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Diffstat (limited to 'content/common/gamepad_user_gesture.cc')
-rw-r--r-- | content/common/gamepad_user_gesture.cc | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/content/common/gamepad_user_gesture.cc b/content/common/gamepad_user_gesture.cc new file mode 100644 index 0000000..8fa42b5 --- /dev/null +++ b/content/common/gamepad_user_gesture.cc @@ -0,0 +1,33 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "content/common/gamepad_user_gesture.h" + +#include <algorithm> + +#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads.h" + +namespace content { + +bool GamepadsHaveUserGesture(const WebKit::WebGamepads& gamepads) { + for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; i++) { + const WebKit::WebGamepad& pad = gamepads.items[i]; + + // If the device is physically connected, then check the primary 4 buttons + // to see if there is currently an intentional user action. + if (pad.connected) { + const unsigned kPrimaryInteractionButtons = 4; + unsigned buttons_to_check = std::min(pad.buttonsLength, + kPrimaryInteractionButtons); + for (unsigned button_index = 0; button_index < buttons_to_check; + button_index++) { + if (pad.buttons[button_index] > 0.5f) + return true; + } + } + } + return false; +} + +} // namespace content |