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Diffstat (limited to 'gpu/command_buffer/service/gles2_cmd_decoder.h')
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.h b/gpu/command_buffer/service/gles2_cmd_decoder.h
index 3a4825f..03e9822 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.h
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.h
@@ -65,7 +65,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
public CommonDecoder {
public:
typedef error::Error Error;
- typedef base::Callback<bool(uint32_t id)> WaitSyncPointCallback;
typedef base::Callback<void(uint64_t release)> FenceSyncReleaseCallback;
typedef base::Callback<bool(gpu::CommandBufferNamespace namespace_id,
uint64_t command_buffer_id,
@@ -232,11 +231,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
// A callback for messages from the decoder.
virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0;
- // Sets the callback for waiting on a sync point. The callback returns the
- // scheduling status (i.e. true if the channel is still scheduled).
- virtual void SetWaitSyncPointCallback(
- const WaitSyncPointCallback& callback) = 0;
-
// Sets the callback for fence sync release and wait calls. The wait call
// returns true if the channel is still scheduled.
virtual void SetFenceSyncReleaseCallback(