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Diffstat (limited to 'cc/layers/delegated_renderer_layer_impl.cc')
-rw-r--r--cc/layers/delegated_renderer_layer_impl.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc
index 2614b0c..8669f6f 100644
--- a/cc/layers/delegated_renderer_layer_impl.cc
+++ b/cc/layers/delegated_renderer_layer_impl.cc
@@ -159,8 +159,8 @@ void DelegatedRendererLayerImpl::ClearRenderPasses() {
}
scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
- LayerTreeImpl* treeImpl) {
- return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>();
+ LayerTreeImpl* tree_impl) {
+ return DelegatedRendererLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
}
void DelegatedRendererLayerImpl::DidLoseOutputSurface() {
@@ -197,8 +197,8 @@ RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
base::hash_map<RenderPass::Id, int>::const_iterator found =
render_passes_index_by_id_.find(delegated_render_pass_id);
DCHECK(found != render_passes_index_by_id_.end());
- unsigned delegatedRenderPassIndex = found->second;
- return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex));
+ unsigned delegated_render_pass_index = found->second;
+ return RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
}
void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
@@ -233,20 +233,20 @@ void DelegatedRendererLayerImpl::AppendQuads(
DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
- // If the index of the renderPassId is 0, then it is a renderPass generated
+ // If the index of the EenderPassId is 0, then it is a RenderPass generated
// for a layer in this compositor, not the delegated renderer. Then we want to
- // merge our root renderPass with the target renderPass. Otherwise, it is some
- // renderPass which we added from the delegated renderer.
+ // merge our root RenderPass with the target RenderPass. Otherwise, it is some
+ // RenderPass which we added from the delegated renderer.
bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
if (should_merge_root_render_pass_with_target) {
- // Verify that the renderPass we are appending to is created our
- // renderTarget.
+ // Verify that the RenderPass we are appending to is created our
+ // render_target.
DCHECK(target_render_pass_id.layer_id == render_target()->id());
AppendRenderPassQuads(
quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
} else {
- // Verify that the renderPass we are appending to was created by us.
+ // Verify that the RenderPass we are appending to was created by us.
DCHECK(target_render_pass_id.layer_id == id());
int render_pass_index = IdToIndex(target_render_pass_id.index);