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+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/android/edge_effect_l.h"
+
+#include "cc/layers/ui_resource_layer.h"
+#include "ui/base/android/system_ui_resource_manager.h"
+
+namespace content {
+
+namespace {
+
+// Time it will take the effect to fully recede in ms
+const int kRecedeTimeMs = 1000;
+
+// Time it will take before a pulled glow begins receding in ms
+const int kPullTimeMs = 167;
+
+const float kMaxAlpha = 1.f;
+
+const float kPullGlowBegin = 0.f;
+
+// Min/max velocity that will be absorbed
+const float kMinVelocity = 100.f;
+const float kMaxVelocity = 10000.f;
+
+const float kEpsilon = 0.001f;
+
+const float kSin = 0.5f; // sin(PI / 6)
+const float kCos = 0.866f; // cos(PI / 6);
+
+// How much dragging should effect the height of the glow image.
+// Number determined by user testing.
+const float kPullDistanceAlphaGlowFactor = 1.1f;
+
+const int kVelocityGlowFactor = 12;
+
+const ui::SystemUIResourceManager::ResourceType kResourceType =
+ ui::SystemUIResourceManager::OVERSCROLL_GLOW_L;
+
+template <typename T>
+T Lerp(T a, T b, T t) {
+ return a + (b - a) * t;
+}
+
+template <typename T>
+T Clamp(T value, T low, T high) {
+ return value < low ? low : (value > high ? high : value);
+}
+
+template <typename T>
+T Damp(T input, T factor) {
+ T result;
+ if (factor == 1) {
+ result = 1 - (1 - input) * (1 - input);
+ } else {
+ result = 1 - std::pow(1 - input, 2 * factor);
+ }
+ return result;
+}
+
+} // namespace
+
+EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager)
+ : resource_manager_(resource_manager),
+ glow_(cc::UIResourceLayer::Create()),
+ glow_alpha_(0),
+ glow_scale_y_(0),
+ glow_alpha_start_(0),
+ glow_alpha_finish_(0),
+ glow_scale_y_start_(0),
+ glow_scale_y_finish_(0),
+ displacement_(0.5f),
+ target_displacement_(0.5f),
+ state_(STATE_IDLE),
+ pull_distance_(0) {
+ // Prevent the provided layers from drawing until the effect is activated.
+ glow_->SetIsDrawable(false);
+}
+
+EdgeEffectL::~EdgeEffectL() {
+ glow_->RemoveFromParent();
+}
+
+bool EdgeEffectL::IsFinished() const {
+ return state_ == STATE_IDLE;
+}
+
+void EdgeEffectL::Finish() {
+ glow_->SetIsDrawable(false);
+ pull_distance_ = 0;
+ state_ = STATE_IDLE;
+}
+
+void EdgeEffectL::Pull(base::TimeTicks current_time,
+ float delta_distance,
+ float displacement) {
+ target_displacement_ = displacement;
+ if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
+ return;
+ }
+ if (state_ != STATE_PULL) {
+ glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
+ }
+ state_ = STATE_PULL;
+
+ start_time_ = current_time;
+ duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
+
+ float abs_delta_distance = std::abs(delta_distance);
+ pull_distance_ += delta_distance;
+
+ glow_alpha_ = glow_alpha_start_ = std::min(
+ kMaxAlpha,
+ glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
+
+ if (pull_distance_ == 0) {
+ glow_scale_y_ = glow_scale_y_start_ = 0;
+ } else {
+ float scale = 1.f -
+ 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
+ 0.3f;
+ glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
+ }
+
+ glow_alpha_finish_ = glow_alpha_;
+ glow_scale_y_finish_ = glow_scale_y_;
+}
+
+void EdgeEffectL::Release(base::TimeTicks current_time) {
+ pull_distance_ = 0;
+
+ if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
+ return;
+
+ state_ = STATE_RECEDE;
+ glow_alpha_start_ = glow_alpha_;
+ glow_scale_y_start_ = glow_scale_y_;
+
+ glow_alpha_finish_ = 0.f;
+ glow_scale_y_finish_ = 0.f;
+
+ start_time_ = current_time;
+ duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
+}
+
+void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
+ state_ = STATE_ABSORB;
+
+ velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
+
+ start_time_ = current_time;
+ // This should never be less than 1 millisecond.
+ duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
+
+ // The glow depends more on the velocity, and therefore starts out
+ // nearly invisible.
+ glow_alpha_start_ = 0.3f;
+ glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
+
+ // Growth for the size of the glow should be quadratic to properly respond
+ // to a user's scrolling speed. The faster the scrolling speed, the more
+ // intense the effect should be for both the size and the saturation.
+ glow_scale_y_finish_ =
+ std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
+ // Alpha should change for the glow as well as size.
+ glow_alpha_finish_ = Clamp(
+ glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
+ target_displacement_ = 0.5;
+}
+
+bool EdgeEffectL::Update(base::TimeTicks current_time) {
+ if (IsFinished())
+ return false;
+
+ const double dt = (current_time - start_time_).InMilliseconds();
+ const double t = std::min(dt / duration_.InMilliseconds(), 1.);
+ const float interp = static_cast<float>(Damp(t, 1.));
+
+ glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
+ glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
+ displacement_ = (displacement_ + target_displacement_) / 2.f;
+
+ if (t >= 1.f - kEpsilon) {
+ switch (state_) {
+ case STATE_ABSORB:
+ state_ = STATE_RECEDE;
+ start_time_ = current_time;
+ duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
+
+ glow_alpha_start_ = glow_alpha_;
+ glow_scale_y_start_ = glow_scale_y_;
+
+ glow_alpha_finish_ = 0.f;
+ glow_scale_y_finish_ = 0.f;
+ break;
+ case STATE_PULL:
+ // Hold in this state until explicitly released.
+ break;
+ case STATE_PULL_DECAY:
+ state_ = STATE_RECEDE;
+ break;
+ case STATE_RECEDE:
+ Finish();
+ break;
+ default:
+ break;
+ }
+ }
+
+ bool one_last_frame = false;
+ if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
+ Finish();
+ one_last_frame = true;
+ }
+
+ return !IsFinished() || one_last_frame;
+}
+
+void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
+ const gfx::Transform& transform) {
+ if (IsFinished())
+ return;
+
+ // An empty window size, while meaningless, is also relatively harmless, and
+ // will simply prevent any drawing of the layers.
+ if (size.IsEmpty()) {
+ glow_->SetIsDrawable(false);
+ return;
+ }
+
+ const float r = size.width() * 0.75f / kSin;
+ const float y = kCos * r;
+ const float h = r - y;
+ bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
+ gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height());
+
+ glow_->SetIsDrawable(true);
+ glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
+ glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
+ glow_->SetBounds(image_bounds);
+ glow_->SetContentsOpaque(false);
+ glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
+
+ const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
+ const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
+ const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
+ gfx::Transform offset_transform;
+ offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
+ offset_transform.ConcatTransform(transform);
+ glow_->SetTransform(offset_transform);
+}
+
+void EdgeEffectL::SetParent(cc::Layer* parent) {
+ if (glow_->parent() != parent)
+ parent->AddChild(glow_);
+ glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
+}
+
+// static
+void EdgeEffectL::PreloadResources(
+ ui::SystemUIResourceManager* resource_manager) {
+ DCHECK(resource_manager);
+ resource_manager->PreloadResource(kResourceType);
+}
+
+} // namespace content