgroundColor) + return; + + Region fillRegion = occlusionTracker.computeVisibleRegionInScreen(); + if (fillRegion.isEmpty()) + return; + + bool forSurface = false; + CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusionTracker, rootLayer->hasDebugBorders(), forSurface); + + // Manually create the quad state for the gutter quads, as the root layer + // doesn't have any bounds and so can't generate this itself. + // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas). + IntRect rootTargetRect = rootLayer->renderSurface()->contentRect(); + float opacity = 1; + bool opaque = true; + CCSharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(CCSharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity, opaque)); + ASSERT(rootLayer->screenSpaceTransform().isInvertible()); + WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse(); + Vector<IntRect> fillRects = fillRegion.rects(); + for (size_t i = 0; i < fillRects.size(); ++i) { + // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient. + IntRect layerRect = CCMathUtil::mapClippedRect(transformToLayerSpace, fillRects[i]); + // Skip the quad culler and just append the quads directly to avoid occlusion checks. + m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor)); + } +} + +} |