diff options
Diffstat (limited to 'gpu/command_buffer/service/gles2_cmd_validation_autogen.h')
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_validation_autogen.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_validation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_autogen.h index 7520b58..c7047a6 100644 --- a/gpu/command_buffer/service/gles2_cmd_validation_autogen.h +++ b/gpu/command_buffer/service/gles2_cmd_validation_autogen.h @@ -7,45 +7,45 @@ #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ +bool ValidateGLenumAttachment(GLenum value); bool ValidateGLenumBufferParameter(GLenum value); -bool ValidateGLenumProgramParameter(GLenum value); +bool ValidateGLenumBufferTarget(GLenum value); +bool ValidateGLenumBufferUsage(GLenum value); +bool ValidateGLenumCapability(GLenum value); +bool ValidateGLenumCmpFunction(GLenum value); +bool ValidateGLenumDrawMode(GLenum value); +bool ValidateGLenumDstBlendFactor(GLenum value); +bool ValidateGLenumEquation(GLenum value); bool ValidateGLenumFaceMode(GLenum value); -bool ValidateGLenumShaderParameter(GLenum value); +bool ValidateGLenumFaceType(GLenum value); +bool ValidateGLbooleanFalse(GLenum value); +bool ValidateGLenumFrameBufferParameter(GLenum value); +bool ValidateGLenumFrameBufferTarget(GLenum value); +bool ValidateGLenumHintMode(GLenum value); +bool ValidateGLenumHintTarget(GLenum value); bool ValidateGLenumIndexType(GLenum value); -bool ValidateGLenumVertexAttribute(GLenum value); +bool ValidateGLenumPixelStore(GLenum value); +bool ValidateGLintPixelStoreAlignment(GLenum value); bool ValidateGLenumPixelType(GLenum value); -bool ValidateGLenumEquation(GLenum value); -bool ValidateGLenumRenderBufferTarget(GLenum value); -bool ValidateGLenumShaderPercision(GLenum value); +bool ValidateGLenumProgramParameter(GLenum value); bool ValidateGLenumReadPixelFormat(GLenum value); -bool ValidateGLenumTextureBindTarget(GLenum value); -bool ValidateGLenumCmpFunction(GLenum value); -bool ValidateGLenumCapability(GLenum value); -bool ValidateGLenumDstBlendFactor(GLenum value); -bool ValidateGLenumAttachment(GLenum value); bool ValidateGLenumRenderBufferFormat(GLenum value); -bool ValidateGLenumDrawMode(GLenum value); -bool ValidateGLenumBufferUsage(GLenum value); -bool ValidateGLenumHintTarget(GLenum value); -bool ValidateGLenumHintMode(GLenum value); -bool ValidateGLenumTextureFormat(GLenum value); +bool ValidateGLenumRenderBufferParameter(GLenum value); +bool ValidateGLenumRenderBufferTarget(GLenum value); +bool ValidateGLenumShaderParameter(GLenum value); +bool ValidateGLenumShaderPercision(GLenum value); +bool ValidateGLenumShaderType(GLenum value); +bool ValidateGLenumSrcBlendFactor(GLenum value); +bool ValidateGLenumStencilOp(GLenum value); bool ValidateGLenumStringType(GLenum value); +bool ValidateGLenumTextureBindTarget(GLenum value); bool ValidateGLintTextureBorder(GLenum value); -bool ValidateGLenumFrameBufferTarget(GLenum value); -bool ValidateGLbooleanFalse(GLenum value); -bool ValidateGLintPixelStoreAlignment(GLenum value); +bool ValidateGLenumTextureFormat(GLenum value); bool ValidateGLenumTextureParameter(GLenum value); bool ValidateGLenumTextureTarget(GLenum value); -bool ValidateGLenumShaderType(GLenum value); -bool ValidateGLenumFaceType(GLenum value); -bool ValidateGLenumSrcBlendFactor(GLenum value); -bool ValidateGLenumVertexAttribType(GLenum value); -bool ValidateGLenumStencilOp(GLenum value); bool ValidateGLintVertexAttribSize(GLenum value); -bool ValidateGLenumBufferTarget(GLenum value); -bool ValidateGLenumPixelStore(GLenum value); -bool ValidateGLenumRenderBufferParameter(GLenum value); -bool ValidateGLenumFrameBufferParameter(GLenum value); +bool ValidateGLenumVertexAttribType(GLenum value); +bool ValidateGLenumVertexAttribute(GLenum value); bool ValidateGLenumVertexPointer(GLenum value); #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |