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Diffstat (limited to 'cc/frame_buffer_skpicture_canvas_layer_texture_updater.cc')
-rw-r--r--cc/frame_buffer_skpicture_canvas_layer_texture_updater.cc119
1 files changed, 119 insertions, 0 deletions
diff --git a/cc/frame_buffer_skpicture_canvas_layer_texture_updater.cc b/cc/frame_buffer_skpicture_canvas_layer_texture_updater.cc
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+++ b/cc/frame_buffer_skpicture_canvas_layer_texture_updater.cc
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+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+
+#include "config.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "FrameBufferSkPictureCanvasLayerTextureUpdater.h"
+
+#include "CCProxy.h"
+#include "LayerPainterChromium.h"
+#include "SkCanvas.h"
+#include "SkGpuDevice.h"
+#include <public/WebGraphicsContext3D.h>
+#include <public/WebSharedGraphicsContext3D.h>
+
+using WebKit::WebGraphicsContext3D;
+using WebKit::WebSharedGraphicsContext3D;
+
+namespace cc {
+
+static PassOwnPtr<SkCanvas> createAcceleratedCanvas(GrContext* grContext,
+ IntSize canvasSize,
+ unsigned textureId)
+{
+ GrPlatformTextureDesc textureDesc;
+ textureDesc.fFlags = kRenderTarget_GrPlatformTextureFlag;
+ textureDesc.fWidth = canvasSize.width();
+ textureDesc.fHeight = canvasSize.height();
+ textureDesc.fConfig = kSkia8888_GrPixelConfig;
+ textureDesc.fTextureHandle = textureId;
+ SkAutoTUnref<GrTexture> target(grContext->createPlatformTexture(textureDesc));
+ SkAutoTUnref<SkDevice> device(new SkGpuDevice(grContext, target.get()));
+ return adoptPtr(new SkCanvas(device.get()));
+}
+
+FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::Texture(FrameBufferSkPictureCanvasLayerTextureUpdater* textureUpdater, scoped_ptr<CCPrioritizedTexture> texture)
+ : LayerTextureUpdater::Texture(texture.Pass())
+ , m_textureUpdater(textureUpdater)
+{
+}
+
+FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::~Texture()
+{
+}
+
+void FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::updateRect(CCResourceProvider* resourceProvider, const IntRect& sourceRect, const IntSize& destOffset)
+{
+ WebGraphicsContext3D* sharedContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadContext();
+ GrContext* sharedGrContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext();
+ if (!sharedContext || !sharedGrContext)
+ return;
+ textureUpdater()->updateTextureRect(sharedContext, sharedGrContext, resourceProvider, texture(), sourceRect, destOffset);
+}
+
+PassRefPtr<FrameBufferSkPictureCanvasLayerTextureUpdater> FrameBufferSkPictureCanvasLayerTextureUpdater::create(PassOwnPtr<LayerPainterChromium> painter)
+{
+ return adoptRef(new FrameBufferSkPictureCanvasLayerTextureUpdater(painter));
+}
+
+FrameBufferSkPictureCanvasLayerTextureUpdater::FrameBufferSkPictureCanvasLayerTextureUpdater(PassOwnPtr<LayerPainterChromium> painter)
+ : SkPictureCanvasLayerTextureUpdater(painter)
+{
+}
+
+FrameBufferSkPictureCanvasLayerTextureUpdater::~FrameBufferSkPictureCanvasLayerTextureUpdater()
+{
+}
+
+PassOwnPtr<LayerTextureUpdater::Texture> FrameBufferSkPictureCanvasLayerTextureUpdater::createTexture(CCPrioritizedTextureManager* manager)
+{
+ return adoptPtr(new Texture(this, CCPrioritizedTexture::create(manager)));
+}
+
+LayerTextureUpdater::SampledTexelFormat FrameBufferSkPictureCanvasLayerTextureUpdater::sampledTexelFormat(GC3Denum textureFormat)
+{
+ // Here we directly render to the texture, so the component order is always correct.
+ return LayerTextureUpdater::SampledTexelFormatRGBA;
+}
+
+void FrameBufferSkPictureCanvasLayerTextureUpdater::updateTextureRect(WebGraphicsContext3D* context, GrContext* grContext, CCResourceProvider* resourceProvider, CCPrioritizedTexture* texture, const IntRect& sourceRect, const IntSize& destOffset)
+{
+ texture->acquireBackingTexture(resourceProvider);
+ // Flush the context in which the backing texture is created so that it
+ // is available in other shared contexts. It is important to do here
+ // because the backing texture is created in one context while it is
+ // being written to in another.
+ resourceProvider->flush();
+ CCResourceProvider::ScopedWriteLockGL lock(resourceProvider, texture->resourceId());
+
+ // Make sure ganesh uses the correct GL context.
+ context->makeContextCurrent();
+ // Create an accelerated canvas to draw on.
+ OwnPtr<SkCanvas> canvas = createAcceleratedCanvas(grContext, texture->size(), lock.textureId());
+
+ // The compositor expects the textures to be upside-down so it can flip
+ // the final composited image. Ganesh renders the image upright so we
+ // need to do a y-flip.
+ canvas->translate(0.0, texture->size().height());
+ canvas->scale(1.0, -1.0);
+ // Clip to the destination on the texture that must be updated.
+ canvas->clipRect(SkRect::MakeXYWH(destOffset.width(), destOffset.height(), sourceRect.width(), sourceRect.height()));
+ // Translate the origin of contentRect to that of destRect.
+ // Note that destRect is defined relative to sourceRect.
+ canvas->translate(contentRect().x() - sourceRect.x() + destOffset.width(),
+ contentRect().y() - sourceRect.y() + destOffset.height());
+ drawPicture(canvas.get());
+
+ // Flush ganesh context so that all the rendered stuff appears on the texture.
+ grContext->flush();
+
+ // Flush the GL context so rendering results from this context are visible in the compositor's context.
+ context->flush();
+}
+
+} // namespace cc
+#endif // USE(ACCELERATED_COMPOSITING)