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diff --git a/gpu/command_buffer/service/in_process_command_buffer.h b/gpu/command_buffer/service/in_process_command_buffer.h
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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
+#define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
+
+#include <vector>
+
+#include "base/callback.h"
+#include "base/compiler_specific.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/synchronization/lock.h"
+#include "base/synchronization/waitable_event.h"
+#include "gpu/command_buffer/common/command_buffer.h"
+#include "gpu/gpu_export.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gl/gpu_preference.h"
+
+namespace gfx {
+class GLContext;
+class GLImage;
+class GLSurface;
+class Size;
+}
+
+namespace gpu {
+
+namespace gles2 {
+class GLES2Decoder;
+}
+
+class GpuScheduler;
+class TransferBufferManagerInterface;
+
+// This class provides a thread-safe interface to the global GPU service (for
+// example GPU thread) when being run in single process mode.
+// However, the behavior for accessing one context (i.e. one instance of this
+// class) from different client threads is undefined.
+class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer {
+ public:
+ InProcessCommandBuffer();
+ virtual ~InProcessCommandBuffer();
+
+ // Used to override the GPU thread with explicit scheduling.
+ // (By default an internal GPU thread will be spawned to handle all GL work
+ // and the two functions are unused.)
+ // The callback will be called from different client threads. After the
+ // callback is issued, the client is expected to eventually call
+ // ProcessGpuWorkOnCurrentThread(). The latter cannot be called from different
+ // threads.
+ // The callback needs to be set before any context is created.
+ static void SetScheduleCallback(const base::Closure& callback);
+ static void ProcessGpuWorkOnCurrentThread();
+
+ static void EnableVirtualizedContext();
+
+ bool Initialize(bool is_offscreen,
+ bool share_resources,
+ gfx::AcceleratedWidget window,
+ const gfx::Size& size,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs,
+ gfx::GpuPreference gpu_preference,
+ const base::Closure& context_lost_callback,
+ unsigned int share_group_id);
+ void Destroy();
+ void SignalSyncPoint(unsigned sync_point,
+ const base::Closure& callback);
+ unsigned int CreateImageForGpuMemoryBuffer(
+ gfx::GpuMemoryBufferHandle buffer,
+ gfx::Size size);
+ void RemoveImage(unsigned int image_id);
+
+ // CommandBuffer implementation:
+ virtual bool Initialize() OVERRIDE;
+ virtual State GetState() OVERRIDE;
+ virtual State GetLastState() OVERRIDE;
+ virtual int32 GetLastToken() OVERRIDE;
+ virtual void Flush(int32 put_offset) OVERRIDE;
+ virtual State FlushSync(int32 put_offset, int32 last_known_get) OVERRIDE;
+ virtual void SetGetBuffer(int32 shm_id) OVERRIDE;
+ virtual void SetGetOffset(int32 get_offset) OVERRIDE;
+ virtual gpu::Buffer CreateTransferBuffer(size_t size, int32* id) OVERRIDE;
+ virtual void DestroyTransferBuffer(int32 id) OVERRIDE;
+ virtual gpu::Buffer GetTransferBuffer(int32 id) OVERRIDE;
+ virtual void SetToken(int32 token) OVERRIDE;
+ virtual void SetParseError(gpu::error::Error error) OVERRIDE;
+ virtual void SetContextLostReason(
+ gpu::error::ContextLostReason reason) OVERRIDE;
+ virtual uint32 InsertSyncPoint() OVERRIDE;
+ virtual gpu::error::Error GetLastError() OVERRIDE;
+
+ // The serializer interface to the GPU service (i.e. thread).
+ class SchedulerClient {
+ public:
+ virtual ~SchedulerClient() {}
+ virtual void QueueTask(const base::Closure& task) = 0;
+ };
+
+ private:
+ bool InitializeOnGpuThread(bool is_offscreen,
+ gfx::AcceleratedWidget window,
+ const gfx::Size& size,
+ const char* allowed_extensions,
+ const std::vector<int32>& attribs,
+ gfx::GpuPreference gpu_preference);
+ bool DestroyOnGpuThread();
+ void FlushOnGpuThread(int32 put_offset);
+ void CreateImageOnGpuThread(gfx::GpuMemoryBufferHandle buffer,
+ gfx::Size size,
+ unsigned int image_id);
+ void RemoveImageOnGpuThread(unsigned int image_id);
+ bool MakeCurrent();
+ bool IsContextLost();
+ base::Closure WrapCallback(const base::Closure& callback);
+ State GetStateFast();
+ void QueueTask(const base::Closure& task) { queue_->QueueTask(task); }
+
+ // Callbacks:
+ void OnContextLost();
+ void OnResizeView(gfx::Size size, float scale_factor);
+ bool GetBufferChanged(int32 transfer_buffer_id);
+ void PumpCommands();
+
+ // Members accessed on the gpu thread (possibly with the exception of
+ // creation):
+ bool context_lost_;
+ bool share_resources_;
+ scoped_ptr<TransferBufferManagerInterface> transfer_buffer_manager_;
+ scoped_ptr<GpuScheduler> gpu_scheduler_;
+ scoped_ptr<gles2::GLES2Decoder> decoder_;
+ scoped_refptr<gfx::GLContext> context_;
+ scoped_refptr<gfx::GLSurface> surface_;
+ base::Closure context_lost_callback_;
+ unsigned int share_group_id_;
+
+ // Members accessed on the client thread:
+ State last_state_;
+ int32 last_put_offset_;
+
+ // Accessed on both threads:
+ scoped_ptr<CommandBuffer> command_buffer_;
+ base::Lock command_buffer_lock_;
+ base::WaitableEvent flush_event_;
+ scoped_ptr<SchedulerClient> queue_;
+
+ DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer);
+};
+
+} // namespace gpu
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_