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-rw-r--r--cc/output/gl_renderer.h55
1 files changed, 32 insertions, 23 deletions
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
index a379dc0..676e7b7 100644
--- a/cc/output/gl_renderer.h
+++ b/cc/output/gl_renderer.h
@@ -153,7 +153,8 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
gfx::Rect GetBackdropBoundingBoxForRenderPassQuad(
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
- const gfx::Transform& contents_device_transform);
+ const gfx::Transform& contents_device_transform,
+ bool use_aa);
scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect);
static bool ShouldApplyBackgroundFilters(DrawingFrame* frame,
@@ -166,7 +167,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform_inverse,
- ScopedResource* background_texture,
skia::RefPtr<SkImage> backdrop_bitmap,
const gfx::Rect& backdrop_bounding_rect);
@@ -328,22 +328,28 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
const TileCheckerboardProgram* GetTileCheckerboardProgram();
- const RenderPassProgram* GetRenderPassProgram(
- TexCoordPrecision precision);
- const RenderPassProgramAA* GetRenderPassProgramAA(
- TexCoordPrecision precision);
+ const RenderPassProgram* GetRenderPassProgram(TexCoordPrecision precision,
+ BlendMode blend_mode);
+ const RenderPassProgramAA* GetRenderPassProgramAA(TexCoordPrecision precision,
+ BlendMode blend_mode);
const RenderPassMaskProgram* GetRenderPassMaskProgram(
- TexCoordPrecision precision);
+ TexCoordPrecision precision,
+ BlendMode blend_mode);
const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
- TexCoordPrecision precision);
+ TexCoordPrecision precision,
+ BlendMode blend_mode);
const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
- TexCoordPrecision precision);
+ TexCoordPrecision precision,
+ BlendMode blend_mode);
const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
- TexCoordPrecision precision);
+ TexCoordPrecision precision,
+ BlendMode blend_mode);
const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
- TexCoordPrecision precision);
+ TexCoordPrecision precision,
+ BlendMode blend_mode);
const RenderPassMaskColorMatrixProgramAA*
- GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
+ GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision,
+ BlendMode blend_mode);
const TextureProgram* GetTextureProgram(
TexCoordPrecision precision);
@@ -388,18 +394,21 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
nonpremultiplied_texture_background_program_[NumTexCoordPrecisions];
TextureProgram texture_io_surface_program_[NumTexCoordPrecisions];
- RenderPassProgram render_pass_program_[NumTexCoordPrecisions];
- RenderPassProgramAA render_pass_program_aa_[NumTexCoordPrecisions];
- RenderPassMaskProgram render_pass_mask_program_[NumTexCoordPrecisions];
- RenderPassMaskProgramAA render_pass_mask_program_aa_[NumTexCoordPrecisions];
+ RenderPassProgram render_pass_program_[NumTexCoordPrecisions][NumBlendModes];
+ RenderPassProgramAA
+ render_pass_program_aa_[NumTexCoordPrecisions][NumBlendModes];
+ RenderPassMaskProgram
+ render_pass_mask_program_[NumTexCoordPrecisions][NumBlendModes];
+ RenderPassMaskProgramAA
+ render_pass_mask_program_aa_[NumTexCoordPrecisions][NumBlendModes];
RenderPassColorMatrixProgram
- render_pass_color_matrix_program_[NumTexCoordPrecisions];
- RenderPassColorMatrixProgramAA
- render_pass_color_matrix_program_aa_[NumTexCoordPrecisions];
- RenderPassMaskColorMatrixProgram
- render_pass_mask_color_matrix_program_[NumTexCoordPrecisions];
- RenderPassMaskColorMatrixProgramAA
- render_pass_mask_color_matrix_program_aa_[NumTexCoordPrecisions];
+ render_pass_color_matrix_program_[NumTexCoordPrecisions][NumBlendModes];
+ RenderPassColorMatrixProgramAA render_pass_color_matrix_program_aa_
+ [NumTexCoordPrecisions][NumBlendModes];
+ RenderPassMaskColorMatrixProgram render_pass_mask_color_matrix_program_
+ [NumTexCoordPrecisions][NumBlendModes];
+ RenderPassMaskColorMatrixProgramAA render_pass_mask_color_matrix_program_aa_
+ [NumTexCoordPrecisions][NumBlendModes];
VideoYUVProgram video_yuv_program_[NumTexCoordPrecisions];
VideoYUVAProgram video_yuva_program_[NumTexCoordPrecisions];