diff options
Diffstat (limited to 'cc/resources/resource_provider.cc')
-rw-r--r-- | cc/resources/resource_provider.cc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc index 9d9b247..38f79fb 100644 --- a/cc/resources/resource_provider.cc +++ b/cc/resources/resource_provider.cc @@ -1049,6 +1049,13 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer:: GLES2Interface* gl = resource_provider_->ContextGL(); DCHECK(gl); +#if defined(OS_CHROMEOS) + // TODO(reveman): GL_COMMANDS_ISSUED_CHROMIUM is used for synchronization + // on ChromeOS to avoid some performance issues. This only works with + // shared memory backed buffers. crbug.com/436314 + DCHECK_EQ(gpu_memory_buffer_->GetHandle().type, gfx::SHARED_MEMORY_BUFFER); +#endif + resource_->image_id = gl->CreateImageCHROMIUM(gpu_memory_buffer_->AsClientBuffer(), size_.width(), @@ -2070,8 +2077,16 @@ void ResourceProvider::CopyResource(ResourceId source_id, ResourceId dest_id) { if (use_sync_query_) { if (!source_resource->gl_read_lock_query_id) gl->GenQueriesEXT(1, &source_resource->gl_read_lock_query_id); +#if defined(OS_CHROMEOS) + // TODO(reveman): This avoids a performance problem on some ChromeOS + // devices. This needs to be removed to support native GpuMemoryBuffer + // implementations. crbug.com/436314 + gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM, + source_resource->gl_read_lock_query_id); +#else gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, source_resource->gl_read_lock_query_id); +#endif } DCHECK(!dest_resource->image_id); dest_resource->allocated = true; @@ -2084,7 +2099,11 @@ void ResourceProvider::CopyResource(ResourceId source_id, ResourceId dest_id) { if (source_resource->gl_read_lock_query_id) { // End query and create a read lock fence that will prevent access to // source resource until CopyTextureCHROMIUM command has completed. +#if defined(OS_CHROMEOS) + gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM); +#else gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM); +#endif source_resource->read_lock_fence = make_scoped_refptr( new CopyTextureFence(gl, source_resource->gl_read_lock_query_id)); } else { |