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-rw-r--r--cc/trees/occlusion_tracker_unittest.cc50
1 files changed, 0 insertions, 50 deletions
diff --git a/cc/trees/occlusion_tracker_unittest.cc b/cc/trees/occlusion_tracker_unittest.cc
index e3639ad..f3f2185 100644
--- a/cc/trees/occlusion_tracker_unittest.cc
+++ b/cc/trees/occlusion_tracker_unittest.cc
@@ -1540,56 +1540,6 @@ class OcclusionTrackerTestLayerBehindCameraDoesNotOcclude
}
};
-// This test requires accumulating occlusion of 3d layers, which are skipped by
-// the occlusion tracker on the main thread. So this test should run on the impl
-// thread.
-IMPL_THREAD_TEST(OcclusionTrackerTestLayerBehindCameraDoesNotOcclude);
-
-template <class Types>
-class OcclusionTrackerTestLargePixelsOccludeInsideClipRect
- : public OcclusionTrackerTest<Types> {
- protected:
- explicit OcclusionTrackerTestLargePixelsOccludeInsideClipRect(
- bool opaque_layers)
- : OcclusionTrackerTest<Types>(opaque_layers) {}
- void RunMyTest() override {
- gfx::Transform transform;
- transform.Translate(50.0, 50.0);
- transform.ApplyPerspectiveDepth(100.0);
- transform.Translate3d(0.0, 0.0, 99.0);
- transform.Translate(-50.0, -50.0);
-
- typename Types::ContentLayerType* parent = this->CreateRoot(
- this->identity_matrix, gfx::PointF(), gfx::Size(100, 100));
- parent->SetMasksToBounds(true);
- typename Types::ContentLayerType* layer = this->CreateDrawingLayer(
- parent, transform, gfx::PointF(), gfx::Size(100, 100), true);
- parent->SetShouldFlattenTransform(false);
- parent->Set3dSortingContextId(1);
- layer->SetShouldFlattenTransform(false);
- layer->Set3dSortingContextId(1);
- this->CalcDrawEtc(parent);
-
- TestOcclusionTrackerWithClip<typename Types::LayerType> occlusion(
- gfx::Rect(0, 0, 1000, 1000));
-
- // This is very close to the camera, so pixels in its visible_content_rect()
- // will actually go outside of the layer's clip rect. Ensure that those
- // pixels don't occlude things outside the clip rect.
- this->VisitLayer(layer, &occlusion);
- this->EnterLayer(parent, &occlusion);
- EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
- occlusion.occlusion_from_inside_target().ToString());
- EXPECT_EQ(gfx::Rect().ToString(),
- occlusion.occlusion_from_outside_target().ToString());
- }
-};
-
-// This test requires accumulating occlusion of 3d layers, which are skipped by
-// the occlusion tracker on the main thread. So this test should run on the impl
-// thread.
-IMPL_THREAD_TEST(OcclusionTrackerTestLargePixelsOccludeInsideClipRect);
-
template <class Types>
class OcclusionTrackerTestAnimationOpacity1OnMainThread
: public OcclusionTrackerTest<Types> {