diff options
Diffstat (limited to 'cc/layers/delegated_frame_provider_unittest.cc')
-rw-r--r-- | cc/layers/delegated_frame_provider_unittest.cc | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/cc/layers/delegated_frame_provider_unittest.cc b/cc/layers/delegated_frame_provider_unittest.cc index 3aef0d1..4248899 100644 --- a/cc/layers/delegated_frame_provider_unittest.cc +++ b/cc/layers/delegated_frame_provider_unittest.cc @@ -159,20 +159,20 @@ TEST_F(DelegatedFrameProviderTest, RefResources) { scoped_refptr<DelegatedRendererLayer> observer2 = DelegatedRendererLayer::Create(layer_settings_, frame_provider_); - gfx::RectF damage; + gfx::Rect damage; // Both observers get a full frame of damage on the first request. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); - EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(5, 5), damage); frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage); - EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(5, 5), damage); // And both get no damage on the 2nd request. This adds a second ref to the // resources. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); - EXPECT_EQ(gfx::RectF().ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(), damage); frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage); - EXPECT_EQ(gfx::RectF().ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(), damage); EXPECT_FALSE(ReturnAndResetResourcesAvailable()); @@ -217,7 +217,7 @@ TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProvider) { scoped_refptr<DelegatedRendererLayer> observer2 = DelegatedRendererLayer::Create(layer_settings_, frame_provider_); - gfx::RectF damage; + gfx::Rect damage; // Take a ref on each observer. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); @@ -259,7 +259,7 @@ TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProviderUntilDestroy) { scoped_refptr<DelegatedRendererLayer> observer2 = DelegatedRendererLayer::Create(layer_settings_, frame_provider_); - gfx::RectF damage; + gfx::Rect damage; // Take a ref on each observer. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); @@ -303,19 +303,19 @@ TEST_F(DelegatedFrameProviderTest, Damage) { scoped_refptr<DelegatedRendererLayer> observer2 = DelegatedRendererLayer::Create(layer_settings_, frame_provider_); - gfx::RectF damage; + gfx::Rect damage; // Both observers get a full frame of damage on the first request. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); - EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(5, 5), damage); frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage); - EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(5, 5), damage); // And both get no damage on the 2nd request. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); - EXPECT_EQ(gfx::RectF().ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(), damage); frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage); - EXPECT_EQ(gfx::RectF().ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(), damage); frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2)); AddTextureQuad(frame.get(), 555); @@ -324,15 +324,15 @@ TEST_F(DelegatedFrameProviderTest, Damage) { // Both observers get the damage for the new frame. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); - EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(2, 2), damage); frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage); - EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(2, 2), damage); // And both get no damage on the 2nd request. frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage); - EXPECT_EQ(gfx::RectF().ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(), damage); frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage); - EXPECT_EQ(gfx::RectF().ToString(), damage.ToString()); + EXPECT_EQ(gfx::Rect(), damage); } TEST_F(DelegatedFrameProviderTest, LostNothing) { |