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-rw-r--r--cc/layers/delegated_renderer_layer_impl_unittest.cc1255
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diff --git a/cc/layers/delegated_renderer_layer_impl_unittest.cc b/cc/layers/delegated_renderer_layer_impl_unittest.cc
new file mode 100644
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--- /dev/null
+++ b/cc/layers/delegated_renderer_layer_impl_unittest.cc
@@ -0,0 +1,1255 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/layers/delegated_renderer_layer_impl.h"
+
+#include "cc/base/scoped_ptr_vector.h"
+#include "cc/layers/append_quads_data.h"
+#include "cc/layers/quad_sink.h"
+#include "cc/layers/solid_color_layer_impl.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/test/fake_delegated_renderer_layer_impl.h"
+#include "cc/test/fake_layer_tree_host_impl.h"
+#include "cc/test/fake_layer_tree_host_impl_client.h"
+#include "cc/test/fake_output_surface.h"
+#include "cc/test/fake_proxy.h"
+#include "cc/test/geometry_test_utils.h"
+#include "cc/test/mock_quad_culler.h"
+#include "cc/test/render_pass_test_common.h"
+#include "cc/test/render_pass_test_utils.h"
+#include "cc/test/test_web_graphics_context_3d.h"
+#include "cc/trees/layer_tree_host_impl.h"
+#include "cc/trees/layer_tree_impl.h"
+#include "cc/trees/single_thread_proxy.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+namespace {
+
+class DelegatedRendererLayerImplTest : public testing::Test {
+ public:
+ DelegatedRendererLayerImplTest()
+ : proxy_(scoped_ptr<Thread>(NULL))
+ , always_impl_thread_and_main_thread_blocked_(&proxy_) {
+ LayerTreeSettings settings;
+ settings.minimumOcclusionTrackingSize = gfx::Size();
+
+ host_impl_ = LayerTreeHostImpl::Create(settings, &client_, &proxy_);
+ host_impl_->InitializeRenderer(createFakeOutputSurface());
+ host_impl_->SetViewportSize(gfx::Size(10, 10), gfx::Size(10, 10));
+ }
+
+ protected:
+ FakeProxy proxy_;
+ FakeLayerTreeHostImplClient client_;
+ DebugScopedSetImplThreadAndMainThreadBlocked
+ always_impl_thread_and_main_thread_blocked_;
+ scoped_ptr<LayerTreeHostImpl> host_impl_;
+};
+
+class DelegatedRendererLayerImplTestSimple
+ : public DelegatedRendererLayerImplTest {
+ public:
+ DelegatedRendererLayerImplTestSimple()
+ : DelegatedRendererLayerImplTest() {
+ scoped_ptr<LayerImpl> root_layer = SolidColorLayerImpl::Create(
+ host_impl_->active_tree(), 1).PassAs<LayerImpl>();
+ scoped_ptr<LayerImpl> layer_before = SolidColorLayerImpl::Create(
+ host_impl_->active_tree(), 2).PassAs<LayerImpl>();
+ scoped_ptr<LayerImpl> layer_after = SolidColorLayerImpl::Create(
+ host_impl_->active_tree(), 3).PassAs<LayerImpl>();
+ scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
+ FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 4);
+
+ host_impl_->SetViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
+ root_layer->SetBounds(gfx::Size(100, 100));
+
+ layer_before->SetPosition(gfx::Point(20, 20));
+ layer_before->SetBounds(gfx::Size(14, 14));
+ layer_before->SetContentBounds(gfx::Size(14, 14));
+ layer_before->SetDrawsContent(true);
+ layer_before->SetForceRenderSurface(true);
+
+ layer_after->SetPosition(gfx::Point(5, 5));
+ layer_after->SetBounds(gfx::Size(15, 15));
+ layer_after->SetContentBounds(gfx::Size(15, 15));
+ layer_after->SetDrawsContent(true);
+ layer_after->SetForceRenderSurface(true);
+
+ delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
+ delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
+ delegated_renderer_layer->SetContentBounds(gfx::Size(10, 10));
+ delegated_renderer_layer->SetDrawsContent(true);
+ gfx::Transform transform;
+ transform.Translate(1.0, 1.0);
+ delegated_renderer_layer->SetTransform(transform);
+
+ ScopedPtrVector<RenderPass> delegated_render_passes;
+ TestRenderPass* pass1 = addRenderPass(
+ delegated_render_passes,
+ RenderPass::Id(9, 6),
+ gfx::Rect(6, 6, 6, 6),
+ gfx::Transform());
+ addQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
+ TestRenderPass* pass2 = addRenderPass(
+ delegated_render_passes,
+ RenderPass::Id(9, 7),
+ gfx::Rect(7, 7, 7, 7),
+ gfx::Transform());
+ addQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
+ addRenderPassQuad(pass2, pass1);
+ TestRenderPass* pass3 = addRenderPass(
+ delegated_render_passes,
+ RenderPass::Id(9, 8),
+ gfx::Rect(0, 0, 8, 8),
+ gfx::Transform());
+ addRenderPassQuad(pass3, pass2);
+ delegated_renderer_layer->SetFrameDataForRenderPasses(
+ &delegated_render_passes);
+
+ // The RenderPasses should be taken by the layer.
+ EXPECT_EQ(0u, delegated_render_passes.size());
+
+ root_layer_ = root_layer.get();
+ layer_before_ = layer_before.get();
+ layer_after_ = layer_after.get();
+ delegated_renderer_layer_ = delegated_renderer_layer.get();
+
+ // Force the delegated RenderPasses to come before the RenderPass from
+ // layer_after.
+ layer_after->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
+ root_layer->AddChild(layer_after.Pass());
+
+ // Get the RenderPass generated by layer_before to come before the delegated
+ // RenderPasses.
+ root_layer->AddChild(layer_before.Pass());
+ host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
+ }
+
+ protected:
+ LayerImpl* root_layer_;
+ LayerImpl* layer_before_;
+ LayerImpl* layer_after_;
+ DelegatedRendererLayerImpl* delegated_renderer_layer_;
+};
+
+TEST_F(DelegatedRendererLayerImplTestSimple, AddsContributingRenderPasses) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes.
+ ASSERT_EQ(5u, frame.render_passes.size());
+
+ // The DelegatedRendererLayer should have added its contributing RenderPasses
+ // to the frame.
+ EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
+ EXPECT_EQ(1, frame.render_passes[1]->id.index);
+ EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
+ EXPECT_EQ(2, frame.render_passes[2]->id.index);
+ // And all other RenderPasses should be non-delegated.
+ EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes[0]->id.index);
+ EXPECT_NE(4, frame.render_passes[3]->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes[3]->id.index);
+ EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes[4]->id.index);
+
+ // The DelegatedRendererLayer should have added its RenderPasses to the frame
+ // in order.
+ EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
+ frame.render_passes[1]->output_rect.ToString());
+ EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
+ frame.render_passes[2]->output_rect.ToString());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestSimple,
+ AddsQuadsToContributingRenderPasses) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes.
+ ASSERT_EQ(5u, frame.render_passes.size());
+
+ // The DelegatedRendererLayer should have added its contributing RenderPasses
+ // to the frame.
+ EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
+ EXPECT_EQ(1, frame.render_passes[1]->id.index);
+ EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
+ EXPECT_EQ(2, frame.render_passes[2]->id.index);
+
+ // The DelegatedRendererLayer should have added copies of its quads to
+ // contributing RenderPasses.
+ ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
+ EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
+ frame.render_passes[1]->quad_list[0]->rect.ToString());
+
+ // Verify it added the right quads.
+ ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
+ EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
+ frame.render_passes[2]->quad_list[0]->rect.ToString());
+ EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
+ frame.render_passes[2]->quad_list[1]->rect.ToString());
+ ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
+ EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
+ frame.render_passes[1]->quad_list[0]->rect.ToString());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestSimple, AddsQuadsToTargetRenderPass) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes.
+ ASSERT_EQ(5u, frame.render_passes.size());
+
+ // The layer's target is the RenderPass from m_layer_after.
+ EXPECT_EQ(RenderPass::Id(3, 0), frame.render_passes[3]->id);
+
+ // The DelegatedRendererLayer should have added copies of quads in its root
+ // RenderPass to its target RenderPass. The m_layer_after also adds one quad.
+ ASSERT_EQ(2u, frame.render_passes[3]->quad_list.size());
+
+ // Verify it added the right quads.
+ EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
+ frame.render_passes[3]->quad_list[0]->rect.ToString());
+
+ // Its target layer should have a quad as well.
+ EXPECT_EQ(gfx::Rect(0, 0, 15, 15).ToString(),
+ frame.render_passes[3]->quad_list[1]->rect.ToString());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestSimple,
+ QuadsFromRootRenderPassAreModifiedForTheTarget) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes.
+ ASSERT_EQ(5u, frame.render_passes.size());
+
+ // The DelegatedRendererLayer is at position 3,3 compared to its target, and
+ // has a translation transform of 1,1. So its root RenderPass' quads should
+ // all be transformed by that combined amount.
+ // The DelegatedRendererLayer has a size of 10x10, but the root delegated
+ // RenderPass has a size of 8x8, so any quads should be scaled by 10/8.
+ gfx::Transform transform;
+ transform.Translate(4.0, 4.0);
+ transform.Scale(10.0 / 8.0, 10.0 / 8.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ transform, frame.render_passes[3]->quad_list[0]->quadTransform());
+
+ // Quads from non-root RenderPasses should not be shifted though.
+ ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ gfx::Transform(), frame.render_passes[2]->quad_list[0]->quadTransform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ gfx::Transform(), frame.render_passes[2]->quad_list[1]->quadTransform());
+ ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ gfx::Transform(), frame.render_passes[1]->quad_list[0]->quadTransform());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestSimple, DoesNotOwnARenderSurface) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // If the DelegatedRendererLayer is axis aligned and has opacity 1, then it
+ // has no need to be a renderSurface for the quads it carries.
+ EXPECT_FALSE(delegated_renderer_layer_->render_surface());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestSimple, DoesOwnARenderSurfaceForOpacity) {
+ delegated_renderer_layer_->SetOpacity(0.5f);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // This test case has quads from multiple layers in the delegated renderer, so
+ // if the DelegatedRendererLayer has opacity < 1, it should end up with a
+ // render surface.
+ EXPECT_TRUE(delegated_renderer_layer_->render_surface());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestSimple,
+ DoesOwnARenderSurfaceForTransform) {
+ gfx::Transform rotation;
+ rotation.RotateAboutZAxis(30.0);
+ delegated_renderer_layer_->SetTransform(rotation);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // This test case has quads from multiple layers in the delegated renderer, so
+ // if the DelegatedRendererLayer has opacity < 1, it should end up with a
+ // render surface.
+ EXPECT_TRUE(delegated_renderer_layer_->render_surface());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+class DelegatedRendererLayerImplTestOwnSurface
+ : public DelegatedRendererLayerImplTestSimple {
+ public:
+ DelegatedRendererLayerImplTestOwnSurface()
+ : DelegatedRendererLayerImplTestSimple() {
+ delegated_renderer_layer_->SetForceRenderSurface(true);
+ }
+};
+
+TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsRenderPasses) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes and its owned surface
+ // added one pass.
+ ASSERT_EQ(6u, frame.render_passes.size());
+
+ // The DelegatedRendererLayer should have added its contributing RenderPasses
+ // to the frame.
+ EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
+ EXPECT_EQ(1, frame.render_passes[1]->id.index);
+ EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
+ EXPECT_EQ(2, frame.render_passes[2]->id.index);
+ // The DelegatedRendererLayer should have added a RenderPass for its surface
+ // to the frame.
+ EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes[3]->id.index);
+ // And all other RenderPasses should be non-delegated.
+ EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes[0]->id.index);
+ EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes[4]->id.index);
+ EXPECT_NE(4, frame.render_passes[5]->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes[5]->id.index);
+
+ // The DelegatedRendererLayer should have added its RenderPasses to the frame
+ // in order.
+ EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
+ frame.render_passes[1]->output_rect.ToString());
+ EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
+ frame.render_passes[2]->output_rect.ToString());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestOwnSurface,
+ AddsQuadsToContributingRenderPasses) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes and its owned surface
+ // added one pass.
+ ASSERT_EQ(6u, frame.render_passes.size());
+
+ // The DelegatedRendererLayer should have added its contributing RenderPasses
+ // to the frame.
+ EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
+ EXPECT_EQ(1, frame.render_passes[1]->id.index);
+ EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
+ EXPECT_EQ(2, frame.render_passes[2]->id.index);
+
+ // The DelegatedRendererLayer should have added copies of its quads to
+ // contributing RenderPasses.
+ ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
+ EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
+ frame.render_passes[1]->quad_list[0]->rect.ToString());
+
+ // Verify it added the right quads.
+ ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
+ EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
+ frame.render_passes[2]->quad_list[0]->rect.ToString());
+ EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
+ frame.render_passes[2]->quad_list[1]->rect.ToString());
+ ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
+ EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
+ frame.render_passes[1]->quad_list[0]->rect.ToString());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsQuadsToTargetRenderPass) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes and its owned surface
+ // added one pass.
+ ASSERT_EQ(6u, frame.render_passes.size());
+
+ // The layer's target is the RenderPass owned by itself.
+ EXPECT_EQ(RenderPass::Id(4, 0), frame.render_passes[3]->id);
+
+ // The DelegatedRendererLayer should have added copies of quads in its root
+ // RenderPass to its target RenderPass.
+ // The m_layer_after also adds one quad.
+ ASSERT_EQ(1u, frame.render_passes[3]->quad_list.size());
+
+ // Verify it added the right quads.
+ EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
+ frame.render_passes[3]->quad_list[0]->rect.ToString());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestOwnSurface,
+ QuadsFromRootRenderPassAreNotModifiedForTheTarget) {
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ // Each non-DelegatedRendererLayer added one RenderPass. The
+ // DelegatedRendererLayer added two contributing passes and its owned surface
+ // added one pass.
+ ASSERT_EQ(6u, frame.render_passes.size());
+
+ // Because the DelegatedRendererLayer owns a RenderSurfaceImpl, its root
+ // RenderPass' quads do not need to be translated at all. However, they are
+ // scaled from the frame's size (8x8) to the layer's bounds (10x10).
+ gfx::Transform transform;
+ transform.Scale(10.0 / 8.0, 10.0 / 8.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ transform, frame.render_passes[3]->quad_list[0]->quadTransform());
+
+ // Quads from non-root RenderPasses should not be shifted either.
+ ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ gfx::Transform(), frame.render_passes[2]->quad_list[0]->quadTransform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ gfx::Transform(), frame.render_passes[2]->quad_list[1]->quadTransform());
+ ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ gfx::Transform(), frame.render_passes[1]->quad_list[0]->quadTransform());
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+class DelegatedRendererLayerImplTestTransform
+ : public DelegatedRendererLayerImplTest {
+ public:
+ void SetUpTest() {
+ scoped_ptr<LayerImpl> root_layer = LayerImpl::Create(
+ host_impl_->active_tree(), 1);
+ scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
+ FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
+
+ host_impl_->SetViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
+ root_layer->SetBounds(gfx::Size(100, 100));
+
+ delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
+ delegated_renderer_layer->SetBounds(gfx::Size(30, 30));
+ delegated_renderer_layer->SetContentBounds(gfx::Size(30, 30));
+ delegated_renderer_layer->SetDrawsContent(true);
+ gfx::Transform transform;
+ transform.Scale(2.0, 2.0);
+ transform.Translate(8.0, 8.0);
+ delegated_renderer_layer->SetTransform(transform);
+
+ ScopedPtrVector<RenderPass> delegated_render_passes;
+
+ gfx::Size child_pass_content_bounds(7, 7);
+ gfx::Rect child_pass_rect(20, 20, 7, 7);
+ gfx::Transform child_pass_transform;
+ child_pass_transform.Scale(0.8, 0.8);
+ child_pass_transform.Translate(9.0, 9.0);
+ gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
+ bool child_pass_clipped = false;
+
+ {
+ TestRenderPass* pass = addRenderPass(
+ delegated_render_passes,
+ RenderPass::Id(10, 7),
+ child_pass_rect,
+ gfx::Transform());
+ MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
+ AppendQuadsData data(pass->id);
+ SharedQuadState* shared_quad_state = quad_sink.UseSharedQuadState(
+ SharedQuadState::Create());
+ shared_quad_state->SetAll(
+ child_pass_transform,
+ child_pass_content_bounds,
+ child_pass_rect,
+ child_pass_clip_rect,
+ child_pass_clipped,
+ 1.f);
+
+ scoped_ptr<SolidColorDrawQuad> color_quad;
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(20, 20, 3, 7), 1u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(23, 20, 4, 7), 1u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+ }
+
+ gfx::Size root_pass_content_bounds(50, 50);
+ gfx::Rect root_pass_rect(0, 0, 50, 50);
+ gfx::Transform root_pass_transform;
+ root_pass_transform.Scale(1.5, 1.5);
+ root_pass_transform.Translate(7.0, 7.0);
+ gfx::Rect root_pass_clip_rect(10, 10, 35, 35);
+ bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
+
+ TestRenderPass* pass = addRenderPass(
+ delegated_render_passes,
+ RenderPass::Id(9, 6),
+ root_pass_rect,
+ gfx::Transform());
+ MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
+ AppendQuadsData data(pass->id);
+ SharedQuadState* shared_quad_state =
+ quad_sink.UseSharedQuadState(SharedQuadState::Create());
+ shared_quad_state->SetAll(
+ root_pass_transform,
+ root_pass_content_bounds,
+ root_pass_rect,
+ root_pass_clip_rect,
+ root_pass_clipped,
+ 1.f);
+
+ scoped_ptr<RenderPassDrawQuad> render_pass_quad =
+ RenderPassDrawQuad::Create();
+ render_pass_quad->SetNew(
+ shared_quad_state,
+ gfx::Rect(5, 5, 7, 7), // rect
+ RenderPass::Id(10, 7), // render_pass_id
+ false, // is_replica
+ 0, // mask_resource_id
+ child_pass_rect, // contents_changed_since_last_frame
+ gfx::RectF(), // mask_uv_rect
+ WebKit::WebFilterOperations(), // filters
+ skia::RefPtr<SkImageFilter>(), // filter
+ WebKit::WebFilterOperations()); // background_filters
+ quad_sink.Append(render_pass_quad.PassAs<DrawQuad>(), &data);
+
+ scoped_ptr<SolidColorDrawQuad> color_quad;
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(0, 0, 10, 10), 1u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(0, 10, 10, 10), 2u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(10, 0, 10, 10), 3u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(10, 10, 10, 10), 4u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ delegated_renderer_layer->SetFrameDataForRenderPasses(
+ &delegated_render_passes);
+
+ // The RenderPasses should be taken by the layer.
+ EXPECT_EQ(0u, delegated_render_passes.size());
+
+ root_layer_ = root_layer.get();
+ delegated_renderer_layer_ = delegated_renderer_layer.get();
+
+ root_layer->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
+ host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
+ }
+
+ void VerifyRenderPasses(
+ const LayerTreeHostImpl::FrameData& frame,
+ size_t num_render_passes,
+ const SharedQuadState** root_delegated_shared_quad_state,
+ const SharedQuadState** contrib_delegated_shared_quad_state) {
+ ASSERT_EQ(num_render_passes, frame.render_passes.size());
+ // The contributing render pass in the DelegatedRendererLayer.
+ EXPECT_EQ(2, frame.render_passes[0]->id.layer_id);
+ EXPECT_EQ(1, frame.render_passes[0]->id.index);
+ // The root render pass.
+ EXPECT_EQ(1, frame.render_passes.back()->id.layer_id);
+ EXPECT_EQ(0, frame.render_passes.back()->id.index);
+
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+
+ const QuadList& root_delegated_quad_list =
+ frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+
+ // All quads in a render pass should share the same state.
+ *contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+ EXPECT_EQ(*contrib_delegated_shared_quad_state,
+ contrib_delegated_quad_list[1]->shared_quad_state);
+
+ *root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ EXPECT_EQ(*root_delegated_shared_quad_state,
+ root_delegated_quad_list[1]->shared_quad_state);
+ EXPECT_EQ(*root_delegated_shared_quad_state,
+ root_delegated_quad_list[2]->shared_quad_state);
+ EXPECT_EQ(*root_delegated_shared_quad_state,
+ root_delegated_quad_list[3]->shared_quad_state);
+ EXPECT_EQ(*root_delegated_shared_quad_state,
+ root_delegated_quad_list[4]->shared_quad_state);
+
+ EXPECT_NE(*contrib_delegated_shared_quad_state,
+ *root_delegated_shared_quad_state);
+ }
+
+ protected:
+ LayerImpl* root_layer_;
+ DelegatedRendererLayerImpl* delegated_renderer_layer_;
+ bool root_delegated_render_pass_is_clipped_;
+};
+
+TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_NoSurface) {
+ root_delegated_render_pass_is_clipped_ = false;
+ SetUpTest();
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ const SharedQuadState* root_delegated_shared_quad_state = NULL;
+ const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
+ VerifyRenderPasses(
+ frame,
+ 2,
+ &root_delegated_shared_quad_state,
+ &contrib_delegated_shared_quad_state);
+
+ // When the quads don't have a clip of their own, the clip rect is set to
+ // the drawableContentRect of the delegated renderer layer.
+ EXPECT_EQ(gfx::Rect(21, 21, 60, 60).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+
+ // Even though the quads in the root pass have no clip of their own, they
+ // inherit the clip rect from the delegated renderer layer if it does not
+ // own a surface.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ gfx::Transform expected;
+ // This is the transform from the layer's space to its target.
+ // The position (20) - the width / scale (30 / 2) = 20 - 15 = 5
+ expected.Translate(5.0, 5.0);
+ expected.Scale(2.0, 2.0);
+ expected.Translate(8.0, 8.0);
+ // The frame has size 50x50 but the layer's bounds are 30x30.
+ expected.Scale(30.0 / 50.0, 30.0 / 50.0);
+ // This is the transform within the source frame.
+ expected.Scale(1.5, 1.5);
+ expected.Translate(7.0, 7.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected, root_delegated_shared_quad_state->content_to_target_transform);
+
+ // The contributing render pass should not be transformed from its input.
+ EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
+ contrib_delegated_shared_quad_state->clip_rect.ToString());
+ EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
+ expected.MakeIdentity();
+ expected.Scale(0.8, 0.8);
+ expected.Translate(9.0, 9.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected,
+ contrib_delegated_shared_quad_state->content_to_target_transform);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_NoSurface) {
+ root_delegated_render_pass_is_clipped_ = true;
+ SetUpTest();
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ const SharedQuadState* root_delegated_shared_quad_state = NULL;
+ const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
+ VerifyRenderPasses(
+ frame,
+ 2,
+ &root_delegated_shared_quad_state,
+ &contrib_delegated_shared_quad_state);
+
+ // Since the quads have a clip_rect it should be modified by delegated
+ // renderer layer's drawTransform.
+ // The position of the resulting clip_rect is:
+ // (clip rect position (10) * scale to layer (30/50) + translate (8)) *
+ // layer scale (2) + layer position (20) = 48
+ // But the layer is centered, so: 48 - (width / 2) = 48 - 30 / 2 = 33
+ //
+ // The size is 35x35 scaled to fit inside the layer's bounds at 30x30 from
+ // a frame at 50x50: 35 * 2 (layer's scale) * 30 / 50 = 42.
+ EXPECT_EQ(gfx::Rect(33, 33, 42, 42).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+
+ // The quads had a clip and it should be preserved.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ gfx::Transform expected;
+ // This is the transform from the layer's space to its target.
+ // The position (20) - the width / scale (30 / 2) = 20 - 15 = 5
+ expected.Translate(5.0, 5.0);
+ expected.Scale(2.0, 2.0);
+ expected.Translate(8.0, 8.0);
+ // The frame has size 50x50 but the layer's bounds are 30x30.
+ expected.Scale(30.0 / 50.0, 30.0 / 50.0);
+ // This is the transform within the source frame.
+ expected.Scale(1.5, 1.5);
+ expected.Translate(7.0, 7.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected, root_delegated_shared_quad_state->content_to_target_transform);
+
+ // The contributing render pass should not be transformed from its input.
+ EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
+ contrib_delegated_shared_quad_state->clip_rect.ToString());
+ EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
+ expected.MakeIdentity();
+ expected.Scale(0.8, 0.8);
+ expected.Translate(9.0, 9.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected,
+ contrib_delegated_shared_quad_state->content_to_target_transform);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_Surface) {
+ root_delegated_render_pass_is_clipped_ = false;
+ SetUpTest();
+
+ delegated_renderer_layer_->SetForceRenderSurface(true);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ const SharedQuadState* root_delegated_shared_quad_state = NULL;
+ const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
+ VerifyRenderPasses(
+ frame,
+ 3,
+ &root_delegated_shared_quad_state,
+ &contrib_delegated_shared_quad_state);
+
+ // When the layer owns a surface, then its position and translation are not
+ // a part of its draw transform.
+ // The position of the resulting clip_rect is:
+ // (clip rect position (10) * scale to layer (30/50)) * layer scale (2) = 12
+ // The size is 35x35 scaled to fit inside the layer's bounds at 30x30 from
+ // a frame at 50x50: 35 * 2 (layer's scale) * 30 / 50 = 42.
+ EXPECT_EQ(gfx::Rect(12, 12, 42, 42).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+
+ // Since the layer owns a surface it doesn't need to clip its quads, so
+ // unclipped quads remain unclipped.
+ EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
+
+ gfx::Transform expected;
+ expected.Scale(2.0, 2.0);
+ // The frame has size 50x50 but the layer's bounds are 30x30.
+ expected.Scale(30.0 / 50.0, 30.0 / 50.0);
+ // This is the transform within the source frame.
+ expected.Scale(1.5, 1.5);
+ expected.Translate(7.0, 7.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected, root_delegated_shared_quad_state->content_to_target_transform);
+
+ // The contributing render pass should not be transformed from its input.
+ EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
+ contrib_delegated_shared_quad_state->clip_rect.ToString());
+ EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
+ expected.MakeIdentity();
+ expected.Scale(0.8, 0.8);
+ expected.Translate(9.0, 9.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected,
+ contrib_delegated_shared_quad_state->content_to_target_transform);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_Surface) {
+ root_delegated_render_pass_is_clipped_ = true;
+ SetUpTest();
+
+ delegated_renderer_layer_->SetForceRenderSurface(true);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ const SharedQuadState* root_delegated_shared_quad_state = NULL;
+ const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
+ VerifyRenderPasses(
+ frame,
+ 3,
+ &root_delegated_shared_quad_state,
+ &contrib_delegated_shared_quad_state);
+
+ // When the layer owns a surface, then its position and translation are not
+ // a part of its draw transform.
+ // The position of the resulting clip_rect is:
+ // (clip rect position (10) * scale to layer (30/50)) * layer scale (2) = 12
+ // The size is 35x35 scaled to fit inside the layer's bounds at 30x30 from
+ // a frame at 50x50: 35 * 2 (layer's scale) * 30 / 50 = 42.
+ EXPECT_EQ(gfx::Rect(12, 12, 42, 42).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+
+ // The quads had a clip and it should be preserved.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ gfx::Transform expected;
+ expected.Scale(2.0, 2.0);
+ // The frame has size 50x50 but the layer's bounds are 30x30.
+ expected.Scale(30.0 / 50.0, 30.0 / 50.0);
+ // This is the transform within the source frame.
+ expected.Scale(1.5, 1.5);
+ expected.Translate(7.0, 7.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected, root_delegated_shared_quad_state->content_to_target_transform);
+
+ // The contributing render pass should not be transformed from its input.
+ EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
+ contrib_delegated_shared_quad_state->clip_rect.ToString());
+ EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
+ expected.MakeIdentity();
+ expected.Scale(0.8, 0.8);
+ expected.Translate(9.0, 9.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected,
+ contrib_delegated_shared_quad_state->content_to_target_transform);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+class DelegatedRendererLayerImplTestClip
+ : public DelegatedRendererLayerImplTest {
+ public:
+ void SetUpTest() {
+ scoped_ptr<LayerImpl> root_layer =
+ LayerImpl::Create(host_impl_->active_tree(), 1);
+ scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
+ FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
+ scoped_ptr<LayerImpl> clip_layer =
+ LayerImpl::Create(host_impl_->active_tree(), 3);
+ scoped_ptr<LayerImpl> origin_layer =
+ LayerImpl::Create(host_impl_->active_tree(), 4);
+
+ host_impl_->SetViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
+ root_layer->SetBounds(gfx::Size(100, 100));
+
+ delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
+ delegated_renderer_layer->SetBounds(gfx::Size(50, 50));
+ delegated_renderer_layer->SetContentBounds(gfx::Size(50, 50));
+ delegated_renderer_layer->SetDrawsContent(true);
+
+ ScopedPtrVector<RenderPass> delegated_render_passes;
+
+ gfx::Size child_pass_content_bounds(7, 7);
+ gfx::Rect child_pass_rect(20, 20, 7, 7);
+ gfx::Transform child_pass_transform;
+ gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
+ bool child_pass_clipped = false;
+
+ {
+ TestRenderPass* pass = addRenderPass(
+ delegated_render_passes,
+ RenderPass::Id(10, 7),
+ child_pass_rect,
+ gfx::Transform());
+ MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
+ AppendQuadsData data(pass->id);
+ SharedQuadState* shared_quad_state =
+ quad_sink.UseSharedQuadState(SharedQuadState::Create());
+ shared_quad_state->SetAll(
+ child_pass_transform,
+ child_pass_content_bounds,
+ child_pass_rect,
+ child_pass_clip_rect,
+ child_pass_clipped,
+ 1.f);
+
+ scoped_ptr<SolidColorDrawQuad> color_quad;
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(20, 20, 3, 7), 1u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(23, 20, 4, 7), 1u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+ }
+
+ gfx::Size root_pass_content_bounds(50, 50);
+ gfx::Rect root_pass_rect(0, 0, 50, 50);
+ gfx::Transform root_pass_transform;
+ gfx::Rect root_pass_clip_rect(5, 5, 40, 40);
+ bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
+
+ TestRenderPass* pass = addRenderPass(
+ delegated_render_passes,
+ RenderPass::Id(9, 6),
+ root_pass_rect,
+ gfx::Transform());
+ MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
+ AppendQuadsData data(pass->id);
+ SharedQuadState* shared_quad_state =
+ quad_sink.UseSharedQuadState(SharedQuadState::Create());
+ shared_quad_state->SetAll(root_pass_transform,
+ root_pass_content_bounds,
+ root_pass_rect,
+ root_pass_clip_rect,
+ root_pass_clipped,
+ 1.f);
+
+ scoped_ptr<RenderPassDrawQuad> render_pass_quad =
+ RenderPassDrawQuad::Create();
+ render_pass_quad->SetNew(
+ shared_quad_state,
+ gfx::Rect(5, 5, 7, 7), // rect
+ RenderPass::Id(10, 7), // render_pass_id
+ false, // is_replica
+ 0, // mask_resource_id
+ child_pass_rect, // contents_changed_since_last_frame
+ gfx::RectF(), // mask_uv_rect
+ WebKit::WebFilterOperations(), // filters
+ skia::RefPtr<SkImageFilter>(), // filter
+ WebKit::WebFilterOperations()); // background_filters
+ quad_sink.Append(render_pass_quad.PassAs<DrawQuad>(), &data);
+
+ scoped_ptr<SolidColorDrawQuad> color_quad;
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(0, 0, 10, 10), 1u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(0, 10, 10, 10), 2u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(10, 0, 10, 10), 3u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ color_quad = SolidColorDrawQuad::Create();
+ color_quad->SetNew(shared_quad_state, gfx::Rect(10, 10, 10, 10), 4u);
+ quad_sink.Append(color_quad.PassAs<DrawQuad>(), &data);
+
+ delegated_renderer_layer->SetFrameDataForRenderPasses(
+ &delegated_render_passes);
+
+ // The RenderPasses should be taken by the layer.
+ EXPECT_EQ(0u, delegated_render_passes.size());
+
+ root_layer_ = root_layer.get();
+ delegated_renderer_layer_ = delegated_renderer_layer.get();
+
+ if (clip_delegated_renderer_layer_) {
+ gfx::Rect clip_rect(21, 27, 23, 21);
+
+ clip_layer->SetPosition(clip_rect.origin());
+ clip_layer->SetBounds(clip_rect.size());
+ clip_layer->SetContentBounds(clip_rect.size());
+ clip_layer->SetMasksToBounds(true);
+
+ origin_layer->SetPosition(
+ gfx::PointAtOffsetFromOrigin(-clip_rect.OffsetFromOrigin()));
+
+ origin_layer->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
+ clip_layer->AddChild(origin_layer.Pass());
+ root_layer->AddChild(clip_layer.Pass());
+ } else {
+ root_layer->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
+ }
+
+ host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
+ }
+
+ protected:
+ LayerImpl* root_layer_;
+ DelegatedRendererLayerImpl* delegated_renderer_layer_;
+ bool root_delegated_render_pass_is_clipped_;
+ bool clip_delegated_renderer_layer_;
+};
+
+TEST_F(DelegatedRendererLayerImplTestClip,
+ QuadsUnclipped_LayerUnclipped_NoSurface) {
+ root_delegated_render_pass_is_clipped_ = false;
+ clip_delegated_renderer_layer_ = false;
+ SetUpTest();
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(2u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the quads don't have a clip of their own, the clip rect is set to
+ // the drawableContentRect of the delegated renderer layer.
+ EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+ // Quads are clipped to the delegated renderer layer.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestClip,
+ QuadsClipped_LayerUnclipped_NoSurface) {
+ root_delegated_render_pass_is_clipped_ = true;
+ clip_delegated_renderer_layer_ = false;
+ SetUpTest();
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(2u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list =
+ frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the quads have a clip of their own, it is used.
+ EXPECT_EQ(gfx::Rect(25, 25, 40, 40).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+ // Quads came with a clip rect.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestClip,
+ QuadsUnclipped_LayerClipped_NoSurface) {
+ root_delegated_render_pass_is_clipped_ = false;
+ clip_delegated_renderer_layer_ = true;
+ SetUpTest();
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(2u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the quads don't have a clip of their own, the clip rect is set to
+ // the drawableContentRect of the delegated renderer layer. When the layer
+ // is clipped, that should be seen in the quads' clip_rect.
+ EXPECT_EQ(gfx::Rect(21, 27, 23, 21).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+ // Quads are clipped to the delegated renderer layer.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestClip,
+ QuadsClipped_LayerClipped_NoSurface) {
+ root_delegated_render_pass_is_clipped_ = true;
+ clip_delegated_renderer_layer_ = true;
+ SetUpTest();
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(2u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the quads have a clip of their own, it is used, but it is
+ // combined with the clip rect of the delegated renderer layer.
+ EXPECT_EQ(gfx::Rect(25, 27, 19, 21).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+ // Quads came with a clip rect.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestClip,
+ QuadsUnclipped_LayerUnclipped_Surface) {
+ root_delegated_render_pass_is_clipped_ = false;
+ clip_delegated_renderer_layer_ = false;
+ SetUpTest();
+
+ delegated_renderer_layer_->SetForceRenderSurface(true);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(3u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the layer owns a surface, the quads don't need to be clipped
+ // further than they already specify. If they aren't clipped, then their
+ // clip rect is ignored, and they are not set as clipped.
+ EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestClip,
+ QuadsClipped_LayerUnclipped_Surface) {
+ root_delegated_render_pass_is_clipped_ = true;
+ clip_delegated_renderer_layer_ = false;
+ SetUpTest();
+
+ delegated_renderer_layer_->SetForceRenderSurface(true);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(3u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the quads have a clip of their own, it is used.
+ EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+ // Quads came with a clip rect.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestClip,
+ QuadsUnclipped_LayerClipped_Surface) {
+ root_delegated_render_pass_is_clipped_ = false;
+ clip_delegated_renderer_layer_ = true;
+ SetUpTest();
+
+ delegated_renderer_layer_->SetForceRenderSurface(true);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(3u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the layer owns a surface, the quads don't need to be clipped
+ // further than they already specify. If they aren't clipped, then their
+ // clip rect is ignored, and they are not set as clipped.
+ EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+TEST_F(DelegatedRendererLayerImplTestClip, QuadsClipped_LayerClipped_Surface) {
+ root_delegated_render_pass_is_clipped_ = true;
+ clip_delegated_renderer_layer_ = true;
+ SetUpTest();
+
+ delegated_renderer_layer_->SetForceRenderSurface(true);
+
+ LayerTreeHostImpl::FrameData frame;
+ EXPECT_TRUE(host_impl_->PrepareToDraw(&frame));
+
+ ASSERT_EQ(3u, frame.render_passes.size());
+ const QuadList& contrib_delegated_quad_list =
+ frame.render_passes[0]->quad_list;
+ ASSERT_EQ(2u, contrib_delegated_quad_list.size());
+ const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
+ ASSERT_EQ(5u, root_delegated_quad_list.size());
+ const SharedQuadState* root_delegated_shared_quad_state =
+ root_delegated_quad_list[0]->shared_quad_state;
+ const SharedQuadState* contrib_delegated_shared_quad_state =
+ contrib_delegated_quad_list[0]->shared_quad_state;
+
+ // When the quads have a clip of their own, it is used, but it is
+ // combined with the clip rect of the delegated renderer layer. If the
+ // layer owns a surface, then it does not have a clip rect of its own.
+ EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
+ root_delegated_shared_quad_state->clip_rect.ToString());
+ // Quads came with a clip rect.
+ EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
+
+ host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
+ host_impl_->DidDrawAllLayers(frame);
+}
+
+} // namespace
+} // namespace cc