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-rw-r--r--gpu/command_buffer/service/context_state_impl_autogen.h626
1 files changed, 0 insertions, 626 deletions
diff --git a/gpu/command_buffer/service/context_state_impl_autogen.h b/gpu/command_buffer/service/context_state_impl_autogen.h
index 5342435..c33cb7f 100644
--- a/gpu/command_buffer/service/context_state_impl_autogen.h
+++ b/gpu/command_buffer/service/context_state_impl_autogen.h
@@ -126,631 +126,5 @@ void ContextState::InitState() const {
stencil_back_z_pass_op);
glViewport(viewport_x, viewport_y, viewport_width, viewport_height);
}
-bool ContextState::GetEnabled(GLenum cap) const {
- switch (cap) {
- case GL_BLEND:
- return enable_flags.blend;
- case GL_CULL_FACE:
- return enable_flags.cull_face;
- case GL_DEPTH_TEST:
- return enable_flags.depth_test;
- case GL_DITHER:
- return enable_flags.dither;
- case GL_POLYGON_OFFSET_FILL:
- return enable_flags.polygon_offset_fill;
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- return enable_flags.sample_alpha_to_coverage;
- case GL_SAMPLE_COVERAGE:
- return enable_flags.sample_coverage;
- case GL_SCISSOR_TEST:
- return enable_flags.scissor_test;
- case GL_STENCIL_TEST:
- return enable_flags.stencil_test;
- default:
- GPU_NOTREACHED();
- return false;
- }
-}
-
-bool ContextState::GetStateAsGLint(
- GLenum pname, GLint* params, GLsizei* num_written) const {
- switch (pname) {
- case GL_VIEWPORT:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLint>(viewport_x);
- params[1] = static_cast<GLint>(viewport_y);
- params[2] = static_cast<GLint>(viewport_width);
- params[3] = static_cast<GLint>(viewport_height);
- }
- return true;
- case GL_BLEND_SRC_RGB:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(blend_source_rgb);
- }
- return true;
- case GL_BLEND_DST_RGB:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(blend_dest_rgb);
- }
- return true;
- case GL_BLEND_SRC_ALPHA:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(blend_source_alpha);
- }
- return true;
- case GL_BLEND_DST_ALPHA:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(blend_dest_alpha);
- }
- return true;
- case GL_LINE_WIDTH:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(line_width);
- }
- return true;
- case GL_BLEND_COLOR:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLint>(blend_color_red);
- params[1] = static_cast<GLint>(blend_color_green);
- params[2] = static_cast<GLint>(blend_color_blue);
- params[3] = static_cast<GLint>(blend_color_alpha);
- }
- return true;
- case GL_STENCIL_CLEAR_VALUE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_clear);
- }
- return true;
- case GL_COLOR_WRITEMASK:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLint>(color_mask_red);
- params[1] = static_cast<GLint>(color_mask_green);
- params[2] = static_cast<GLint>(color_mask_blue);
- params[3] = static_cast<GLint>(color_mask_alpha);
- }
- return true;
- case GL_COLOR_CLEAR_VALUE:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLint>(color_clear_red);
- params[1] = static_cast<GLint>(color_clear_green);
- params[2] = static_cast<GLint>(color_clear_blue);
- params[3] = static_cast<GLint>(color_clear_alpha);
- }
- return true;
- case GL_DEPTH_RANGE:
- *num_written = 2;
- if (params) {
- params[0] = static_cast<GLint>(z_near);
- params[1] = static_cast<GLint>(z_far);
- }
- return true;
- case GL_DEPTH_CLEAR_VALUE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(depth_clear);
- }
- return true;
- case GL_STENCIL_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_front_fail_op);
- }
- return true;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_front_z_fail_op);
- }
- return true;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_front_z_pass_op);
- }
- return true;
- case GL_STENCIL_BACK_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_back_fail_op);
- }
- return true;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_back_z_fail_op);
- }
- return true;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_back_z_pass_op);
- }
- return true;
- case GL_SCISSOR_BOX:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLint>(scissor_x);
- params[1] = static_cast<GLint>(scissor_y);
- params[2] = static_cast<GLint>(scissor_width);
- params[3] = static_cast<GLint>(scissor_height);
- }
- return true;
- case GL_FRONT_FACE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(front_face);
- }
- return true;
- case GL_SAMPLE_COVERAGE_VALUE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(sample_coverage_value);
- }
- return true;
- case GL_SAMPLE_COVERAGE_INVERT:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(sample_coverage_invert);
- }
- return true;
- case GL_POLYGON_OFFSET_FACTOR:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(polygon_offset_factor);
- }
- return true;
- case GL_POLYGON_OFFSET_UNITS:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(polygon_offset_units);
- }
- return true;
- case GL_CULL_FACE_MODE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(cull_mode);
- }
- return true;
- case GL_DEPTH_FUNC:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(depth_func);
- }
- return true;
- case GL_STENCIL_FUNC:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_front_func);
- }
- return true;
- case GL_STENCIL_REF:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_front_ref);
- }
- return true;
- case GL_STENCIL_VALUE_MASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_front_mask);
- }
- return true;
- case GL_STENCIL_BACK_FUNC:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_back_func);
- }
- return true;
- case GL_STENCIL_BACK_REF:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_back_ref);
- }
- return true;
- case GL_STENCIL_BACK_VALUE_MASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_back_mask);
- }
- return true;
- case GL_DEPTH_WRITEMASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(depth_mask);
- }
- return true;
- case GL_BLEND_EQUATION_RGB:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(blend_equation_rgb);
- }
- return true;
- case GL_BLEND_EQUATION_ALPHA:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(blend_equation_alpha);
- }
- return true;
- case GL_STENCIL_WRITEMASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_front_writemask);
- }
- return true;
- case GL_STENCIL_BACK_WRITEMASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(stencil_back_writemask);
- }
- return true;
- case GL_BLEND:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.blend);
- }
- return true;
- case GL_CULL_FACE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.cull_face);
- }
- return true;
- case GL_DEPTH_TEST:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.depth_test);
- }
- return true;
- case GL_DITHER:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.dither);
- }
- return true;
- case GL_POLYGON_OFFSET_FILL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.polygon_offset_fill);
- }
- return true;
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.sample_alpha_to_coverage);
- }
- return true;
- case GL_SAMPLE_COVERAGE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.sample_coverage);
- }
- return true;
- case GL_SCISSOR_TEST:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.scissor_test);
- }
- return true;
- case GL_STENCIL_TEST:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLint>(enable_flags.stencil_test);
- }
- return true;
- default:
- return false;
- }
-}
-
-bool ContextState::GetStateAsGLfloat(
- GLenum pname, GLfloat* params, GLsizei* num_written) const {
- switch (pname) {
- case GL_VIEWPORT:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLfloat>(viewport_x);
- params[1] = static_cast<GLfloat>(viewport_y);
- params[2] = static_cast<GLfloat>(viewport_width);
- params[3] = static_cast<GLfloat>(viewport_height);
- }
- return true;
- case GL_BLEND_SRC_RGB:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(blend_source_rgb);
- }
- return true;
- case GL_BLEND_DST_RGB:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(blend_dest_rgb);
- }
- return true;
- case GL_BLEND_SRC_ALPHA:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(blend_source_alpha);
- }
- return true;
- case GL_BLEND_DST_ALPHA:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(blend_dest_alpha);
- }
- return true;
- case GL_LINE_WIDTH:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(line_width);
- }
- return true;
- case GL_BLEND_COLOR:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLfloat>(blend_color_red);
- params[1] = static_cast<GLfloat>(blend_color_green);
- params[2] = static_cast<GLfloat>(blend_color_blue);
- params[3] = static_cast<GLfloat>(blend_color_alpha);
- }
- return true;
- case GL_STENCIL_CLEAR_VALUE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_clear);
- }
- return true;
- case GL_COLOR_WRITEMASK:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLfloat>(color_mask_red);
- params[1] = static_cast<GLfloat>(color_mask_green);
- params[2] = static_cast<GLfloat>(color_mask_blue);
- params[3] = static_cast<GLfloat>(color_mask_alpha);
- }
- return true;
- case GL_COLOR_CLEAR_VALUE:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLfloat>(color_clear_red);
- params[1] = static_cast<GLfloat>(color_clear_green);
- params[2] = static_cast<GLfloat>(color_clear_blue);
- params[3] = static_cast<GLfloat>(color_clear_alpha);
- }
- return true;
- case GL_DEPTH_RANGE:
- *num_written = 2;
- if (params) {
- params[0] = static_cast<GLfloat>(z_near);
- params[1] = static_cast<GLfloat>(z_far);
- }
- return true;
- case GL_DEPTH_CLEAR_VALUE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(depth_clear);
- }
- return true;
- case GL_STENCIL_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_front_fail_op);
- }
- return true;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_front_z_fail_op);
- }
- return true;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_front_z_pass_op);
- }
- return true;
- case GL_STENCIL_BACK_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_back_fail_op);
- }
- return true;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_back_z_fail_op);
- }
- return true;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_back_z_pass_op);
- }
- return true;
- case GL_SCISSOR_BOX:
- *num_written = 4;
- if (params) {
- params[0] = static_cast<GLfloat>(scissor_x);
- params[1] = static_cast<GLfloat>(scissor_y);
- params[2] = static_cast<GLfloat>(scissor_width);
- params[3] = static_cast<GLfloat>(scissor_height);
- }
- return true;
- case GL_FRONT_FACE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(front_face);
- }
- return true;
- case GL_SAMPLE_COVERAGE_VALUE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(sample_coverage_value);
- }
- return true;
- case GL_SAMPLE_COVERAGE_INVERT:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(sample_coverage_invert);
- }
- return true;
- case GL_POLYGON_OFFSET_FACTOR:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(polygon_offset_factor);
- }
- return true;
- case GL_POLYGON_OFFSET_UNITS:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(polygon_offset_units);
- }
- return true;
- case GL_CULL_FACE_MODE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(cull_mode);
- }
- return true;
- case GL_DEPTH_FUNC:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(depth_func);
- }
- return true;
- case GL_STENCIL_FUNC:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_front_func);
- }
- return true;
- case GL_STENCIL_REF:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_front_ref);
- }
- return true;
- case GL_STENCIL_VALUE_MASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_front_mask);
- }
- return true;
- case GL_STENCIL_BACK_FUNC:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_back_func);
- }
- return true;
- case GL_STENCIL_BACK_REF:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_back_ref);
- }
- return true;
- case GL_STENCIL_BACK_VALUE_MASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_back_mask);
- }
- return true;
- case GL_DEPTH_WRITEMASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(depth_mask);
- }
- return true;
- case GL_BLEND_EQUATION_RGB:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(blend_equation_rgb);
- }
- return true;
- case GL_BLEND_EQUATION_ALPHA:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(blend_equation_alpha);
- }
- return true;
- case GL_STENCIL_WRITEMASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_front_writemask);
- }
- return true;
- case GL_STENCIL_BACK_WRITEMASK:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(stencil_back_writemask);
- }
- return true;
- case GL_BLEND:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.blend);
- }
- return true;
- case GL_CULL_FACE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.cull_face);
- }
- return true;
- case GL_DEPTH_TEST:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.depth_test);
- }
- return true;
- case GL_DITHER:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.dither);
- }
- return true;
- case GL_POLYGON_OFFSET_FILL:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.polygon_offset_fill);
- }
- return true;
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- *num_written = 1;
- if (params) {
- params[0] =
- static_cast<GLfloat>(enable_flags.sample_alpha_to_coverage);
- }
- return true;
- case GL_SAMPLE_COVERAGE:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.sample_coverage);
- }
- return true;
- case GL_SCISSOR_TEST:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.scissor_test);
- }
- return true;
- case GL_STENCIL_TEST:
- *num_written = 1;
- if (params) {
- params[0] = static_cast<GLfloat>(enable_flags.stencil_test);
- }
- return true;
- default:
- return false;
- }
-}
#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_