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Diffstat (limited to 'cc/layers/delegated_frame_provider_unittest.cc')
-rw-r--r--cc/layers/delegated_frame_provider_unittest.cc32
1 files changed, 16 insertions, 16 deletions
diff --git a/cc/layers/delegated_frame_provider_unittest.cc b/cc/layers/delegated_frame_provider_unittest.cc
index 3aef0d1..4248899 100644
--- a/cc/layers/delegated_frame_provider_unittest.cc
+++ b/cc/layers/delegated_frame_provider_unittest.cc
@@ -159,20 +159,20 @@ TEST_F(DelegatedFrameProviderTest, RefResources) {
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
- gfx::RectF damage;
+ gfx::Rect damage;
// Both observers get a full frame of damage on the first request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
- EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(5, 5), damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
- EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(5, 5), damage);
// And both get no damage on the 2nd request. This adds a second ref to the
// resources.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
- EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(), damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
- EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(), damage);
EXPECT_FALSE(ReturnAndResetResourcesAvailable());
@@ -217,7 +217,7 @@ TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProvider) {
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
- gfx::RectF damage;
+ gfx::Rect damage;
// Take a ref on each observer.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
@@ -259,7 +259,7 @@ TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProviderUntilDestroy) {
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
- gfx::RectF damage;
+ gfx::Rect damage;
// Take a ref on each observer.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
@@ -303,19 +303,19 @@ TEST_F(DelegatedFrameProviderTest, Damage) {
scoped_refptr<DelegatedRendererLayer> observer2 =
DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
- gfx::RectF damage;
+ gfx::Rect damage;
// Both observers get a full frame of damage on the first request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
- EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(5, 5), damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
- EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(5, 5), damage);
// And both get no damage on the 2nd request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
- EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(), damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
- EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(), damage);
frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
AddTextureQuad(frame.get(), 555);
@@ -324,15 +324,15 @@ TEST_F(DelegatedFrameProviderTest, Damage) {
// Both observers get the damage for the new frame.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
- EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(2, 2), damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
- EXPECT_EQ(gfx::RectF(2.f, 2.f).ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(2, 2), damage);
// And both get no damage on the 2nd request.
frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
- EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(), damage);
frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
- EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
+ EXPECT_EQ(gfx::Rect(), damage);
}
TEST_F(DelegatedFrameProviderTest, LostNothing) {