diff options
Diffstat (limited to 'cc/trees/occlusion_tracker_unittest.cc')
-rw-r--r-- | cc/trees/occlusion_tracker_unittest.cc | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/cc/trees/occlusion_tracker_unittest.cc b/cc/trees/occlusion_tracker_unittest.cc index e3639ad..f3f2185 100644 --- a/cc/trees/occlusion_tracker_unittest.cc +++ b/cc/trees/occlusion_tracker_unittest.cc @@ -1540,56 +1540,6 @@ class OcclusionTrackerTestLayerBehindCameraDoesNotOcclude } }; -// This test requires accumulating occlusion of 3d layers, which are skipped by -// the occlusion tracker on the main thread. So this test should run on the impl -// thread. -IMPL_THREAD_TEST(OcclusionTrackerTestLayerBehindCameraDoesNotOcclude); - -template <class Types> -class OcclusionTrackerTestLargePixelsOccludeInsideClipRect - : public OcclusionTrackerTest<Types> { - protected: - explicit OcclusionTrackerTestLargePixelsOccludeInsideClipRect( - bool opaque_layers) - : OcclusionTrackerTest<Types>(opaque_layers) {} - void RunMyTest() override { - gfx::Transform transform; - transform.Translate(50.0, 50.0); - transform.ApplyPerspectiveDepth(100.0); - transform.Translate3d(0.0, 0.0, 99.0); - transform.Translate(-50.0, -50.0); - - typename Types::ContentLayerType* parent = this->CreateRoot( - this->identity_matrix, gfx::PointF(), gfx::Size(100, 100)); - parent->SetMasksToBounds(true); - typename Types::ContentLayerType* layer = this->CreateDrawingLayer( - parent, transform, gfx::PointF(), gfx::Size(100, 100), true); - parent->SetShouldFlattenTransform(false); - parent->Set3dSortingContextId(1); - layer->SetShouldFlattenTransform(false); - layer->Set3dSortingContextId(1); - this->CalcDrawEtc(parent); - - TestOcclusionTrackerWithClip<typename Types::LayerType> occlusion( - gfx::Rect(0, 0, 1000, 1000)); - - // This is very close to the camera, so pixels in its visible_content_rect() - // will actually go outside of the layer's clip rect. Ensure that those - // pixels don't occlude things outside the clip rect. - this->VisitLayer(layer, &occlusion); - this->EnterLayer(parent, &occlusion); - EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), - occlusion.occlusion_from_inside_target().ToString()); - EXPECT_EQ(gfx::Rect().ToString(), - occlusion.occlusion_from_outside_target().ToString()); - } -}; - -// This test requires accumulating occlusion of 3d layers, which are skipped by -// the occlusion tracker on the main thread. So this test should run on the impl -// thread. -IMPL_THREAD_TEST(OcclusionTrackerTestLargePixelsOccludeInsideClipRect); - template <class Types> class OcclusionTrackerTestAnimationOpacity1OnMainThread : public OcclusionTrackerTest<Types> { |