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diff --git a/mojo/apps/js/bindings/gl/opaque.h b/mojo/apps/js/bindings/gl/opaque.h
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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_
+#define MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_
+
+#include <GLES2/gl2.h>
+
+#include "gin/handle.h"
+#include "gin/public/wrapper_info.h"
+#include "gin/wrappable.h"
+#include "v8/include/v8.h"
+
+namespace mojo {
+namespace js {
+namespace gl {
+
+// WebGL has many interfaces, such as WebGLObject, WebGLBuffer, etc, which wrap
+// integers that are opaque to script. This class is used for all those objects.
+class Opaque : public gin::Wrappable<Opaque> {
+ public:
+ static gin::WrapperInfo kWrapperInfo;
+
+ static gin::Handle<Opaque> Create(v8::Isolate* isolate, GLuint value);
+ static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate);
+
+ GLuint value() const { return value_; }
+ void set_value(GLuint val) { value_ = val; }
+
+ private:
+ Opaque(GLuint value);
+
+ GLuint value_;
+};
+
+} // namespace gl
+} // namespace js
+} // namespace mojo
+
+#endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_