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Diffstat (limited to 'content/browser/android/edge_effect_l.cc')
-rw-r--r-- | content/browser/android/edge_effect_l.cc | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/content/browser/android/edge_effect_l.cc b/content/browser/android/edge_effect_l.cc new file mode 100644 index 0000000..4bf2646 --- /dev/null +++ b/content/browser/android/edge_effect_l.cc @@ -0,0 +1,268 @@ +// Copyright 2014 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "content/browser/android/edge_effect_l.h" + +#include "cc/layers/ui_resource_layer.h" +#include "ui/base/android/system_ui_resource_manager.h" + +namespace content { + +namespace { + +// Time it will take the effect to fully recede in ms +const int kRecedeTimeMs = 1000; + +// Time it will take before a pulled glow begins receding in ms +const int kPullTimeMs = 167; + +const float kMaxAlpha = 1.f; + +const float kPullGlowBegin = 0.f; + +// Min/max velocity that will be absorbed +const float kMinVelocity = 100.f; +const float kMaxVelocity = 10000.f; + +const float kEpsilon = 0.001f; + +const float kSin = 0.5f; // sin(PI / 6) +const float kCos = 0.866f; // cos(PI / 6); + +// How much dragging should effect the height of the glow image. +// Number determined by user testing. +const float kPullDistanceAlphaGlowFactor = 1.1f; + +const int kVelocityGlowFactor = 12; + +const ui::SystemUIResourceManager::ResourceType kResourceType = + ui::SystemUIResourceManager::OVERSCROLL_GLOW_L; + +template <typename T> +T Lerp(T a, T b, T t) { + return a + (b - a) * t; +} + +template <typename T> +T Clamp(T value, T low, T high) { + return value < low ? low : (value > high ? high : value); +} + +template <typename T> +T Damp(T input, T factor) { + T result; + if (factor == 1) { + result = 1 - (1 - input) * (1 - input); + } else { + result = 1 - std::pow(1 - input, 2 * factor); + } + return result; +} + +} // namespace + +EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager) + : resource_manager_(resource_manager), + glow_(cc::UIResourceLayer::Create()), + glow_alpha_(0), + glow_scale_y_(0), + glow_alpha_start_(0), + glow_alpha_finish_(0), + glow_scale_y_start_(0), + glow_scale_y_finish_(0), + displacement_(0.5f), + target_displacement_(0.5f), + state_(STATE_IDLE), + pull_distance_(0) { + // Prevent the provided layers from drawing until the effect is activated. + glow_->SetIsDrawable(false); +} + +EdgeEffectL::~EdgeEffectL() { + glow_->RemoveFromParent(); +} + +bool EdgeEffectL::IsFinished() const { + return state_ == STATE_IDLE; +} + +void EdgeEffectL::Finish() { + glow_->SetIsDrawable(false); + pull_distance_ = 0; + state_ = STATE_IDLE; +} + +void EdgeEffectL::Pull(base::TimeTicks current_time, + float delta_distance, + float displacement) { + target_displacement_ = displacement; + if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { + return; + } + if (state_ != STATE_PULL) { + glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_); + } + state_ = STATE_PULL; + + start_time_ = current_time; + duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs); + + float abs_delta_distance = std::abs(delta_distance); + pull_distance_ += delta_distance; + + glow_alpha_ = glow_alpha_start_ = std::min( + kMaxAlpha, + glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor)); + + if (pull_distance_ == 0) { + glow_scale_y_ = glow_scale_y_start_ = 0; + } else { + float scale = 1.f - + 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) - + 0.3f; + glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f; + } + + glow_alpha_finish_ = glow_alpha_; + glow_scale_y_finish_ = glow_scale_y_; +} + +void EdgeEffectL::Release(base::TimeTicks current_time) { + pull_distance_ = 0; + + if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) + return; + + state_ = STATE_RECEDE; + glow_alpha_start_ = glow_alpha_; + glow_scale_y_start_ = glow_scale_y_; + + glow_alpha_finish_ = 0.f; + glow_scale_y_finish_ = 0.f; + + start_time_ = current_time; + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs); +} + +void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) { + state_ = STATE_ABSORB; + + velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); + + start_time_ = current_time; + // This should never be less than 1 millisecond. + duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f)); + + // The glow depends more on the velocity, and therefore starts out + // nearly invisible. + glow_alpha_start_ = 0.3f; + glow_scale_y_start_ = std::max(glow_scale_y_, 0.f); + + // Growth for the size of the glow should be quadratic to properly respond + // to a user's scrolling speed. The faster the scrolling speed, the more + // intense the effect should be for both the size and the saturation. + glow_scale_y_finish_ = + std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f); + // Alpha should change for the glow as well as size. + glow_alpha_finish_ = Clamp( + glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha); + target_displacement_ = 0.5; +} + +bool EdgeEffectL::Update(base::TimeTicks current_time) { + if (IsFinished()) + return false; + + const double dt = (current_time - start_time_).InMilliseconds(); + const double t = std::min(dt / duration_.InMilliseconds(), 1.); + const float interp = static_cast<float>(Damp(t, 1.)); + + glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); + glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); + displacement_ = (displacement_ + target_displacement_) / 2.f; + + if (t >= 1.f - kEpsilon) { + switch (state_) { + case STATE_ABSORB: + state_ = STATE_RECEDE; + start_time_ = current_time; + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs); + + glow_alpha_start_ = glow_alpha_; + glow_scale_y_start_ = glow_scale_y_; + + glow_alpha_finish_ = 0.f; + glow_scale_y_finish_ = 0.f; + break; + case STATE_PULL: + // Hold in this state until explicitly released. + break; + case STATE_PULL_DECAY: + state_ = STATE_RECEDE; + break; + case STATE_RECEDE: + Finish(); + break; + default: + break; + } + } + + bool one_last_frame = false; + if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { + Finish(); + one_last_frame = true; + } + + return !IsFinished() || one_last_frame; +} + +void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size, + const gfx::Transform& transform) { + if (IsFinished()) + return; + + // An empty window size, while meaningless, is also relatively harmless, and + // will simply prevent any drawing of the layers. + if (size.IsEmpty()) { + glow_->SetIsDrawable(false); + return; + } + + const float r = size.width() * 0.75f / kSin; + const float y = kCos * r; + const float h = r - y; + bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h)); + gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height()); + + glow_->SetIsDrawable(true); + glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType)); + glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0)); + glow_->SetBounds(image_bounds); + glow_->SetContentsOpaque(false); + glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f)); + + const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f; + const float displacement_offset_x = bounds_.width() * displacement * 0.5f; + const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f; + gfx::Transform offset_transform; + offset_transform.Translate(image_offset_x - displacement_offset_x, 0); + offset_transform.ConcatTransform(transform); + glow_->SetTransform(offset_transform); +} + +void EdgeEffectL::SetParent(cc::Layer* parent) { + if (glow_->parent() != parent) + parent->AddChild(glow_); + glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType)); +} + +// static +void EdgeEffectL::PreloadResources( + ui::SystemUIResourceManager* resource_manager) { + DCHECK(resource_manager); + resource_manager->PreloadResource(kResourceType); +} + +} // namespace content |