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-rw-r--r--components/mus/view_tree_host_impl.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/components/mus/view_tree_host_impl.h b/components/mus/view_tree_host_impl.h
index 3aaeb80..2ce45c8 100644
--- a/components/mus/view_tree_host_impl.h
+++ b/components/mus/view_tree_host_impl.h
@@ -17,11 +17,11 @@ namespace cc {
class SurfaceManager;
}
-namespace mus {
+namespace surfaces {
class SurfacesScheduler;
}
-namespace mus {
+namespace view_manager {
class ConnectionManager;
class FocusController;
@@ -40,12 +40,13 @@ class ViewTreeHostImpl : public DisplayManagerDelegate,
// TODO(fsamuel): All these parameters are just plumbing for creating
// DisplayManagers. We should probably just store these common parameters
// in the DisplayManagerFactory and pass them along on DisplayManager::Create.
- ViewTreeHostImpl(mojo::ViewTreeHostClientPtr client,
- ConnectionManager* connection_manager,
- bool is_headless,
- mojo::ApplicationImpl* app_impl,
- const scoped_refptr<GpuState>& gpu_state,
- const scoped_refptr<SurfacesState>& surfaces_state);
+ ViewTreeHostImpl(
+ mojo::ViewTreeHostClientPtr client,
+ ConnectionManager* connection_manager,
+ bool is_headless,
+ mojo::ApplicationImpl* app_impl,
+ const scoped_refptr<gles2::GpuState>& gpu_state,
+ const scoped_refptr<surfaces::SurfacesState>& surfaces_state);
~ViewTreeHostImpl() override;
// Initializes state that depends on the existence of a ViewTreeHostImpl.
@@ -117,6 +118,6 @@ class ViewTreeHostImpl : public DisplayManagerDelegate,
DISALLOW_COPY_AND_ASSIGN(ViewTreeHostImpl);
};
-} // namespace mus
+} // namespace view_manager
#endif // COMPONENTS_MUS_VIEW_TREE_HOST_IMPL_H_