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-rw-r--r--cc/test/fake_web_graphics_context_3d.h394
1 files changed, 190 insertions, 204 deletions
diff --git a/cc/test/fake_web_graphics_context_3d.h b/cc/test/fake_web_graphics_context_3d.h
index bb8e893..8ef6cb97 100644
--- a/cc/test/fake_web_graphics_context_3d.h
+++ b/cc/test/fake_web_graphics_context_3d.h
@@ -8,253 +8,239 @@
#include "third_party/khronos/GLES2/gl2.h"
#include <public/WebGraphicsContext3D.h>
-namespace WebKit {
+namespace cc {
// WebGraphicsContext3D base class for use in WebKit unit tests.
// All operations are no-ops (returning 0 if necessary).
-class FakeWebGraphicsContext3D : public WebGraphicsContext3D {
+class FakeWebGraphicsContext3D : public WebKit::WebGraphicsContext3D {
public:
FakeWebGraphicsContext3D()
: m_nextTextureId(1)
{
}
- virtual bool makeContextCurrent() { return true; }
+ virtual bool makeContextCurrent();
- virtual int width() { return 0; }
- virtual int height() { return 0; }
+ virtual int width();
+ virtual int height();
virtual void reshape(int width, int height) { }
- virtual bool isGLES2Compliant() { return false; }
+ virtual bool isGLES2Compliant();
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) { return false; }
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebKit::WebGLId framebuffer, int width, int height);
- virtual WebGLId getPlatformTextureId() { return 0; }
+ virtual WebKit::WebGLId getPlatformTextureId();
virtual void prepareTexture() { }
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { }
- virtual void synthesizeGLError(WGC3Denum) { }
+ virtual void synthesizeGLError(WebKit::WGC3Denum) { }
- virtual bool isContextLost() { return false; }
+ virtual bool isContextLost();
+
+ virtual void* mapBufferSubDataCHROMIUM(WebKit::WGC3Denum target, WebKit::WGC3Dintptr offset, WebKit::WGC3Dsizeiptr size, WebKit::WGC3Denum access);
- virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
virtual void unmapBufferSubDataCHROMIUM(const void*) { }
- virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
+ virtual void* mapTexSubImage2DCHROMIUM(WebKit::WGC3Denum target, WebKit::WGC3Dint level, WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3Denum type, WebKit::WGC3Denum access);
virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
virtual void setVisibilityCHROMIUM(bool visible) { }
- virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { }
+ virtual void discardFramebufferEXT(WebKit::WGC3Denum target, WebKit::WGC3Dsizei numAttachments, const WebKit::WGC3Denum* attachments) { }
virtual void ensureFramebufferCHROMIUM() { }
virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { }
- virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
+ virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
virtual void requestExtensionCHROMIUM(const char*) { }
- virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
- virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
-
- virtual void activeTexture(WGC3Denum texture) { }
- virtual void attachShader(WebGLId program, WebGLId shader) { }
- virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { }
- virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
- virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
- virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
- virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
- virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
- virtual void blendEquation(WGC3Denum mode) { }
- virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
- virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
- virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
-
- virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { }
- virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { }
-
- virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
- {
- return GL_FRAMEBUFFER_COMPLETE;
- }
-
- virtual void clear(WGC3Dbitfield mask) { }
- virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
- virtual void clearDepth(WGC3Dclampf depth) { }
- virtual void clearStencil(WGC3Dint s) { }
- virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { }
- virtual void compileShader(WebGLId shader) { }
-
- virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) { }
- virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) { }
- virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { }
- virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
- virtual void cullFace(WGC3Denum mode) { }
- virtual void depthFunc(WGC3Denum func) { }
- virtual void depthMask(WGC3Dboolean flag) { }
- virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
- virtual void detachShader(WebGLId program, WebGLId shader) { }
- virtual void disable(WGC3Denum cap) { }
- virtual void disableVertexAttribArray(WGC3Duint index) { }
- virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
- virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
-
- virtual void enable(WGC3Denum cap) { }
- virtual void enableVertexAttribArray(WGC3Duint index) { }
+ virtual void blitFramebufferCHROMIUM(WebKit::WGC3Dint srcX0, WebKit::WGC3Dint srcY0, WebKit::WGC3Dint srcX1, WebKit::WGC3Dint srcY1, WebKit::WGC3Dint dstX0, WebKit::WGC3Dint dstY0, WebKit::WGC3Dint dstX1, WebKit::WGC3Dint dstY1, WebKit::WGC3Dbitfield mask, WebKit::WGC3Denum filter) { }
+ virtual void renderbufferStorageMultisampleCHROMIUM(WebKit::WGC3Denum target, WebKit::WGC3Dsizei samples, WebKit::WGC3Denum internalformat, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height) { }
+
+ virtual void activeTexture(WebKit::WGC3Denum texture) { }
+ virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader) { }
+ virtual void bindAttribLocation(WebKit::WebGLId program, WebKit::WGC3Duint index, const WebKit::WGC3Dchar* name) { }
+ virtual void bindBuffer(WebKit::WGC3Denum target, WebKit::WebGLId buffer) { }
+ virtual void bindFramebuffer(WebKit::WGC3Denum target, WebKit::WebGLId framebuffer) { }
+ virtual void bindRenderbuffer(WebKit::WGC3Denum target, WebKit::WebGLId renderbuffer) { }
+ virtual void bindTexture(WebKit::WGC3Denum target, WebKit::WebGLId texture) { }
+ virtual void blendColor(WebKit::WGC3Dclampf red, WebKit::WGC3Dclampf green, WebKit::WGC3Dclampf blue, WebKit::WGC3Dclampf alpha) { }
+ virtual void blendEquation(WebKit::WGC3Denum mode) { }
+ virtual void blendEquationSeparate(WebKit::WGC3Denum modeRGB, WebKit::WGC3Denum modeAlpha) { }
+ virtual void blendFunc(WebKit::WGC3Denum sfactor, WebKit::WGC3Denum dfactor) { }
+ virtual void blendFuncSeparate(WebKit::WGC3Denum srcRGB, WebKit::WGC3Denum dstRGB, WebKit::WGC3Denum srcAlpha, WebKit::WGC3Denum dstAlpha) { }
+
+ virtual void bufferData(WebKit::WGC3Denum target, WebKit::WGC3Dsizeiptr size, const void* data, WebKit::WGC3Denum usage) { }
+ virtual void bufferSubData(WebKit::WGC3Denum target, WebKit::WGC3Dintptr offset, WebKit::WGC3Dsizeiptr size, const void* data) { }
+
+ virtual WebKit::WGC3Denum checkFramebufferStatus(WebKit::WGC3Denum target);
+
+ virtual void clear(WebKit::WGC3Dbitfield mask) { }
+ virtual void clearColor(WebKit::WGC3Dclampf red, WebKit::WGC3Dclampf green, WebKit::WGC3Dclampf blue, WebKit::WGC3Dclampf alpha) { }
+ virtual void clearDepth(WebKit::WGC3Dclampf depth) { }
+ virtual void clearStencil(WebKit::WGC3Dint s) { }
+ virtual void colorMask(WebKit::WGC3Dboolean red, WebKit::WGC3Dboolean green, WebKit::WGC3Dboolean blue, WebKit::WGC3Dboolean alpha) { }
+ virtual void compileShader(WebKit::WebGLId shader) { }
+
+ virtual void compressedTexImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level, WebKit::WGC3Denum internalformat, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Dint border, WebKit::WGC3Dsizei imageSize, const void* data) { }
+ virtual void compressedTexSubImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level, WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3Dsizei imageSize, const void* data) { }
+ virtual void copyTexImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level, WebKit::WGC3Denum internalformat, WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Dint border) { }
+ virtual void copyTexSubImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level, WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height) { }
+ virtual void cullFace(WebKit::WGC3Denum mode) { }
+ virtual void depthFunc(WebKit::WGC3Denum func) { }
+ virtual void depthMask(WebKit::WGC3Dboolean flag) { }
+ virtual void depthRange(WebKit::WGC3Dclampf zNear, WebKit::WGC3Dclampf zFar) { }
+ virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader) { }
+ virtual void disable(WebKit::WGC3Denum cap) { }
+ virtual void disableVertexAttribArray(WebKit::WGC3Duint index) { }
+ virtual void drawArrays(WebKit::WGC3Denum mode, WebKit::WGC3Dint first, WebKit::WGC3Dsizei count) { }
+ virtual void drawElements(WebKit::WGC3Denum mode, WebKit::WGC3Dsizei count, WebKit::WGC3Denum type, WebKit::WGC3Dintptr offset) { }
+
+ virtual void enable(WebKit::WGC3Denum cap) { }
+ virtual void enableVertexAttribArray(WebKit::WGC3Duint index) { }
virtual void finish() { }
virtual void flush() { }
- virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
- virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { }
- virtual void frontFace(WGC3Denum mode) { }
- virtual void generateMipmap(WGC3Denum target) { }
-
- virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
- virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
- virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
- virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
- virtual Attributes getContextAttributes() { return m_attrs; }
- virtual WGC3Denum getError() { return 0; }
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { }
- virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { }
-
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
- {
- if (pname == GL_MAX_TEXTURE_SIZE)
- *value = 1024;
- }
-
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
- {
- if (pname == GL_LINK_STATUS)
- *value = 1;
- }
-
- virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
- virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
-
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
- {
- if (pname == GL_COMPILE_STATUS)
- *value = 1;
- }
-
- virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
- virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { }
- virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
- virtual WebString getString(WGC3Denum name) { return WebString(); }
- virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { }
- virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
- virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { }
- virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { }
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
- virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { }
- virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { }
- virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; }
-
- virtual void hint(WGC3Denum target, WGC3Denum mode) { }
- virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
- virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; }
- virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
- virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
- virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
- virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
- virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
- virtual void lineWidth(WGC3Dfloat) { }
- virtual void linkProgram(WebGLId program) { }
- virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
- virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
-
- virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
+ virtual void framebufferRenderbuffer(WebKit::WGC3Denum target, WebKit::WGC3Denum attachment, WebKit::WGC3Denum renderbuffertarget, WebKit::WebGLId renderbuffer) { }
+ virtual void framebufferTexture2D(WebKit::WGC3Denum target, WebKit::WGC3Denum attachment, WebKit::WGC3Denum textarget, WebKit::WebGLId texture, WebKit::WGC3Dint level) { }
+ virtual void frontFace(WebKit::WGC3Denum mode) { }
+ virtual void generateMipmap(WebKit::WGC3Denum target) { }
+
+ virtual bool getActiveAttrib(WebKit::WebGLId program, WebKit::WGC3Duint index, ActiveInfo&);
+ virtual bool getActiveUniform(WebKit::WebGLId program, WebKit::WGC3Duint index, ActiveInfo&);
+ virtual void getAttachedShaders(WebKit::WebGLId program, WebKit::WGC3Dsizei maxCount, WebKit::WGC3Dsizei* count, WebKit::WebGLId* shaders) { }
+ virtual WebKit::WGC3Dint getAttribLocation(WebKit::WebGLId program, const WebKit::WGC3Dchar* name);
+ virtual void getBooleanv(WebKit::WGC3Denum pname, WebKit::WGC3Dboolean* value) { }
+ virtual void getBufferParameteriv(WebKit::WGC3Denum target, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value) { }
+ virtual Attributes getContextAttributes();
+ virtual WebKit::WGC3Denum getError();
+ virtual void getFloatv(WebKit::WGC3Denum pname, WebKit::WGC3Dfloat* value) { }
+ virtual void getFramebufferAttachmentParameteriv(WebKit::WGC3Denum target, WebKit::WGC3Denum attachment, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value) { }
+
+ virtual void getIntegerv(WebKit::WGC3Denum pname, WebKit::WGC3Dint* value);
+
+ virtual void getProgramiv(WebKit::WebGLId program, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value);
+
+ virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program);
+ virtual void getRenderbufferParameteriv(WebKit::WGC3Denum target, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value) { }
+
+ virtual void getShaderiv(WebKit::WebGLId shader, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value);
+
+ virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader);
+ virtual void getShaderPrecisionFormat(WebKit::WGC3Denum shadertype, WebKit::WGC3Denum precisiontype, WebKit::WGC3Dint* range, WebKit::WGC3Dint* precision) { }
+ virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader);
+ virtual WebKit::WebString getString(WebKit::WGC3Denum name);
+ virtual void getTexParameterfv(WebKit::WGC3Denum target, WebKit::WGC3Denum pname, WebKit::WGC3Dfloat* value) { }
+ virtual void getTexParameteriv(WebKit::WGC3Denum target, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value) { }
+ virtual void getUniformfv(WebKit::WebGLId program, WebKit::WGC3Dint location, WebKit::WGC3Dfloat* value) { }
+ virtual void getUniformiv(WebKit::WebGLId program, WebKit::WGC3Dint location, WebKit::WGC3Dint* value) { }
+ virtual WebKit::WGC3Dint getUniformLocation(WebKit::WebGLId program, const WebKit::WGC3Dchar* name);
+ virtual void getVertexAttribfv(WebKit::WGC3Duint index, WebKit::WGC3Denum pname, WebKit::WGC3Dfloat* value) { }
+ virtual void getVertexAttribiv(WebKit::WGC3Duint index, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value) { }
+ virtual WebKit::WGC3Dsizeiptr getVertexAttribOffset(WebKit::WGC3Duint index, WebKit::WGC3Denum pname);
+
+ virtual void hint(WebKit::WGC3Denum target, WebKit::WGC3Denum mode) { }
+ virtual WebKit::WGC3Dboolean isBuffer(WebKit::WebGLId buffer);
+ virtual WebKit::WGC3Dboolean isEnabled(WebKit::WGC3Denum cap);
+ virtual WebKit::WGC3Dboolean isFramebuffer(WebKit::WebGLId framebuffer);
+ virtual WebKit::WGC3Dboolean isProgram(WebKit::WebGLId program);
+ virtual WebKit::WGC3Dboolean isRenderbuffer(WebKit::WebGLId renderbuffer);
+ virtual WebKit::WGC3Dboolean isShader(WebKit::WebGLId shader);
+ virtual WebKit::WGC3Dboolean isTexture(WebKit::WebGLId texture);
+ virtual void lineWidth(WebKit::WGC3Dfloat) { }
+ virtual void linkProgram(WebKit::WebGLId program) { }
+ virtual void pixelStorei(WebKit::WGC3Denum pname, WebKit::WGC3Dint param) { }
+ virtual void polygonOffset(WebKit::WGC3Dfloat factor, WebKit::WGC3Dfloat units) { }
+
+ virtual void readPixels(WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3Denum type, void* pixels) { }
virtual void releaseShaderCompiler() { }
- virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
- virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
- virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
- virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
- virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
- virtual void stencilMask(WGC3Duint mask) { }
- virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
- virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
- virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
-
- virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
-
- virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { }
- virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { }
-
- virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
-
- virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { }
- virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
- virtual void uniform1i(WGC3Dint location, WGC3Dint x) { }
- virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
- virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { }
- virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
- virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { }
- virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
- virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
- virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
- virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { }
- virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
- virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
- virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
- virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
- virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
- virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
- virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
- virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
-
- virtual void useProgram(WebGLId program) { }
- virtual void validateProgram(WebGLId program) { }
-
- virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { }
- virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { }
- virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { }
- virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { }
- virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
- virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { }
- virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
- virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { }
- virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
- WGC3Dsizei stride, WGC3Dintptr offset) { }
-
- virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
-
- virtual WebGLId createBuffer() { return 1; }
- virtual WebGLId createFramebuffer() { return 1; }
- virtual WebGLId createProgram() { return 1; }
- virtual WebGLId createRenderbuffer() { return 1; }
- virtual WebGLId createShader(WGC3Denum) { return 1; }
- virtual WebGLId createTexture() { return m_nextTextureId++; }
-
- virtual void deleteBuffer(WebGLId) { }
- virtual void deleteFramebuffer(WebGLId) { }
- virtual void deleteProgram(WebGLId) { }
- virtual void deleteRenderbuffer(WebGLId) { }
- virtual void deleteShader(WebGLId) { }
- virtual void deleteTexture(WebGLId) { }
-
- virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
- WGC3Dint width, WGC3Dint height) { }
-
- virtual WebGLId createQueryEXT() { return 1; }
- virtual void deleteQueryEXT(WebGLId) { }
- virtual WGC3Dboolean isQueryEXT(WebGLId) { return true; }
- virtual void beginQueryEXT(WGC3Denum, WebGLId) { }
- virtual void endQueryEXT(WGC3Denum) { }
- virtual void getQueryivEXT(WGC3Denum, WGC3Denum, WGC3Dint*) { }
- virtual void getQueryObjectuivEXT(WebGLId, WGC3Denum, WGC3Duint*) { }
+ virtual void renderbufferStorage(WebKit::WGC3Denum target, WebKit::WGC3Denum internalformat, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height) { }
+ virtual void sampleCoverage(WebKit::WGC3Dclampf value, WebKit::WGC3Dboolean invert) { }
+ virtual void scissor(WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height) { }
+ virtual void shaderSource(WebKit::WebGLId shader, const WebKit::WGC3Dchar* string) { }
+ virtual void stencilFunc(WebKit::WGC3Denum func, WebKit::WGC3Dint ref, WebKit::WGC3Duint mask) { }
+ virtual void stencilFuncSeparate(WebKit::WGC3Denum face, WebKit::WGC3Denum func, WebKit::WGC3Dint ref, WebKit::WGC3Duint mask) { }
+ virtual void stencilMask(WebKit::WGC3Duint mask) { }
+ virtual void stencilMaskSeparate(WebKit::WGC3Denum face, WebKit::WGC3Duint mask) { }
+ virtual void stencilOp(WebKit::WGC3Denum fail, WebKit::WGC3Denum zfail, WebKit::WGC3Denum zpass) { }
+ virtual void stencilOpSeparate(WebKit::WGC3Denum face, WebKit::WGC3Denum fail, WebKit::WGC3Denum zfail, WebKit::WGC3Denum zpass) { }
+
+ virtual void texImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level, WebKit::WGC3Denum internalformat, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Dint border, WebKit::WGC3Denum format, WebKit::WGC3Denum type, const void* pixels) { }
+
+ virtual void texParameterf(WebKit::WGC3Denum target, WebKit::WGC3Denum pname, WebKit::WGC3Dfloat param) { }
+ virtual void texParameteri(WebKit::WGC3Denum target, WebKit::WGC3Denum pname, WebKit::WGC3Dint param) { }
+
+ virtual void texSubImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level, WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3Denum type, const void* pixels) { }
+
+ virtual void uniform1f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x) { }
+ virtual void uniform1fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dfloat* v) { }
+ virtual void uniform1i(WebKit::WGC3Dint location, WebKit::WGC3Dint x) { }
+ virtual void uniform1iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dint* v) { }
+ virtual void uniform2f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x, WebKit::WGC3Dfloat y) { }
+ virtual void uniform2fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dfloat* v) { }
+ virtual void uniform2i(WebKit::WGC3Dint location, WebKit::WGC3Dint x, WebKit::WGC3Dint y) { }
+ virtual void uniform2iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dint* v) { }
+ virtual void uniform3f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x, WebKit::WGC3Dfloat y, WebKit::WGC3Dfloat z) { }
+ virtual void uniform3fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dfloat* v) { }
+ virtual void uniform3i(WebKit::WGC3Dint location, WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dint z) { }
+ virtual void uniform3iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dint* v) { }
+ virtual void uniform4f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x, WebKit::WGC3Dfloat y, WebKit::WGC3Dfloat z, WebKit::WGC3Dfloat w) { }
+ virtual void uniform4fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dfloat* v) { }
+ virtual void uniform4i(WebKit::WGC3Dint location, WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dint z, WebKit::WGC3Dint w) { }
+ virtual void uniform4iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, const WebKit::WGC3Dint* v) { }
+ virtual void uniformMatrix2fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, WebKit::WGC3Dboolean transpose, const WebKit::WGC3Dfloat* value) { }
+ virtual void uniformMatrix3fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, WebKit::WGC3Dboolean transpose, const WebKit::WGC3Dfloat* value) { }
+ virtual void uniformMatrix4fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count, WebKit::WGC3Dboolean transpose, const WebKit::WGC3Dfloat* value) { }
+
+ virtual void useProgram(WebKit::WebGLId program) { }
+ virtual void validateProgram(WebKit::WebGLId program) { }
+
+ virtual void vertexAttrib1f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x) { }
+ virtual void vertexAttrib1fv(WebKit::WGC3Duint index, const WebKit::WGC3Dfloat* values) { }
+ virtual void vertexAttrib2f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x, WebKit::WGC3Dfloat y) { }
+ virtual void vertexAttrib2fv(WebKit::WGC3Duint index, const WebKit::WGC3Dfloat* values) { }
+ virtual void vertexAttrib3f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x, WebKit::WGC3Dfloat y, WebKit::WGC3Dfloat z) { }
+ virtual void vertexAttrib3fv(WebKit::WGC3Duint index, const WebKit::WGC3Dfloat* values) { }
+ virtual void vertexAttrib4f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x, WebKit::WGC3Dfloat y, WebKit::WGC3Dfloat z, WebKit::WGC3Dfloat w) { }
+ virtual void vertexAttrib4fv(WebKit::WGC3Duint index, const WebKit::WGC3Dfloat* values) { }
+ virtual void vertexAttribPointer(WebKit::WGC3Duint index, WebKit::WGC3Dint size, WebKit::WGC3Denum type, WebKit::WGC3Dboolean normalized,
+ WebKit::WGC3Dsizei stride, WebKit::WGC3Dintptr offset) { }
+
+ virtual void viewport(WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height) { }
+
+ virtual WebKit::WebGLId createBuffer();
+ virtual WebKit::WebGLId createFramebuffer();
+ virtual WebKit::WebGLId createProgram();
+ virtual WebKit::WebGLId createRenderbuffer();
+ virtual WebKit::WebGLId createShader(WebKit::WGC3Denum);
+ virtual WebKit::WebGLId createTexture();
+
+ virtual void deleteBuffer(WebKit::WebGLId) { }
+ virtual void deleteFramebuffer(WebKit::WebGLId) { }
+ virtual void deleteProgram(WebKit::WebGLId) { }
+ virtual void deleteRenderbuffer(WebKit::WebGLId) { }
+ virtual void deleteShader(WebKit::WebGLId) { }
+ virtual void deleteTexture(WebKit::WebGLId) { }
+
+ virtual void texStorage2DEXT(WebKit::WGC3Denum target, WebKit::WGC3Dint levels, WebKit::WGC3Duint internalformat,
+ WebKit::WGC3Dint width, WebKit::WGC3Dint height) { }
+
+ virtual WebKit::WebGLId createQueryEXT();
+ virtual void deleteQueryEXT(WebKit::WebGLId) { }
+ virtual WebKit::WGC3Dboolean isQueryEXT(WebKit::WebGLId);
+ virtual void beginQueryEXT(WebKit::WGC3Denum, WebKit::WebGLId) { }
+ virtual void endQueryEXT(WebKit::WGC3Denum) { }
+ virtual void getQueryivEXT(WebKit::WGC3Denum, WebKit::WGC3Denum, WebKit::WGC3Dint*) { }
+ virtual void getQueryObjectuivEXT(WebKit::WebGLId, WebKit::WGC3Denum, WebKit::WGC3Duint*) { }
protected:
unsigned m_nextTextureId;
Attributes m_attrs;
};
-} // namespace WebKit
+} // namespace cc
#endif // CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_