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-rw-r--r--content/browser/android/edge_effect.cc152
1 files changed, 55 insertions, 97 deletions
diff --git a/content/browser/android/edge_effect.cc b/content/browser/android/edge_effect.cc
index 2979872..00c1aa5 100644
--- a/content/browser/android/edge_effect.cc
+++ b/content/browser/android/edge_effect.cc
@@ -12,22 +12,14 @@ namespace content {
namespace {
-enum State {
- STATE_IDLE = 0,
- STATE_PULL,
- STATE_ABSORB,
- STATE_RECEDE,
- STATE_PULL_DECAY
-};
-
// Time it will take the effect to fully recede in ms
-const int kRecedeTime = 1000;
+const int kRecedeTimeMs = 1000;
// Time it will take before a pulled glow begins receding in ms
-const int kPullTime = 167;
+const int kPullTimeMs = 167;
// Time it will take in ms for a pulled glow to decay before release
-const int kPullDecayTime = 1000;
+const int kPullDecayTimeMs = 1000;
const float kMaxAlpha = 1.f;
const float kHeldEdgeScaleY = .5f;
@@ -43,7 +35,7 @@ const float kMaxVelocity = 10000.f;
const float kEpsilon = 0.001f;
-const float kGlowHeightToWidthRatio = 0.25f;
+const float kGlowHeightWidthRatio = 0.25f;
// How much dragging should effect the height of the edge image.
// Number determined by user testing.
@@ -57,6 +49,9 @@ const float kPullDistanceAlphaGlowFactor = 1.1f;
const int kVelocityEdgeFactor = 8;
const int kVelocityGlowFactor = 12;
+const float kEdgeHeightAtMdpi = 12.f;
+const float kGlowHeightAtMdpi = 128.f;
+
template <typename T>
T Lerp(T a, T b, T t) {
return a + (b - a) * t;
@@ -64,7 +59,7 @@ T Lerp(T a, T b, T t) {
template <typename T>
T Clamp(T value, T low, T high) {
- return value < low ? low : (value > high ? high : value);
+ return value < low ? low : (value > high ? high : value);
}
template <typename T>
@@ -78,48 +73,6 @@ T Damp(T input, T factor) {
return result;
}
-gfx::Transform ComputeTransform(EdgeEffect::Edge edge,
- const gfx::SizeF& window_size,
- int offset,
- int height) {
- // Edge effects that require rotation are translated to the center about which
- // the layer should be rotated to align with the corresponding edge.
- switch (edge) {
- case EdgeEffect::EDGE_TOP:
- return gfx::Transform(1, 0, 0, 1, 0, offset);
- case EdgeEffect::EDGE_LEFT:
- return gfx::Transform(0, 1, -1, 0,
- (-window_size.height() + height) / 2.f + offset,
- (window_size.height() - height) / 2.f);
- case EdgeEffect::EDGE_BOTTOM:
- return gfx::Transform(-1, 0, 0, -1,
- 0, window_size.height() - height + offset);
- case EdgeEffect::EDGE_RIGHT:
- return gfx::Transform(0, -1, 1, 0,
- (-window_size.height() - height) / 2.f + window_size.width() + offset,
- (window_size.height() - height) / 2.f);
- default:
- NOTREACHED() << "Invalid edge: " << edge;
- return gfx::Transform();
- };
-}
-
-gfx::Size ComputeBounds(EdgeEffect::Edge edge,
- const gfx::SizeF& window_size,
- int height) {
- switch (edge) {
- case EdgeEffect::EDGE_TOP:
- case EdgeEffect::EDGE_BOTTOM:
- return gfx::Size(window_size.width(), height);
- case EdgeEffect::EDGE_LEFT:
- case EdgeEffect::EDGE_RIGHT:
- return gfx::Size(window_size.height(), height);
- default:
- NOTREACHED() << "Invalid edge: " << edge;
- return gfx::Size();
- };
-}
-
} // namespace
class EdgeEffect::EffectLayer {
@@ -141,20 +94,16 @@ class EdgeEffect::EffectLayer {
void Disable() { ui_resource_layer_->SetIsDrawable(false); }
- void Update(EdgeEffect::Edge edge,
- const gfx::SizeF& window_size,
- int offset,
- int height,
+ void Update(const gfx::Size& size,
+ const gfx::Transform& transform,
float opacity) {
ui_resource_layer_->SetUIResourceId(
resource_manager_->GetUIResourceId(resource_type_));
ui_resource_layer_->SetIsDrawable(true);
- gfx::Size bounds = ComputeBounds(edge, window_size, height);
ui_resource_layer_->SetTransformOrigin(
- gfx::Point3F(bounds.width() * 0.5f, bounds.height() * 0.5f, 0));
- ui_resource_layer_->SetTransform(
- ComputeTransform(edge, window_size, offset, height));
- ui_resource_layer_->SetBounds(bounds);
+ gfx::Point3F(size.width() * 0.5f, 0, 0));
+ ui_resource_layer_->SetTransform(transform);
+ ui_resource_layer_->SetBounds(size);
ui_resource_layer_->SetOpacity(Clamp(opacity, 0.f, 1.f));
}
@@ -165,11 +114,14 @@ class EdgeEffect::EffectLayer {
DISALLOW_COPY_AND_ASSIGN(EffectLayer);
};
-EdgeEffect::EdgeEffect(ui::SystemUIResourceManager* resource_manager)
+EdgeEffect::EdgeEffect(ui::SystemUIResourceManager* resource_manager,
+ float device_scale_factor)
: edge_(new EffectLayer(ui::SystemUIResourceManager::OVERSCROLL_EDGE,
resource_manager)),
glow_(new EffectLayer(ui::SystemUIResourceManager::OVERSCROLL_GLOW,
resource_manager)),
+ base_edge_height_(kEdgeHeightAtMdpi * device_scale_factor),
+ base_glow_height_(kGlowHeightAtMdpi * device_scale_factor),
edge_alpha_(0),
edge_scale_y_(0),
glow_alpha_(0),
@@ -186,7 +138,8 @@ EdgeEffect::EdgeEffect(ui::SystemUIResourceManager* resource_manager)
pull_distance_(0) {
}
-EdgeEffect::~EdgeEffect() { }
+EdgeEffect::~EdgeEffect() {
+}
bool EdgeEffect::IsFinished() const {
return state_ == STATE_IDLE;
@@ -199,7 +152,9 @@ void EdgeEffect::Finish() {
state_ = STATE_IDLE;
}
-void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) {
+void EdgeEffect::Pull(base::TimeTicks current_time,
+ float delta_distance,
+ float displacement) {
if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
return;
}
@@ -209,15 +164,15 @@ void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) {
state_ = STATE_PULL;
start_time_ = current_time;
- duration_ = base::TimeDelta::FromMilliseconds(kPullTime);
+ duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
float abs_delta_distance = std::abs(delta_distance);
pull_distance_ += delta_distance;
float distance = std::abs(pull_distance_);
edge_alpha_ = edge_alpha_start_ = Clamp(distance, kPullEdgeBegin, kMaxAlpha);
- edge_scale_y_ = edge_scale_y_start_
- = Clamp(distance * kPullDistanceEdgeFactor, kHeldEdgeScaleY, 1.f);
+ edge_scale_y_ = edge_scale_y_start_ =
+ Clamp(distance * kPullDistanceEdgeFactor, kHeldEdgeScaleY, 1.f);
glow_alpha_ = glow_alpha_start_ =
std::min(kMaxAlpha,
@@ -232,7 +187,8 @@ void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) {
// Do not allow glow to get larger than kMaxGlowHeight.
glow_scale_y_ = glow_scale_y_start_ =
Clamp(glow_scale_y_ + glow_change * kPullDistanceGlowFactor,
- 0.f, kMaxGlowHeight);
+ 0.f,
+ kMaxGlowHeight);
edge_alpha_finish_ = edge_alpha_;
edge_scale_y_finish_ = edge_scale_y_;
@@ -258,7 +214,7 @@ void EdgeEffect::Release(base::TimeTicks current_time) {
glow_scale_y_finish_ = 0.f;
start_time_ = current_time;
- duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
+ duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
}
void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) {
@@ -282,19 +238,18 @@ void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) {
// reflect the strength of the user's scrolling.
edge_alpha_finish_ = Clamp(velocity * kVelocityEdgeFactor, 0.f, 1.f);
// Edge should never get larger than the size of its asset.
- edge_scale_y_finish_ = Clamp(velocity * kVelocityEdgeFactor,
- kHeldEdgeScaleY, 1.f);
+ edge_scale_y_finish_ =
+ Clamp(velocity * kVelocityEdgeFactor, kHeldEdgeScaleY, 1.f);
// Growth for the size of the glow should be quadratic to properly
// respond
// to a user's scrolling speed. The faster the scrolling speed, the more
// intense the effect should be for both the size and the saturation.
- glow_scale_y_finish_ = std::min(
- 0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f);
+ glow_scale_y_finish_ =
+ std::min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f);
// Alpha should change for the glow as well as size.
- glow_alpha_finish_ = Clamp(glow_alpha_start_,
- velocity * kVelocityGlowFactor * .00001f,
- kMaxAlpha);
+ glow_alpha_finish_ = Clamp(
+ glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
}
bool EdgeEffect::Update(base::TimeTicks current_time) {
@@ -315,7 +270,7 @@ bool EdgeEffect::Update(base::TimeTicks current_time) {
case STATE_ABSORB:
state_ = STATE_RECEDE;
start_time_ = current_time;
- duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
+ duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
edge_alpha_start_ = edge_alpha_;
edge_scale_y_start_ = edge_scale_y_;
@@ -331,7 +286,7 @@ bool EdgeEffect::Update(base::TimeTicks current_time) {
case STATE_PULL:
state_ = STATE_PULL_DECAY;
start_time_ = current_time;
- duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTime);
+ duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
edge_alpha_start_ = edge_alpha_;
edge_scale_y_start_ = edge_scale_y_;
@@ -347,10 +302,12 @@ bool EdgeEffect::Update(base::TimeTicks current_time) {
case STATE_PULL_DECAY: {
// When receding, we want edge to decrease more slowly
// than the glow.
- const float factor = glow_scale_y_finish_ != 0 ?
- 1 / (glow_scale_y_finish_ * glow_scale_y_finish_) :
- std::numeric_limits<float>::max();
- edge_scale_y_ = edge_scale_y_start_ +
+ const float factor =
+ glow_scale_y_finish_
+ ? 1 / (glow_scale_y_finish_ * glow_scale_y_finish_)
+ : std::numeric_limits<float>::max();
+ edge_scale_y_ =
+ edge_scale_y_start_ +
(edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor;
state_ = STATE_RECEDE;
} break;
@@ -368,17 +325,14 @@ bool EdgeEffect::Update(base::TimeTicks current_time) {
return !IsFinished();
}
-void EdgeEffect::ApplyToLayers(gfx::SizeF window_size,
- Edge edge,
- float edge_height,
- float glow_height,
- float offset) {
+void EdgeEffect::ApplyToLayers(const gfx::SizeF& size,
+ const gfx::Transform& transform) {
if (IsFinished())
return;
// An empty window size, while meaningless, is also relatively harmless, and
// will simply prevent any drawing of the layers.
- if (window_size.IsEmpty()) {
+ if (size.IsEmpty()) {
edge_->Disable();
glow_->Disable();
return;
@@ -386,13 +340,17 @@ void EdgeEffect::ApplyToLayers(gfx::SizeF window_size,
// Glow
const int scaled_glow_height = static_cast<int>(
- std::min(glow_height * glow_scale_y_ * kGlowHeightToWidthRatio * 0.6f,
- glow_height * kMaxGlowHeight) + 0.5f);
- glow_->Update(edge, window_size, offset, scaled_glow_height, glow_alpha_);
+ std::min(base_glow_height_ * glow_scale_y_ * kGlowHeightWidthRatio * 0.6f,
+ base_glow_height_ * kMaxGlowHeight) +
+ 0.5f);
+ const gfx::Size glow_size(size.width(), scaled_glow_height);
+ glow_->Update(glow_size, transform, glow_alpha_);
// Edge
- const int scaled_edge_height = static_cast<int>(edge_height * edge_scale_y_);
- edge_->Update(edge, window_size, offset, scaled_edge_height, edge_alpha_);
+ const int scaled_edge_height =
+ static_cast<int>(base_edge_height_ * edge_scale_y_);
+ const gfx::Size edge_size(size.width(), scaled_edge_height);
+ edge_->Update(edge_size, transform, edge_alpha_);
}
void EdgeEffect::SetParent(cc::Layer* parent) {
@@ -410,4 +368,4 @@ void EdgeEffect::PreloadResources(
ui::SystemUIResourceManager::OVERSCROLL_GLOW);
}
-} // namespace content
+} // namespace content