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-rw-r--r--cc/resources/resource_provider.cc19
1 files changed, 19 insertions, 0 deletions
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
index 9d9b247..38f79fb 100644
--- a/cc/resources/resource_provider.cc
+++ b/cc/resources/resource_provider.cc
@@ -1049,6 +1049,13 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
GLES2Interface* gl = resource_provider_->ContextGL();
DCHECK(gl);
+#if defined(OS_CHROMEOS)
+ // TODO(reveman): GL_COMMANDS_ISSUED_CHROMIUM is used for synchronization
+ // on ChromeOS to avoid some performance issues. This only works with
+ // shared memory backed buffers. crbug.com/436314
+ DCHECK_EQ(gpu_memory_buffer_->GetHandle().type, gfx::SHARED_MEMORY_BUFFER);
+#endif
+
resource_->image_id =
gl->CreateImageCHROMIUM(gpu_memory_buffer_->AsClientBuffer(),
size_.width(),
@@ -2070,8 +2077,16 @@ void ResourceProvider::CopyResource(ResourceId source_id, ResourceId dest_id) {
if (use_sync_query_) {
if (!source_resource->gl_read_lock_query_id)
gl->GenQueriesEXT(1, &source_resource->gl_read_lock_query_id);
+#if defined(OS_CHROMEOS)
+ // TODO(reveman): This avoids a performance problem on some ChromeOS
+ // devices. This needs to be removed to support native GpuMemoryBuffer
+ // implementations. crbug.com/436314
+ gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM,
+ source_resource->gl_read_lock_query_id);
+#else
gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
source_resource->gl_read_lock_query_id);
+#endif
}
DCHECK(!dest_resource->image_id);
dest_resource->allocated = true;
@@ -2084,7 +2099,11 @@ void ResourceProvider::CopyResource(ResourceId source_id, ResourceId dest_id) {
if (source_resource->gl_read_lock_query_id) {
// End query and create a read lock fence that will prevent access to
// source resource until CopyTextureCHROMIUM command has completed.
+#if defined(OS_CHROMEOS)
+ gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
+#else
gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
+#endif
source_resource->read_lock_fence = make_scoped_refptr(
new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
} else {