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Diffstat (limited to 'gpu/command_buffer/service/gles2_cmd_decoder.cc')
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc276
1 files changed, 199 insertions, 77 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 3b45922..c8ffe3a 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -639,6 +639,49 @@ class ScopedResolvedFrameBufferBinder {
DISALLOW_COPY_AND_ASSIGN(ScopedResolvedFrameBufferBinder);
};
+class ScopedModifyPixels {
+ public:
+ explicit ScopedModifyPixels(TextureRef* ref);
+ ~ScopedModifyPixels();
+
+ private:
+ TextureRef* ref_;
+};
+
+ScopedModifyPixels::ScopedModifyPixels(TextureRef* ref) : ref_(ref) {
+ if (ref_)
+ ref_->texture()->OnWillModifyPixels();
+}
+
+ScopedModifyPixels::~ScopedModifyPixels() {
+ if (ref_)
+ ref_->texture()->OnDidModifyPixels();
+}
+
+class ScopedRenderTo {
+ public:
+ explicit ScopedRenderTo(Framebuffer* framebuffer)
+ : ScopedRenderTo(framebuffer, 0) {}
+ ScopedRenderTo(Framebuffer* framebuffer, GLenum attachment);
+ ~ScopedRenderTo();
+
+ private:
+ const Framebuffer* framebuffer_;
+ GLenum attachment_;
+};
+
+ScopedRenderTo::ScopedRenderTo(Framebuffer* framebuffer, GLenum attachment)
+ : framebuffer_(framebuffer),
+ attachment_(attachment) {
+ if (framebuffer_)
+ framebuffer_->OnWillRenderTo(attachment_);
+}
+
+ScopedRenderTo::~ScopedRenderTo() {
+ if (framebuffer_)
+ framebuffer_->OnDidRenderTo(attachment_);
+}
+
// Encapsulates an OpenGL texture.
class BackTexture {
public:
@@ -791,7 +834,9 @@ void GLES2Decoder::EndDecoding() {}
// This class implements GLES2Decoder so we don't have to expose all the GLES2
// cmd stuff to outside this class.
-class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
+class GLES2DecoderImpl : public GLES2Decoder,
+ public FramebufferManager::TextureDetachObserver,
+ public ErrorStateClient {
public:
explicit GLES2DecoderImpl(ContextGroup* group);
~GLES2DecoderImpl() override;
@@ -920,6 +965,9 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
error::ContextLostReason GetContextLostReason() override;
+ // Overridden from FramebufferManager::TextureDetachObserver:
+ void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) override;
+
// Overriden from ErrorStateClient.
void OnContextLostError() override;
void OnOutOfMemoryError() override;
@@ -1921,13 +1969,10 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
const char* function_name, GLuint max_vertex_accessed, bool* simulated);
void RestoreStateForAttrib(GLuint attrib, bool restore_array_binding);
- // Copies the image to the texture currently bound to |textarget|. The image
- // state of |texture| is updated to reflect the new state.
- void DoCopyTexImage(Texture* texture, GLenum textarget, gfx::GLImage* image);
-
- // This will call DoCopyTexImage if texture has an image but that image is
- // not bound or copied to the texture.
- void DoCopyTexImageIfNeeded(Texture* texture, GLenum textarget);
+ // If an image is bound to texture, this will call Will/DidUseTexImage
+ // if needed.
+ void DoWillUseTexImageIfNeeded(Texture* texture, GLenum textarget);
+ void DoDidUseTexImageIfNeeded(Texture* texture, GLenum textarget);
// Returns false if textures were replaced.
bool PrepareTexturesForRender();
@@ -3247,6 +3292,8 @@ bool GLES2DecoderImpl::Initialize(
return false;
}
+ framebuffer_manager()->AddObserver(this);
+
return true;
}
@@ -4346,6 +4393,7 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
}
if (group_.get()) {
+ framebuffer_manager()->RemoveObserver(this);
group_->Destroy(this, have_context);
group_ = NULL;
}
@@ -5189,6 +5237,7 @@ void GLES2DecoderImpl::DoDiscardFramebufferEXT(GLenum target,
translated_attachments[i] = attachment;
}
+ ScopedRenderTo do_render(framebuffer);
if (feature_info_->gl_version_info().is_es3) {
glInvalidateFramebuffer(
target, numAttachments, translated_attachments.get());
@@ -5966,6 +6015,7 @@ error::Error GLES2DecoderImpl::DoClear(GLbitfield mask) {
ApplyDirtyState();
// TODO(zmo): Filter out INTEGER/SIGNED INTEGER images to avoid
// undefined results.
+ ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get());
if (workarounds().gl_clear_broken) {
ScopedGLErrorSuppressor suppressor("GLES2DecoderImpl::ClearWorkaround",
GetErrorState());
@@ -5999,6 +6049,7 @@ void GLES2DecoderImpl::DoClearBufferiv(
GL_INVALID_ENUM, "glClearBufferiv", "invalid buffer");
return;
}
+ GLenum attachment = 0;
if (buffer == GL_COLOR) {
if (drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) {
@@ -6012,6 +6063,7 @@ void GLES2DecoderImpl::DoClearBufferiv(
// To avoid undefined results, return without calling the gl function.
return;
}
+ attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer);
} else {
DCHECK(buffer == GL_STENCIL);
if (drawbuffer != 0) {
@@ -6022,9 +6074,14 @@ void GLES2DecoderImpl::DoClearBufferiv(
if (!BoundFramebufferHasStencilAttachment()) {
return;
}
+ attachment = GL_STENCIL_ATTACHMENT;
}
MarkDrawBufferAsCleared(buffer, drawbuffer);
- glClearBufferiv(buffer, drawbuffer, value);
+ {
+ ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get(),
+ attachment);
+ glClearBufferiv(buffer, drawbuffer, value);
+ }
}
void GLES2DecoderImpl::DoClearBufferuiv(
@@ -6054,7 +6111,12 @@ void GLES2DecoderImpl::DoClearBufferuiv(
return;
}
MarkDrawBufferAsCleared(buffer, drawbuffer);
- glClearBufferuiv(buffer, drawbuffer, value);
+ GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer);
+ {
+ ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get(),
+ attachment);
+ glClearBufferuiv(buffer, drawbuffer, value);
+ }
}
void GLES2DecoderImpl::DoClearBufferfv(
@@ -6072,6 +6134,7 @@ void GLES2DecoderImpl::DoClearBufferfv(
GL_INVALID_ENUM, "glClearBufferfv", "invalid buffer");
return;
}
+ GLenum attachment = 0;
if (buffer == GL_COLOR) {
if (drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) {
@@ -6085,6 +6148,7 @@ void GLES2DecoderImpl::DoClearBufferfv(
// To avoid undefined results, return without calling the gl function.
return;
}
+ attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer);
} else {
DCHECK(buffer == GL_DEPTH);
if (drawbuffer != 0) {
@@ -6095,9 +6159,14 @@ void GLES2DecoderImpl::DoClearBufferfv(
if (!BoundFramebufferHasDepthAttachment()) {
return;
}
+ attachment = GL_DEPTH_ATTACHMENT;
}
MarkDrawBufferAsCleared(buffer, drawbuffer);
- glClearBufferfv(buffer, drawbuffer, value);
+ {
+ ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get(),
+ attachment);
+ glClearBufferfv(buffer, drawbuffer, value);
+ }
}
void GLES2DecoderImpl::DoClearBufferfi(
@@ -6125,7 +6194,15 @@ void GLES2DecoderImpl::DoClearBufferfi(
}
MarkDrawBufferAsCleared(GL_DEPTH, drawbuffer);
MarkDrawBufferAsCleared(GL_STENCIL, drawbuffer);
- glClearBufferfi(buffer, drawbuffer, depth, stencil);
+ {
+ ScopedRenderTo do_render_depth(
+ framebuffer_state_.bound_draw_framebuffer.get(),
+ GL_DEPTH_ATTACHMENT);
+ ScopedRenderTo do_render_stencil(
+ framebuffer_state_.bound_draw_framebuffer.get(),
+ GL_STENCIL_ATTACHMENT);
+ glClearBufferfi(buffer, drawbuffer, depth, stencil);
+ }
}
void GLES2DecoderImpl::DoFramebufferRenderbuffer(
@@ -6336,7 +6413,7 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
}
if (texture_ref)
- DoCopyTexImageIfNeeded(texture_ref->texture(), textarget);
+ DoWillUseTexImageIfNeeded(texture_ref->texture(), textarget);
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(name);
if (0 == samples) {
@@ -6359,6 +6436,9 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
framebuffer_state_.clear_state_dirty = true;
}
+ if (texture_ref)
+ DoDidUseTexImageIfNeeded(texture_ref->texture(), textarget);
+
OnFboChanged();
}
@@ -6498,6 +6578,7 @@ void GLES2DecoderImpl::DoBlitFramebufferCHROMIUM(
}
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
+ ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get());
BlitFramebufferHelper(
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST,
@@ -7557,29 +7638,33 @@ void GLES2DecoderImpl::PerformanceWarning(
std::string("PERFORMANCE WARNING: ") + msg);
}
-void GLES2DecoderImpl::DoCopyTexImage(Texture* texture,
- GLenum textarget,
- gfx::GLImage* image) {
- // Note: We update the state to COPIED prior to calling CopyTexImage()
- // as that allows the GLImage implemenatation to set it back to UNBOUND
- // and ensure that CopyTexImage() is called each time the texture is
- // used.
- texture->SetLevelImage(textarget, 0, image, Texture::COPIED);
- bool rv = image->CopyTexImage(textarget);
- DCHECK(rv) << "Both BindTexImage() and CopyTexImage() failed";
+void GLES2DecoderImpl::DoWillUseTexImageIfNeeded(
+ Texture* texture, GLenum textarget) {
+ // Image is already in use if texture is attached to a framebuffer.
+ if (texture && !texture->IsAttachedToFramebuffer()) {
+ gfx::GLImage* image = texture->GetLevelImage(textarget, 0);
+ if (image) {
+ ScopedGLErrorSuppressor suppressor(
+ "GLES2DecoderImpl::DoWillUseTexImageIfNeeded",
+ GetErrorState());
+ glBindTexture(textarget, texture->service_id());
+ image->WillUseTexImage();
+ RestoreCurrentTextureBindings(&state_, textarget);
+ }
+ }
}
-void GLES2DecoderImpl::DoCopyTexImageIfNeeded(Texture* texture,
- GLenum textarget) {
- // Image is already in use if texture is attached to a framebuffer.
+void GLES2DecoderImpl::DoDidUseTexImageIfNeeded(
+ Texture* texture, GLenum textarget) {
+ // Image is still in use if texture is attached to a framebuffer.
if (texture && !texture->IsAttachedToFramebuffer()) {
- Texture::ImageState image_state;
- gfx::GLImage* image = texture->GetLevelImage(textarget, 0, &image_state);
- if (image && image_state == Texture::UNBOUND) {
+ gfx::GLImage* image = texture->GetLevelImage(textarget, 0);
+ if (image) {
ScopedGLErrorSuppressor suppressor(
- "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState());
+ "GLES2DecoderImpl::DoDidUseTexImageIfNeeded",
+ GetErrorState());
glBindTexture(textarget, texture->service_id());
- DoCopyTexImage(texture, textarget, image);
+ image->DidUseTexImage();
RestoreCurrentTextureBindings(&state_, textarget);
}
}
@@ -7627,16 +7712,13 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() {
if (textarget != GL_TEXTURE_CUBE_MAP) {
Texture* texture = texture_ref->texture();
- Texture::ImageState image_state;
- gfx::GLImage* image =
- texture->GetLevelImage(textarget, 0, &image_state);
- if (image && image_state == Texture::UNBOUND &&
- !texture->IsAttachedToFramebuffer()) {
+ gfx::GLImage* image = texture->GetLevelImage(textarget, 0);
+ if (image && !texture->IsAttachedToFramebuffer()) {
ScopedGLErrorSuppressor suppressor(
"GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState());
textures_set = true;
glActiveTexture(GL_TEXTURE0 + texture_unit_index);
- DoCopyTexImage(texture, textarget, image);
+ image->WillUseTexImage();
continue;
}
}
@@ -7671,6 +7753,19 @@ void GLES2DecoderImpl::RestoreStateForTextures() {
texture_ref ? texture_ref->service_id() : 0);
continue;
}
+
+ if (texture_unit.bind_target != GL_TEXTURE_CUBE_MAP) {
+ Texture* texture = texture_ref->texture();
+ gfx::GLImage* image =
+ texture->GetLevelImage(texture_unit.bind_target, 0);
+ if (image && !texture->IsAttachedToFramebuffer()) {
+ ScopedGLErrorSuppressor suppressor(
+ "GLES2DecoderImpl::RestoreStateForTextures", GetErrorState());
+ glActiveTexture(GL_TEXTURE0 + texture_unit_index);
+ image->DidUseTexImage();
+ continue;
+ }
+ }
}
}
}
@@ -8026,6 +8121,7 @@ error::Error GLES2DecoderImpl::DoDrawArrays(
primcount)) {
bool textures_set = !PrepareTexturesForRender();
ApplyDirtyState();
+ ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get());
if (!instanced) {
glDrawArrays(mode, first, count);
} else {
@@ -8162,6 +8258,7 @@ error::Error GLES2DecoderImpl::DoDrawElements(
indices = element_array_buffer->GetRange(offset, 0);
}
+ ScopedRenderTo do_render(framebuffer_state_.bound_draw_framebuffer.get());
if (!instanced) {
glDrawElements(mode, count, type, indices);
} else {
@@ -9392,10 +9489,9 @@ error::Error GLES2DecoderImpl::HandleScheduleOverlayPlaneCHROMIUM(
"unknown texture");
return error::kNoError;
}
- Texture::ImageState image_state;
gfx::GLImage* image =
- ref->texture()->GetLevelImage(ref->texture()->target(), 0, &image_state);
- if (!image || image_state != Texture::BOUND) {
+ ref->texture()->GetLevelImage(ref->texture()->target(), 0);
+ if (!image) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE,
"glScheduleOverlayPlaneCHROMIUM",
"unsupported texture format");
@@ -10999,6 +11095,7 @@ void GLES2DecoderImpl::DoCopyTexImage2D(
// some part was clipped so clear the rect.
scoped_ptr<char[]> zero(new char[pixels_size]);
memset(zero.get(), 0, pixels_size);
+ ScopedModifyPixels modify(texture_ref);
glTexImage2D(target, level, internal_format, width, height, border,
format, type, zero.get());
if (copyHeight > 0 && copyWidth > 0) {
@@ -11011,6 +11108,7 @@ void GLES2DecoderImpl::DoCopyTexImage2D(
copyWidth, copyHeight);
}
} else {
+ ScopedModifyPixels modify(texture_ref);
glCopyTexImage2D(target, level, internal_format,
copyX, copyY, copyWidth, copyHeight, border);
}
@@ -11137,6 +11235,7 @@ void GLES2DecoderImpl::DoCopyTexSubImage2D(
}
scoped_ptr<char[]> zero(new char[pixels_size]);
memset(zero.get(), 0, pixels_size);
+ ScopedModifyPixels modify(texture_ref);
glTexSubImage2D(
target, level, xoffset, yoffset, width, height,
format, type, zero.get());
@@ -11147,6 +11246,7 @@ void GLES2DecoderImpl::DoCopyTexSubImage2D(
GLint dy = copyY - y;
GLint destX = xoffset + dx;
GLint destY = yoffset + dy;
+ ScopedModifyPixels modify(texture_ref);
glCopyTexSubImage2D(target, level,
destX, destY, copyX, copyY,
copyWidth, copyHeight);
@@ -13129,16 +13229,20 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
true);
}
- // Try using GLImage::CopyTexImage when possible.
+ ScopedModifyPixels modify(dest_texture_ref);
+
+ // Try using GLImage::CopyTexSubImage when possible.
bool unpack_premultiply_alpha_change =
(unpack_premultiply_alpha ^ unpack_unmultiply_alpha) != 0;
if (image && !unpack_flip_y && !unpack_premultiply_alpha_change) {
glBindTexture(GL_TEXTURE_2D, dest_texture->service_id());
- if (image->CopyTexImage(GL_TEXTURE_2D))
+ if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(0, 0),
+ gfx::Rect(0, 0, source_width, source_height))) {
return;
+ }
}
- DoCopyTexImageIfNeeded(source_texture, source_texture->target());
+ DoWillUseTexImageIfNeeded(source_texture, source_texture->target());
// GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix
// before presenting.
@@ -13161,6 +13265,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
unpack_premultiply_alpha == GL_TRUE,
unpack_unmultiply_alpha == GL_TRUE);
}
+
+ DoDidUseTexImageIfNeeded(source_texture, source_texture->target());
}
void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
@@ -13293,6 +13399,8 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
true);
}
+ ScopedModifyPixels modify(dest_texture_ref);
+
// Try using GLImage::CopyTexSubImage when possible.
bool unpack_premultiply_alpha_change =
(unpack_premultiply_alpha ^ unpack_unmultiply_alpha) != 0;
@@ -13305,7 +13413,7 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
}
}
- DoCopyTexImageIfNeeded(source_texture, source_texture->target());
+ DoWillUseTexImageIfNeeded(source_texture, source_texture->target());
// TODO(hkuang): get the StreamTexture transform matrix in GPU process.
// crbug.com/226218.
@@ -13317,6 +13425,8 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
unpack_flip_y == GL_TRUE,
unpack_premultiply_alpha == GL_TRUE,
unpack_unmultiply_alpha == GL_TRUE);
+
+ DoDidUseTexImageIfNeeded(source_texture, source_texture->target());
}
void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLenum target,
@@ -13402,6 +13512,8 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLenum target,
ScopedTextureBinder binder(
&state_, dest_texture->service_id(), GL_TEXTURE_2D);
+ ScopedModifyPixels modify(dest_texture_ref);
+
// Try using GLImage::CopyTexImage when possible.
if (image) {
GLenum dest_type = 0;
@@ -13447,15 +13559,17 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLenum target,
true);
}
- if (image->CopyTexImage(GL_TEXTURE_2D))
+ if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(0, 0),
+ gfx::Rect(0, 0, source_width, source_height))) {
return;
+ }
}
TRACE_EVENT0(
"gpu",
"GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM, fallback");
- DoCopyTexImageIfNeeded(source_texture, source_texture->target());
+ DoWillUseTexImageIfNeeded(source_texture, source_texture->target());
// As a fallback, copy into a non-compressed GL_RGBA texture.
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedCopyTextureCHROMIUM");
@@ -13487,6 +13601,8 @@ void GLES2DecoderImpl::DoCompressedCopyTextureCHROMIUM(GLenum target,
source_internal_format, dest_texture->service_id(), GL_RGBA,
source_width, source_height, false, false, false);
}
+
+ DoDidUseTexImageIfNeeded(source_texture, source_texture->target());
}
void GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM(GLenum target,
@@ -13635,18 +13751,21 @@ void GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM(GLenum target,
ScopedTextureBinder binder(
&state_, dest_texture->service_id(), GL_TEXTURE_2D);
+ ScopedModifyPixels modify(dest_texture_ref);
+
// Try using GLImage::CopyTexSubImage when possible.
- if (image &&
- image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(xoffset, yoffset),
- gfx::Rect(x, y, width, height))) {
- return;
+ if (image) {
+ if (image->CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(xoffset, yoffset),
+ gfx::Rect(x, y, width, height))) {
+ return;
+ }
}
TRACE_EVENT0(
"gpu",
"GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM, fallback");
- DoCopyTexImageIfNeeded(source_texture, source_texture->target());
+ DoWillUseTexImageIfNeeded(source_texture, source_texture->target());
// As a fallback, copy into a non-compressed GL_RGBA texture.
if (dest_internal_format != GL_RGBA) {
@@ -13699,6 +13818,8 @@ void GLES2DecoderImpl::DoCompressedCopySubTextureCHROMIUM(GLenum target,
source_internal_format, dest_texture->service_id(), GL_RGBA,
xoffset, yoffset, x, y, width, height, dest_width, dest_height,
source_width, source_height, false, false, false);
+
+ DoDidUseTexImageIfNeeded(source_texture, source_texture->target());
}
void GLES2DecoderImpl::DoTexStorage2DEXT(
@@ -14111,32 +14232,31 @@ void GLES2DecoderImpl::DoBindTexImage2DCHROMIUM(
return;
}
- gfx::GLImage* image = image_manager()->LookupImage(image_id);
- if (!image) {
+ gfx::GLImage* gl_image = image_manager()->LookupImage(image_id);
+ if (!gl_image) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glBindTexImage2DCHROMIUM", "no image found with the given ID");
return;
}
- Texture::ImageState image_state = Texture::UNBOUND;
-
{
ScopedGLErrorSuppressor suppressor(
"GLES2DecoderImpl::DoBindTexImage2DCHROMIUM", GetErrorState());
-
- // Note: We fallback to using CopyTexImage() before the texture is used
- // when BindTexImage() fails.
- if (image->BindTexImage(target))
- image_state = Texture::BOUND;
+ if (!gl_image->BindTexImage(target)) {
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_OPERATION,
+ "glBindTexImage2DCHROMIUM", "fail to bind image with the given ID");
+ return;
+ }
}
- gfx::Size size = image->GetSize();
- GLenum internalformat = image->GetInternalFormat();
+ gfx::Size size = gl_image->GetSize();
texture_manager()->SetLevelInfo(
- texture_ref, target, 0, internalformat, size.width(), size.height(), 1, 0,
- internalformat, GL_UNSIGNED_BYTE, gfx::Rect(size));
- texture_manager()->SetLevelImage(texture_ref, target, 0, image, image_state);
+ texture_ref, target, 0, gl_image->GetInternalFormat(), size.width(),
+ size.height(), 1, 0, gl_image->GetInternalFormat(), GL_UNSIGNED_BYTE,
+ gfx::Rect(size));
+ texture_manager()->SetLevelImage(texture_ref, target, 0, gl_image);
}
void GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM(
@@ -14154,31 +14274,27 @@ void GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM(
return;
}
- gfx::GLImage* image = image_manager()->LookupImage(image_id);
- if (!image) {
+ gfx::GLImage* gl_image = image_manager()->LookupImage(image_id);
+ if (!gl_image) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glReleaseTexImage2DCHROMIUM", "no image found with the given ID");
return;
}
- Texture::ImageState image_state;
-
// Do nothing when image is not currently bound.
- if (texture_ref->texture()->GetLevelImage(target, 0, &image_state) != image)
+ if (texture_ref->texture()->GetLevelImage(target, 0) != gl_image)
return;
- if (image_state == Texture::BOUND) {
+ {
ScopedGLErrorSuppressor suppressor(
"GLES2DecoderImpl::DoReleaseTexImage2DCHROMIUM", GetErrorState());
-
- image->ReleaseTexImage(target);
- texture_manager()->SetLevelInfo(texture_ref, target, 0, GL_RGBA, 0, 0, 1, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect());
+ gl_image->ReleaseTexImage(target);
}
- texture_manager()->SetLevelImage(texture_ref, target, 0, nullptr,
- Texture::UNBOUND);
+ texture_manager()->SetLevelInfo(
+ texture_ref, target, 0, gl_image->GetInternalFormat(), 0, 0, 1, 0,
+ gl_image->GetInternalFormat(), GL_UNSIGNED_BYTE, gfx::Rect());
}
error::Error GLES2DecoderImpl::HandleTraceBeginCHROMIUM(
@@ -14533,6 +14649,12 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer(
return error::kNoError;
}
+void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
+ TextureRef* texture_ref) {
+ Texture* texture = texture_ref->texture();
+ DoDidUseTexImageIfNeeded(texture, texture->target());
+}
+
// Note that GL_LOST_CONTEXT is specific to GLES.
// For desktop GL we have to query the reset status proactively.
void GLES2DecoderImpl::OnContextLostError() {