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-rw-r--r--google_apis/gcm/base/socket_stream.cc332
1 files changed, 332 insertions, 0 deletions
diff --git a/google_apis/gcm/base/socket_stream.cc b/google_apis/gcm/base/socket_stream.cc
new file mode 100644
index 0000000..1a0b29d
--- /dev/null
+++ b/google_apis/gcm/base/socket_stream.cc
@@ -0,0 +1,332 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "google_apis/gcm/base/socket_stream.h"
+
+#include "base/bind.h"
+#include "base/callback.h"
+#include "net/base/io_buffer.h"
+#include "net/socket/stream_socket.h"
+
+namespace gcm {
+
+namespace {
+
+// TODO(zea): consider having dynamically-sized buffers if this becomes too
+// expensive.
+const uint32 kDefaultBufferSize = 8*1024;
+
+} // namespace
+
+SocketInputStream::SocketInputStream(net::StreamSocket* socket)
+ : socket_(socket),
+ io_buffer_(new net::IOBuffer(kDefaultBufferSize)),
+ read_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
+ kDefaultBufferSize)),
+ next_pos_(0),
+ last_error_(net::OK),
+ weak_ptr_factory_(this) {
+ DCHECK(socket->IsConnected());
+}
+
+SocketInputStream::~SocketInputStream() {
+}
+
+bool SocketInputStream::Next(const void** data, int* size) {
+ if (GetState() != EMPTY && GetState() != READY) {
+ NOTREACHED() << "Invalid input stream read attempt.";
+ return false;
+ }
+
+ if (GetState() == EMPTY) {
+ DVLOG(1) << "No unread data remaining, ending read.";
+ return false;
+ }
+
+ DCHECK_EQ(GetState(), READY)
+ << " Input stream must have pending data before reading.";
+ DCHECK_LT(next_pos_, read_buffer_->BytesConsumed());
+ *data = io_buffer_->data() + next_pos_;
+ *size = UnreadByteCount();
+ next_pos_ = read_buffer_->BytesConsumed();
+ DVLOG(1) << "Consuming " << *size << " bytes in input buffer.";
+ return true;
+}
+
+void SocketInputStream::BackUp(int count) {
+ DCHECK(GetState() == READY || GetState() == EMPTY);
+ DCHECK_GT(count, 0);
+ DCHECK_LE(count, next_pos_);
+
+ next_pos_ -= count;
+ DVLOG(1) << "Backing up " << count << " bytes in input buffer. "
+ << "Current position now at " << next_pos_
+ << " of " << read_buffer_->BytesConsumed();
+}
+
+bool SocketInputStream::Skip(int count) {
+ NOTIMPLEMENTED();
+ return false;
+}
+
+int64 SocketInputStream::ByteCount() const {
+ DCHECK_NE(GetState(), CLOSED);
+ DCHECK_NE(GetState(), READING);
+ return next_pos_;
+}
+
+size_t SocketInputStream::UnreadByteCount() const {
+ DCHECK_NE(GetState(), CLOSED);
+ DCHECK_NE(GetState(), READING);
+ return read_buffer_->BytesConsumed() - next_pos_;
+}
+
+net::Error SocketInputStream::Refresh(const base::Closure& callback,
+ int byte_limit) {
+ DCHECK_NE(GetState(), CLOSED);
+ DCHECK_NE(GetState(), READING);
+ DCHECK_GT(byte_limit, 0);
+
+ if (byte_limit > read_buffer_->BytesRemaining()) {
+ NOTREACHED() << "Out of buffer space, closing input stream.";
+ CloseStream(net::ERR_UNEXPECTED, base::Closure());
+ return net::OK;
+ }
+
+ if (!socket_->IsConnected()) {
+ LOG(ERROR) << "Socket was disconnected, closing input stream";
+ CloseStream(net::ERR_CONNECTION_CLOSED, base::Closure());
+ return net::OK;
+ }
+
+ DVLOG(1) << "Refreshing input stream, limit of " << byte_limit << " bytes.";
+ int result = socket_->Read(
+ read_buffer_,
+ byte_limit,
+ base::Bind(&SocketInputStream::RefreshCompletionCallback,
+ weak_ptr_factory_.GetWeakPtr(),
+ callback));
+ DVLOG(1) << "Read returned " << result;
+ if (result == net::ERR_IO_PENDING) {
+ last_error_ = net::ERR_IO_PENDING;
+ return net::ERR_IO_PENDING;
+ }
+
+ RefreshCompletionCallback(base::Closure(), result);
+ return net::OK;
+}
+
+void SocketInputStream::RebuildBuffer() {
+ DVLOG(1) << "Rebuilding input stream, consumed "
+ << next_pos_ << " bytes.";
+ DCHECK_NE(GetState(), READING);
+ DCHECK_NE(GetState(), CLOSED);
+
+ int unread_data_size = 0;
+ const void* unread_data_ptr = NULL;
+ Next(&unread_data_ptr, &unread_data_size);
+ ResetInternal();
+
+ if (unread_data_ptr != io_buffer_->data()) {
+ DVLOG(1) << "Have " << unread_data_size
+ << " unread bytes remaining, shifting.";
+ // Move any remaining unread data to the start of the buffer;
+ std::memmove(io_buffer_->data(), unread_data_ptr, unread_data_size);
+ } else {
+ DVLOG(1) << "Have " << unread_data_size << " unread bytes remaining.";
+ }
+ read_buffer_->DidConsume(unread_data_size);
+}
+
+net::Error SocketInputStream::last_error() const {
+ return last_error_;
+}
+
+SocketInputStream::State SocketInputStream::GetState() const {
+ if (last_error_ < net::ERR_IO_PENDING)
+ return CLOSED;
+
+ if (last_error_ == net::ERR_IO_PENDING)
+ return READING;
+
+ DCHECK_EQ(last_error_, net::OK);
+ if (read_buffer_->BytesConsumed() == next_pos_)
+ return EMPTY;
+
+ return READY;
+}
+
+void SocketInputStream::RefreshCompletionCallback(
+ const base::Closure& callback, int result) {
+ // If an error occurred before the completion callback could complete, ignore
+ // the result.
+ if (GetState() == CLOSED)
+ return;
+
+ // Result == 0 implies EOF, which is treated as an error.
+ if (result == 0)
+ result = net::ERR_CONNECTION_CLOSED;
+
+ DCHECK_NE(result, net::ERR_IO_PENDING);
+
+ if (result < net::OK) {
+ DVLOG(1) << "Failed to refresh socket: " << result;
+ CloseStream(static_cast<net::Error>(result), callback);
+ return;
+ }
+
+ DCHECK_GT(result, 0);
+ last_error_ = net::OK;
+ read_buffer_->DidConsume(result);
+
+ DVLOG(1) << "Refresh complete with " << result << " new bytes. "
+ << "Current position " << next_pos_
+ << " of " << read_buffer_->BytesConsumed() << ".";
+
+ if (!callback.is_null())
+ callback.Run();
+}
+
+void SocketInputStream::ResetInternal() {
+ read_buffer_->SetOffset(0);
+ next_pos_ = 0;
+ last_error_ = net::OK;
+ weak_ptr_factory_.InvalidateWeakPtrs(); // Invalidate any callbacks.
+}
+
+void SocketInputStream::CloseStream(net::Error error,
+ const base::Closure& callback) {
+ DCHECK_LT(error, net::ERR_IO_PENDING);
+ ResetInternal();
+ last_error_ = error;
+ LOG(ERROR) << "Closing stream with result " << error;
+ if (!callback.is_null())
+ callback.Run();
+}
+
+SocketOutputStream::SocketOutputStream(net::StreamSocket* socket)
+ : socket_(socket),
+ io_buffer_(new net::IOBuffer(kDefaultBufferSize)),
+ write_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
+ kDefaultBufferSize)),
+ next_pos_(0),
+ last_error_(net::OK),
+ weak_ptr_factory_(this) {
+ DCHECK(socket->IsConnected());
+}
+
+SocketOutputStream::~SocketOutputStream() {
+}
+
+bool SocketOutputStream::Next(void** data, int* size) {
+ DCHECK_NE(GetState(), CLOSED);
+ DCHECK_NE(GetState(), FLUSHING);
+ if (next_pos_ == write_buffer_->size())
+ return false;
+
+ *data = write_buffer_->data() + next_pos_;
+ *size = write_buffer_->size() - next_pos_;
+ next_pos_ = write_buffer_->size();
+ return true;
+}
+
+void SocketOutputStream::BackUp(int count) {
+ DCHECK_GE(count, 0);
+ if (count > next_pos_)
+ next_pos_ = 0;
+ next_pos_ -= count;
+ DVLOG(1) << "Backing up " << count << " bytes in output buffer. "
+ << next_pos_ << " bytes used.";
+}
+
+int64 SocketOutputStream::ByteCount() const {
+ DCHECK_NE(GetState(), CLOSED);
+ DCHECK_NE(GetState(), FLUSHING);
+ return next_pos_;
+}
+
+net::Error SocketOutputStream::Flush(const base::Closure& callback) {
+ DCHECK_EQ(GetState(), READY);
+
+ if (!socket_->IsConnected()) {
+ LOG(ERROR) << "Socket was disconnected, closing output stream";
+ last_error_ = net::ERR_CONNECTION_CLOSED;
+ return net::OK;
+ }
+
+ DVLOG(1) << "Flushing " << next_pos_ << " bytes into socket.";
+ int result = socket_->Write(
+ write_buffer_,
+ next_pos_,
+ base::Bind(&SocketOutputStream::FlushCompletionCallback,
+ weak_ptr_factory_.GetWeakPtr(),
+ callback));
+ DVLOG(1) << "Write returned " << result;
+ if (result == net::ERR_IO_PENDING) {
+ last_error_ = net::ERR_IO_PENDING;
+ return net::ERR_IO_PENDING;
+ }
+
+ FlushCompletionCallback(base::Closure(), result);
+ return net::OK;
+}
+
+SocketOutputStream::State SocketOutputStream::GetState() const{
+ if (last_error_ < net::ERR_IO_PENDING)
+ return CLOSED;
+
+ if (last_error_ == net::ERR_IO_PENDING)
+ return FLUSHING;
+
+ DCHECK_EQ(last_error_, net::OK);
+ if (next_pos_ == 0)
+ return EMPTY;
+
+ return READY;
+}
+
+net::Error SocketOutputStream::last_error() const {
+ return last_error_;
+}
+
+void SocketOutputStream::FlushCompletionCallback(
+ const base::Closure& callback, int result) {
+ // If an error occurred before the completion callback could complete, ignore
+ // the result.
+ if (GetState() == CLOSED)
+ return;
+
+ // Result == 0 implies EOF, which is treated as an error.
+ if (result == 0)
+ result = net::ERR_CONNECTION_CLOSED;
+
+ DCHECK_NE(result, net::ERR_IO_PENDING);
+
+ if (result < net::OK) {
+ LOG(ERROR) << "Failed to flush socket.";
+ last_error_ = static_cast<net::Error>(result);
+ if (!callback.is_null())
+ callback.Run();
+ return;
+ }
+
+ DCHECK_GT(result, net::OK);
+ last_error_ = net::OK;
+
+ if (write_buffer_->BytesConsumed() + result < next_pos_) {
+ DVLOG(1) << "Partial flush complete. Retrying.";
+ // Only a partial write was completed. Flush again to finish the write.
+ write_buffer_->DidConsume(result);
+ Flush(callback);
+ return;
+ }
+
+ DVLOG(1) << "Socket flush complete.";
+ write_buffer_->SetOffset(0);
+ next_pos_ = 0;
+ if (!callback.is_null())
+ callback.Run();
+}
+
+} // namespace gcm