diff options
Diffstat (limited to 'content/browser/gamepad/gamepad_service.h')
-rw-r--r-- | content/browser/gamepad/gamepad_service.h | 72 |
1 files changed, 38 insertions, 34 deletions
diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h index 4e10112..cc40c5d0 100644 --- a/content/browser/gamepad/gamepad_service.h +++ b/content/browser/gamepad/gamepad_service.h @@ -2,72 +2,76 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. -// Owns the GamepadProvider (the background polling thread) and keeps track of -// the number of renderers currently using the data (and pausing the provider -// when not in use). - #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H #include "base/basictypes.h" +#include "base/callback_forward.h" +#include "base/memory/scoped_ptr.h" #include "base/memory/singleton.h" #include "base/shared_memory.h" -#include "content/public/browser/notification_observer.h" -#include "content/public/browser/notification_registrar.h" +#include "base/threading/thread_checker.h" +#include "content/common/content_export.h" namespace content { class GamepadDataFetcher; class GamepadProvider; +class GamepadServiceTestConstructor; class RenderProcessHost; -class GamepadService : public NotificationObserver { +// Owns the GamepadProvider (the background polling thread) and keeps track of +// the number of consumers currently using the data (and pausing the provider +// when not in use). +class CONTENT_EXPORT GamepadService { public: // Returns the GamepadService singleton. static GamepadService* GetInstance(); - // Called on IO thread from a renderer host. Increments the number of users - // of the provider. The Provider is running when there's > 0 users, and is - // paused when the count drops to 0. There is no stop, the gamepad service - // registers with the RPH to be notified when the associated renderer closes - // (or crashes). - void Start(GamepadDataFetcher* fetcher, - RenderProcessHost* associated_rph); + // Increments the number of users of the provider. The Provider is running + // when there's > 0 users, and is paused when the count drops to 0. + // + // Must be called on the I/O thread. + void AddConsumer(); + + // Removes a consumer. Should be matched with an AddConsumer call. + // + // Must be called on the I/O thread. + void RemoveConsumer(); + + // Registers the given closure for calling when the user has interacted with + // the device. This callback will only be issued once. Should only be called + // while a consumer is active. + void RegisterForUserGesture(const base::Closure& closure); - base::SharedMemoryHandle GetSharedMemoryHandle(base::ProcessHandle handle); + // Returns the shared memory handle of the gamepad data duplicated into the + // given process. + base::SharedMemoryHandle GetSharedMemoryHandleForProcess( + base::ProcessHandle handle); // Stop/join with the background thread in GamepadProvider |provider_|. void Terminate(); private: friend struct DefaultSingletonTraits<GamepadService>; - GamepadService(); - virtual ~GamepadService(); - - // Called when a renderer that Start'd us is closed/crashes. - void Stop(const NotificationSource& source); + friend class GamepadServiceTestConstructor; - // Run on UI thread to receive/stop notifications of renderer closes. - void RegisterForTerminationNotification(RenderProcessHost* rph); - void UnregisterForTerminationNotification(const NotificationSource& source); + GamepadService(); - // NotificationObserver overrides: - virtual void Observe(int type, - const NotificationSource& source, - const NotificationDetails& details) OVERRIDE; + // Constructor for testing. This specifies the data fetcher to use for a + // provider, bypassing the default platform one. + GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); - // A registrar for listening notifications. Used to listen for when an - // associated renderer has gone away (possibly crashed). We don't trust - // the renderers to send a stop message because of the possibility of - // crashing. - NotificationRegistrar registrar_; + virtual ~GamepadService(); int num_readers_; scoped_ptr<GamepadProvider> provider_; + base::ThreadChecker thread_checker_; + DISALLOW_COPY_AND_ASSIGN(GamepadService); }; -} // namespace content +} // namespace content -#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H +#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |