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-rw-r--r--cc/LayerChromium.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/cc/LayerChromium.cpp b/cc/LayerChromium.cpp
index 55093d6..43145b6 100644
--- a/cc/LayerChromium.cpp
+++ b/cc/LayerChromium.cpp
@@ -657,7 +657,7 @@ void LayerChromium::setBoundsContainPageScale(bool boundsContainPageScale)
void LayerChromium::createRenderSurface()
{
ASSERT(!m_renderSurface);
- m_renderSurface = make_scoped_ptr(new RenderSurfaceChromium(this));
+ m_renderSurface = adoptPtr(new RenderSurfaceChromium(this));
setRenderTarget(this);
}
@@ -701,7 +701,7 @@ void LayerChromium::setTransformFromAnimation(const WebTransformationMatrix& tra
m_transform = transform;
}
-bool LayerChromium::addAnimation(scoped_ptr <CCActiveAnimation> animation)
+bool LayerChromium::addAnimation(PassOwnPtr<CCActiveAnimation> animation)
{
// WebCore currently assumes that accelerated animations will start soon
// after the animation is added. However we cannot guarantee that if we do
@@ -712,7 +712,7 @@ bool LayerChromium::addAnimation(scoped_ptr <CCActiveAnimation> animation)
if (!CCSettings::acceleratedAnimationEnabled())
return false;
- m_layerAnimationController->addAnimation(animation.Pass());
+ m_layerAnimationController->addAnimation(animation);
if (m_layerTreeHost) {
m_layerTreeHost->didAddAnimation();
setNeedsCommit();
@@ -744,9 +744,9 @@ void LayerChromium::resumeAnimations(double monotonicTime)
setNeedsCommit();
}
-void LayerChromium::setLayerAnimationController(scoped_ptr<CCLayerAnimationController> layerAnimationController)
+void LayerChromium::setLayerAnimationController(PassOwnPtr<CCLayerAnimationController> layerAnimationController)
{
- m_layerAnimationController = layerAnimationController.Pass();
+ m_layerAnimationController = layerAnimationController;
if (m_layerAnimationController) {
m_layerAnimationController->setClient(this);
m_layerAnimationController->setForceSync();
@@ -754,11 +754,11 @@ void LayerChromium::setLayerAnimationController(scoped_ptr<CCLayerAnimationContr
setNeedsCommit();
}
-scoped_ptr<CCLayerAnimationController> LayerChromium::releaseLayerAnimationController()
+PassOwnPtr<CCLayerAnimationController> LayerChromium::releaseLayerAnimationController()
{
- scoped_ptr<CCLayerAnimationController> toReturn = m_layerAnimationController.Pass();
+ OwnPtr<CCLayerAnimationController> toReturn = m_layerAnimationController.release();
m_layerAnimationController = CCLayerAnimationController::create(this);
- return toReturn.Pass();
+ return toReturn.release();
}
bool LayerChromium::hasActiveAnimation() const