diff options
Diffstat (limited to 'gpu/command_buffer/service/context_state_impl_autogen.h')
-rw-r--r-- | gpu/command_buffer/service/context_state_impl_autogen.h | 626 |
1 files changed, 0 insertions, 626 deletions
diff --git a/gpu/command_buffer/service/context_state_impl_autogen.h b/gpu/command_buffer/service/context_state_impl_autogen.h index 5342435..c33cb7f 100644 --- a/gpu/command_buffer/service/context_state_impl_autogen.h +++ b/gpu/command_buffer/service/context_state_impl_autogen.h @@ -126,631 +126,5 @@ void ContextState::InitState() const { stencil_back_z_pass_op); glViewport(viewport_x, viewport_y, viewport_width, viewport_height); } -bool ContextState::GetEnabled(GLenum cap) const { - switch (cap) { - case GL_BLEND: - return enable_flags.blend; - case GL_CULL_FACE: - return enable_flags.cull_face; - case GL_DEPTH_TEST: - return enable_flags.depth_test; - case GL_DITHER: - return enable_flags.dither; - case GL_POLYGON_OFFSET_FILL: - return enable_flags.polygon_offset_fill; - case GL_SAMPLE_ALPHA_TO_COVERAGE: - return enable_flags.sample_alpha_to_coverage; - case GL_SAMPLE_COVERAGE: - return enable_flags.sample_coverage; - case GL_SCISSOR_TEST: - return enable_flags.scissor_test; - case GL_STENCIL_TEST: - return enable_flags.stencil_test; - default: - GPU_NOTREACHED(); - return false; - } -} - -bool ContextState::GetStateAsGLint( - GLenum pname, GLint* params, GLsizei* num_written) const { - switch (pname) { - case GL_VIEWPORT: - *num_written = 4; - if (params) { - params[0] = static_cast<GLint>(viewport_x); - params[1] = static_cast<GLint>(viewport_y); - params[2] = static_cast<GLint>(viewport_width); - params[3] = static_cast<GLint>(viewport_height); - } - return true; - case GL_BLEND_SRC_RGB: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(blend_source_rgb); - } - return true; - case GL_BLEND_DST_RGB: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(blend_dest_rgb); - } - return true; - case GL_BLEND_SRC_ALPHA: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(blend_source_alpha); - } - return true; - case GL_BLEND_DST_ALPHA: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(blend_dest_alpha); - } - return true; - case GL_LINE_WIDTH: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(line_width); - } - return true; - case GL_BLEND_COLOR: - *num_written = 4; - if (params) { - params[0] = static_cast<GLint>(blend_color_red); - params[1] = static_cast<GLint>(blend_color_green); - params[2] = static_cast<GLint>(blend_color_blue); - params[3] = static_cast<GLint>(blend_color_alpha); - } - return true; - case GL_STENCIL_CLEAR_VALUE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_clear); - } - return true; - case GL_COLOR_WRITEMASK: - *num_written = 4; - if (params) { - params[0] = static_cast<GLint>(color_mask_red); - params[1] = static_cast<GLint>(color_mask_green); - params[2] = static_cast<GLint>(color_mask_blue); - params[3] = static_cast<GLint>(color_mask_alpha); - } - return true; - case GL_COLOR_CLEAR_VALUE: - *num_written = 4; - if (params) { - params[0] = static_cast<GLint>(color_clear_red); - params[1] = static_cast<GLint>(color_clear_green); - params[2] = static_cast<GLint>(color_clear_blue); - params[3] = static_cast<GLint>(color_clear_alpha); - } - return true; - case GL_DEPTH_RANGE: - *num_written = 2; - if (params) { - params[0] = static_cast<GLint>(z_near); - params[1] = static_cast<GLint>(z_far); - } - return true; - case GL_DEPTH_CLEAR_VALUE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(depth_clear); - } - return true; - case GL_STENCIL_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_front_fail_op); - } - return true; - case GL_STENCIL_PASS_DEPTH_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_front_z_fail_op); - } - return true; - case GL_STENCIL_PASS_DEPTH_PASS: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_front_z_pass_op); - } - return true; - case GL_STENCIL_BACK_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_back_fail_op); - } - return true; - case GL_STENCIL_BACK_PASS_DEPTH_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_back_z_fail_op); - } - return true; - case GL_STENCIL_BACK_PASS_DEPTH_PASS: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_back_z_pass_op); - } - return true; - case GL_SCISSOR_BOX: - *num_written = 4; - if (params) { - params[0] = static_cast<GLint>(scissor_x); - params[1] = static_cast<GLint>(scissor_y); - params[2] = static_cast<GLint>(scissor_width); - params[3] = static_cast<GLint>(scissor_height); - } - return true; - case GL_FRONT_FACE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(front_face); - } - return true; - case GL_SAMPLE_COVERAGE_VALUE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(sample_coverage_value); - } - return true; - case GL_SAMPLE_COVERAGE_INVERT: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(sample_coverage_invert); - } - return true; - case GL_POLYGON_OFFSET_FACTOR: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(polygon_offset_factor); - } - return true; - case GL_POLYGON_OFFSET_UNITS: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(polygon_offset_units); - } - return true; - case GL_CULL_FACE_MODE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(cull_mode); - } - return true; - case GL_DEPTH_FUNC: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(depth_func); - } - return true; - case GL_STENCIL_FUNC: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_front_func); - } - return true; - case GL_STENCIL_REF: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_front_ref); - } - return true; - case GL_STENCIL_VALUE_MASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_front_mask); - } - return true; - case GL_STENCIL_BACK_FUNC: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_back_func); - } - return true; - case GL_STENCIL_BACK_REF: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_back_ref); - } - return true; - case GL_STENCIL_BACK_VALUE_MASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_back_mask); - } - return true; - case GL_DEPTH_WRITEMASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(depth_mask); - } - return true; - case GL_BLEND_EQUATION_RGB: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(blend_equation_rgb); - } - return true; - case GL_BLEND_EQUATION_ALPHA: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(blend_equation_alpha); - } - return true; - case GL_STENCIL_WRITEMASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_front_writemask); - } - return true; - case GL_STENCIL_BACK_WRITEMASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(stencil_back_writemask); - } - return true; - case GL_BLEND: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.blend); - } - return true; - case GL_CULL_FACE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.cull_face); - } - return true; - case GL_DEPTH_TEST: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.depth_test); - } - return true; - case GL_DITHER: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.dither); - } - return true; - case GL_POLYGON_OFFSET_FILL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.polygon_offset_fill); - } - return true; - case GL_SAMPLE_ALPHA_TO_COVERAGE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.sample_alpha_to_coverage); - } - return true; - case GL_SAMPLE_COVERAGE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.sample_coverage); - } - return true; - case GL_SCISSOR_TEST: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.scissor_test); - } - return true; - case GL_STENCIL_TEST: - *num_written = 1; - if (params) { - params[0] = static_cast<GLint>(enable_flags.stencil_test); - } - return true; - default: - return false; - } -} - -bool ContextState::GetStateAsGLfloat( - GLenum pname, GLfloat* params, GLsizei* num_written) const { - switch (pname) { - case GL_VIEWPORT: - *num_written = 4; - if (params) { - params[0] = static_cast<GLfloat>(viewport_x); - params[1] = static_cast<GLfloat>(viewport_y); - params[2] = static_cast<GLfloat>(viewport_width); - params[3] = static_cast<GLfloat>(viewport_height); - } - return true; - case GL_BLEND_SRC_RGB: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(blend_source_rgb); - } - return true; - case GL_BLEND_DST_RGB: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(blend_dest_rgb); - } - return true; - case GL_BLEND_SRC_ALPHA: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(blend_source_alpha); - } - return true; - case GL_BLEND_DST_ALPHA: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(blend_dest_alpha); - } - return true; - case GL_LINE_WIDTH: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(line_width); - } - return true; - case GL_BLEND_COLOR: - *num_written = 4; - if (params) { - params[0] = static_cast<GLfloat>(blend_color_red); - params[1] = static_cast<GLfloat>(blend_color_green); - params[2] = static_cast<GLfloat>(blend_color_blue); - params[3] = static_cast<GLfloat>(blend_color_alpha); - } - return true; - case GL_STENCIL_CLEAR_VALUE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_clear); - } - return true; - case GL_COLOR_WRITEMASK: - *num_written = 4; - if (params) { - params[0] = static_cast<GLfloat>(color_mask_red); - params[1] = static_cast<GLfloat>(color_mask_green); - params[2] = static_cast<GLfloat>(color_mask_blue); - params[3] = static_cast<GLfloat>(color_mask_alpha); - } - return true; - case GL_COLOR_CLEAR_VALUE: - *num_written = 4; - if (params) { - params[0] = static_cast<GLfloat>(color_clear_red); - params[1] = static_cast<GLfloat>(color_clear_green); - params[2] = static_cast<GLfloat>(color_clear_blue); - params[3] = static_cast<GLfloat>(color_clear_alpha); - } - return true; - case GL_DEPTH_RANGE: - *num_written = 2; - if (params) { - params[0] = static_cast<GLfloat>(z_near); - params[1] = static_cast<GLfloat>(z_far); - } - return true; - case GL_DEPTH_CLEAR_VALUE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(depth_clear); - } - return true; - case GL_STENCIL_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_front_fail_op); - } - return true; - case GL_STENCIL_PASS_DEPTH_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_front_z_fail_op); - } - return true; - case GL_STENCIL_PASS_DEPTH_PASS: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_front_z_pass_op); - } - return true; - case GL_STENCIL_BACK_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_back_fail_op); - } - return true; - case GL_STENCIL_BACK_PASS_DEPTH_FAIL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_back_z_fail_op); - } - return true; - case GL_STENCIL_BACK_PASS_DEPTH_PASS: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); - } - return true; - case GL_SCISSOR_BOX: - *num_written = 4; - if (params) { - params[0] = static_cast<GLfloat>(scissor_x); - params[1] = static_cast<GLfloat>(scissor_y); - params[2] = static_cast<GLfloat>(scissor_width); - params[3] = static_cast<GLfloat>(scissor_height); - } - return true; - case GL_FRONT_FACE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(front_face); - } - return true; - case GL_SAMPLE_COVERAGE_VALUE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(sample_coverage_value); - } - return true; - case GL_SAMPLE_COVERAGE_INVERT: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(sample_coverage_invert); - } - return true; - case GL_POLYGON_OFFSET_FACTOR: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(polygon_offset_factor); - } - return true; - case GL_POLYGON_OFFSET_UNITS: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(polygon_offset_units); - } - return true; - case GL_CULL_FACE_MODE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(cull_mode); - } - return true; - case GL_DEPTH_FUNC: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(depth_func); - } - return true; - case GL_STENCIL_FUNC: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_front_func); - } - return true; - case GL_STENCIL_REF: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_front_ref); - } - return true; - case GL_STENCIL_VALUE_MASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_front_mask); - } - return true; - case GL_STENCIL_BACK_FUNC: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_back_func); - } - return true; - case GL_STENCIL_BACK_REF: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_back_ref); - } - return true; - case GL_STENCIL_BACK_VALUE_MASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_back_mask); - } - return true; - case GL_DEPTH_WRITEMASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(depth_mask); - } - return true; - case GL_BLEND_EQUATION_RGB: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(blend_equation_rgb); - } - return true; - case GL_BLEND_EQUATION_ALPHA: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(blend_equation_alpha); - } - return true; - case GL_STENCIL_WRITEMASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_front_writemask); - } - return true; - case GL_STENCIL_BACK_WRITEMASK: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(stencil_back_writemask); - } - return true; - case GL_BLEND: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.blend); - } - return true; - case GL_CULL_FACE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.cull_face); - } - return true; - case GL_DEPTH_TEST: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.depth_test); - } - return true; - case GL_DITHER: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.dither); - } - return true; - case GL_POLYGON_OFFSET_FILL: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.polygon_offset_fill); - } - return true; - case GL_SAMPLE_ALPHA_TO_COVERAGE: - *num_written = 1; - if (params) { - params[0] = - static_cast<GLfloat>(enable_flags.sample_alpha_to_coverage); - } - return true; - case GL_SAMPLE_COVERAGE: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.sample_coverage); - } - return true; - case GL_SCISSOR_TEST: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.scissor_test); - } - return true; - case GL_STENCIL_TEST: - *num_written = 1; - if (params) { - params[0] = static_cast<GLfloat>(enable_flags.stencil_test); - } - return true; - default: - return false; - } -} #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |