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Diffstat (limited to 'chrome/browser/ui/views/fullscreen_exit_bubble.cc')
-rw-r--r--chrome/browser/ui/views/fullscreen_exit_bubble.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/chrome/browser/ui/views/fullscreen_exit_bubble.cc b/chrome/browser/ui/views/fullscreen_exit_bubble.cc
index 43bbe78..3009674 100644
--- a/chrome/browser/ui/views/fullscreen_exit_bubble.cc
+++ b/chrome/browser/ui/views/fullscreen_exit_bubble.cc
@@ -13,8 +13,8 @@
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas_skia.h"
-#include "ui/gfx/screen.h"
#include "views/controls/link.h"
+#include "views/screen.h"
#include "views/widget/widget.h"
#if defined(OS_WIN)
@@ -144,7 +144,7 @@ FullscreenExitBubble::FullscreenExitBubble(
// Start the initial delay timer and begin watching the mouse.
initial_delay_.Start(base::TimeDelta::FromMilliseconds(kInitialDelayMs), this,
&FullscreenExitBubble::CheckMousePosition);
- gfx::Point cursor_pos = gfx::Screen::GetCursorScreenPoint();
+ gfx::Point cursor_pos = views::Screen::GetCursorScreenPoint();
last_mouse_pos_ = cursor_pos;
views::View::ConvertPointToView(NULL, root_view_, &last_mouse_pos_);
mouse_position_checker_.Start(
@@ -206,7 +206,7 @@ void FullscreenExitBubble::CheckMousePosition() {
// either the popup is hidden or the mouse is not idle, so we don't want to
// change anything's state.
- gfx::Point cursor_pos = gfx::Screen::GetCursorScreenPoint();
+ gfx::Point cursor_pos = views::Screen::GetCursorScreenPoint();
gfx::Point transformed_pos(cursor_pos);
views::View::ConvertPointToView(NULL, root_view_, &transformed_pos);
@@ -252,7 +252,7 @@ gfx::Rect FullscreenExitBubble::GetPopupRect(
}
// NOTE: don't use the bounds of the root_view_. On linux changing window
// size is async. Instead we use the size of the screen.
- gfx::Rect screen_bounds = gfx::Screen::GetMonitorAreaNearestWindow(
+ gfx::Rect screen_bounds = views::Screen::GetMonitorAreaNearestWindow(
root_view_->GetWidget()->GetNativeView());
gfx::Point origin(screen_bounds.x() +
(screen_bounds.width() - size.width()) / 2,