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Diffstat (limited to 'chrome/renderer/ggl/ggl.h')
-rw-r--r-- | chrome/renderer/ggl/ggl.h | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/chrome/renderer/ggl/ggl.h b/chrome/renderer/ggl/ggl.h index bf2d87d..ce34c7f 100644 --- a/chrome/renderer/ggl/ggl.h +++ b/chrome/renderer/ggl/ggl.h @@ -37,7 +37,29 @@ bool Initialize(); bool Terminate(); // Create a GGL context that renders directly to a view. -Context* CreateViewContext(GpuChannelHost* channel, gfx::NativeViewId view); +// +// NOTE: on Mac OS X, this entry point is only used to set up the +// accelerated compositor's output. On this platform, we actually pass +// a gfx::PluginWindowHandle in place of the gfx::NativeViewId, +// because the facility to allocate a fake PluginWindowHandle is +// already in place. We could add more entry points and messages to +// allocate both fake PluginWindowHandles and NativeViewIds and map +// from fake NativeViewIds to PluginWindowHandles, but this seems like +// unnecessary complexity at the moment. +// +// The render_view_id is currently also only used on Mac OS X. +// TODO(kbr): clean up the arguments to this function and make them +// more cross-platform. +Context* CreateViewContext(GpuChannelHost* channel, + gfx::NativeViewId view, + int render_view_id); + +#if defined(OS_MACOSX) +// On Mac OS X only, view contexts actually behave like offscreen contexts, and +// require an explicit resize operation which is slightly different from that +// of offscreen contexts. +void ResizeOnscreenContext(Context* context, const gfx::Size& size); +#endif // Create a GGL context that renders to an offscreen frame buffer. If parent is // not NULL, that context can access a copy of the created |