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-rw-r--r--content/renderer/media/audio_device.cc29
1 files changed, 11 insertions, 18 deletions
diff --git a/content/renderer/media/audio_device.cc b/content/renderer/media/audio_device.cc
index 19349c9..b6ed566 100644
--- a/content/renderer/media/audio_device.cc
+++ b/content/renderer/media/audio_device.cc
@@ -7,7 +7,6 @@
#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/message_loop.h"
-#include "base/threading/thread_restrictions.h"
#include "base/time.h"
#include "content/common/child_process.h"
#include "content/common/media/audio_messages.h"
@@ -245,7 +244,7 @@ void AudioDevice::OnLowLatencyCreated(
shared_memory_handle_ = handle;
memory_length_ = length;
- audio_socket_.reset(new base::CancelableSyncSocket(socket_handle));
+ audio_socket_ = new AudioSocket(socket_handle);
audio_thread_.reset(
new base::DelegateSimpleThread(this, "renderer_audio_thread"));
@@ -272,25 +271,20 @@ void AudioDevice::Run() {
base::SharedMemory shared_memory(shared_memory_handle_, false);
shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_));
- base::CancelableSyncSocket* audio_socket = audio_socket_.get();
+ scoped_refptr<AudioSocket> audio_socket(audio_socket_);
+ int pending_data;
const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
- while (true) {
- uint32 pending_data = 0;
- size_t bytes_read = audio_socket->Receive(&pending_data,
- sizeof(pending_data));
- if (bytes_read != sizeof(pending_data)) {
- DCHECK_EQ(bytes_read, 0U);
- break;
- }
-
- if (pending_data ==
- static_cast<uint32>(media::AudioOutputController::kPauseMark)) {
+ while (sizeof(pending_data) ==
+ audio_socket->socket()->Receive(&pending_data, sizeof(pending_data))) {
+ if (pending_data == media::AudioOutputController::kPauseMark) {
memset(shared_memory.memory(), 0, memory_length_);
media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0);
continue;
+ } else if (pending_data < 0) {
+ break;
}
// Convert the number of pending bytes in the render buffer
@@ -304,6 +298,7 @@ void AudioDevice::Run() {
memory_length_,
num_frames * channels_ * sizeof(int16));
}
+ audio_socket->Close();
}
size_t AudioDevice::FireRenderCallback(int16* data) {
@@ -333,11 +328,9 @@ void AudioDevice::ShutDownAudioThread() {
if (audio_thread_.get()) {
// Close the socket to terminate the main thread function in the
// audio thread.
- audio_socket_->Shutdown(); // Stops blocking Receive calls.
- // TODO(tommi): We must not do this from the IO thread. Fix.
- base::ThreadRestrictions::ScopedAllowIO allow_wait;
+ audio_socket_->Close();
+ audio_socket_ = NULL;
audio_thread_->Join();
audio_thread_.reset(NULL);
- audio_socket_.reset();
}
}