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-rw-r--r--gpu/command_buffer/service/gles2_cmd_validation_autogen.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_validation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_autogen.h
index 7520b58..c7047a6 100644
--- a/gpu/command_buffer/service/gles2_cmd_validation_autogen.h
+++ b/gpu/command_buffer/service/gles2_cmd_validation_autogen.h
@@ -7,45 +7,45 @@
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
+bool ValidateGLenumAttachment(GLenum value);
bool ValidateGLenumBufferParameter(GLenum value);
-bool ValidateGLenumProgramParameter(GLenum value);
+bool ValidateGLenumBufferTarget(GLenum value);
+bool ValidateGLenumBufferUsage(GLenum value);
+bool ValidateGLenumCapability(GLenum value);
+bool ValidateGLenumCmpFunction(GLenum value);
+bool ValidateGLenumDrawMode(GLenum value);
+bool ValidateGLenumDstBlendFactor(GLenum value);
+bool ValidateGLenumEquation(GLenum value);
bool ValidateGLenumFaceMode(GLenum value);
-bool ValidateGLenumShaderParameter(GLenum value);
+bool ValidateGLenumFaceType(GLenum value);
+bool ValidateGLbooleanFalse(GLenum value);
+bool ValidateGLenumFrameBufferParameter(GLenum value);
+bool ValidateGLenumFrameBufferTarget(GLenum value);
+bool ValidateGLenumHintMode(GLenum value);
+bool ValidateGLenumHintTarget(GLenum value);
bool ValidateGLenumIndexType(GLenum value);
-bool ValidateGLenumVertexAttribute(GLenum value);
+bool ValidateGLenumPixelStore(GLenum value);
+bool ValidateGLintPixelStoreAlignment(GLenum value);
bool ValidateGLenumPixelType(GLenum value);
-bool ValidateGLenumEquation(GLenum value);
-bool ValidateGLenumRenderBufferTarget(GLenum value);
-bool ValidateGLenumShaderPercision(GLenum value);
+bool ValidateGLenumProgramParameter(GLenum value);
bool ValidateGLenumReadPixelFormat(GLenum value);
-bool ValidateGLenumTextureBindTarget(GLenum value);
-bool ValidateGLenumCmpFunction(GLenum value);
-bool ValidateGLenumCapability(GLenum value);
-bool ValidateGLenumDstBlendFactor(GLenum value);
-bool ValidateGLenumAttachment(GLenum value);
bool ValidateGLenumRenderBufferFormat(GLenum value);
-bool ValidateGLenumDrawMode(GLenum value);
-bool ValidateGLenumBufferUsage(GLenum value);
-bool ValidateGLenumHintTarget(GLenum value);
-bool ValidateGLenumHintMode(GLenum value);
-bool ValidateGLenumTextureFormat(GLenum value);
+bool ValidateGLenumRenderBufferParameter(GLenum value);
+bool ValidateGLenumRenderBufferTarget(GLenum value);
+bool ValidateGLenumShaderParameter(GLenum value);
+bool ValidateGLenumShaderPercision(GLenum value);
+bool ValidateGLenumShaderType(GLenum value);
+bool ValidateGLenumSrcBlendFactor(GLenum value);
+bool ValidateGLenumStencilOp(GLenum value);
bool ValidateGLenumStringType(GLenum value);
+bool ValidateGLenumTextureBindTarget(GLenum value);
bool ValidateGLintTextureBorder(GLenum value);
-bool ValidateGLenumFrameBufferTarget(GLenum value);
-bool ValidateGLbooleanFalse(GLenum value);
-bool ValidateGLintPixelStoreAlignment(GLenum value);
+bool ValidateGLenumTextureFormat(GLenum value);
bool ValidateGLenumTextureParameter(GLenum value);
bool ValidateGLenumTextureTarget(GLenum value);
-bool ValidateGLenumShaderType(GLenum value);
-bool ValidateGLenumFaceType(GLenum value);
-bool ValidateGLenumSrcBlendFactor(GLenum value);
-bool ValidateGLenumVertexAttribType(GLenum value);
-bool ValidateGLenumStencilOp(GLenum value);
bool ValidateGLintVertexAttribSize(GLenum value);
-bool ValidateGLenumBufferTarget(GLenum value);
-bool ValidateGLenumPixelStore(GLenum value);
-bool ValidateGLenumRenderBufferParameter(GLenum value);
-bool ValidateGLenumFrameBufferParameter(GLenum value);
+bool ValidateGLenumVertexAttribType(GLenum value);
+bool ValidateGLenumVertexAttribute(GLenum value);
bool ValidateGLenumVertexPointer(GLenum value);
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_