summaryrefslogtreecommitdiffstats
path: root/cc/priority_calculator.cc
diff options
context:
space:
mode:
Diffstat (limited to 'cc/priority_calculator.cc')
-rw-r--r--cc/priority_calculator.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/cc/priority_calculator.cc b/cc/priority_calculator.cc
index 9818716..e2bb0c7 100644
--- a/cc/priority_calculator.cc
+++ b/cc/priority_calculator.cc
@@ -39,25 +39,25 @@ static const int mostLowPriority = 3000000;
static const int everythingPriorityCutoff = 3000001;
// static
-int CCPriorityCalculator::uiPriority(bool drawsToRootSurface)
+int PriorityCalculator::uiPriority(bool drawsToRootSurface)
{
return drawsToRootSurface ? uiDrawsToRootSurfacePriority : uiDoesNotDrawToRootSurfacePriority;
}
// static
-int CCPriorityCalculator::visiblePriority(bool drawsToRootSurface)
+int PriorityCalculator::visiblePriority(bool drawsToRootSurface)
{
return drawsToRootSurface ? visibleDrawsToRootSurfacePriority : visibleDoesNotDrawToRootSurfacePriority;
}
// static
-int CCPriorityCalculator::renderSurfacePriority()
+int PriorityCalculator::renderSurfacePriority()
{
return renderSurfacesPriority;
}
// static
-int CCPriorityCalculator::lingeringPriority(int previousPriority)
+int PriorityCalculator::lingeringPriority(int previousPriority)
{
// FIXME: We should remove this once we have priorities for all
// textures (we can't currently calculate distances for
@@ -77,7 +77,7 @@ int manhattanDistance(const IntRect& a, const IntRect& b)
}
// static
-int CCPriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const IntRect& textureRect, bool drawsToRootSurface)
+int PriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const IntRect& textureRect, bool drawsToRootSurface)
{
int distance = manhattanDistance(visibleRect, textureRect);
if (!distance)
@@ -86,37 +86,37 @@ int CCPriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const
}
// static
-int CCPriorityCalculator::smallAnimatedLayerMinPriority()
+int PriorityCalculator::smallAnimatedLayerMinPriority()
{
return smallAnimatedLayerPriority;
}
// static
-int CCPriorityCalculator::highestPriority()
+int PriorityCalculator::highestPriority()
{
return mostHighPriority;
}
// static
-int CCPriorityCalculator::lowestPriority()
+int PriorityCalculator::lowestPriority()
{
return mostLowPriority;
}
// static
-int CCPriorityCalculator::allowNothingCutoff()
+int PriorityCalculator::allowNothingCutoff()
{
return nothingPriorityCutoff;
}
// static
-int CCPriorityCalculator::allowVisibleOnlyCutoff()
+int PriorityCalculator::allowVisibleOnlyCutoff()
{
return visibleOnlyPriorityCutoff;
}
// static
-int CCPriorityCalculator::allowEverythingCutoff()
+int PriorityCalculator::allowEverythingCutoff()
{
return everythingPriorityCutoff;
}