diff options
Diffstat (limited to 'gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h')
-rw-r--r-- | gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h index 6240c4f..89b32c6 100644 --- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h +++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h @@ -4565,6 +4565,7 @@ std::string GLES2Util::GetStringCapability(uint32_t value) { {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, {GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"}, + {GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"}, }; return GLES2Util::GetQualifiedEnumString(string_table, arraysize(string_table), value); @@ -4774,6 +4775,94 @@ std::string GLES2Util::GetStringGLState(uint32_t value) { {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, {GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"}, + {GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"}, + {GL_COPY_READ_BUFFER_BINDING, "GL_COPY_READ_BUFFER_BINDING"}, + {GL_COPY_WRITE_BUFFER_BINDING, "GL_COPY_WRITE_BUFFER_BINDING"}, + {GL_DRAW_BUFFER0, "GL_DRAW_BUFFER0"}, + {GL_DRAW_BUFFER1, "GL_DRAW_BUFFER1"}, + {GL_DRAW_BUFFER2, "GL_DRAW_BUFFER2"}, + {GL_DRAW_BUFFER3, "GL_DRAW_BUFFER3"}, + {GL_DRAW_BUFFER4, "GL_DRAW_BUFFER4"}, + {GL_DRAW_BUFFER5, "GL_DRAW_BUFFER5"}, + {GL_DRAW_BUFFER6, "GL_DRAW_BUFFER6"}, + {GL_DRAW_BUFFER7, "GL_DRAW_BUFFER7"}, + {GL_DRAW_BUFFER8, "GL_DRAW_BUFFER8"}, + {GL_DRAW_BUFFER9, "GL_DRAW_BUFFER9"}, + {GL_DRAW_BUFFER10, "GL_DRAW_BUFFER10"}, + {GL_DRAW_BUFFER11, "GL_DRAW_BUFFER11"}, + {GL_DRAW_BUFFER12, "GL_DRAW_BUFFER12"}, + {GL_DRAW_BUFFER13, "GL_DRAW_BUFFER13"}, + {GL_DRAW_BUFFER14, "GL_DRAW_BUFFER14"}, + {GL_DRAW_BUFFER15, "GL_DRAW_BUFFER15"}, + {GL_DRAW_FRAMEBUFFER_BINDING, "GL_DRAW_FRAMEBUFFER_BINDING"}, + {GL_FRAGMENT_SHADER_DERIVATIVE_HINT, + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"}, + {GL_MAJOR_VERSION, "GL_MAJOR_VERSION"}, + {GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE"}, + {GL_MAX_ARRAY_TEXTURE_LAYERS, "GL_MAX_ARRAY_TEXTURE_LAYERS"}, + {GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS"}, + {GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, + "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"}, + {GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS"}, + {GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, + "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"}, + {GL_MAX_DRAW_BUFFERS, "GL_MAX_DRAW_BUFFERS"}, + {GL_MAX_ELEMENT_INDEX, "GL_MAX_ELEMENT_INDEX"}, + {GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES"}, + {GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES"}, + {GL_MAX_FRAGMENT_INPUT_COMPONENTS, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"}, + {GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"}, + {GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"}, + {GL_MAX_PROGRAM_TEXEL_OFFSET, "GL_MAX_PROGRAM_TEXEL_OFFSET"}, + {GL_MAX_SAMPLES, "GL_MAX_SAMPLES"}, + {GL_MAX_SERVER_WAIT_TIMEOUT, "GL_MAX_SERVER_WAIT_TIMEOUT"}, + {GL_MAX_TEXTURE_LOD_BIAS, "GL_MAX_TEXTURE_LOD_BIAS"}, + {GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"}, + {GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"}, + {GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"}, + {GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE"}, + {GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS"}, + {GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS"}, + {GL_MAX_VERTEX_OUTPUT_COMPONENTS, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"}, + {GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS"}, + {GL_MAX_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"}, + {GL_MIN_PROGRAM_TEXEL_OFFSET, "GL_MIN_PROGRAM_TEXEL_OFFSET"}, + {GL_MINOR_VERSION, "GL_MINOR_VERSION"}, + {GL_NUM_EXTENSIONS, "GL_NUM_EXTENSIONS"}, + {GL_NUM_PROGRAM_BINARY_FORMATS, "GL_NUM_PROGRAM_BINARY_FORMATS"}, + {GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"}, + {GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS"}, + {GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS"}, + {GL_PIXEL_PACK_BUFFER_BINDING, "GL_PIXEL_PACK_BUFFER_BINDING"}, + {GL_PIXEL_UNPACK_BUFFER_BINDING, "GL_PIXEL_UNPACK_BUFFER_BINDING"}, + {GL_PROGRAM_BINARY_FORMATS, "GL_PROGRAM_BINARY_FORMATS"}, + {GL_READ_BUFFER, "GL_READ_BUFFER"}, + {GL_READ_FRAMEBUFFER_BINDING, "GL_READ_FRAMEBUFFER_BINDING"}, + {GL_SAMPLER_BINDING, "GL_SAMPLER_BINDING"}, + {GL_TEXTURE_BINDING_2D_ARRAY, "GL_TEXTURE_BINDING_2D_ARRAY"}, + {GL_TEXTURE_BINDING_3D, "GL_TEXTURE_BINDING_3D"}, + {GL_TRANSFORM_FEEDBACK_BINDING, "GL_TRANSFORM_FEEDBACK_BINDING"}, + {GL_TRANSFORM_FEEDBACK_ACTIVE, "GL_TRANSFORM_FEEDBACK_ACTIVE"}, + {GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"}, + {GL_TRANSFORM_FEEDBACK_PAUSED, "GL_TRANSFORM_FEEDBACK_PAUSED"}, + {GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"}, + {GL_TRANSFORM_FEEDBACK_BUFFER_START, + "GL_TRANSFORM_FEEDBACK_BUFFER_START"}, + {GL_UNIFORM_BUFFER_BINDING, "GL_UNIFORM_BUFFER_BINDING"}, + {GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"}, + {GL_UNIFORM_BUFFER_SIZE, "GL_UNIFORM_BUFFER_SIZE"}, + {GL_UNIFORM_BUFFER_START, "GL_UNIFORM_BUFFER_START"}, + {GL_UNPACK_IMAGE_HEIGHT, "GL_UNPACK_IMAGE_HEIGHT"}, + {GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH"}, + {GL_UNPACK_SKIP_IMAGES, "GL_UNPACK_SKIP_IMAGES"}, + {GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS"}, + {GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS"}, }; return GLES2Util::GetQualifiedEnumString(string_table, arraysize(string_table), value); |