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Diffstat (limited to 'content/renderer/webgraphicscontext3d_command_buffer_impl.h')
-rw-r--r-- | content/renderer/webgraphicscontext3d_command_buffer_impl.h | 461 |
1 files changed, 461 insertions, 0 deletions
diff --git a/content/renderer/webgraphicscontext3d_command_buffer_impl.h b/content/renderer/webgraphicscontext3d_command_buffer_impl.h new file mode 100644 index 0000000..122023a --- /dev/null +++ b/content/renderer/webgraphicscontext3d_command_buffer_impl.h @@ -0,0 +1,461 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CONTENT_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ +#define CONTENT_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ +#pragma once + +#if defined(ENABLE_GPU) + +#include <vector> + +#include "base/scoped_ptr.h" +#include "content/renderer/ggl.h" +#include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.h" +#include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" +#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" +#include "ui/gfx/native_widget_types.h" + +#if !defined(OS_MACOSX) +#define FLIP_FRAMEBUFFER_VERTICALLY +#endif + +class GpuChannelHost; +class CommandBufferProxy; + +namespace gpu { +namespace gles2 { +class GLES2Implementation; +} +} + +using WebKit::WebGLId; + +using WebKit::WGC3Dchar; +using WebKit::WGC3Denum; +using WebKit::WGC3Dboolean; +using WebKit::WGC3Dbitfield; +using WebKit::WGC3Dint; +using WebKit::WGC3Dsizei; +using WebKit::WGC3Duint; +using WebKit::WGC3Dfloat; +using WebKit::WGC3Dclampf; +using WebKit::WGC3Dintptr; +using WebKit::WGC3Dsizeiptr; + +class WebGraphicsContext3DCommandBufferImpl + : public WebKit::WebGraphicsContext3D { + public: + + WebGraphicsContext3DCommandBufferImpl(); + virtual ~WebGraphicsContext3DCommandBufferImpl(); + + //---------------------------------------------------------------------- + // WebGraphicsContext3D methods + virtual bool initialize(WebGraphicsContext3D::Attributes attributes, + WebKit::WebView*, + bool renderDirectlyToWebView); + + virtual bool makeContextCurrent(); + + virtual int width(); + virtual int height(); + + virtual bool isGLES2Compliant(); + + virtual void reshape(int width, int height); + + virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); + + virtual WebGLId getPlatformTextureId(); + virtual void prepareTexture(); + + virtual void activeTexture(WGC3Denum texture); + virtual void attachShader(WebGLId program, WebGLId shader); + virtual void bindAttribLocation(WebGLId program, WGC3Duint index, + const WGC3Dchar* name); + virtual void bindBuffer(WGC3Denum target, WebGLId buffer); + virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); + virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); + virtual void bindTexture(WGC3Denum target, WebGLId texture); + virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, + WGC3Dclampf blue, WGC3Dclampf alpha); + virtual void blendEquation(WGC3Denum mode); + virtual void blendEquationSeparate(WGC3Denum modeRGB, + WGC3Denum modeAlpha); + virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); + virtual void blendFuncSeparate(WGC3Denum srcRGB, + WGC3Denum dstRGB, + WGC3Denum srcAlpha, + WGC3Denum dstAlpha); + + virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, + const void* data, WGC3Denum usage); + virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, + WGC3Dsizeiptr size, const void* data); + + virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); + virtual void clear(WGC3Dbitfield mask); + virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, + WGC3Dclampf blue, WGC3Dclampf alpha); + virtual void clearDepth(WGC3Dclampf depth); + virtual void clearStencil(WGC3Dint s); + virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, + WGC3Dboolean blue, WGC3Dboolean alpha); + virtual void compileShader(WebGLId shader); + + virtual void copyTexImage2D(WGC3Denum target, + WGC3Dint level, + WGC3Denum internalformat, + WGC3Dint x, + WGC3Dint y, + WGC3Dsizei width, + WGC3Dsizei height, + WGC3Dint border); + virtual void copyTexSubImage2D(WGC3Denum target, + WGC3Dint level, + WGC3Dint xoffset, + WGC3Dint yoffset, + WGC3Dint x, + WGC3Dint y, + WGC3Dsizei width, + WGC3Dsizei height); + virtual void cullFace(WGC3Denum mode); + virtual void depthFunc(WGC3Denum func); + virtual void depthMask(WGC3Dboolean flag); + virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); + virtual void detachShader(WebGLId program, WebGLId shader); + virtual void disable(WGC3Denum cap); + virtual void disableVertexAttribArray(WGC3Duint index); + virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); + virtual void drawElements(WGC3Denum mode, + WGC3Dsizei count, + WGC3Denum type, + WGC3Dintptr offset); + + virtual void enable(WGC3Denum cap); + virtual void enableVertexAttribArray(WGC3Duint index); + virtual void finish(); + virtual void flush(); + virtual void framebufferRenderbuffer(WGC3Denum target, + WGC3Denum attachment, + WGC3Denum renderbuffertarget, + WebGLId renderbuffer); + virtual void framebufferTexture2D(WGC3Denum target, + WGC3Denum attachment, + WGC3Denum textarget, + WebGLId texture, + WGC3Dint level); + virtual void frontFace(WGC3Denum mode); + virtual void generateMipmap(WGC3Denum target); + + virtual bool getActiveAttrib(WebGLId program, + WGC3Duint index, + ActiveInfo&); + virtual bool getActiveUniform(WebGLId program, + WGC3Duint index, + ActiveInfo&); + + virtual void getAttachedShaders(WebGLId program, + WGC3Dsizei maxCount, + WGC3Dsizei* count, + WebGLId* shaders); + + virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); + + virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); + + virtual void getBufferParameteriv(WGC3Denum target, + WGC3Denum pname, + WGC3Dint* value); + + virtual Attributes getContextAttributes(); + + virtual WGC3Denum getError(); + + virtual bool isContextLost(); + + virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); + + virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, + WGC3Denum attachment, + WGC3Denum pname, + WGC3Dint* value); + + virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); + + virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); + + virtual WebKit::WebString getProgramInfoLog(WebGLId program); + + virtual void getRenderbufferParameteriv(WGC3Denum target, + WGC3Denum pname, + WGC3Dint* value); + + virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); + + virtual WebKit::WebString getShaderInfoLog(WebGLId shader); + + // TBD + // void glGetShaderPrecisionFormat (GLenum shadertype, + // GLenum precisiontype, + // GLint* range, + // GLint* precision); + + virtual WebKit::WebString getShaderSource(WebGLId shader); + virtual WebKit::WebString getString(WGC3Denum name); + + virtual void getTexParameterfv(WGC3Denum target, + WGC3Denum pname, + WGC3Dfloat* value); + virtual void getTexParameteriv(WGC3Denum target, + WGC3Denum pname, + WGC3Dint* value); + + virtual void getUniformfv(WebGLId program, + WGC3Dint location, + WGC3Dfloat* value); + virtual void getUniformiv(WebGLId program, + WGC3Dint location, + WGC3Dint* value); + + virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); + + virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, + WGC3Dfloat* value); + virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, + WGC3Dint* value); + + virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); + + virtual void hint(WGC3Denum target, WGC3Denum mode); + virtual WGC3Dboolean isBuffer(WebGLId buffer); + virtual WGC3Dboolean isEnabled(WGC3Denum cap); + virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); + virtual WGC3Dboolean isProgram(WebGLId program); + virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); + virtual WGC3Dboolean isShader(WebGLId shader); + virtual WGC3Dboolean isTexture(WebGLId texture); + virtual void lineWidth(WGC3Dfloat); + virtual void linkProgram(WebGLId program); + virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); + virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); + + virtual void readPixels(WGC3Dint x, + WGC3Dint y, + WGC3Dsizei width, + WGC3Dsizei height, + WGC3Denum format, + WGC3Denum type, + void* pixels); + + virtual void releaseShaderCompiler(); + virtual void renderbufferStorage(WGC3Denum target, + WGC3Denum internalformat, + WGC3Dsizei width, + WGC3Dsizei height); + virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); + virtual void scissor(WGC3Dint x, WGC3Dint y, + WGC3Dsizei width, WGC3Dsizei height); + virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); + virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); + virtual void stencilFuncSeparate(WGC3Denum face, + WGC3Denum func, + WGC3Dint ref, + WGC3Duint mask); + virtual void stencilMask(WGC3Duint mask); + virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); + virtual void stencilOp(WGC3Denum fail, + WGC3Denum zfail, + WGC3Denum zpass); + virtual void stencilOpSeparate(WGC3Denum face, + WGC3Denum fail, + WGC3Denum zfail, + WGC3Denum zpass); + + virtual void texImage2D(WGC3Denum target, + WGC3Dint level, + WGC3Denum internalformat, + WGC3Dsizei width, + WGC3Dsizei height, + WGC3Dint border, + WGC3Denum format, + WGC3Denum type, + const void* pixels); + + virtual void texParameterf(WGC3Denum target, + WGC3Denum pname, + WGC3Dfloat param); + virtual void texParameteri(WGC3Denum target, + WGC3Denum pname, + WGC3Dint param); + + virtual void texSubImage2D(WGC3Denum target, + WGC3Dint level, + WGC3Dint xoffset, + WGC3Dint yoffset, + WGC3Dsizei width, + WGC3Dsizei height, + WGC3Denum format, + WGC3Denum type, + const void* pixels); + + virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); + virtual void uniform1fv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dfloat* v); + virtual void uniform1i(WGC3Dint location, WGC3Dint x); + virtual void uniform1iv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dint* v); + virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); + virtual void uniform2fv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dfloat* v); + virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); + virtual void uniform2iv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dint* v); + virtual void uniform3f(WGC3Dint location, + WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); + virtual void uniform3fv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dfloat* v); + virtual void uniform3i(WGC3Dint location, + WGC3Dint x, WGC3Dint y, WGC3Dint z); + virtual void uniform3iv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dint* v); + virtual void uniform4f(WGC3Dint location, + WGC3Dfloat x, WGC3Dfloat y, + WGC3Dfloat z, WGC3Dfloat w); + virtual void uniform4fv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dfloat* v); + virtual void uniform4i(WGC3Dint location, + WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); + virtual void uniform4iv(WGC3Dint location, + WGC3Dsizei count, const WGC3Dint* v); + virtual void uniformMatrix2fv(WGC3Dint location, + WGC3Dsizei count, + WGC3Dboolean transpose, + const WGC3Dfloat* value); + virtual void uniformMatrix3fv(WGC3Dint location, + WGC3Dsizei count, + WGC3Dboolean transpose, + const WGC3Dfloat* value); + virtual void uniformMatrix4fv(WGC3Dint location, + WGC3Dsizei count, + WGC3Dboolean transpose, + const WGC3Dfloat* value); + + virtual void useProgram(WebGLId program); + virtual void validateProgram(WebGLId program); + + virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); + virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); + virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); + virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); + virtual void vertexAttrib3f(WGC3Duint index, + WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); + virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); + virtual void vertexAttrib4f(WGC3Duint index, + WGC3Dfloat x, WGC3Dfloat y, + WGC3Dfloat z, WGC3Dfloat w); + virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); + virtual void vertexAttribPointer(WGC3Duint index, + WGC3Dint size, + WGC3Denum type, + WGC3Dboolean normalized, + WGC3Dsizei stride, + WGC3Dintptr offset); + + virtual void viewport(WGC3Dint x, WGC3Dint y, + WGC3Dsizei width, WGC3Dsizei height); + + // Support for buffer creation and deletion + virtual WebGLId createBuffer(); + virtual WebGLId createFramebuffer(); + virtual WebGLId createProgram(); + virtual WebGLId createRenderbuffer(); + virtual WebGLId createShader(WGC3Denum); + virtual WebGLId createTexture(); + + virtual void deleteBuffer(WebGLId); + virtual void deleteFramebuffer(WebGLId); + virtual void deleteProgram(WebGLId); + virtual void deleteRenderbuffer(WebGLId); + virtual void deleteShader(WebGLId); + virtual void deleteTexture(WebGLId); + + virtual void synthesizeGLError(WGC3Denum); + + virtual void* mapBufferSubDataCHROMIUM( + WGC3Denum target, WGC3Dintptr offset, + WGC3Dsizeiptr size, WGC3Denum access); + virtual void unmapBufferSubDataCHROMIUM(const void*); + virtual void* mapTexSubImage2DCHROMIUM( + WGC3Denum target, + WGC3Dint level, + WGC3Dint xoffset, + WGC3Dint yoffset, + WGC3Dsizei width, + WGC3Dsizei height, + WGC3Denum format, + WGC3Denum type, + WGC3Denum access); + virtual void unmapTexSubImage2DCHROMIUM(const void*); + + virtual void copyTextureToParentTextureCHROMIUM( + WebGLId texture, WebGLId parentTexture); + + virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); + virtual void requestExtensionCHROMIUM(const char*); + + virtual void blitFramebufferCHROMIUM( + WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, + WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, + WGC3Dbitfield mask, WGC3Denum filter); + virtual void renderbufferStorageMultisampleCHROMIUM( + WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, + WGC3Dsizei width, WGC3Dsizei height); + + virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height); + virtual void deleteCompositorTexture(WebGLId parent_texture); + virtual void copyTextureToCompositor(WebGLId texture, + WebGLId parent_texture); + + ggl::Context* context() { return context_; } + + virtual void setContextLostCallback( + WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); + + private: + // SwapBuffers callback; + void OnSwapBuffers(); + virtual void OnContextLost(); + + // The GGL context we use for OpenGL rendering. + ggl::Context* context_; + // If rendering directly to WebView, weak pointer to it. + WebKit::WebView* web_view_; +#if defined(OS_MACOSX) + // "Fake" plugin window handle in browser process for the compositor's output. + gfx::PluginWindowHandle plugin_handle_; +#endif + WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_; + + WebKit::WebGraphicsContext3D::Attributes attributes_; + int cached_width_, cached_height_; + + // For tracking which FBO is bound. + WebGLId bound_fbo_; + + // Errors raised by synthesizeGLError(). + std::vector<WGC3Denum> synthetic_errors_; + +#ifdef FLIP_FRAMEBUFFER_VERTICALLY + scoped_ptr<uint8> scanline_; + void FlipVertically(uint8* framebuffer, + unsigned int width, + unsigned int height); +#endif +}; + +#endif // defined(ENABLE_GPU) +#endif // CONTENT_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ + |