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-rw-r--r--gpu/command_buffer/service/framebuffer_manager.cc47
1 files changed, 47 insertions, 0 deletions
diff --git a/gpu/command_buffer/service/framebuffer_manager.cc b/gpu/command_buffer/service/framebuffer_manager.cc
index 2460a1e..b78a5dc 100644
--- a/gpu/command_buffer/service/framebuffer_manager.cc
+++ b/gpu/command_buffer/service/framebuffer_manager.cc
@@ -87,6 +87,8 @@ class RenderbufferAttachment
renderbuffer_->AddToSignature(signature);
}
+ void OnWillRenderTo() const override {}
+ void OnDidRenderTo() const override {}
bool FormsFeedbackLoop(TextureRef* /* texture */,
GLint /*level */) const override {
return false;
@@ -177,6 +179,7 @@ class TextureAttachment
void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
texture_ref_->texture()->DetachFromFramebuffer();
+ framebuffer->OnTextureRefDetached(texture_ref_.get());
}
bool ValidForAttachmentType(GLenum attachment_type,
@@ -211,6 +214,14 @@ class TextureAttachment
texture_ref_.get(), target_, level_, signature);
}
+ void OnWillRenderTo() const override {
+ texture_ref_->texture()->OnWillModifyPixels();
+ }
+
+ void OnDidRenderTo() const override {
+ texture_ref_->texture()->OnDidModifyPixels();
+ }
+
bool FormsFeedbackLoop(TextureRef* texture, GLint level) const override {
return texture == texture_ref_.get() && level == level_;
}
@@ -227,6 +238,10 @@ class TextureAttachment
DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
};
+FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
+
+FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
+
FramebufferManager::FramebufferManager(
uint32 max_draw_buffers,
uint32 max_color_attachments,
@@ -698,6 +713,28 @@ const Framebuffer::Attachment* Framebuffer::GetReadBufferAttachment() const {
return GetAttachment(read_buffer_);
}
+void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
+ manager_->OnTextureRefDetached(texture);
+}
+
+void Framebuffer::OnWillRenderTo(GLenum attachment) const {
+ for (AttachmentMap::const_iterator it = attachments_.begin();
+ it != attachments_.end(); ++it) {
+ if (attachment == 0 || attachment == it->first) {
+ it->second->OnWillRenderTo();
+ }
+ }
+}
+
+void Framebuffer::OnDidRenderTo(GLenum attachment) const {
+ for (AttachmentMap::const_iterator it = attachments_.begin();
+ it != attachments_.end(); ++it) {
+ if (attachment == 0 || attachment == it->first) {
+ it->second->OnDidRenderTo();
+ }
+ }
+}
+
bool FramebufferManager::GetClientId(
GLuint service_id, GLuint* client_id) const {
// This doesn't need to be fast. It's only used during slow queries.
@@ -735,5 +772,15 @@ bool FramebufferManager::IsComplete(
framebuffer_state_change_count_;
}
+void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
+ for (TextureDetachObserverVector::iterator it =
+ texture_detach_observers_.begin();
+ it != texture_detach_observers_.end();
+ ++it) {
+ TextureDetachObserver* observer = *it;
+ observer->OnTextureRefDetachedFromFramebuffer(texture);
+ }
+}
+
} // namespace gles2
} // namespace gpu