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-rw-r--r--cc/output/gl_renderer.cc13
1 files changed, 1 insertions, 12 deletions
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 4dd3bde..7ba415c 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -2946,16 +2946,6 @@ void GLRenderer::GetFramebufferTexture(unsigned texture_id,
gl_->BindTexture(GL_TEXTURE_2D, 0);
}
-bool GLRenderer::UseScopedTexture(DrawingFrame* frame,
- const ScopedResource* texture,
- const gfx::Rect& viewport_rect) {
- DCHECK(texture->id());
- frame->current_render_pass = NULL;
- frame->current_texture = texture;
-
- return BindFramebufferToTexture(frame, texture, viewport_rect);
-}
-
void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
current_framebuffer_lock_ = nullptr;
output_surface_->BindFramebuffer();
@@ -2969,8 +2959,7 @@ void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
}
bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
- const ScopedResource* texture,
- const gfx::Rect& target_rect) {
+ const ScopedResource* texture) {
DCHECK(texture->id());
// Explicitly release lock, otherwise we can crash when try to lock