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-rw-r--r--content/renderer/audio_device.cc188
1 files changed, 188 insertions, 0 deletions
diff --git a/content/renderer/audio_device.cc b/content/renderer/audio_device.cc
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+++ b/content/renderer/audio_device.cc
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/renderer/audio_device.h"
+
+#include "base/singleton.h"
+#include "chrome/common/render_messages.h"
+#include "chrome/common/render_messages_params.h"
+#include "chrome/renderer/render_thread.h"
+#include "media/audio/audio_util.h"
+
+scoped_refptr<AudioMessageFilter> AudioDevice::filter_;
+
+namespace {
+
+// AudioMessageFilterCreator is intended to be used as a singleton so we can
+// get access to a shared AudioMessageFilter.
+// Example usage:
+// AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter();
+
+class AudioMessageFilterCreator {
+ public:
+ AudioMessageFilterCreator() {
+ int routing_id;
+ RenderThread::current()->Send(
+ new ViewHostMsg_GenerateRoutingID(&routing_id));
+ filter_ = new AudioMessageFilter(routing_id);
+ RenderThread::current()->AddFilter(filter_);
+ }
+
+ static AudioMessageFilter* SharedFilter() {
+ return GetInstance()->filter_.get();
+ }
+
+ static AudioMessageFilterCreator* GetInstance() {
+ return Singleton<AudioMessageFilterCreator>::get();
+ }
+
+ private:
+ scoped_refptr<AudioMessageFilter> filter_;
+};
+
+}
+
+AudioDevice::AudioDevice(size_t buffer_size,
+ int channels,
+ double sample_rate,
+ RenderCallback* callback)
+ : buffer_size_(buffer_size),
+ channels_(channels),
+ sample_rate_(sample_rate),
+ callback_(callback),
+ stream_id_(0) {
+ audio_data_.reserve(channels);
+ for (int i = 0; i < channels; ++i) {
+ float* channel_data = new float[buffer_size];
+ audio_data_.push_back(channel_data);
+ }
+}
+
+AudioDevice::~AudioDevice() {
+ Stop();
+ for (int i = 0; i < channels_; ++i)
+ delete [] audio_data_[i];
+}
+
+bool AudioDevice::Start() {
+ // Make sure we don't call Start() more than once.
+ DCHECK_EQ(0, stream_id_);
+ if (stream_id_)
+ return false;
+
+ // Lazily create the message filter and share across AudioDevice instances.
+ filter_ = AudioMessageFilterCreator::SharedFilter();
+
+ stream_id_ = filter_->AddDelegate(this);
+
+ ViewHostMsg_Audio_CreateStream_Params params;
+ params.params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY;
+ params.params.channels = channels_;
+ params.params.sample_rate = static_cast<int>(sample_rate_);
+ params.params.bits_per_sample = 16;
+ params.params.samples_per_packet = buffer_size_;
+
+ filter_->Send(
+ new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true));
+
+ return true;
+}
+
+bool AudioDevice::Stop() {
+ if (stream_id_) {
+ OnDestroy();
+ return true;
+ }
+ return false;
+}
+
+void AudioDevice::OnDestroy() {
+ // Make sure we don't call destroy more than once.
+ DCHECK_NE(0, stream_id_);
+ if (!stream_id_)
+ return;
+
+ filter_->RemoveDelegate(stream_id_);
+ filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_));
+ stream_id_ = 0;
+ if (audio_thread_.get()) {
+ socket_->Close();
+ audio_thread_->Join();
+ }
+}
+
+void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
+ // This method does not apply to the low-latency system.
+ NOTIMPLEMENTED();
+}
+
+void AudioDevice::OnStateChanged(
+ const ViewMsg_AudioStreamState_Params& state) {
+ // Not needed in this simple implementation.
+ NOTIMPLEMENTED();
+}
+
+void AudioDevice::OnCreated(
+ base::SharedMemoryHandle handle, uint32 length) {
+ // Not needed in this simple implementation.
+ NOTIMPLEMENTED();
+}
+
+void AudioDevice::OnLowLatencyCreated(
+ base::SharedMemoryHandle handle,
+ base::SyncSocket::Handle socket_handle,
+ uint32 length) {
+
+#if defined(OS_WIN)
+ DCHECK(handle);
+ DCHECK(socket_handle);
+#else
+ DCHECK_GE(handle.fd, 0);
+ DCHECK_GE(socket_handle, 0);
+#endif
+ DCHECK(length);
+ DCHECK(!audio_thread_.get());
+
+ // TODO(crogers) : check that length is big enough for buffer_size_
+
+ shared_memory_.reset(new base::SharedMemory(handle, false));
+ shared_memory_->Map(length);
+
+ socket_.reset(new base::SyncSocket(socket_handle));
+ // Allow the client to pre-populate the buffer.
+ FireRenderCallback();
+
+ // TODO(crogers): we could optionally set the thread to high-priority
+ audio_thread_.reset(
+ new base::DelegateSimpleThread(this, "renderer_audio_thread"));
+ audio_thread_->Start();
+
+ filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_));
+}
+
+void AudioDevice::OnVolume(double volume) {
+ // Not needed in this simple implementation.
+ NOTIMPLEMENTED();
+}
+
+// Our audio thread runs here.
+void AudioDevice::Run() {
+ int pending_data;
+ while (sizeof(pending_data) == socket_->Receive(&pending_data,
+ sizeof(pending_data)) &&
+ pending_data >= 0) {
+ FireRenderCallback();
+ }
+}
+
+void AudioDevice::FireRenderCallback() {
+ if (callback_) {
+ // Ask client to render audio.
+ callback_->Render(audio_data_, buffer_size_);
+
+ // Interleave, scale, and clip to int16.
+ int16* output_buffer16 = static_cast<int16*>(shared_memory_data());
+ media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_);
+ }
+}