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-rw-r--r--cc/resources/resource_provider.cc60
1 files changed, 28 insertions, 32 deletions
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
index eb774fe..db1b35e 100644
--- a/cc/resources/resource_provider.cc
+++ b/cc/resources/resource_provider.cc
@@ -461,11 +461,10 @@ bool ResourceProvider::AllowOverlay(ResourceId id) {
return resource->allow_overlay;
}
-ResourceProvider::ResourceId ResourceProvider::CreateResource(
- const gfx::Size& size,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format) {
+ResourceId ResourceProvider::CreateResource(const gfx::Size& size,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format) {
DCHECK(!size.IsEmpty());
switch (default_resource_type_) {
case RESOURCE_TYPE_GL_TEXTURE:
@@ -484,12 +483,11 @@ ResourceProvider::ResourceId ResourceProvider::CreateResource(
return 0;
}
-ResourceProvider::ResourceId ResourceProvider::CreateManagedResource(
- const gfx::Size& size,
- GLenum target,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format) {
+ResourceId ResourceProvider::CreateManagedResource(const gfx::Size& size,
+ GLenum target,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format) {
DCHECK(!size.IsEmpty());
switch (default_resource_type_) {
case RESOURCE_TYPE_GL_TEXTURE:
@@ -508,13 +506,12 @@ ResourceProvider::ResourceId ResourceProvider::CreateManagedResource(
return 0;
}
-ResourceProvider::ResourceId ResourceProvider::CreateGLTexture(
- const gfx::Size& size,
- GLenum target,
- GLenum texture_pool,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format) {
+ResourceId ResourceProvider::CreateGLTexture(const gfx::Size& size,
+ GLenum target,
+ GLenum texture_pool,
+ GLint wrap_mode,
+ TextureHint hint,
+ ResourceFormat format) {
DCHECK_LE(size.width(), max_texture_size_);
DCHECK_LE(size.height(), max_texture_size_);
DCHECK(thread_checker_.CalledOnValidThread());
@@ -527,8 +524,8 @@ ResourceProvider::ResourceId ResourceProvider::CreateGLTexture(
return id;
}
-ResourceProvider::ResourceId ResourceProvider::CreateBitmap(
- const gfx::Size& size, GLint wrap_mode) {
+ResourceId ResourceProvider::CreateBitmap(const gfx::Size& size,
+ GLint wrap_mode) {
DCHECK(thread_checker_.CalledOnValidThread());
scoped_ptr<SharedBitmap> bitmap =
@@ -544,7 +541,7 @@ ResourceProvider::ResourceId ResourceProvider::CreateBitmap(
return id;
}
-ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface(
+ResourceId ResourceProvider::CreateResourceFromIOSurface(
const gfx::Size& size,
unsigned io_surface_id) {
DCHECK(thread_checker_.CalledOnValidThread());
@@ -564,7 +561,7 @@ ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface(
return id;
}
-ResourceProvider::ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
+ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
const TextureMailbox& mailbox,
scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl) {
DCHECK(thread_checker_.CalledOnValidThread());
@@ -963,7 +960,7 @@ void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) {
ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
+ ResourceId resource_id)
: resource_provider_(resource_provider),
resource_id_(resource_id),
resource_(resource_provider->LockForRead(resource_id)) {
@@ -976,7 +973,7 @@ ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id,
+ ResourceId resource_id,
GLenum filter)
: ScopedReadLockGL(resource_provider, resource_id),
unit_(GL_TEXTURE0),
@@ -985,7 +982,7 @@ ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id,
+ ResourceId resource_id,
GLenum unit,
GLenum filter)
: ScopedReadLockGL(resource_provider, resource_id),
@@ -998,7 +995,7 @@ ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
+ ResourceId resource_id)
: resource_provider_(resource_provider),
resource_(resource_provider->LockForWrite(resource_id)) {
resource_provider_->LazyAllocate(resource_);
@@ -1020,9 +1017,8 @@ void ResourceProvider::PopulateSkBitmapWithResource(
ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(
ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_id_(resource_id) {
+ ResourceId resource_id)
+ : resource_provider_(resource_provider), resource_id_(resource_id) {
const Resource* resource = resource_provider->LockForRead(resource_id);
wrap_mode_ = resource->wrap_mode;
ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource);
@@ -1034,7 +1030,7 @@ ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
+ ResourceId resource_id)
: resource_provider_(resource_provider),
resource_(resource_provider->LockForWrite(resource_id)) {
ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
@@ -1048,7 +1044,7 @@ ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
+ ResourceId resource_id)
: resource_provider_(resource_provider),
resource_(resource_provider->LockForWrite(resource_id)),
gpu_memory_buffer_manager_(resource_provider->gpu_memory_buffer_manager_),
@@ -1106,7 +1102,7 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
+ ResourceId resource_id)
: resource_provider_(resource_provider),
resource_(resource_provider->LockForWrite(resource_id)) {
DCHECK(thread_checker_.CalledOnValidThread());