diff options
Diffstat (limited to 'mojo/edk/system/node_controller.h')
-rw-r--r-- | mojo/edk/system/node_controller.h | 104 |
1 files changed, 88 insertions, 16 deletions
diff --git a/mojo/edk/system/node_controller.h b/mojo/edk/system/node_controller.h index 0675e97..35148a0 100644 --- a/mojo/edk/system/node_controller.h +++ b/mojo/edk/system/node_controller.h @@ -82,13 +82,42 @@ class NodeController : public ports::NodeDelegate, int SendMessage(const ports::PortRef& port_ref, scoped_ptr<PortsMessage>* message); - // Reserves a local port |port| associated with |token|. A peer holding a copy - // of |token| can merge one of its own ports into this one. - void ReservePort(const std::string& token, const ports::PortRef& port); + using ReservePortCallback = base::Callback<void(const ports::PortRef& port)>; - // Merges a local port |port| into a port reserved by |token| in the parent. - void MergePortIntoParent(const std::string& token, - const ports::PortRef& port); + // Reserves a port associated with |token|. A peer may associate one of their + // own ports with this one by sending us a RequestPortConnection message with + // the same token value. + // + // Note that the reservation is made synchronously. In order to avoid races, + // reservations should be acquired before |token| is communicated to any + // potential peer. + // + // |callback| must be runnable on any thread and will be run with a reference + // to the new local port once connected. + void ReservePort(const std::string& token, + const ReservePortCallback& callback); + + // Eventually initializes a local port with a parent port peer identified by + // |token|. The parent should also have |token| and should alrady have + // reserved a port for it. |callback| must be runnable on any thread and will + // be run if and when the local port is connected. + void ConnectToParentPort(const ports::PortRef& local_port, + const std::string& token, + const base::Closure& callback); + + // Connects two reserved ports to each other. Useful when two independent + // systems in the same (parent) process need to establish a port pair without + // any direct knowledge of each other. + void ConnectReservedPorts(const std::string& token1, + const std::string& token2); + + // Connects a local port to a port on a remote node. Note that a connection to + // the remote node need not be established yet. The port will be connected + // ASAP, at which point |callback| will be run. + void ConnectToRemotePort(const ports::PortRef& local_port, + const ports::NodeName& remote_node_name, + const ports::PortName& remote_port_name, + const base::Closure& callback); // Creates a new shared buffer for use in the current process. scoped_refptr<PlatformSharedBuffer> CreateSharedBuffer(size_t num_bytes); @@ -109,9 +138,44 @@ class NodeController : public ports::NodeDelegate, scoped_refptr<NodeChannel>>; using OutgoingMessageQueue = std::queue<Channel::MessagePtr>; + // Tracks a pending token-based connection to a parent port. + struct PendingPortRequest { + PendingPortRequest(); + ~PendingPortRequest(); + + std::string token; + ports::PortRef local_port; + base::Closure callback; + }; + + // Tracks a reserved port. + struct ReservedPort { + ReservedPort(); + ~ReservedPort(); + + ports::PortRef local_port; + ReservePortCallback callback; + }; + + // Tracks a pending connection to a remote port on any peer. + struct PendingRemotePortConnection { + PendingRemotePortConnection(); + ~PendingRemotePortConnection(); + + ports::PortRef local_port; + ports::NodeName remote_node_name; + ports::PortName remote_port_name; + base::Closure callback; + }; + void ConnectToChildOnIOThread(base::ProcessHandle process_handle, ScopedPlatformHandle platform_handle); void ConnectToParentOnIOThread(ScopedPlatformHandle platform_handle); + void RequestParentPortConnectionOnIOThread(const ports::PortRef& local_port, + const std::string& token, + const base::Closure& callback); + void ConnectToRemotePortOnIOThread( + const PendingRemotePortConnection& connection); scoped_refptr<NodeChannel> GetPeerChannel(const ports::NodeName& name); scoped_refptr<NodeChannel> GetParentChannel(); @@ -151,9 +215,12 @@ class NodeController : public ports::NodeDelegate, const ports::NodeName& broker_name, ScopedPlatformHandle broker_channel) override; void OnPortsMessage(Channel::MessagePtr message) override; - void OnRequestPortMerge(const ports::NodeName& from_node, - const ports::PortName& connector_port_name, - const std::string& token) override; + void OnRequestPortConnection(const ports::NodeName& from_node, + const ports::PortName& connector_port_name, + const std::string& token) override; + void OnConnectToPort(const ports::NodeName& from_node, + const ports::PortName& connector_port_name, + const ports::PortName& connectee_port_name) override; void OnRequestIntroduction(const ports::NodeName& from_node, const ports::NodeName& name) override; void OnIntroduce(const ports::NodeName& from_node, @@ -197,13 +264,7 @@ class NodeController : public ports::NodeDelegate, base::Lock reserved_ports_lock_; // Ports reserved by token. - base::hash_map<std::string, ports::PortRef> reserved_ports_; - - // Guards |pending_port_merges_|. - base::Lock pending_port_merges_lock_; - - // A set of port merge requests awaiting parent connection. - std::vector<std::pair<std::string, ports::PortRef>> pending_port_merges_; + base::hash_map<std::string, ReservedPort> reserved_ports_; // Guards |parent_name_| and |bootstrap_parent_channel_|. base::Lock parent_lock_; @@ -246,6 +307,17 @@ class NodeController : public ports::NodeDelegate, // Channels to children during handshake. NodeMap pending_children_; + // Port connection requests which have been deferred until we have a parent. + std::vector<PendingPortRequest> pending_port_requests_; + + // Port connection requests awaiting a response from the parent. + std::unordered_map<ports::PortName, base::Closure> + pending_parent_port_connections_; + + // Port connections pending the availability of a remote peer node. + std::unordered_map<ports::NodeName, std::vector<PendingRemotePortConnection>> + pending_remote_port_connections_; + // Indicates whether this object should delete itself on IO thread shutdown. // Must only be accessed from the IO thread. bool destroy_on_io_thread_shutdown_ = false; |