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-rw-r--r--cc/CCResourceProvider.cpp529
1 files changed, 529 insertions, 0 deletions
diff --git a/cc/CCResourceProvider.cpp b/cc/CCResourceProvider.cpp
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+++ b/cc/CCResourceProvider.cpp
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+
+#include "CCResourceProvider.h"
+
+#include "CCProxy.h"
+#include "CCRendererGL.h" // For the GLC() macro.
+#include "Extensions3DChromium.h"
+#include "IntRect.h"
+#include "LayerTextureSubImage.h"
+#include <limits.h>
+#include <public/WebGraphicsContext3D.h>
+#include <wtf/HashSet.h>
+
+using WebKit::WebGraphicsContext3D;
+
+namespace WebCore {
+
+static GC3Denum textureToStorageFormat(GC3Denum textureFormat)
+{
+ GC3Denum storageFormat = Extensions3D::RGBA8_OES;
+ switch (textureFormat) {
+ case GraphicsContext3D::RGBA:
+ break;
+ case Extensions3D::BGRA_EXT:
+ storageFormat = Extensions3DChromium::BGRA8_EXT;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ break;
+ }
+
+ return storageFormat;
+}
+
+static bool isTextureFormatSupportedForStorage(GC3Denum format)
+{
+ return (format == GraphicsContext3D::RGBA || format == Extensions3D::BGRA_EXT);
+}
+
+PassOwnPtr<CCResourceProvider> CCResourceProvider::create(CCGraphicsContext* context)
+{
+ OwnPtr<CCResourceProvider> resourceProvider(adoptPtr(new CCResourceProvider(context)));
+ if (!resourceProvider->initialize())
+ return nullptr;
+ return resourceProvider.release();
+}
+
+CCResourceProvider::~CCResourceProvider()
+{
+}
+
+WebGraphicsContext3D* CCResourceProvider::graphicsContext3D()
+{
+ ASSERT(CCProxy::isImplThread());
+ return m_context->context3D();
+}
+
+bool CCResourceProvider::inUseByConsumer(ResourceId id)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end());
+ return !!it->second.lockForReadCount || it->second.exported;
+}
+
+CCResourceProvider::ResourceId CCResourceProvider::createResource(int pool, const IntSize& size, GC3Denum format, TextureUsageHint hint)
+{
+ switch (m_defaultResourceType) {
+ case GLTexture:
+ return createGLTexture(pool, size, format, hint);
+ case Bitmap:
+ ASSERT(format == GraphicsContext3D::RGBA);
+ return createBitmap(pool, size);
+ }
+
+ CRASH();
+ return 0;
+}
+
+CCResourceProvider::ResourceId CCResourceProvider::createGLTexture(int pool, const IntSize& size, GC3Denum format, TextureUsageHint hint)
+{
+ ASSERT(CCProxy::isImplThread());
+ unsigned textureId = 0;
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ ASSERT(context3d);
+ GLC(context3d, textureId = context3d->createTexture());
+ GLC(context3d, context3d->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
+ GLC(context3d, context3d->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
+ GLC(context3d, context3d->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
+ GLC(context3d, context3d->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE));
+ GLC(context3d, context3d->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
+
+ if (m_useTextureUsageHint && hint == TextureUsageFramebuffer)
+ GLC(context3d, context3d->texParameteri(GraphicsContext3D::TEXTURE_2D, Extensions3DChromium::GL_TEXTURE_USAGE_ANGLE, Extensions3DChromium::GL_FRAMEBUFFER_ATTACHMENT_ANGLE));
+ if (m_useTextureStorageExt && isTextureFormatSupportedForStorage(format)) {
+ GC3Denum storageFormat = textureToStorageFormat(format);
+ GLC(context3d, context3d->texStorage2DEXT(GraphicsContext3D::TEXTURE_2D, 1, storageFormat, size.width(), size.height()));
+ } else
+ GLC(context3d, context3d->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, format, size.width(), size.height(), 0, format, GraphicsContext3D::UNSIGNED_BYTE, 0));
+ ResourceId id = m_nextId++;
+ Resource resource(textureId, pool, size, format);
+ m_resources.add(id, resource);
+ return id;
+}
+
+CCResourceProvider::ResourceId CCResourceProvider::createBitmap(int pool, const IntSize& size)
+{
+ ASSERT(CCProxy::isImplThread());
+
+ uint8_t* pixels = new uint8_t[size.width() * size.height() * 4];
+
+ ResourceId id = m_nextId++;
+ Resource resource(pixels, pool, size, GraphicsContext3D::RGBA);
+ m_resources.add(id, resource);
+ return id;
+}
+
+CCResourceProvider::ResourceId CCResourceProvider::createResourceFromExternalTexture(unsigned textureId)
+{
+ ASSERT(CCProxy::isImplThread());
+ ASSERT(m_context->context3D());
+ ResourceId id = m_nextId++;
+ Resource resource(textureId, 0, IntSize(), 0);
+ resource.external = true;
+ m_resources.add(id, resource);
+ return id;
+}
+
+void CCResourceProvider::deleteResource(ResourceId id)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end() && !it->second.lockedForWrite && !it->second.lockForReadCount);
+
+ if (it->second.glId && !it->second.external) {
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ ASSERT(context3d);
+ GLC(context3d, context3d->deleteTexture(it->second.glId));
+ }
+ if (it->second.pixels)
+ delete it->second.pixels;
+
+ m_resources.remove(it);
+}
+
+void CCResourceProvider::deleteOwnedResources(int pool)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceIdArray toDelete;
+ for (ResourceMap::iterator it = m_resources.begin(); it != m_resources.end(); ++it) {
+ if (it->second.pool == pool && !it->second.external)
+ toDelete.append(it->first);
+ }
+ for (ResourceIdArray::iterator it = toDelete.begin(); it != toDelete.end(); ++it)
+ deleteResource(*it);
+}
+
+CCResourceProvider::ResourceType CCResourceProvider::resourceType(ResourceId id)
+{
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end());
+ return it->second.type;
+}
+
+void CCResourceProvider::upload(ResourceId id, const uint8_t* image, const IntRect& imageRect, const IntRect& sourceRect, const IntSize& destOffset)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end() && !it->second.lockedForWrite && !it->second.lockForReadCount && !it->second.external);
+
+ if (it->second.glId) {
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ ASSERT(context3d);
+ ASSERT(m_texSubImage.get());
+ context3d->bindTexture(GraphicsContext3D::TEXTURE_2D, it->second.glId);
+ m_texSubImage->upload(image, imageRect, sourceRect, destOffset, it->second.format, context3d);
+ }
+
+ if (it->second.pixels) {
+ SkBitmap srcFull;
+ srcFull.setConfig(SkBitmap::kARGB_8888_Config, imageRect.width(), imageRect.height());
+ srcFull.setPixels(const_cast<uint8_t*>(image));
+ SkBitmap srcSubset;
+ SkIRect skSourceRect = SkIRect::MakeXYWH(sourceRect.x(), sourceRect.y(), sourceRect.width(), sourceRect.height());
+ skSourceRect.offset(-imageRect.x(), -imageRect.y());
+ srcFull.extractSubset(&srcSubset, skSourceRect);
+
+ ScopedWriteLockSoftware lock(this, id);
+ SkCanvas* dest = lock.skCanvas();
+ dest->writePixels(srcSubset, destOffset.width(), destOffset.height());
+ }
+}
+
+void CCResourceProvider::flush()
+{
+ ASSERT(CCProxy::isImplThread());
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ if (context3d)
+ context3d->flush();
+}
+
+bool CCResourceProvider::shallowFlushIfSupported()
+{
+ ASSERT(CCProxy::isImplThread());
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ if (!context3d || !m_useShallowFlush)
+ return false;
+
+ context3d->shallowFlushCHROMIUM();
+ return true;
+}
+
+const CCResourceProvider::Resource* CCResourceProvider::lockForRead(ResourceId id)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end() && !it->second.lockedForWrite);
+ it->second.lockForReadCount++;
+ return &it->second;
+}
+
+void CCResourceProvider::unlockForRead(ResourceId id)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end() && it->second.lockForReadCount > 0);
+ it->second.lockForReadCount--;
+}
+
+const CCResourceProvider::Resource* CCResourceProvider::lockForWrite(ResourceId id)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end() && !it->second.lockedForWrite && !it->second.lockForReadCount && !it->second.external);
+ it->second.lockedForWrite = true;
+ return &it->second;
+}
+
+void CCResourceProvider::unlockForWrite(ResourceId id)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end() && it->second.lockedForWrite && !it->second.external);
+ it->second.lockedForWrite = false;
+}
+
+CCResourceProvider::ScopedReadLockGL::ScopedReadLockGL(CCResourceProvider* resourceProvider, CCResourceProvider::ResourceId resourceId)
+ : m_resourceProvider(resourceProvider)
+ , m_resourceId(resourceId)
+ , m_textureId(resourceProvider->lockForRead(resourceId)->glId)
+{
+ ASSERT(m_textureId);
+}
+
+CCResourceProvider::ScopedReadLockGL::~ScopedReadLockGL()
+{
+ m_resourceProvider->unlockForRead(m_resourceId);
+}
+
+CCResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(CCResourceProvider* resourceProvider, CCResourceProvider::ResourceId resourceId)
+ : m_resourceProvider(resourceProvider)
+ , m_resourceId(resourceId)
+ , m_textureId(resourceProvider->lockForWrite(resourceId)->glId)
+{
+ ASSERT(m_textureId);
+}
+
+CCResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL()
+{
+ m_resourceProvider->unlockForWrite(m_resourceId);
+}
+
+void CCResourceProvider::populateSkBitmapWithResource(SkBitmap* skBitmap, const Resource* resource)
+{
+ ASSERT(resource->pixels);
+ ASSERT(resource->format == GraphicsContext3D::RGBA);
+ skBitmap->setConfig(SkBitmap::kARGB_8888_Config, resource->size.width(), resource->size.height());
+ skBitmap->setPixels(resource->pixels);
+}
+
+CCResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(CCResourceProvider* resourceProvider, CCResourceProvider::ResourceId resourceId)
+ : m_resourceProvider(resourceProvider)
+ , m_resourceId(resourceId)
+{
+ CCResourceProvider::populateSkBitmapWithResource(&m_skBitmap, resourceProvider->lockForRead(resourceId));
+}
+
+CCResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware()
+{
+ m_resourceProvider->unlockForRead(m_resourceId);
+}
+
+CCResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(CCResourceProvider* resourceProvider, CCResourceProvider::ResourceId resourceId)
+ : m_resourceProvider(resourceProvider)
+ , m_resourceId(resourceId)
+{
+ CCResourceProvider::populateSkBitmapWithResource(&m_skBitmap, resourceProvider->lockForWrite(resourceId));
+ m_skCanvas.setBitmapDevice(m_skBitmap);
+}
+
+CCResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware()
+{
+ m_resourceProvider->unlockForWrite(m_resourceId);
+}
+
+CCResourceProvider::CCResourceProvider(CCGraphicsContext* context)
+ : m_context(context)
+ , m_nextId(1)
+ , m_nextChild(1)
+ , m_defaultResourceType(GLTexture)
+ , m_useTextureStorageExt(false)
+ , m_useTextureUsageHint(false)
+ , m_useShallowFlush(false)
+ , m_maxTextureSize(0)
+{
+}
+
+bool CCResourceProvider::initialize()
+{
+ ASSERT(CCProxy::isImplThread());
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ if (!context3d) {
+ m_maxTextureSize = INT_MAX;
+
+ // FIXME: Implement this path for software compositing.
+ return false;
+ }
+ if (!context3d->makeContextCurrent())
+ return false;
+
+ WebKit::WebString extensionsWebString = context3d->getString(GraphicsContext3D::EXTENSIONS);
+ String extensionsString(extensionsWebString.data(), extensionsWebString.length());
+ Vector<String> extensions;
+ extensionsString.split(' ', extensions);
+ bool useMapSub = false;
+ for (size_t i = 0; i < extensions.size(); ++i) {
+ if (extensions[i] == "GL_EXT_texture_storage")
+ m_useTextureStorageExt = true;
+ else if (extensions[i] == "GL_ANGLE_texture_usage")
+ m_useTextureUsageHint = true;
+ else if (extensions[i] == "GL_CHROMIUM_map_sub")
+ useMapSub = true;
+ else if (extensions[i] == "GL_CHROMIUM_shallow_flush")
+ m_useShallowFlush = true;
+ }
+
+ m_texSubImage = adoptPtr(new LayerTextureSubImage(useMapSub));
+ GLC(context3d, context3d->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize));
+ return true;
+}
+
+int CCResourceProvider::createChild(int pool)
+{
+ ASSERT(CCProxy::isImplThread());
+ Child childInfo;
+ childInfo.pool = pool;
+ int child = m_nextChild++;
+ m_children.add(child, childInfo);
+ return child;
+}
+
+void CCResourceProvider::destroyChild(int child)
+{
+ ASSERT(CCProxy::isImplThread());
+ ChildMap::iterator it = m_children.find(child);
+ ASSERT(it != m_children.end());
+ deleteOwnedResources(it->second.pool);
+ m_children.remove(it);
+ trimMailboxDeque();
+}
+
+const CCResourceProvider::ResourceIdMap& CCResourceProvider::getChildToParentMap(int child) const
+{
+ ASSERT(CCProxy::isImplThread());
+ ChildMap::const_iterator it = m_children.find(child);
+ ASSERT(it != m_children.end());
+ return it->second.childToParentMap;
+}
+
+CCResourceProvider::TransferableResourceList CCResourceProvider::prepareSendToParent(const ResourceIdArray& resources)
+{
+ ASSERT(CCProxy::isImplThread());
+ TransferableResourceList list;
+ list.syncPoint = 0;
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ if (!context3d || !context3d->makeContextCurrent()) {
+ // FIXME: Implement this path for software compositing.
+ return list;
+ }
+ for (ResourceIdArray::const_iterator it = resources.begin(); it != resources.end(); ++it) {
+ TransferableResource resource;
+ if (transferResource(context3d, *it, &resource)) {
+ m_resources.find(*it)->second.exported = true;
+ list.resources.append(resource);
+ }
+ }
+ if (list.resources.size())
+ list.syncPoint = context3d->insertSyncPoint();
+ return list;
+}
+
+CCResourceProvider::TransferableResourceList CCResourceProvider::prepareSendToChild(int child, const ResourceIdArray& resources)
+{
+ ASSERT(CCProxy::isImplThread());
+ TransferableResourceList list;
+ list.syncPoint = 0;
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ if (!context3d || !context3d->makeContextCurrent()) {
+ // FIXME: Implement this path for software compositing.
+ return list;
+ }
+ Child& childInfo = m_children.find(child)->second;
+ for (ResourceIdArray::const_iterator it = resources.begin(); it != resources.end(); ++it) {
+ TransferableResource resource;
+ if (!transferResource(context3d, *it, &resource))
+ ASSERT_NOT_REACHED();
+ resource.id = childInfo.parentToChildMap.get(*it);
+ childInfo.parentToChildMap.remove(*it);
+ childInfo.childToParentMap.remove(resource.id);
+ list.resources.append(resource);
+ deleteResource(*it);
+ }
+ if (list.resources.size())
+ list.syncPoint = context3d->insertSyncPoint();
+ return list;
+}
+
+void CCResourceProvider::receiveFromChild(int child, const TransferableResourceList& resources)
+{
+ ASSERT(CCProxy::isImplThread());
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ if (!context3d || !context3d->makeContextCurrent()) {
+ // FIXME: Implement this path for software compositing.
+ return;
+ }
+ if (resources.syncPoint) {
+ // NOTE: If the parent is a browser and the child a renderer, the parent
+ // is not supposed to have its context wait, because that could induce
+ // deadlocks and/or security issues. The caller is responsible for
+ // waiting asynchronously, and resetting syncPoint before calling this.
+ // However if the parent is a renderer (e.g. browser tag), it may be ok
+ // (and is simpler) to wait.
+ GLC(context3d, context3d->waitSyncPoint(resources.syncPoint));
+ }
+ Child& childInfo = m_children.find(child)->second;
+ for (Vector<TransferableResource>::const_iterator it = resources.resources.begin(); it != resources.resources.end(); ++it) {
+ unsigned textureId;
+ GLC(context3d, textureId = context3d->createTexture());
+ GLC(context3d, context3d->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
+ GLC(context3d, context3d->consumeTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, it->mailbox.name));
+ ResourceId id = m_nextId++;
+ Resource resource(textureId, childInfo.pool, it->size, it->format);
+ m_resources.add(id, resource);
+ m_mailboxes.append(it->mailbox);
+ childInfo.parentToChildMap.add(id, it->id);
+ childInfo.childToParentMap.add(it->id, id);
+ }
+}
+
+void CCResourceProvider::receiveFromParent(const TransferableResourceList& resources)
+{
+ ASSERT(CCProxy::isImplThread());
+ WebGraphicsContext3D* context3d = m_context->context3D();
+ if (!context3d || !context3d->makeContextCurrent()) {
+ // FIXME: Implement this path for software compositing.
+ return;
+ }
+ if (resources.syncPoint)
+ GLC(context3d, context3d->waitSyncPoint(resources.syncPoint));
+ for (Vector<TransferableResource>::const_iterator it = resources.resources.begin(); it != resources.resources.end(); ++it) {
+ Resource& resource = m_resources.find(it->id)->second;
+ ASSERT(resource.exported);
+ resource.exported = false;
+ GLC(context3d, context3d->bindTexture(GraphicsContext3D::TEXTURE_2D, resource.glId));
+ GLC(context3d, context3d->consumeTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, it->mailbox.name));
+ m_mailboxes.append(it->mailbox);
+ }
+}
+
+bool CCResourceProvider::transferResource(WebGraphicsContext3D* context, ResourceId id, TransferableResource* resource)
+{
+ ASSERT(CCProxy::isImplThread());
+ ResourceMap::const_iterator it = m_resources.find(id);
+ ASSERT(it != m_resources.end() && !it->second.lockedForWrite && !it->second.lockForReadCount && !it->second.external);
+ if (it->second.exported)
+ return false;
+ resource->id = id;
+ resource->format = it->second.format;
+ resource->size = it->second.size;
+ if (!m_mailboxes.isEmpty())
+ resource->mailbox = m_mailboxes.takeFirst();
+ else
+ GLC(context, context->genMailboxCHROMIUM(resource->mailbox.name));
+ GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, it->second.glId));
+ GLC(context, context->produceTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, resource->mailbox.name));
+ return true;
+}
+
+void CCResourceProvider::trimMailboxDeque()
+{
+ // Trim the mailbox deque to the maximum number of resources we may need to
+ // send.
+ // If we have a parent, any non-external resource not already transfered is
+ // eligible to be sent to the parent. Otherwise, all resources belonging to
+ // a child might need to be sent back to the child.
+ size_t maxMailboxCount = 0;
+ if (m_context->capabilities().hasParentCompositor) {
+ for (ResourceMap::iterator it = m_resources.begin(); it != m_resources.end(); ++it) {
+ if (!it->second.exported && !it->second.external)
+ ++maxMailboxCount;
+ }
+ } else {
+ HashSet<int> childPoolSet;
+ for (ChildMap::iterator it = m_children.begin(); it != m_children.end(); ++it)
+ childPoolSet.add(it->second.pool);
+ for (ResourceMap::iterator it = m_resources.begin(); it != m_resources.end(); ++it) {
+ if (childPoolSet.contains(it->second.pool))
+ ++maxMailboxCount;
+ }
+ }
+ while (m_mailboxes.size() > maxMailboxCount)
+ m_mailboxes.removeFirst();
+}
+
+}