diff options
Diffstat (limited to 'gpu/blink/webgraphicscontext3d_impl.cc')
-rw-r--r-- | gpu/blink/webgraphicscontext3d_impl.cc | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/gpu/blink/webgraphicscontext3d_impl.cc b/gpu/blink/webgraphicscontext3d_impl.cc index ffabe1b..5d087a2 100644 --- a/gpu/blink/webgraphicscontext3d_impl.cc +++ b/gpu/blink/webgraphicscontext3d_impl.cc @@ -199,30 +199,18 @@ void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) { } } -DELEGATE_TO_GL_R(lastFlushID, GetLastFlushIdCHROMIUM, WebGLId) - -DELEGATE_TO_GL_R(insertFenceSyncCHROMIUM, InsertFenceSyncCHROMIUM, WGC3Duint64) - bool WebGraphicsContext3DImpl::genSyncTokenCHROMIUM(WGC3Duint64 fenceSync, WGC3Dbyte* syncToken) { gl_->GenSyncTokenCHROMIUM(fenceSync, syncToken); return true; } -DELEGATE_TO_GL_1(waitSyncTokenCHROMIUM, WaitSyncTokenCHROMIUM, const WGC3Dbyte*) - -DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum, - WGC3Dsizei, const WGC3Denum*) - blink::WebString WebGraphicsContext3DImpl:: getRequestableExtensionsCHROMIUM() { return blink::WebString::fromUTF8( gl_->GetRequestableExtensionsCHROMIUM()); } -DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM, - const char*) - void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM( WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, @@ -233,97 +221,6 @@ void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM( mask, filter); } -DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM, - RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei, - WGC3Denum, WGC3Dsizei, WGC3Dsizei) - -DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) - -DELEGATE_TO_GL(applyScreenSpaceAntialiasingCHROMIUM, - ApplyScreenSpaceAntialiasingCHROMIUM); - -DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) - -DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, - WGC3Duint, const WGC3Dchar*) - -DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) - -DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId) - -DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) - -DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) - -DELEGATE_TO_GL_4(blendColor, BlendColor, - WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) - -DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) - -DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, - WGC3Denum, WGC3Denum) - -DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) - -DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, - WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) - -DELEGATE_TO_GL_4(bufferData, BufferData, - WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) - -DELEGATE_TO_GL_4(bufferSubData, BufferSubData, - WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) - -DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, - WGC3Denum, WGC3Denum) - -DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) - -DELEGATE_TO_GL_4(clearColor, ClearColor, - WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) - -DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) - -DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) - -DELEGATE_TO_GL_4(colorMask, ColorMask, - WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) - -DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) - -DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, - WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, - WGC3Dsizei, WGC3Dsizei, const void*) - -DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, - WGC3Denum, WGC3Dsizei, const void*) - -DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, - WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, - WGC3Dsizei, WGC3Dsizei, WGC3Dint) - -DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, - WGC3Dsizei, WGC3Dsizei) - -DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) - -DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) - -DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) - -DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) - -DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) - -DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) - -DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, - WGC3Duint) - -DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) - void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, @@ -333,11 +230,6 @@ void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); } -DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) - -DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, - WGC3Duint) - DELEGATE_TO_GL(finish, Finish) DELEGATE_TO_GL(flush, Flush) |