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-rw-r--r--cc/scheduler_state_machine_unittest.cc30
1 files changed, 15 insertions, 15 deletions
diff --git a/cc/scheduler_state_machine_unittest.cc b/cc/scheduler_state_machine_unittest.cc
index df6a3df..bb3c21e 100644
--- a/cc/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler_state_machine_unittest.cc
@@ -637,16 +637,16 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle)
state.setVisible(true);
state.setCanDraw(true);
- state.didLoseContext();
+ state.didLoseOutputSurface();
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction());
state.updateState(state.nextAction());
// Once context recreation begins, nothing should happen.
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
// Recreate the context
- state.didRecreateContext();
+ state.didRecreateOutputSurface();
// When the context is recreated, we should begin a commit
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
@@ -660,9 +660,9 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenIdleAndCommitRequestedWhileRe
state.setVisible(true);
state.setCanDraw(true);
- state.didLoseContext();
+ state.didLoseOutputSurface();
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction());
state.updateState(state.nextAction());
// Once context recreation begins, nothing should happen.
@@ -673,7 +673,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenIdleAndCommitRequestedWhileRe
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
// Recreate the context
- state.didRecreateContext();
+ state.didRecreateOutputSurface();
// When the context is recreated, we should begin a commit
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
@@ -710,7 +710,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress)
state.didLeaveVSync();
// Cause a lost context while the begin frame is in flight.
- state.didLoseContext();
+ state.didLoseOutputSurface();
// Ask for another draw. Expect nothing happens.
state.setNeedsRedraw(true);
@@ -728,9 +728,9 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress)
// Expect to be told to begin context recreation, independent of vsync state
state.didEnterVSync();
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction());
state.didLeaveVSync();
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction());
}
TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCommitRequested)
@@ -753,7 +753,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCo
state.didLeaveVSync();
// Cause a lost context while the begin frame is in flight.
- state.didLoseContext();
+ state.didLoseOutputSurface();
// Ask for another draw and also set needs commit. Expect nothing happens.
state.setNeedsRedraw(true);
@@ -772,9 +772,9 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCo
// Expect to be told to begin context recreation, independent of vsync state
state.didEnterVSync();
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction());
state.didLeaveVSync();
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction());
}
@@ -785,7 +785,7 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost)
state.setCanDraw(true);
// Cause a lost context lost.
- state.didLoseContext();
+ state.didLoseOutputSurface();
// Ask a forced redraw and verify it ocurrs.
state.setNeedsForcedRedraw(true);
@@ -797,7 +797,7 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost)
state.setNeedsForcedRedraw(false);
// Expect to be told to begin context recreation, independent of vsync state
- EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
+ EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, state.nextAction());
state.updateState(state.nextAction());
// Ask a forced redraw and verify it ocurrs.
@@ -853,7 +853,7 @@ TEST(SchedulerStateMachineTest, TestBeginFrameWhenContextLost)
state.setCanDraw(true);
state.setNeedsCommit();
state.setNeedsForcedCommit();
- state.didLoseContext();
+ state.didLoseOutputSurface();
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
}