diff options
Diffstat (limited to 'cc/output/gl_renderer.cc')
-rw-r--r-- | cc/output/gl_renderer.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc index bc64c67..ebc9a1a 100644 --- a/cc/output/gl_renderer.cc +++ b/cc/output/gl_renderer.cc @@ -145,7 +145,7 @@ class GLRenderer::ScopedUseGrContext { static scoped_ptr<ScopedUseGrContext> Create(GLRenderer* renderer, DrawingFrame* frame) { if (!renderer->output_surface_->context_provider()->GrContext()) - return scoped_ptr<ScopedUseGrContext>(); + return nullptr; return make_scoped_ptr(new ScopedUseGrContext(renderer, frame)); } @@ -968,7 +968,7 @@ scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters( UseRenderPass(frame, target_render_pass); if (!using_background_texture) - return scoped_ptr<ScopedResource>(); + return nullptr; return background_texture.Pass(); } @@ -2165,7 +2165,7 @@ void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { pending_sync_queries_.push_back(current_sync_query_.Pass()); } - current_framebuffer_lock_.reset(); + current_framebuffer_lock_ = nullptr; swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect)); GLC(gl_, gl_->Disable(GL_BLEND)); @@ -2643,7 +2643,7 @@ bool GLRenderer::UseScopedTexture(DrawingFrame* frame, } void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { - current_framebuffer_lock_.reset(); + current_framebuffer_lock_ = nullptr; output_surface_->BindFramebuffer(); if (output_surface_->HasExternalStencilTest()) { @@ -2659,7 +2659,7 @@ bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame, const gfx::Rect& target_rect) { DCHECK(texture->id()); - current_framebuffer_lock_.reset(); + current_framebuffer_lock_ = nullptr; SetStencilEnabled(false); GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_)); @@ -3080,7 +3080,7 @@ GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) { } void GLRenderer::CleanupSharedObjects() { - shared_geometry_.reset(); + shared_geometry_ = nullptr; for (int i = 0; i < NumTexCoordPrecisions; ++i) { for (int j = 0; j < NumSamplerTypes; ++j) { |