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-rw-r--r--content/browser/aura/gpu_process_transport_factory.cc485
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diff --git a/content/browser/aura/gpu_process_transport_factory.cc b/content/browser/aura/gpu_process_transport_factory.cc
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+++ b/content/browser/aura/gpu_process_transport_factory.cc
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/aura/gpu_process_transport_factory.h"
+
+#include <string>
+
+#include "base/bind.h"
+#include "base/command_line.h"
+#include "base/location.h"
+#include "base/message_loop/message_loop.h"
+#include "base/metrics/histogram.h"
+#include "cc/output/compositor_frame.h"
+#include "cc/output/output_surface.h"
+#include "content/browser/aura/browser_compositor_output_surface.h"
+#include "content/browser/aura/browser_compositor_output_surface_proxy.h"
+#include "content/browser/aura/gpu_browser_compositor_output_surface.h"
+#include "content/browser/aura/reflector_impl.h"
+#include "content/browser/aura/software_browser_compositor_output_surface.h"
+#include "content/browser/gpu/browser_gpu_channel_host_factory.h"
+#include "content/browser/gpu/gpu_data_manager_impl.h"
+#include "content/browser/gpu/gpu_surface_tracker.h"
+#include "content/browser/renderer_host/render_widget_host_impl.h"
+#include "content/common/gpu/client/context_provider_command_buffer.h"
+#include "content/common/gpu/client/gl_helper.h"
+#include "content/common/gpu/client/gpu_channel_host.h"
+#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
+#include "content/common/gpu/gpu_process_launch_causes.h"
+#include "gpu/GLES2/gl2extchromium.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "third_party/khronos/GLES2/gl2.h"
+#include "ui/compositor/compositor.h"
+#include "ui/compositor/compositor_switches.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gfx/size.h"
+
+#if defined(OS_WIN)
+#include "content/browser/aura/software_output_device_win.h"
+#include "ui/surface/accelerated_surface_win.h"
+#elif defined(USE_OZONE)
+#include "content/browser/aura/software_output_device_ozone.h"
+#elif defined(USE_X11)
+#include "content/browser/aura/software_output_device_x11.h"
+#endif
+
+using cc::ContextProvider;
+using gpu::gles2::GLES2Interface;
+
+namespace content {
+
+struct GpuProcessTransportFactory::PerCompositorData {
+ int surface_id;
+#if defined(OS_WIN)
+ scoped_ptr<AcceleratedSurface> accelerated_surface;
+#endif
+ scoped_refptr<ReflectorImpl> reflector;
+};
+
+class OwnedTexture : public ui::Texture, ImageTransportFactoryObserver {
+ public:
+ OwnedTexture(const scoped_refptr<ContextProvider>& provider,
+ const gfx::Size& size,
+ float device_scale_factor,
+ GLuint texture_id)
+ : ui::Texture(true, size, device_scale_factor),
+ provider_(provider),
+ texture_id_(texture_id) {
+ ImageTransportFactory::GetInstance()->AddObserver(this);
+ }
+
+ // ui::Texture overrides:
+ virtual unsigned int PrepareTexture() OVERRIDE {
+ // It's possible that we may have lost the context owning our
+ // texture but not yet fired the OnLostResources callback, so poll to see if
+ // it's still valid.
+ if (provider_ && provider_->IsContextLost())
+ texture_id_ = 0u;
+ return texture_id_;
+ }
+
+ // ImageTransportFactory overrides:
+ virtual void OnLostResources() OVERRIDE {
+ DeleteTexture();
+ provider_ = NULL;
+ }
+
+ protected:
+ virtual ~OwnedTexture() {
+ ImageTransportFactory::GetInstance()->RemoveObserver(this);
+ DeleteTexture();
+ }
+
+ protected:
+ void DeleteTexture() {
+ if (texture_id_) {
+ provider_->ContextGL()->DeleteTextures(1, &texture_id_);
+ texture_id_ = 0;
+ }
+ }
+
+ scoped_refptr<cc::ContextProvider> provider_;
+ GLuint texture_id_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(OwnedTexture);
+};
+
+class ImageTransportClientTexture : public OwnedTexture {
+ public:
+ ImageTransportClientTexture(const scoped_refptr<ContextProvider>& provider,
+ float device_scale_factor,
+ GLuint texture_id)
+ : OwnedTexture(provider,
+ gfx::Size(0, 0),
+ device_scale_factor,
+ texture_id) {}
+
+ virtual void Consume(const std::string& mailbox_name,
+ const gfx::Size& new_size) OVERRIDE {
+ DCHECK(mailbox_name.size() == GL_MAILBOX_SIZE_CHROMIUM);
+ mailbox_name_ = mailbox_name;
+ if (mailbox_name.empty())
+ return;
+
+ DCHECK(provider_ && texture_id_);
+ GLES2Interface* gl = provider_->ContextGL();
+ gl->BindTexture(GL_TEXTURE_2D, texture_id_);
+ gl->ConsumeTextureCHROMIUM(
+ GL_TEXTURE_2D, reinterpret_cast<const GLbyte*>(mailbox_name.c_str()));
+ size_ = new_size;
+ gl->ShallowFlushCHROMIUM();
+ }
+
+ virtual std::string Produce() OVERRIDE { return mailbox_name_; }
+
+ protected:
+ virtual ~ImageTransportClientTexture() {}
+
+ private:
+ std::string mailbox_name_;
+ DISALLOW_COPY_AND_ASSIGN(ImageTransportClientTexture);
+};
+
+GpuProcessTransportFactory::GpuProcessTransportFactory()
+ : callback_factory_(this) {
+ output_surface_proxy_ = new BrowserCompositorOutputSurfaceProxy(
+ &output_surface_map_);
+}
+
+GpuProcessTransportFactory::~GpuProcessTransportFactory() {
+ DCHECK(per_compositor_data_.empty());
+
+ // Make sure the lost context callback doesn't try to run during destruction.
+ callback_factory_.InvalidateWeakPtrs();
+}
+
+scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
+GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() {
+ return CreateContextCommon(0);
+}
+
+scoped_ptr<cc::SoftwareOutputDevice> CreateSoftwareOutputDevice(
+ ui::Compositor* compositor) {
+#if defined(OS_WIN)
+ return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceWin(
+ compositor));
+#elif defined(USE_OZONE)
+ return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceOzone(
+ compositor));
+#elif defined(USE_X11)
+ return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceX11(
+ compositor));
+#endif
+
+ NOTREACHED();
+ return scoped_ptr<cc::SoftwareOutputDevice>();
+}
+
+scoped_ptr<cc::OutputSurface> GpuProcessTransportFactory::CreateOutputSurface(
+ ui::Compositor* compositor, bool software_fallback) {
+ PerCompositorData* data = per_compositor_data_[compositor];
+ if (!data)
+ data = CreatePerCompositorData(compositor);
+
+ scoped_refptr<ContextProviderCommandBuffer> context_provider;
+
+ // Software fallback does not happen on Chrome OS.
+#if defined(OS_CHROMEOS)
+ software_fallback = false;
+#endif
+
+ CommandLine* command_line = CommandLine::ForCurrentProcess();
+ if (!command_line->HasSwitch(switches::kUIEnableSoftwareCompositing) &&
+ !software_fallback) {
+ context_provider = ContextProviderCommandBuffer::Create(
+ GpuProcessTransportFactory::CreateContextCommon(data->surface_id),
+ "Compositor");
+ }
+
+ UMA_HISTOGRAM_BOOLEAN("Aura.CreatedGpuBrowserCompositor", !!context_provider);
+
+ if (!context_provider.get()) {
+ if (ui::Compositor::WasInitializedWithThread()) {
+ LOG(FATAL) << "Failed to create UI context, but can't use software"
+ " compositing with browser threaded compositing. Aborting.";
+ }
+
+ scoped_ptr<SoftwareBrowserCompositorOutputSurface> surface(
+ new SoftwareBrowserCompositorOutputSurface(
+ output_surface_proxy_,
+ CreateSoftwareOutputDevice(compositor),
+ per_compositor_data_[compositor]->surface_id,
+ &output_surface_map_,
+ base::MessageLoopProxy::current().get(),
+ compositor->AsWeakPtr()));
+ return surface.PassAs<cc::OutputSurface>();
+ }
+
+ scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
+ ui::Compositor::GetCompositorMessageLoop();
+ if (!compositor_thread_task_runner.get())
+ compositor_thread_task_runner = base::MessageLoopProxy::current();
+
+ // Here we know the GpuProcessHost has been set up, because we created a
+ // context.
+ output_surface_proxy_->ConnectToGpuProcessHost(
+ compositor_thread_task_runner.get());
+
+ scoped_ptr<BrowserCompositorOutputSurface> surface(
+ new GpuBrowserCompositorOutputSurface(
+ context_provider,
+ per_compositor_data_[compositor]->surface_id,
+ &output_surface_map_,
+ base::MessageLoopProxy::current().get(),
+ compositor->AsWeakPtr()));
+ if (data->reflector.get()) {
+ data->reflector->CreateSharedTexture();
+ data->reflector->AttachToOutputSurface(surface.get());
+ }
+
+ return surface.PassAs<cc::OutputSurface>();
+}
+
+scoped_refptr<ui::Reflector> GpuProcessTransportFactory::CreateReflector(
+ ui::Compositor* source,
+ ui::Layer* target) {
+ PerCompositorData* data = per_compositor_data_[source];
+ DCHECK(data);
+
+ if (data->reflector.get())
+ RemoveObserver(data->reflector.get());
+
+ data->reflector = new ReflectorImpl(
+ source, target, &output_surface_map_, data->surface_id);
+ AddObserver(data->reflector.get());
+ return data->reflector;
+}
+
+void GpuProcessTransportFactory::RemoveReflector(
+ scoped_refptr<ui::Reflector> reflector) {
+ ReflectorImpl* reflector_impl =
+ static_cast<ReflectorImpl*>(reflector.get());
+ PerCompositorData* data =
+ per_compositor_data_[reflector_impl->mirrored_compositor()];
+ DCHECK(data);
+ RemoveObserver(reflector_impl);
+ data->reflector->Shutdown();
+ data->reflector = NULL;
+}
+
+void GpuProcessTransportFactory::RemoveCompositor(ui::Compositor* compositor) {
+ PerCompositorDataMap::iterator it = per_compositor_data_.find(compositor);
+ if (it == per_compositor_data_.end())
+ return;
+ PerCompositorData* data = it->second;
+ DCHECK(data);
+ GpuSurfaceTracker::Get()->RemoveSurface(data->surface_id);
+ delete data;
+ per_compositor_data_.erase(it);
+ if (per_compositor_data_.empty())
+ gl_helper_.reset();
+}
+
+bool GpuProcessTransportFactory::DoesCreateTestContexts() { return false; }
+
+ui::ContextFactory* GpuProcessTransportFactory::AsContextFactory() {
+ return this;
+}
+
+gfx::GLSurfaceHandle GpuProcessTransportFactory::GetSharedSurfaceHandle() {
+ // TODO(sievers): crbug.com/329737
+ // Creating the context here hurts startup performance.
+ // Remove this once all tests are happy.
+ SharedMainThreadContextProvider();
+
+ gfx::GLSurfaceHandle handle = gfx::GLSurfaceHandle(
+ gfx::kNullPluginWindow, gfx::TEXTURE_TRANSPORT);
+ handle.parent_client_id =
+ BrowserGpuChannelHostFactory::instance()->GetGpuChannelId();
+ return handle;
+}
+
+scoped_refptr<ui::Texture> GpuProcessTransportFactory::CreateTransportClient(
+ float device_scale_factor) {
+ scoped_refptr<cc::ContextProvider> provider =
+ SharedMainThreadContextProvider();
+ if (!provider.get())
+ return NULL;
+ GLuint texture_id = 0;
+ provider->ContextGL()->GenTextures(1, &texture_id);
+ scoped_refptr<ImageTransportClientTexture> image(
+ new ImageTransportClientTexture(
+ provider, device_scale_factor, texture_id));
+ return image;
+}
+
+scoped_refptr<ui::Texture> GpuProcessTransportFactory::CreateOwnedTexture(
+ const gfx::Size& size,
+ float device_scale_factor,
+ unsigned int texture_id) {
+ scoped_refptr<cc::ContextProvider> provider =
+ SharedMainThreadContextProvider();
+ if (!provider.get())
+ return NULL;
+ scoped_refptr<OwnedTexture> image(new OwnedTexture(
+ provider, size, device_scale_factor, texture_id));
+ return image;
+}
+
+GLHelper* GpuProcessTransportFactory::GetGLHelper() {
+ if (!gl_helper_) {
+ scoped_refptr<cc::ContextProvider> provider =
+ SharedMainThreadContextProvider();
+ if (provider.get())
+ gl_helper_.reset(new GLHelper(provider->ContextGL(),
+ provider->ContextSupport()));
+ }
+ return gl_helper_.get();
+}
+
+void GpuProcessTransportFactory::AddObserver(
+ ImageTransportFactoryObserver* observer) {
+ observer_list_.AddObserver(observer);
+}
+
+void GpuProcessTransportFactory::RemoveObserver(
+ ImageTransportFactoryObserver* observer) {
+ observer_list_.RemoveObserver(observer);
+}
+
+scoped_refptr<cc::ContextProvider>
+GpuProcessTransportFactory::OffscreenCompositorContextProvider() {
+ // Don't check for DestroyedOnMainThread() here. We hear about context
+ // loss for this context through the lost context callback. If the context
+ // is lost, we want to leave this ContextProvider available until the lost
+ // context notification is sent to the ImageTransportFactoryObserver clients.
+ if (offscreen_compositor_contexts_.get())
+ return offscreen_compositor_contexts_;
+
+ offscreen_compositor_contexts_ = ContextProviderCommandBuffer::Create(
+ GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
+ "Compositor-Offscreen");
+
+ return offscreen_compositor_contexts_;
+}
+
+scoped_refptr<cc::ContextProvider>
+GpuProcessTransportFactory::SharedMainThreadContextProvider() {
+ if (shared_main_thread_contexts_.get())
+ return shared_main_thread_contexts_;
+
+ if (ui::Compositor::WasInitializedWithThread()) {
+ // In threaded compositing mode, we have to create our own context for the
+ // main thread since the compositor's context will be bound to the
+ // compositor thread.
+ shared_main_thread_contexts_ = ContextProviderCommandBuffer::Create(
+ GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
+ "Offscreen-MainThread");
+ } else {
+ // In single threaded compositing mode, we can just reuse the compositor's
+ // shared context.
+ shared_main_thread_contexts_ =
+ static_cast<ContextProviderCommandBuffer*>(
+ OffscreenCompositorContextProvider().get());
+ }
+
+ if (shared_main_thread_contexts_) {
+ shared_main_thread_contexts_->SetLostContextCallback(
+ base::Bind(&GpuProcessTransportFactory::
+ OnLostMainThreadSharedContextInsideCallback,
+ callback_factory_.GetWeakPtr()));
+ if (!shared_main_thread_contexts_->BindToCurrentThread()) {
+ shared_main_thread_contexts_ = NULL;
+ offscreen_compositor_contexts_ = NULL;
+ }
+ }
+ return shared_main_thread_contexts_;
+}
+
+GpuProcessTransportFactory::PerCompositorData*
+GpuProcessTransportFactory::CreatePerCompositorData(
+ ui::Compositor* compositor) {
+ DCHECK(!per_compositor_data_[compositor]);
+
+ gfx::AcceleratedWidget widget = compositor->widget();
+ GpuSurfaceTracker* tracker = GpuSurfaceTracker::Get();
+
+ PerCompositorData* data = new PerCompositorData;
+ data->surface_id = tracker->AddSurfaceForNativeWidget(widget);
+#if defined(OS_WIN)
+ if (GpuDataManagerImpl::GetInstance()->IsUsingAcceleratedSurface())
+ data->accelerated_surface.reset(new AcceleratedSurface(widget));
+#endif
+ tracker->SetSurfaceHandle(
+ data->surface_id,
+ gfx::GLSurfaceHandle(widget, gfx::NATIVE_DIRECT));
+
+ per_compositor_data_[compositor] = data;
+
+ return data;
+}
+
+scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
+GpuProcessTransportFactory::CreateContextCommon(int surface_id) {
+ if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
+ return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
+ blink::WebGraphicsContext3D::Attributes attrs;
+ attrs.shareResources = true;
+ attrs.depth = false;
+ attrs.stencil = false;
+ attrs.antialias = false;
+ attrs.noAutomaticFlushes = true;
+ CauseForGpuLaunch cause =
+ CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
+ scoped_refptr<GpuChannelHost> gpu_channel_host(
+ BrowserGpuChannelHostFactory::instance()->EstablishGpuChannelSync(cause));
+ if (!gpu_channel_host)
+ return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
+ GURL url("chrome://gpu/GpuProcessTransportFactory::CreateContextCommon");
+ scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
+ new WebGraphicsContext3DCommandBufferImpl(
+ surface_id,
+ url,
+ gpu_channel_host.get(),
+ attrs,
+ false,
+ WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits()));
+ return context.Pass();
+}
+
+void GpuProcessTransportFactory::OnLostMainThreadSharedContextInsideCallback() {
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&GpuProcessTransportFactory::OnLostMainThreadSharedContext,
+ callback_factory_.GetWeakPtr()));
+}
+
+void GpuProcessTransportFactory::OnLostMainThreadSharedContext() {
+ LOG(ERROR) << "Lost UI shared context.";
+
+ // Keep old resources around while we call the observers, but ensure that
+ // new resources are created if needed.
+ // Kill shared contexts for both threads in tandem so they are always in
+ // the same share group.
+ scoped_refptr<cc::ContextProvider> lost_offscreen_compositor_contexts =
+ offscreen_compositor_contexts_;
+ scoped_refptr<cc::ContextProvider> lost_shared_main_thread_contexts =
+ shared_main_thread_contexts_;
+ offscreen_compositor_contexts_ = NULL;
+ shared_main_thread_contexts_ = NULL;
+
+ scoped_ptr<GLHelper> lost_gl_helper = gl_helper_.Pass();
+
+ FOR_EACH_OBSERVER(ImageTransportFactoryObserver,
+ observer_list_,
+ OnLostResources());
+
+ // Kill things that use the shared context before killing the shared context.
+ lost_gl_helper.reset();
+ lost_offscreen_compositor_contexts = NULL;
+ lost_shared_main_thread_contexts = NULL;
+}
+
+} // namespace content