diff options
Diffstat (limited to 'cc/resources/resource_provider.cc')
-rw-r--r-- | cc/resources/resource_provider.cc | 60 |
1 files changed, 28 insertions, 32 deletions
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc index eb774fe..db1b35e 100644 --- a/cc/resources/resource_provider.cc +++ b/cc/resources/resource_provider.cc @@ -461,11 +461,10 @@ bool ResourceProvider::AllowOverlay(ResourceId id) { return resource->allow_overlay; } -ResourceProvider::ResourceId ResourceProvider::CreateResource( - const gfx::Size& size, - GLint wrap_mode, - TextureHint hint, - ResourceFormat format) { +ResourceId ResourceProvider::CreateResource(const gfx::Size& size, + GLint wrap_mode, + TextureHint hint, + ResourceFormat format) { DCHECK(!size.IsEmpty()); switch (default_resource_type_) { case RESOURCE_TYPE_GL_TEXTURE: @@ -484,12 +483,11 @@ ResourceProvider::ResourceId ResourceProvider::CreateResource( return 0; } -ResourceProvider::ResourceId ResourceProvider::CreateManagedResource( - const gfx::Size& size, - GLenum target, - GLint wrap_mode, - TextureHint hint, - ResourceFormat format) { +ResourceId ResourceProvider::CreateManagedResource(const gfx::Size& size, + GLenum target, + GLint wrap_mode, + TextureHint hint, + ResourceFormat format) { DCHECK(!size.IsEmpty()); switch (default_resource_type_) { case RESOURCE_TYPE_GL_TEXTURE: @@ -508,13 +506,12 @@ ResourceProvider::ResourceId ResourceProvider::CreateManagedResource( return 0; } -ResourceProvider::ResourceId ResourceProvider::CreateGLTexture( - const gfx::Size& size, - GLenum target, - GLenum texture_pool, - GLint wrap_mode, - TextureHint hint, - ResourceFormat format) { +ResourceId ResourceProvider::CreateGLTexture(const gfx::Size& size, + GLenum target, + GLenum texture_pool, + GLint wrap_mode, + TextureHint hint, + ResourceFormat format) { DCHECK_LE(size.width(), max_texture_size_); DCHECK_LE(size.height(), max_texture_size_); DCHECK(thread_checker_.CalledOnValidThread()); @@ -527,8 +524,8 @@ ResourceProvider::ResourceId ResourceProvider::CreateGLTexture( return id; } -ResourceProvider::ResourceId ResourceProvider::CreateBitmap( - const gfx::Size& size, GLint wrap_mode) { +ResourceId ResourceProvider::CreateBitmap(const gfx::Size& size, + GLint wrap_mode) { DCHECK(thread_checker_.CalledOnValidThread()); scoped_ptr<SharedBitmap> bitmap = @@ -544,7 +541,7 @@ ResourceProvider::ResourceId ResourceProvider::CreateBitmap( return id; } -ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface( +ResourceId ResourceProvider::CreateResourceFromIOSurface( const gfx::Size& size, unsigned io_surface_id) { DCHECK(thread_checker_.CalledOnValidThread()); @@ -564,7 +561,7 @@ ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface( return id; } -ResourceProvider::ResourceId ResourceProvider::CreateResourceFromTextureMailbox( +ResourceId ResourceProvider::CreateResourceFromTextureMailbox( const TextureMailbox& mailbox, scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl) { DCHECK(thread_checker_.CalledOnValidThread()); @@ -963,7 +960,7 @@ void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) { ResourceProvider::ScopedReadLockGL::ScopedReadLockGL( ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id) + ResourceId resource_id) : resource_provider_(resource_provider), resource_id_(resource_id), resource_(resource_provider->LockForRead(resource_id)) { @@ -976,7 +973,7 @@ ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() { ResourceProvider::ScopedSamplerGL::ScopedSamplerGL( ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id, + ResourceId resource_id, GLenum filter) : ScopedReadLockGL(resource_provider, resource_id), unit_(GL_TEXTURE0), @@ -985,7 +982,7 @@ ResourceProvider::ScopedSamplerGL::ScopedSamplerGL( ResourceProvider::ScopedSamplerGL::ScopedSamplerGL( ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id, + ResourceId resource_id, GLenum unit, GLenum filter) : ScopedReadLockGL(resource_provider, resource_id), @@ -998,7 +995,7 @@ ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() { ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL( ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id) + ResourceId resource_id) : resource_provider_(resource_provider), resource_(resource_provider->LockForWrite(resource_id)) { resource_provider_->LazyAllocate(resource_); @@ -1020,9 +1017,8 @@ void ResourceProvider::PopulateSkBitmapWithResource( ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware( ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id) - : resource_provider_(resource_provider), - resource_id_(resource_id) { + ResourceId resource_id) + : resource_provider_(resource_provider), resource_id_(resource_id) { const Resource* resource = resource_provider->LockForRead(resource_id); wrap_mode_ = resource->wrap_mode; ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource); @@ -1034,7 +1030,7 @@ ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() { ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware( ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id) + ResourceId resource_id) : resource_provider_(resource_provider), resource_(resource_provider->LockForWrite(resource_id)) { ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_); @@ -1048,7 +1044,7 @@ ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() { ResourceProvider::ScopedWriteLockGpuMemoryBuffer:: ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id) + ResourceId resource_id) : resource_provider_(resource_provider), resource_(resource_provider->LockForWrite(resource_id)), gpu_memory_buffer_manager_(resource_provider->gpu_memory_buffer_manager_), @@ -1106,7 +1102,7 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() { ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( ResourceProvider* resource_provider, - ResourceProvider::ResourceId resource_id) + ResourceId resource_id) : resource_provider_(resource_provider), resource_(resource_provider->LockForWrite(resource_id)) { DCHECK(thread_checker_.CalledOnValidThread()); |