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Diffstat (limited to 'mojo/edk/system/channel_endpoint.h')
-rw-r--r-- | mojo/edk/system/channel_endpoint.h | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/mojo/edk/system/channel_endpoint.h b/mojo/edk/system/channel_endpoint.h deleted file mode 100644 index 90ee86b..0000000 --- a/mojo/edk/system/channel_endpoint.h +++ /dev/null @@ -1,210 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ -#define MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ - -#include "base/macros.h" -#include "base/memory/ref_counted.h" -#include "base/memory/scoped_ptr.h" -#include "base/synchronization/lock.h" -#include "mojo/edk/system/channel_endpoint_id.h" -#include "mojo/edk/system/message_in_transit_queue.h" -#include "mojo/edk/system/system_impl_export.h" - -namespace mojo { -namespace system { - -class Channel; -class ChannelEndpointClient; -class MessageInTransit; - -// TODO(vtl): The plan: -// - (Done.) Move |Channel::Endpoint| to |ChannelEndpoint|. Make it -// refcounted, and not copyable. Make |Channel| a friend. Make things work. -// - (Done.) Give |ChannelEndpoint| a lock. The lock order (in order of -// allowable acquisition) is: |MessagePipe|, |ChannelEndpoint|, |Channel|. -// - (Done) Stop having |Channel| as a friend. -// - (Done) Move logic from |ProxyMessagePipeEndpoint| into |ChannelEndpoint|. -// Right now, we have to go through lots of contortions to manipulate state -// owned by |ProxyMessagePipeEndpoint| (in particular, |Channel::Endpoint| -// doesn't know about the remote ID; the local ID is duplicated in two -// places). Hollow out |ProxyMessagePipeEndpoint|, and have it just own a -// reference to |ChannelEndpoint| (hence the refcounting). -// - In essence, |ChannelEndpoint| becomes the thing that knows about -// channel-specific aspects of an endpoint (notably local and remote IDs, -// and knowledge about handshaking), and mediates between the |Channel| and -// the |MessagePipe|. -// - In the end state, |Channel| should no longer need to know about -// |MessagePipe| and ports (but only |ChannelEndpoint|) and -// |ProxyMessagePipeEndpoint| should no longer need to know about |Channel| -// (ditto). -// -// Things as they are now, before I change everything (TODO(vtl): update this -// comment appropriately): -// -// Terminology: -// - "Message pipe endpoint": In the implementation, a |MessagePipe| owns -// two |MessagePipeEndpoint| objects, one for each port. The -// |MessagePipeEndpoint| objects are only accessed via the |MessagePipe| -// (which has the lock), with the additional information of the port -// number. So as far as the channel is concerned, a message pipe endpoint -// is a pointer to a |MessagePipe| together with the port number. -// - The value of |port| in |EndpointInfo| refers to the -// |ProxyMessagePipeEndpoint| (i.e., the endpoint that is logically on -// the other side). Messages received by a channel for a message pipe -// are thus written to the *peer* of this port. -// - "Attached"/"detached": A message pipe endpoint is attached to a channel -// if it has a pointer to it. It must be detached before the channel gives -// up its pointer to it in order to break a reference cycle. (This cycle -// is needed to allow a channel to be shut down cleanly, without shutting -// down everything else first.) -// - "Running" (message pipe endpoint): A message pipe endpoint is running -// if messages written to it (via some |MessagePipeDispatcher|, to which -// some |MojoHandle| is assigned) are being transmitted through the -// channel. -// - Before a message pipe endpoint is run, it will queue messages. -// - When a message pipe endpoint is detached from a channel, it is also -// taken out of the running state. After that point, messages should -// no longer be written to it. -// - "Normal" message pipe endpoint (state): The channel itself does not -// have knowledge of whether a message pipe endpoint has started running -// yet. It will *receive* messages for a message pipe in either state (but -// the message pipe endpoint won't *send* messages to the channel if it -// has not started running). -// - "Zombie" message pipe endpoint (state): A message pipe endpoint is a -// zombie if it is still in |local_id_to_endpoint_info_map_|, but the -// channel is no longer forwarding messages to it (even if it may still be -// receiving messages for it). -// - There are various types of zombies, depending on the reason the -// message pipe endpoint cannot yet be removed. -// - If the remote side is closed, it will send a "remove" control -// message. After the channel receives that message (to which it -// responds with a "remove ack" control message), it knows that it -// shouldn't receive any more messages for that message pipe endpoint -// (local ID), but it must wait for the endpoint to detach. (It can't -// do so without a race, since it can't call into the message pipe -// under |lock_|.) [TODO(vtl): When I add remotely-allocated IDs, -// we'll have to remove the |EndpointInfo| from -// |local_id_to_endpoint_info_map_| -- i.e., remove the local ID, -// since it's no longer valid and may be reused by the remote side -- -// and keep the |EndpointInfo| alive in some other way.] -// - If the local side is closed and the message pipe endpoint was -// already running (so there are no queued messages left to send), it -// will detach the endpoint, and send a "remove" control message. -// However, the channel may still receive messages for that endpoint -// until it receives a "remove ack" control message. -// - If the local side is closed but the message pipe endpoint was not -// yet running , the detaching is delayed until after it is run and -// all the queued messages are sent to the channel. On being detached, -// things proceed as in one of the above cases. The endpoint is *not* -// a zombie until it is detached (or a "remove" message is received). -// [TODO(vtl): Maybe we can get rid of this case? It'd only not yet be -// running since under the current scheme it wouldn't have a remote ID -// yet.] -// - Note that even if the local side is closed, it may still receive a -// "remove" message from the other side (if the other side is closed -// simultaneously, and both sides send "remove" messages). In that -// case, it must still remain alive until it receives the "remove -// ack" (and it must ack the "remove" message that it received). -class MOJO_SYSTEM_IMPL_EXPORT ChannelEndpoint - : public base::RefCountedThreadSafe<ChannelEndpoint> { - public: - // Constructor for a |ChannelEndpoint| with the given client (specified by - // |client| and |client_port|). Optionally takes messages from - // |*message_queue| if |message_queue| is non-null. - // - // |client| may be null if this endpoint will never need to receive messages, - // in which case |message_queue| should not be null. In that case, this - // endpoint will simply send queued messages upon being attached to a - // |Channel| and immediately detach itself. - ChannelEndpoint(ChannelEndpointClient* client, - unsigned client_port, - MessageInTransitQueue* message_queue = nullptr); - - // Methods called by |ChannelEndpointClient|: - - // Called to enqueue an outbound message. (If |AttachAndRun()| has not yet - // been called, the message will be enqueued and sent when |AttachAndRun()| is - // called.) - bool EnqueueMessage(scoped_ptr<MessageInTransit> message); - - // Called to *replace* current client with a new client (which must differ - // from the existing client). This must not be called after - // |DetachFromClient()| has been called. - // - // This returns true in the typical case, and false if this endpoint has been - // detached from the channel, in which case the caller should probably call - // its (new) client's |OnDetachFromChannel()|. - bool ReplaceClient(ChannelEndpointClient* client, unsigned client_port); - - // Called before the |ChannelEndpointClient| gives up its reference to this - // object. - void DetachFromClient(); - - // Methods called by |Channel|: - - // Called when the |Channel| takes a reference to this object. This will send - // all queue messages (in |channel_message_queue_|). - // TODO(vtl): Maybe rename this "OnAttach"? - void AttachAndRun(Channel* channel, - ChannelEndpointId local_id, - ChannelEndpointId remote_id); - - // Called when the |Channel| receives a message for the |ChannelEndpoint|. - void OnReadMessage(scoped_ptr<MessageInTransit> message); - - // Called before the |Channel| gives up its reference to this object. - void DetachFromChannel(); - - private: - friend class base::RefCountedThreadSafe<ChannelEndpoint>; - ~ChannelEndpoint(); - - // Must be called with |lock_| held. - bool WriteMessageNoLock(scoped_ptr<MessageInTransit> message); - - // Resets |channel_| to null (and sets |is_detached_from_channel_|). This may - // only be called if |channel_| is non-null. Must be called with |lock_| held. - void ResetChannelNoLock(); - - // Protects the members below. - base::Lock lock_; - - // |client_| must be valid whenever it is non-null. Before |*client_| gives up - // its reference to this object, it must call |DetachFromClient()|. - // NOTE: This is a |scoped_refptr<>|, rather than a raw pointer, since the - // |Channel| needs to keep the |MessagePipe| alive for the "proxy-proxy" case. - // Possibly we'll be able to eliminate that case when we have full - // multiprocess support. - // WARNING: |ChannelEndpointClient| methods must not be called under |lock_|. - // Thus to make such a call, a reference must first be taken under |lock_| and - // the lock released. - // WARNING: Beware of interactions with |ReplaceClient()|. By the time the - // call is made, the client may have changed. This must be detected and dealt - // with. - scoped_refptr<ChannelEndpointClient> client_; - unsigned client_port_; - - // |channel_| must be valid whenever it is non-null. Before |*channel_| gives - // up its reference to this object, it must call |DetachFromChannel()|. - // |local_id_| and |remote_id_| are valid if and only |channel_| is non-null. - Channel* channel_; - ChannelEndpointId local_id_; - ChannelEndpointId remote_id_; - // This distinguishes the two cases of |channel| being null: not yet attached - // versus detached. - bool is_detached_from_channel_; - - // This queue is used before we're running on a channel and ready to send - // messages to the channel. - MessageInTransitQueue channel_message_queue_; - - DISALLOW_COPY_AND_ASSIGN(ChannelEndpoint); -}; - -} // namespace system -} // namespace mojo - -#endif // MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ |