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-rw-r--r--mojo/edk/system/node_controller.h104
1 files changed, 88 insertions, 16 deletions
diff --git a/mojo/edk/system/node_controller.h b/mojo/edk/system/node_controller.h
index 0675e97..35148a0 100644
--- a/mojo/edk/system/node_controller.h
+++ b/mojo/edk/system/node_controller.h
@@ -82,13 +82,42 @@ class NodeController : public ports::NodeDelegate,
int SendMessage(const ports::PortRef& port_ref,
scoped_ptr<PortsMessage>* message);
- // Reserves a local port |port| associated with |token|. A peer holding a copy
- // of |token| can merge one of its own ports into this one.
- void ReservePort(const std::string& token, const ports::PortRef& port);
+ using ReservePortCallback = base::Callback<void(const ports::PortRef& port)>;
- // Merges a local port |port| into a port reserved by |token| in the parent.
- void MergePortIntoParent(const std::string& token,
- const ports::PortRef& port);
+ // Reserves a port associated with |token|. A peer may associate one of their
+ // own ports with this one by sending us a RequestPortConnection message with
+ // the same token value.
+ //
+ // Note that the reservation is made synchronously. In order to avoid races,
+ // reservations should be acquired before |token| is communicated to any
+ // potential peer.
+ //
+ // |callback| must be runnable on any thread and will be run with a reference
+ // to the new local port once connected.
+ void ReservePort(const std::string& token,
+ const ReservePortCallback& callback);
+
+ // Eventually initializes a local port with a parent port peer identified by
+ // |token|. The parent should also have |token| and should alrady have
+ // reserved a port for it. |callback| must be runnable on any thread and will
+ // be run if and when the local port is connected.
+ void ConnectToParentPort(const ports::PortRef& local_port,
+ const std::string& token,
+ const base::Closure& callback);
+
+ // Connects two reserved ports to each other. Useful when two independent
+ // systems in the same (parent) process need to establish a port pair without
+ // any direct knowledge of each other.
+ void ConnectReservedPorts(const std::string& token1,
+ const std::string& token2);
+
+ // Connects a local port to a port on a remote node. Note that a connection to
+ // the remote node need not be established yet. The port will be connected
+ // ASAP, at which point |callback| will be run.
+ void ConnectToRemotePort(const ports::PortRef& local_port,
+ const ports::NodeName& remote_node_name,
+ const ports::PortName& remote_port_name,
+ const base::Closure& callback);
// Creates a new shared buffer for use in the current process.
scoped_refptr<PlatformSharedBuffer> CreateSharedBuffer(size_t num_bytes);
@@ -109,9 +138,44 @@ class NodeController : public ports::NodeDelegate,
scoped_refptr<NodeChannel>>;
using OutgoingMessageQueue = std::queue<Channel::MessagePtr>;
+ // Tracks a pending token-based connection to a parent port.
+ struct PendingPortRequest {
+ PendingPortRequest();
+ ~PendingPortRequest();
+
+ std::string token;
+ ports::PortRef local_port;
+ base::Closure callback;
+ };
+
+ // Tracks a reserved port.
+ struct ReservedPort {
+ ReservedPort();
+ ~ReservedPort();
+
+ ports::PortRef local_port;
+ ReservePortCallback callback;
+ };
+
+ // Tracks a pending connection to a remote port on any peer.
+ struct PendingRemotePortConnection {
+ PendingRemotePortConnection();
+ ~PendingRemotePortConnection();
+
+ ports::PortRef local_port;
+ ports::NodeName remote_node_name;
+ ports::PortName remote_port_name;
+ base::Closure callback;
+ };
+
void ConnectToChildOnIOThread(base::ProcessHandle process_handle,
ScopedPlatformHandle platform_handle);
void ConnectToParentOnIOThread(ScopedPlatformHandle platform_handle);
+ void RequestParentPortConnectionOnIOThread(const ports::PortRef& local_port,
+ const std::string& token,
+ const base::Closure& callback);
+ void ConnectToRemotePortOnIOThread(
+ const PendingRemotePortConnection& connection);
scoped_refptr<NodeChannel> GetPeerChannel(const ports::NodeName& name);
scoped_refptr<NodeChannel> GetParentChannel();
@@ -151,9 +215,12 @@ class NodeController : public ports::NodeDelegate,
const ports::NodeName& broker_name,
ScopedPlatformHandle broker_channel) override;
void OnPortsMessage(Channel::MessagePtr message) override;
- void OnRequestPortMerge(const ports::NodeName& from_node,
- const ports::PortName& connector_port_name,
- const std::string& token) override;
+ void OnRequestPortConnection(const ports::NodeName& from_node,
+ const ports::PortName& connector_port_name,
+ const std::string& token) override;
+ void OnConnectToPort(const ports::NodeName& from_node,
+ const ports::PortName& connector_port_name,
+ const ports::PortName& connectee_port_name) override;
void OnRequestIntroduction(const ports::NodeName& from_node,
const ports::NodeName& name) override;
void OnIntroduce(const ports::NodeName& from_node,
@@ -197,13 +264,7 @@ class NodeController : public ports::NodeDelegate,
base::Lock reserved_ports_lock_;
// Ports reserved by token.
- base::hash_map<std::string, ports::PortRef> reserved_ports_;
-
- // Guards |pending_port_merges_|.
- base::Lock pending_port_merges_lock_;
-
- // A set of port merge requests awaiting parent connection.
- std::vector<std::pair<std::string, ports::PortRef>> pending_port_merges_;
+ base::hash_map<std::string, ReservedPort> reserved_ports_;
// Guards |parent_name_| and |bootstrap_parent_channel_|.
base::Lock parent_lock_;
@@ -246,6 +307,17 @@ class NodeController : public ports::NodeDelegate,
// Channels to children during handshake.
NodeMap pending_children_;
+ // Port connection requests which have been deferred until we have a parent.
+ std::vector<PendingPortRequest> pending_port_requests_;
+
+ // Port connection requests awaiting a response from the parent.
+ std::unordered_map<ports::PortName, base::Closure>
+ pending_parent_port_connections_;
+
+ // Port connections pending the availability of a remote peer node.
+ std::unordered_map<ports::NodeName, std::vector<PendingRemotePortConnection>>
+ pending_remote_port_connections_;
+
// Indicates whether this object should delete itself on IO thread shutdown.
// Must only be accessed from the IO thread.
bool destroy_on_io_thread_shutdown_ = false;