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-rw-r--r--content/common/gpu/media/v4l2_video_decode_accelerator.cc61
1 files changed, 21 insertions, 40 deletions
diff --git a/content/common/gpu/media/v4l2_video_decode_accelerator.cc b/content/common/gpu/media/v4l2_video_decode_accelerator.cc
index 3deddf0..3554be5 100644
--- a/content/common/gpu/media/v4l2_video_decode_accelerator.cc
+++ b/content/common/gpu/media/v4l2_video_decode_accelerator.cc
@@ -25,7 +25,6 @@
#include "media/base/media_switches.h"
#include "media/filters/h264_parser.h"
#include "ui/gfx/geometry/rect.h"
-#include "ui/gl/gl_context.h"
#include "ui/gl/scoped_binders.h"
#define NOTIFY_ERROR(x) \
@@ -154,10 +153,14 @@ V4L2VideoDecodeAccelerator::PictureRecord::~PictureRecord() {}
V4L2VideoDecodeAccelerator::V4L2VideoDecodeAccelerator(
EGLDisplay egl_display,
- const GetGLContextCallback& get_gl_context_cb,
- const MakeGLContextCurrentCallback& make_context_current_cb,
- const scoped_refptr<V4L2Device>& device)
+ EGLContext egl_context,
+ const base::WeakPtr<Client>& io_client,
+ const base::Callback<bool(void)>& make_context_current,
+ const scoped_refptr<V4L2Device>& device,
+ const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner)
: child_task_runner_(base::ThreadTaskRunnerHandle::Get()),
+ io_task_runner_(io_task_runner),
+ io_client_(io_client),
decoder_thread_("V4L2DecoderThread"),
decoder_state_(kUninitialized),
device_(device),
@@ -177,9 +180,9 @@ V4L2VideoDecodeAccelerator::V4L2VideoDecodeAccelerator(
picture_clearing_count_(0),
pictures_assigned_(false, false),
device_poll_thread_("V4L2DevicePollThread"),
+ make_context_current_(make_context_current),
egl_display_(egl_display),
- get_gl_context_cb_(get_gl_context_cb),
- make_context_current_cb_(make_context_current_cb),
+ egl_context_(egl_context),
video_profile_(media::VIDEO_CODEC_PROFILE_UNKNOWN),
output_format_fourcc_(0),
weak_this_factory_(this) {
@@ -205,11 +208,6 @@ bool V4L2VideoDecodeAccelerator::Initialize(const Config& config,
DCHECK(child_task_runner_->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kUninitialized);
- if (get_gl_context_cb_.is_null() || make_context_current_cb_.is_null()) {
- NOTREACHED() << "GL callbacks are required for this VDA";
- return false;
- }
-
if (config.is_encrypted) {
NOTREACHED() << "Encrypted streams are not supported for this VDA";
return false;
@@ -224,14 +222,6 @@ bool V4L2VideoDecodeAccelerator::Initialize(const Config& config,
client_ptr_factory_.reset(new base::WeakPtrFactory<Client>(client));
client_ = client_ptr_factory_->GetWeakPtr();
- // If we haven't been set up to decode on separate thread via
- // TryToSetupDecodeOnSeparateThread(), use the main thread/client for
- // decode tasks.
- if (!decode_task_runner_) {
- decode_task_runner_ = child_task_runner_;
- DCHECK(!decode_client_);
- decode_client_ = client_;
- }
video_profile_ = config.profile;
@@ -241,7 +231,7 @@ bool V4L2VideoDecodeAccelerator::Initialize(const Config& config,
}
// We need the context to be initialized to query extensions.
- if (!make_context_current_cb_.Run()) {
+ if (!make_context_current_.Run()) {
LOG(ERROR) << "Initialize(): could not make context current";
return false;
}
@@ -302,7 +292,7 @@ void V4L2VideoDecodeAccelerator::Decode(
const media::BitstreamBuffer& bitstream_buffer) {
DVLOG(1) << "Decode(): input_id=" << bitstream_buffer.id()
<< ", size=" << bitstream_buffer.size();
- DCHECK(decode_task_runner_->BelongsToCurrentThread());
+ DCHECK(io_task_runner_->BelongsToCurrentThread());
if (bitstream_buffer.id() < 0) {
LOG(ERROR) << "Invalid bitstream_buffer, id: " << bitstream_buffer.id();
@@ -334,8 +324,7 @@ void V4L2VideoDecodeAccelerator::AssignPictureBuffers(
return;
}
- gfx::GLContext* gl_context = get_gl_context_cb_.Run();
- if (!gl_context || !make_context_current_cb_.Run()) {
+ if (!make_context_current_.Run()) {
LOG(ERROR) << "AssignPictureBuffers(): could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
@@ -375,7 +364,7 @@ void V4L2VideoDecodeAccelerator::AssignPictureBuffers(
DCHECK_EQ(output_record.cleared, false);
EGLImageKHR egl_image = device_->CreateEGLImage(egl_display_,
- gl_context->GetHandle(),
+ egl_context_,
buffers[i].texture_id(),
coded_size_,
i,
@@ -405,7 +394,7 @@ void V4L2VideoDecodeAccelerator::ReusePictureBuffer(int32_t picture_buffer_id) {
// Must be run on child thread, as we'll insert a sync in the EGL context.
DCHECK(child_task_runner_->BelongsToCurrentThread());
- if (!make_context_current_cb_.Run()) {
+ if (!make_context_current_.Run()) {
LOG(ERROR) << "ReusePictureBuffer(): could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
@@ -466,13 +455,7 @@ void V4L2VideoDecodeAccelerator::Destroy() {
delete this;
}
-bool V4L2VideoDecodeAccelerator::TryToSetupDecodeOnSeparateThread(
- const base::WeakPtr<Client>& decode_client,
- const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) {
- decode_client_ = decode_client_;
- decode_task_runner_ = decode_task_runner;
- return true;
-}
+bool V4L2VideoDecodeAccelerator::CanDecodeOnIOThread() { return true; }
// static
media::VideoDecodeAccelerator::SupportedProfiles
@@ -494,7 +477,7 @@ void V4L2VideoDecodeAccelerator::DecodeTask(
bitstream_buffer.id());
scoped_ptr<BitstreamBufferRef> bitstream_record(new BitstreamBufferRef(
- decode_client_, decode_task_runner_,
+ io_client_, io_task_runner_,
scoped_ptr<SharedMemoryRegion>(
new SharedMemoryRegion(bitstream_buffer, true)),
bitstream_buffer.id()));
@@ -1287,7 +1270,7 @@ void V4L2VideoDecodeAccelerator::FlushTask() {
// Queue up an empty buffer -- this triggers the flush.
decoder_input_queue_.push(
linked_ptr<BitstreamBufferRef>(new BitstreamBufferRef(
- decode_client_, decode_task_runner_, nullptr, kFlushBufferId)));
+ io_client_, io_task_runner_, nullptr, kFlushBufferId)));
decoder_flushing_ = true;
SendPictureReady(); // Send all pending PictureReady.
@@ -2010,12 +1993,10 @@ void V4L2VideoDecodeAccelerator::SendPictureReady() {
bool cleared = pending_picture_ready_.front().cleared;
const media::Picture& picture = pending_picture_ready_.front().picture;
if (cleared && picture_clearing_count_ == 0) {
- // This picture is cleared. It can be posted to a thread different than
- // the main GPU thread to reduce latency. This should be the case after
- // all pictures are cleared at the beginning.
- decode_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&Client::PictureReady, decode_client_, picture));
+ // This picture is cleared. Post it to IO thread to reduce latency. This
+ // should be the case after all pictures are cleared at the beginning.
+ io_task_runner_->PostTask(
+ FROM_HERE, base::Bind(&Client::PictureReady, io_client_, picture));
pending_picture_ready_.pop();
} else if (!cleared || resetting_or_flushing) {
DVLOG(3) << "SendPictureReady()"