diff options
Diffstat (limited to 'cc/animation/element_animations_unittest.cc')
-rw-r--r-- | cc/animation/element_animations_unittest.cc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/cc/animation/element_animations_unittest.cc b/cc/animation/element_animations_unittest.cc index 94f6792..b676906 100644 --- a/cc/animation/element_animations_unittest.cc +++ b/cc/animation/element_animations_unittest.cc @@ -27,11 +27,11 @@ class ElementAnimationsTest : public AnimationTimelinesTest { TEST_F(ElementAnimationsTest, AttachToLayerInActiveTree) { // Set up the layer which is in active tree for main thread and not // yet passed onto the impl thread. - client_.RegisterLayer(layer_id_, LayerListType::ACTIVE); - client_impl_.RegisterLayer(layer_id_, LayerListType::PENDING); + client_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); + client_impl_.RegisterLayer(layer_id_, LayerTreeType::PENDING); - EXPECT_TRUE(client_.IsLayerInTree(layer_id_, LayerListType::ACTIVE)); - EXPECT_FALSE(client_.IsLayerInTree(layer_id_, LayerListType::PENDING)); + EXPECT_TRUE(client_.IsLayerInTree(layer_id_, LayerTreeType::ACTIVE)); + EXPECT_FALSE(client_.IsLayerInTree(layer_id_, LayerTreeType::PENDING)); host_->AddAnimationTimeline(timeline_); @@ -58,16 +58,16 @@ TEST_F(ElementAnimationsTest, AttachToLayerInActiveTree) { element_animations_impl->has_pending_value_observer_for_testing()); // Create the layer in the impl active tree. - client_impl_.RegisterLayer(layer_id_, LayerListType::ACTIVE); + client_impl_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); EXPECT_TRUE(element_animations_impl->has_active_value_observer_for_testing()); EXPECT_TRUE( element_animations_impl->has_pending_value_observer_for_testing()); - EXPECT_TRUE(client_impl_.IsLayerInTree(layer_id_, LayerListType::ACTIVE)); - EXPECT_TRUE(client_impl_.IsLayerInTree(layer_id_, LayerListType::PENDING)); + EXPECT_TRUE(client_impl_.IsLayerInTree(layer_id_, LayerTreeType::ACTIVE)); + EXPECT_TRUE(client_impl_.IsLayerInTree(layer_id_, LayerTreeType::PENDING)); // kill layer on main thread. - client_.UnregisterLayer(layer_id_, LayerListType::ACTIVE); + client_.UnregisterLayer(layer_id_, LayerTreeType::ACTIVE); EXPECT_EQ(element_animations, player_->element_animations()); EXPECT_FALSE(element_animations->has_active_value_observer_for_testing()); EXPECT_FALSE(element_animations->has_pending_value_observer_for_testing()); @@ -80,14 +80,14 @@ TEST_F(ElementAnimationsTest, AttachToLayerInActiveTree) { element_animations_impl->has_pending_value_observer_for_testing()); // Kill layer on impl thread in pending tree. - client_impl_.UnregisterLayer(layer_id_, LayerListType::PENDING); + client_impl_.UnregisterLayer(layer_id_, LayerTreeType::PENDING); EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); EXPECT_TRUE(element_animations_impl->has_active_value_observer_for_testing()); EXPECT_FALSE( element_animations_impl->has_pending_value_observer_for_testing()); // Kill layer on impl thread in active tree. - client_impl_.UnregisterLayer(layer_id_, LayerListType::ACTIVE); + client_impl_.UnregisterLayer(layer_id_, LayerTreeType::ACTIVE); EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); EXPECT_FALSE( element_animations_impl->has_active_value_observer_for_testing()); @@ -137,17 +137,17 @@ TEST_F(ElementAnimationsTest, AttachToNotYetCreatedLayer) { element_animations_impl->has_pending_value_observer_for_testing()); // Create layer. - client_.RegisterLayer(layer_id_, LayerListType::ACTIVE); + client_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); EXPECT_TRUE(element_animations->has_active_value_observer_for_testing()); EXPECT_FALSE(element_animations->has_pending_value_observer_for_testing()); - client_impl_.RegisterLayer(layer_id_, LayerListType::PENDING); + client_impl_.RegisterLayer(layer_id_, LayerTreeType::PENDING); EXPECT_FALSE( element_animations_impl->has_active_value_observer_for_testing()); EXPECT_TRUE( element_animations_impl->has_pending_value_observer_for_testing()); - client_impl_.RegisterLayer(layer_id_, LayerListType::ACTIVE); + client_impl_.RegisterLayer(layer_id_, LayerTreeType::ACTIVE); EXPECT_TRUE(element_animations_impl->has_active_value_observer_for_testing()); EXPECT_TRUE( element_animations_impl->has_pending_value_observer_for_testing()); |