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Diffstat (limited to 'content/common/gpu/gpu_channel_manager.cc')
-rw-r--r--content/common/gpu/gpu_channel_manager.cc96
1 files changed, 55 insertions, 41 deletions
diff --git a/content/common/gpu/gpu_channel_manager.cc b/content/common/gpu/gpu_channel_manager.cc
index d5ffd60..381292b 100644
--- a/content/common/gpu/gpu_channel_manager.cc
+++ b/content/common/gpu/gpu_channel_manager.cc
@@ -13,15 +13,11 @@
#include "base/single_thread_task_runner.h"
#include "base/thread_task_runner_handle.h"
#include "build/build_config.h"
-#include "content/common/gpu/establish_channel_params.h"
#include "content/common/gpu/gpu_channel.h"
-#include "content/common/gpu/gpu_channel_manager_delegate.h"
#include "content/common/gpu/gpu_memory_buffer_factory.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/gpu/gpu_messages.h"
-#include "content/common/gpu/image_transport_surface.h"
#include "content/public/common/content_switches.h"
-#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/common/value_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gpu_switches.h"
@@ -34,10 +30,6 @@
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_share_group.h"
-#if defined(OS_MACOSX)
-#include "content/common/gpu/buffer_presented_params_mac.h"
-#endif
-
namespace content {
namespace {
@@ -52,7 +44,7 @@ const int kMaxKeepAliveTimeMs = 200;
}
GpuChannelManager::GpuChannelManager(
- GpuChannelManagerDelegate* delegate,
+ IPC::SyncChannel* channel,
GpuWatchdog* watchdog,
base::SingleThreadTaskRunner* task_runner,
base::SingleThreadTaskRunner* io_task_runner,
@@ -61,7 +53,7 @@ GpuChannelManager::GpuChannelManager(
GpuMemoryBufferFactory* gpu_memory_buffer_factory)
: task_runner_(task_runner),
io_task_runner_(io_task_runner),
- delegate_(delegate),
+ channel_(channel),
watchdog_(watchdog),
shutdown_event_(shutdown_event),
share_group_(new gfx::GLShareGroup),
@@ -116,33 +108,55 @@ GpuChannelManager::framebuffer_completeness_cache() {
}
void GpuChannelManager::RemoveChannel(int client_id) {
- delegate_->DidDestroyChannel(client_id);
+ Send(new GpuHostMsg_DestroyChannel(client_id));
gpu_channels_.erase(client_id);
}
-#if defined(OS_MACOSX)
-void GpuChannelManager::AddImageTransportSurface(
- int32_t surface_id,
- ImageTransportHelper* image_transport_helper) {
- image_transport_map_.AddWithID(image_transport_helper, surface_id);
+int GpuChannelManager::GenerateRouteID() {
+ static int last_id = 0;
+ return ++last_id;
}
-void GpuChannelManager::RemoveImageTransportSurface(int32_t surface_id) {
- image_transport_map_.Remove(surface_id);
+void GpuChannelManager::AddRoute(int32_t routing_id, IPC::Listener* listener) {
+ router_.AddRoute(routing_id, listener);
}
-void GpuChannelManager::BufferPresented(const BufferPresentedParams& params) {
- ImageTransportHelper* helper = image_transport_map_.Lookup(params.surface_id);
- if (helper)
- helper->BufferPresented(params);
+void GpuChannelManager::RemoveRoute(int32_t routing_id) {
+ router_.RemoveRoute(routing_id);
}
-#endif
GpuChannel* GpuChannelManager::LookupChannel(int32_t client_id) const {
const auto& it = gpu_channels_.find(client_id);
return it != gpu_channels_.end() ? it->second : nullptr;
}
+bool GpuChannelManager::OnControlMessageReceived(const IPC::Message& msg) {
+ bool handled = true;
+ IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg)
+ IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
+ IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
+ IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer)
+ IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader)
+ IPC_MESSAGE_HANDLER(GpuMsg_UpdateValueState, OnUpdateValueState)
+#if defined(OS_ANDROID)
+ IPC_MESSAGE_HANDLER(GpuMsg_WakeUpGpu, OnWakeUpGpu);
+#endif
+ IPC_MESSAGE_UNHANDLED(handled = false)
+ IPC_END_MESSAGE_MAP()
+ return handled;
+}
+
+bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) {
+ if (msg.routing_id() == MSG_ROUTING_CONTROL)
+ return OnControlMessageReceived(msg);
+
+ return router_.RouteMessage(msg);
+}
+
+bool GpuChannelManager::Send(IPC::Message* msg) {
+ return channel_->Send(msg);
+}
+
scoped_ptr<GpuChannel> GpuChannelManager::CreateGpuChannel(
int client_id,
uint64_t client_tracing_id,
@@ -157,7 +171,8 @@ scoped_ptr<GpuChannel> GpuChannelManager::CreateGpuChannel(
allow_view_command_buffers, allow_real_time_streams));
}
-void GpuChannelManager::EstablishChannel(const EstablishChannelParams& params) {
+void GpuChannelManager::OnEstablishChannel(
+ const GpuMsg_EstablishChannel_Params& params) {
scoped_ptr<GpuChannel> channel(CreateGpuChannel(
params.client_id, params.client_tracing_id, params.preempts,
params.allow_view_command_buffers, params.allow_real_time_streams));
@@ -165,10 +180,11 @@ void GpuChannelManager::EstablishChannel(const EstablishChannelParams& params) {
gpu_channels_.set(params.client_id, std::move(channel));
- delegate_->ChannelEstablished(channel_handle);
+ Send(new GpuHostMsg_ChannelEstablished(channel_handle));
}
-void GpuChannelManager::CloseChannel(const IPC::ChannelHandle& channel_handle) {
+void GpuChannelManager::OnCloseChannel(
+ const IPC::ChannelHandle& channel_handle) {
for (auto it = gpu_channels_.begin(); it != gpu_channels_.end(); ++it) {
if (it->second->channel_id() == channel_handle.name) {
gpu_channels_.erase(it);
@@ -177,22 +193,21 @@ void GpuChannelManager::CloseChannel(const IPC::ChannelHandle& channel_handle) {
}
}
-void GpuChannelManager::InternalDestroyGpuMemoryBuffer(
+void GpuChannelManager::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id) {
io_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO,
- base::Unretained(this), id, client_id));
+ FROM_HERE, base::Bind(&GpuChannelManager::DestroyGpuMemoryBufferOnIO,
+ base::Unretained(this), id, client_id));
}
-void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO(
+void GpuChannelManager::DestroyGpuMemoryBufferOnIO(
gfx::GpuMemoryBufferId id,
int client_id) {
gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id);
}
-void GpuChannelManager::DestroyGpuMemoryBuffer(
+void GpuChannelManager::OnDestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token) {
@@ -203,19 +218,18 @@ void GpuChannelManager::DestroyGpuMemoryBuffer(
if (release_state) {
sync_point_client_waiter_->WaitOutOfOrder(
release_state.get(), sync_token.release_count(),
- base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer,
+ base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer,
base::Unretained(this), id, client_id));
return;
}
}
// No sync token or invalid sync token, destroy immediately.
- InternalDestroyGpuMemoryBuffer(id, client_id);
+ DestroyGpuMemoryBuffer(id, client_id);
}
-void GpuChannelManager::UpdateValueState(int client_id,
- unsigned int target,
- const gpu::ValueState& state) {
+void GpuChannelManager::OnUpdateValueState(
+ int client_id, unsigned int target, const gpu::ValueState& state) {
// Only pass updated state to the channel corresponding to the
// render_widget_host where the event originated.
auto it = gpu_channels_.find(client_id);
@@ -223,7 +237,7 @@ void GpuChannelManager::UpdateValueState(int client_id,
it->second->HandleUpdateValueState(target, state);
}
-void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) {
+void GpuChannelManager::OnLoadedShader(const std::string& program_proto) {
if (program_cache())
program_cache()->LoadProgram(program_proto);
}
@@ -251,11 +265,11 @@ void GpuChannelManager::LoseAllContexts() {
kv.second->MarkAllContextsLost();
}
task_runner_->PostTask(FROM_HERE,
- base::Bind(&GpuChannelManager::DestroyAllChannels,
+ base::Bind(&GpuChannelManager::OnLoseAllContexts,
weak_factory_.GetWeakPtr()));
}
-void GpuChannelManager::DestroyAllChannels() {
+void GpuChannelManager::OnLoseAllContexts() {
gpu_channels_.clear();
}
@@ -272,7 +286,7 @@ void GpuChannelManager::DidAccessGpu() {
last_gpu_access_time_ = base::TimeTicks::Now();
}
-void GpuChannelManager::WakeUpGpu() {
+void GpuChannelManager::OnWakeUpGpu() {
begin_wake_up_time_ = base::TimeTicks::Now();
ScheduleWakeUpGpu();
}