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-rw-r--r--content/browser/gamepad/gamepad_service.h72
1 files changed, 38 insertions, 34 deletions
diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h
index 4e10112..cc40c5d0 100644
--- a/content/browser/gamepad/gamepad_service.h
+++ b/content/browser/gamepad/gamepad_service.h
@@ -2,72 +2,76 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// Owns the GamepadProvider (the background polling thread) and keeps track of
-// the number of renderers currently using the data (and pausing the provider
-// when not in use).
-
#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
#include "base/basictypes.h"
+#include "base/callback_forward.h"
+#include "base/memory/scoped_ptr.h"
#include "base/memory/singleton.h"
#include "base/shared_memory.h"
-#include "content/public/browser/notification_observer.h"
-#include "content/public/browser/notification_registrar.h"
+#include "base/threading/thread_checker.h"
+#include "content/common/content_export.h"
namespace content {
class GamepadDataFetcher;
class GamepadProvider;
+class GamepadServiceTestConstructor;
class RenderProcessHost;
-class GamepadService : public NotificationObserver {
+// Owns the GamepadProvider (the background polling thread) and keeps track of
+// the number of consumers currently using the data (and pausing the provider
+// when not in use).
+class CONTENT_EXPORT GamepadService {
public:
// Returns the GamepadService singleton.
static GamepadService* GetInstance();
- // Called on IO thread from a renderer host. Increments the number of users
- // of the provider. The Provider is running when there's > 0 users, and is
- // paused when the count drops to 0. There is no stop, the gamepad service
- // registers with the RPH to be notified when the associated renderer closes
- // (or crashes).
- void Start(GamepadDataFetcher* fetcher,
- RenderProcessHost* associated_rph);
+ // Increments the number of users of the provider. The Provider is running
+ // when there's > 0 users, and is paused when the count drops to 0.
+ //
+ // Must be called on the I/O thread.
+ void AddConsumer();
+
+ // Removes a consumer. Should be matched with an AddConsumer call.
+ //
+ // Must be called on the I/O thread.
+ void RemoveConsumer();
+
+ // Registers the given closure for calling when the user has interacted with
+ // the device. This callback will only be issued once. Should only be called
+ // while a consumer is active.
+ void RegisterForUserGesture(const base::Closure& closure);
- base::SharedMemoryHandle GetSharedMemoryHandle(base::ProcessHandle handle);
+ // Returns the shared memory handle of the gamepad data duplicated into the
+ // given process.
+ base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
+ base::ProcessHandle handle);
// Stop/join with the background thread in GamepadProvider |provider_|.
void Terminate();
private:
friend struct DefaultSingletonTraits<GamepadService>;
- GamepadService();
- virtual ~GamepadService();
-
- // Called when a renderer that Start'd us is closed/crashes.
- void Stop(const NotificationSource& source);
+ friend class GamepadServiceTestConstructor;
- // Run on UI thread to receive/stop notifications of renderer closes.
- void RegisterForTerminationNotification(RenderProcessHost* rph);
- void UnregisterForTerminationNotification(const NotificationSource& source);
+ GamepadService();
- // NotificationObserver overrides:
- virtual void Observe(int type,
- const NotificationSource& source,
- const NotificationDetails& details) OVERRIDE;
+ // Constructor for testing. This specifies the data fetcher to use for a
+ // provider, bypassing the default platform one.
+ GamepadService(scoped_ptr<GamepadDataFetcher> fetcher);
- // A registrar for listening notifications. Used to listen for when an
- // associated renderer has gone away (possibly crashed). We don't trust
- // the renderers to send a stop message because of the possibility of
- // crashing.
- NotificationRegistrar registrar_;
+ virtual ~GamepadService();
int num_readers_;
scoped_ptr<GamepadProvider> provider_;
+ base::ThreadChecker thread_checker_;
+
DISALLOW_COPY_AND_ASSIGN(GamepadService);
};
-} // namespace content
+} // namespace content
-#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
+#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_