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+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_
+#define COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_
+
+#include <stdint.h>
+
+// This header should be included by code that defines WindowProperties. It
+// should not be included by code that only gets and sets WindowProperties.
+//
+// To define a new WindowProperty:
+//
+// #include "components/mus/public/cpp/window_property.h"
+//
+// DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType);
+// namespace foo {
+// // Use this to define an exported property that is primitive,
+// // or a pointer you don't want automatically deleted.
+// DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
+//
+// // Use this to define an exported property whose value is a heap
+// // allocated object, and has to be owned and freed by the view.
+// DEFINE_OWNED_WINDOW_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, nullptr);
+//
+// // Use this to define a non exported property that is primitive,
+// // or a pointer you don't want to automatically deleted, and is used
+// // only in a specific file. This will define the property in an unnamed
+// // namespace which cannot be accessed from another file.
+// DEFINE_LOCAL_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
+//
+// } // foo namespace
+//
+// To define a new type used for WindowProperty.
+//
+// // outside all namespaces:
+// DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType)
+//
+// If a property type is not exported, use DECLARE_WINDOW_PROPERTY_TYPE(MyType)
+// which is a shorthand for DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, MyType).
+
+namespace mus {
+namespace {
+
+// No single new-style cast works for every conversion to/from int64_t, so we
+// need this helper class. A third specialization is needed for bool because
+// MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit
+// cast (!).
+template <typename T>
+class WindowPropertyCaster {
+ public:
+ static int64_t ToInt64(T x) { return static_cast<int64_t>(x); }
+ static T FromInt64(int64_t x) { return static_cast<T>(x); }
+};
+template <typename T>
+class WindowPropertyCaster<T*> {
+ public:
+ static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); }
+ static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); }
+};
+template <>
+class WindowPropertyCaster<bool> {
+ public:
+ static int64_t ToInt64(bool x) { return static_cast<int64_t>(x); }
+ static bool FromInt64(int64_t x) { return x != 0; }
+};
+
+} // namespace
+
+template <typename T>
+struct WindowProperty {
+ T default_value;
+ const char* name;
+ Window::PropertyDeallocator deallocator;
+};
+
+template <typename T>
+void Window::SetLocalProperty(const WindowProperty<T>* property, T value) {
+ int64_t old = SetLocalPropertyInternal(
+ property, property->name,
+ value == property->default_value ? nullptr : property->deallocator,
+ WindowPropertyCaster<T>::ToInt64(value),
+ WindowPropertyCaster<T>::ToInt64(property->default_value));
+ if (property->deallocator &&
+ old != WindowPropertyCaster<T>::ToInt64(property->default_value)) {
+ (*property->deallocator)(old);
+ }
+}
+
+template <typename T>
+T Window::GetLocalProperty(const WindowProperty<T>* property) const {
+ return WindowPropertyCaster<T>::FromInt64(GetLocalPropertyInternal(
+ property, WindowPropertyCaster<T>::ToInt64(property->default_value)));
+}
+
+template <typename T>
+void Window::ClearLocalProperty(const WindowProperty<T>* property) {
+ SetLocalProperty(property, property->default_value);
+}
+
+} // namespace mus
+
+// Macros to instantiate the property getter/setter template functions.
+#define DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(EXPORT, T) \
+ template EXPORT void mus::Window::SetLocalProperty( \
+ const mus::WindowProperty<T>*, T); \
+ template EXPORT T mus::Window::GetLocalProperty( \
+ const mus::WindowProperty<T>*) const; \
+ template EXPORT void mus::Window::ClearLocalProperty( \
+ const mus::WindowProperty<T>*);
+#define DECLARE_WINDOW_PROPERTY_TYPE(T) \
+ DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, T)
+
+#define DEFINE_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
+ COMPILE_ASSERT(sizeof(TYPE) <= sizeof(int64_t), property_type_too_large); \
+ namespace { \
+ const mus::WindowProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \
+ } \
+ const mus::WindowProperty<TYPE>* const NAME = &NAME##_Value;
+
+#define DEFINE_LOCAL_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
+ COMPILE_ASSERT(sizeof(TYPE) <= sizeof(int64_t), property_type_too_large); \
+ namespace { \
+ const mus::WindowProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \
+ const mus::WindowProperty<TYPE>* const NAME = &NAME##_Value; \
+ }
+
+#define DEFINE_OWNED_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
+ namespace { \
+ void Deallocator##NAME(int64_t p) { \
+ enum { type_must_be_complete = sizeof(TYPE) }; \
+ delete mus::WindowPropertyCaster<TYPE*>::FromInt64(p); \
+ } \
+ const mus::WindowProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \
+ &Deallocator##NAME}; \
+ } \
+ const mus::WindowProperty<TYPE*>* const NAME = &NAME##_Value;
+
+#endif // COMPONENTS_MUS_PUBLIC_CPP_WINDOW_PROPERTY_H_