diff options
Diffstat (limited to 'gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h')
-rw-r--r-- | gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h | 89 |
1 files changed, 48 insertions, 41 deletions
diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h index d15efd1..6a4bee0 100644 --- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h +++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h @@ -627,10 +627,10 @@ std::string GLES2Util::GetStringBufferUsage(uint32 value) { std::string GLES2Util::GetStringCapability(uint32 value) { static EnumToString string_table[] = { - { GL_DITHER, "GL_DITHER" }, { GL_BLEND, "GL_BLEND" }, { GL_CULL_FACE, "GL_CULL_FACE" }, { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, + { GL_DITHER, "GL_DITHER" }, { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, { GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE" }, { GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE" }, @@ -755,37 +755,18 @@ std::string GLES2Util::GetStringGLState(uint32 value) { { GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" }, { GL_ALPHA_BITS, "GL_ALPHA_BITS" }, { GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING" }, - { GL_BLEND, "GL_BLEND" }, - { GL_BLEND_COLOR, "GL_BLEND_COLOR" }, - { GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA" }, - { GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB" }, - { GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA" }, - { GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB" }, - { GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA" }, - { GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB" }, { GL_BLUE_BITS, "GL_BLUE_BITS" }, - { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE" }, - { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK" }, { GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS" }, - { GL_CULL_FACE, "GL_CULL_FACE" }, - { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE" }, { GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM" }, { GL_DEPTH_BITS, "GL_DEPTH_BITS" }, - { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE" }, - { GL_DEPTH_FUNC, "GL_DEPTH_FUNC" }, { GL_DEPTH_RANGE, "GL_DEPTH_RANGE" }, - { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, - { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK" }, - { GL_DITHER, "GL_DITHER" }, { GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING" }, { GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING" }, - { GL_FRONT_FACE, "GL_FRONT_FACE" }, { GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT" }, { GL_GREEN_BITS, "GL_GREEN_BITS" }, { GL_IMPLEMENTATION_COLOR_READ_FORMAT, "GL_IMPLEMENTATION_COLOR_READ_FORMAT" }, { GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE" }, - { GL_LINE_WIDTH, "GL_LINE_WIDTH" }, { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" }, { GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" }, @@ -801,9 +782,6 @@ std::string GLES2Util::GetStringGLState(uint32 value) { { GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" }, { GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS" }, { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT" }, - { GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR" }, - { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, - { GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS" }, { GL_RED_BITS, "GL_RED_BITS" }, { GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING" }, { GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS" }, @@ -811,27 +789,10 @@ std::string GLES2Util::GetStringGLState(uint32 value) { { GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE" }, { GL_SAMPLES, "GL_SAMPLES" }, { GL_SCISSOR_BOX, "GL_SCISSOR_BOX" }, - { GL_SCISSOR_TEST, "GL_SCISSOR_TEST" }, { GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS" }, { GL_SHADER_COMPILER, "GL_SHADER_COMPILER" }, - { GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL" }, - { GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC" }, - { GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" }, - { GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS" }, - { GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF" }, - { GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK" }, - { GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK" }, - { GL_STENCIL_BITS, "GL_STENCIL_BITS" }, - { GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE" }, - { GL_STENCIL_FAIL, "GL_STENCIL_FAIL" }, - { GL_STENCIL_FUNC, "GL_STENCIL_FUNC" }, - { GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL" }, - { GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS" }, - { GL_STENCIL_REF, "GL_STENCIL_REF" }, - { GL_STENCIL_TEST, "GL_STENCIL_TEST" }, - { GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK" }, - { GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK" }, { GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS" }, + { GL_STENCIL_BITS, "GL_STENCIL_BITS" }, { GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D" }, { GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP" }, { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT" }, @@ -841,6 +802,52 @@ std::string GLES2Util::GetStringGLState(uint32 value) { { GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM" }, { GL_VIEWPORT, "GL_VIEWPORT" }, + { GL_BLEND_COLOR, "GL_BLEND_COLOR" }, + { GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB" }, + { GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA" }, + { GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB" }, + { GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB" }, + { GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA" }, + { GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA" }, + { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE" }, + { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE" }, + { GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE" }, + { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK" }, + { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE" }, + { GL_DEPTH_FUNC, "GL_DEPTH_FUNC" }, + { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK" }, + { GL_DEPTH_RANGE, "GL_DEPTH_RANGE" }, + { GL_FRONT_FACE, "GL_FRONT_FACE" }, + { GL_LINE_WIDTH, "GL_LINE_WIDTH" }, + { GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR" }, + { GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS" }, + { GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE" }, + { GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT" }, + { GL_SCISSOR_BOX, "GL_SCISSOR_BOX" }, + { GL_STENCIL_FUNC, "GL_STENCIL_FUNC" }, + { GL_STENCIL_REF, "GL_STENCIL_REF" }, + { GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK" }, + { GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC" }, + { GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF" }, + { GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK" }, + { GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK" }, + { GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK" }, + { GL_STENCIL_FAIL, "GL_STENCIL_FAIL" }, + { GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL" }, + { GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS" }, + { GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL" }, + { GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" }, + { GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS" }, + { GL_VIEWPORT, "GL_VIEWPORT" }, + { GL_BLEND, "GL_BLEND" }, + { GL_CULL_FACE, "GL_CULL_FACE" }, + { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, + { GL_DITHER, "GL_DITHER" }, + { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, + { GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE" }, + { GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE" }, + { GL_SCISSOR_TEST, "GL_SCISSOR_TEST" }, + { GL_STENCIL_TEST, "GL_STENCIL_TEST" }, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); |