diff options
Diffstat (limited to 'gpu/command_buffer/service/texture_manager.cc')
-rw-r--r-- | gpu/command_buffer/service/texture_manager.cc | 116 |
1 files changed, 35 insertions, 81 deletions
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc index eb46353..4fb92c6 100644 --- a/gpu/command_buffer/service/texture_manager.cc +++ b/gpu/command_buffer/service/texture_manager.cc @@ -425,12 +425,11 @@ Texture::CanRenderCondition Texture::GetCanRenderCondition() const { return CAN_RENDER_ALWAYS; if (target_ != GL_TEXTURE_EXTERNAL_OES) { - if (face_infos_.empty() || - static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) { + if (face_infos_.empty()) { return CAN_RENDER_NEVER; } - const Texture::LevelInfo& first_face = - face_infos_[0].level_infos[base_level_]; + + const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0]; if (first_face.width == 0 || first_face.height == 0 || first_face.depth == 0) { @@ -533,7 +532,7 @@ bool Texture::MarkMipmapsGenerated( } for (size_t ii = 0; ii < face_infos_.size(); ++ii) { const Texture::FaceInfo& face_info = face_infos_[ii]; - const Texture::LevelInfo& level0_info = face_info.level_infos[base_level_]; + const Texture::LevelInfo& level0_info = face_info.level_infos[0]; GLsizei width = level0_info.width; GLsizei height = level0_info.height; GLsizei depth = level0_info.depth; @@ -541,8 +540,7 @@ bool Texture::MarkMipmapsGenerated( GLES2Util::IndexToGLFaceTarget(ii); const GLsizei num_mips = face_info.num_mip_levels; - for (GLsizei level = base_level_ + 1; - level < base_level_ + num_mips; ++level) { + for (GLsizei level = 1; level < num_mips; ++level) { width = std::max(1, width >> 1); height = std::max(1, height >> 1); depth = std::max(1, depth >> 1); @@ -642,9 +640,9 @@ bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face, return complete; } -bool Texture::TextureMipComplete(const Texture::LevelInfo& base_level_face, +bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face, GLenum target, - GLint level_diff, + GLint level, GLenum internal_format, GLsizei width, GLsizei height, @@ -652,18 +650,17 @@ bool Texture::TextureMipComplete(const Texture::LevelInfo& base_level_face, GLenum format, GLenum type) { bool complete = (target != 0); - if (level_diff > 0) { - const GLsizei mip_width = std::max(1, base_level_face.width >> level_diff); - const GLsizei mip_height = - std::max(1, base_level_face.height >> level_diff); - const GLsizei mip_depth = std::max(1, base_level_face.depth >> level_diff); + if (level != 0) { + const GLsizei mip_width = std::max(1, level0_face.width >> level); + const GLsizei mip_height = std::max(1, level0_face.height >> level); + const GLsizei mip_depth = std::max(1, level0_face.depth >> level); complete &= (width == mip_width && height == mip_height && depth == mip_depth && - internal_format == base_level_face.internal_format && - format == base_level_face.format && - type == base_level_face.type); + internal_format == level0_face.internal_format && + format == level0_face.format && + type == level0_face.type); } return complete; } @@ -775,41 +772,6 @@ void Texture::IncAllFramebufferStateChangeCount() { (*it)->manager()->IncFramebufferStateChangeCount(); } -void Texture::UpdateBaseLevel(GLint base_level) { - if (base_level_ == base_level) - return; - base_level_ = base_level; - - UpdateNumMipLevels(); -} - -void Texture::UpdateMaxLevel(GLint max_level) { - if (max_level_ == max_level) - return; - max_level_ = max_level; - - UpdateNumMipLevels(); -} - -void Texture::UpdateNumMipLevels() { - if (face_infos_.empty()) - return; - - for (size_t ii = 0; ii < face_infos_.size(); ++ii) { - Texture::FaceInfo& face_info = face_infos_[ii]; - if (static_cast<size_t>(base_level_) >= face_info.level_infos.size()) - continue; - const Texture::LevelInfo& info = face_info.level_infos[base_level_]; - face_info.num_mip_levels = std::min( - std::max(0, max_level_ - base_level_ + 1), - TextureManager::ComputeMipMapCount( - target_, info.width, info.height, info.depth)); - } - - // mipmap-completeness needs to be re-evaluated. - texture_mips_dirty_ = true; -} - void Texture::SetLevelInfo(const FeatureInfo* feature_info, GLenum target, GLint level, @@ -843,11 +805,10 @@ void Texture::SetLevelInfo(const FeatureInfo* feature_info, info.depth != depth || info.format != format || info.type != type) { - if (level == base_level_) { + if (level == 0) { // Calculate the mip level count. - face_infos_[face_index].num_mip_levels = std::min( - std::max(0, max_level_ - base_level_ + 1), - TextureManager::ComputeMipMapCount(target_, width, height, depth)); + face_infos_[face_index].num_mip_levels = + TextureManager::ComputeMipMapCount(target_, width, height, depth); // Update NPOT face count for the first level. bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth); @@ -877,7 +838,7 @@ void Texture::SetLevelInfo(const FeatureInfo* feature_info, estimated_size_ -= info.estimated_size; GLES2Util::ComputeImageDataSizes( - width, height, depth, format, type, 4, &info.estimated_size, NULL, NULL); + width, height, 1, format, type, 4, &info.estimated_size, NULL, NULL); estimated_size_ += info.estimated_size; max_level_set_ = std::max(max_level_set_, level); @@ -1025,13 +986,13 @@ GLenum Texture::SetParameteri( if (param < 0) { return GL_INVALID_VALUE; } - UpdateBaseLevel(param); + base_level_ = param; break; case GL_TEXTURE_MAX_LEVEL: if (param < 0) { return GL_INVALID_VALUE; } - UpdateMaxLevel(param); + max_level_ = param; break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (param < 1) { @@ -1094,8 +1055,7 @@ void Texture::Update(const FeatureInfo* feature_info) { // Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0); - if (face_infos_.empty() || - static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) { + if (face_infos_.empty()) { texture_complete_ = false; cube_complete_ = false; return; @@ -1103,7 +1063,7 @@ void Texture::Update(const FeatureInfo* feature_info) { // Update texture_complete and cube_complete status. const Texture::FaceInfo& first_face = face_infos_[0]; - const Texture::LevelInfo& first_level = first_face.level_infos[base_level_]; + const Texture::LevelInfo& first_level = first_face.level_infos[0]; const GLsizei levels_needed = first_face.num_mip_levels; texture_complete_ = @@ -1128,17 +1088,16 @@ void Texture::Update(const FeatureInfo* feature_info) { if (cube_complete_ && texture_level0_dirty_) { texture_level0_complete_ = true; for (size_t ii = 0; ii < face_infos_.size(); ++ii) { - const Texture::LevelInfo& face_base_level = - face_infos_[ii].level_infos[base_level_]; + const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0]; if (!TextureFaceComplete(first_level, ii, - face_base_level.target, - face_base_level.internal_format, - face_base_level.width, - face_base_level.height, - face_base_level.depth, - face_base_level.format, - face_base_level.type)) { + level0.target, + level0.internal_format, + level0.width, + level0.height, + level0.depth, + level0.format, + level0.type)) { texture_level0_complete_ = false; break; } @@ -1153,14 +1112,12 @@ void Texture::Update(const FeatureInfo* feature_info) { ii < face_infos_.size() && texture_mips_complete_; ++ii) { const Texture::FaceInfo& face_info = face_infos_[ii]; - const Texture::LevelInfo& base_level_info = - face_info.level_infos[base_level_]; + const Texture::LevelInfo& level0 = face_info.level_infos[0]; for (GLsizei jj = 1; jj < levels_needed; ++jj) { - const Texture::LevelInfo& level_info = - face_infos_[ii].level_infos[base_level_ + jj]; - if (!TextureMipComplete(base_level_info, + const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj]; + if (!TextureMipComplete(level0, level_info.target, - jj, // level - base_level_ + jj, level_info.internal_format, level_info.width, level_info.height, @@ -1185,8 +1142,7 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) { for (size_t ii = 0; ii < face_infos_.size(); ++ii) { const Texture::FaceInfo& face_info = face_infos_[ii]; - for (GLint jj = base_level_; - jj < base_level_ + face_info.num_mip_levels; ++jj) { + for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) { const Texture::LevelInfo& info = face_info.level_infos[jj]; if (info.target != 0) { if (!ClearLevel(decoder, info.target, jj)) { @@ -1214,7 +1170,6 @@ gfx::Rect Texture::GetLevelClearedRect(GLenum target, GLint level) const { bool Texture::IsLevelCleared(GLenum target, GLint level) const { size_t face_index = GLES2Util::GLTargetToFaceIndex(target); if (face_index >= face_infos_.size() || - level < base_level_ || level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { return true; } @@ -1237,7 +1192,6 @@ bool Texture::ClearLevel( DCHECK(decoder); size_t face_index = GLES2Util::GLTargetToFaceIndex(target); if (face_index >= face_infos_.size() || - level < base_level_ || level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) { return true; } |