summaryrefslogtreecommitdiffstats
path: root/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
diff options
context:
space:
mode:
Diffstat (limited to 'gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h')
-rw-r--r--gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
index 6240c4f..89b32c6 100644
--- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
+++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
@@ -4565,6 +4565,7 @@ std::string GLES2Util::GetStringCapability(uint32_t value) {
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
{GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"},
+ {GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
arraysize(string_table), value);
@@ -4774,6 +4775,94 @@ std::string GLES2Util::GetStringGLState(uint32_t value) {
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
{GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"},
+ {GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"},
+ {GL_COPY_READ_BUFFER_BINDING, "GL_COPY_READ_BUFFER_BINDING"},
+ {GL_COPY_WRITE_BUFFER_BINDING, "GL_COPY_WRITE_BUFFER_BINDING"},
+ {GL_DRAW_BUFFER0, "GL_DRAW_BUFFER0"},
+ {GL_DRAW_BUFFER1, "GL_DRAW_BUFFER1"},
+ {GL_DRAW_BUFFER2, "GL_DRAW_BUFFER2"},
+ {GL_DRAW_BUFFER3, "GL_DRAW_BUFFER3"},
+ {GL_DRAW_BUFFER4, "GL_DRAW_BUFFER4"},
+ {GL_DRAW_BUFFER5, "GL_DRAW_BUFFER5"},
+ {GL_DRAW_BUFFER6, "GL_DRAW_BUFFER6"},
+ {GL_DRAW_BUFFER7, "GL_DRAW_BUFFER7"},
+ {GL_DRAW_BUFFER8, "GL_DRAW_BUFFER8"},
+ {GL_DRAW_BUFFER9, "GL_DRAW_BUFFER9"},
+ {GL_DRAW_BUFFER10, "GL_DRAW_BUFFER10"},
+ {GL_DRAW_BUFFER11, "GL_DRAW_BUFFER11"},
+ {GL_DRAW_BUFFER12, "GL_DRAW_BUFFER12"},
+ {GL_DRAW_BUFFER13, "GL_DRAW_BUFFER13"},
+ {GL_DRAW_BUFFER14, "GL_DRAW_BUFFER14"},
+ {GL_DRAW_BUFFER15, "GL_DRAW_BUFFER15"},
+ {GL_DRAW_FRAMEBUFFER_BINDING, "GL_DRAW_FRAMEBUFFER_BINDING"},
+ {GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
+ "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"},
+ {GL_MAJOR_VERSION, "GL_MAJOR_VERSION"},
+ {GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE"},
+ {GL_MAX_ARRAY_TEXTURE_LAYERS, "GL_MAX_ARRAY_TEXTURE_LAYERS"},
+ {GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS"},
+ {GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
+ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"},
+ {GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS"},
+ {GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
+ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"},
+ {GL_MAX_DRAW_BUFFERS, "GL_MAX_DRAW_BUFFERS"},
+ {GL_MAX_ELEMENT_INDEX, "GL_MAX_ELEMENT_INDEX"},
+ {GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES"},
+ {GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES"},
+ {GL_MAX_FRAGMENT_INPUT_COMPONENTS, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"},
+ {GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"},
+ {GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"},
+ {GL_MAX_PROGRAM_TEXEL_OFFSET, "GL_MAX_PROGRAM_TEXEL_OFFSET"},
+ {GL_MAX_SAMPLES, "GL_MAX_SAMPLES"},
+ {GL_MAX_SERVER_WAIT_TIMEOUT, "GL_MAX_SERVER_WAIT_TIMEOUT"},
+ {GL_MAX_TEXTURE_LOD_BIAS, "GL_MAX_TEXTURE_LOD_BIAS"},
+ {GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
+ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"},
+ {GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"},
+ {GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"},
+ {GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE"},
+ {GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS"},
+ {GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS"},
+ {GL_MAX_VERTEX_OUTPUT_COMPONENTS, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"},
+ {GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS"},
+ {GL_MAX_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"},
+ {GL_MIN_PROGRAM_TEXEL_OFFSET, "GL_MIN_PROGRAM_TEXEL_OFFSET"},
+ {GL_MINOR_VERSION, "GL_MINOR_VERSION"},
+ {GL_NUM_EXTENSIONS, "GL_NUM_EXTENSIONS"},
+ {GL_NUM_PROGRAM_BINARY_FORMATS, "GL_NUM_PROGRAM_BINARY_FORMATS"},
+ {GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"},
+ {GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS"},
+ {GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS"},
+ {GL_PIXEL_PACK_BUFFER_BINDING, "GL_PIXEL_PACK_BUFFER_BINDING"},
+ {GL_PIXEL_UNPACK_BUFFER_BINDING, "GL_PIXEL_UNPACK_BUFFER_BINDING"},
+ {GL_PROGRAM_BINARY_FORMATS, "GL_PROGRAM_BINARY_FORMATS"},
+ {GL_READ_BUFFER, "GL_READ_BUFFER"},
+ {GL_READ_FRAMEBUFFER_BINDING, "GL_READ_FRAMEBUFFER_BINDING"},
+ {GL_SAMPLER_BINDING, "GL_SAMPLER_BINDING"},
+ {GL_TEXTURE_BINDING_2D_ARRAY, "GL_TEXTURE_BINDING_2D_ARRAY"},
+ {GL_TEXTURE_BINDING_3D, "GL_TEXTURE_BINDING_3D"},
+ {GL_TRANSFORM_FEEDBACK_BINDING, "GL_TRANSFORM_FEEDBACK_BINDING"},
+ {GL_TRANSFORM_FEEDBACK_ACTIVE, "GL_TRANSFORM_FEEDBACK_ACTIVE"},
+ {GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
+ "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"},
+ {GL_TRANSFORM_FEEDBACK_PAUSED, "GL_TRANSFORM_FEEDBACK_PAUSED"},
+ {GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"},
+ {GL_TRANSFORM_FEEDBACK_BUFFER_START,
+ "GL_TRANSFORM_FEEDBACK_BUFFER_START"},
+ {GL_UNIFORM_BUFFER_BINDING, "GL_UNIFORM_BUFFER_BINDING"},
+ {GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"},
+ {GL_UNIFORM_BUFFER_SIZE, "GL_UNIFORM_BUFFER_SIZE"},
+ {GL_UNIFORM_BUFFER_START, "GL_UNIFORM_BUFFER_START"},
+ {GL_UNPACK_IMAGE_HEIGHT, "GL_UNPACK_IMAGE_HEIGHT"},
+ {GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH"},
+ {GL_UNPACK_SKIP_IMAGES, "GL_UNPACK_SKIP_IMAGES"},
+ {GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS"},
+ {GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
arraysize(string_table), value);