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Diffstat (limited to 'mojo/edk/system/waiter_test_utils.h')
-rw-r--r-- | mojo/edk/system/waiter_test_utils.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/mojo/edk/system/waiter_test_utils.h b/mojo/edk/system/waiter_test_utils.h new file mode 100644 index 0000000..a55d507 --- /dev/null +++ b/mojo/edk/system/waiter_test_utils.h @@ -0,0 +1,104 @@ +// Copyright 2013 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ +#define MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ + +#include <stdint.h> + +#include "base/memory/ref_counted.h" +#include "base/threading/simple_thread.h" +#include "mojo/edk/system/dispatcher.h" +#include "mojo/edk/system/handle_signals_state.h" +#include "mojo/edk/system/waiter.h" +#include "mojo/public/c/system/types.h" +#include "mojo/public/cpp/system/macros.h" + +namespace mojo { +namespace edk { +namespace test { + +// This is a very simple thread that has a |Waiter|, on which it waits +// indefinitely (and records the result). It will create and initialize the +// |Waiter| on creation, but the caller must start the thread with |Start()|. It +// will join the thread on destruction. +// +// One usually uses it like: +// +// MojoResult result; +// { +// AwakableList awakable_list; +// test::SimpleWaiterThread thread(&result); +// awakable_list.Add(thread.waiter(), ...); +// thread.Start(); +// ... some stuff to wake the waiter ... +// awakable_list.Remove(thread.waiter()); +// } // Join |thread|. +// EXPECT_EQ(..., result); +// +// There's a bit of unrealism in its use: In this sort of usage, calls such as +// |Waiter::Init()|, |AddAwakable()|, and |RemoveAwakable()| are done in the +// main (test) thread, not the waiter thread (as would actually happen in real +// code). (We accept this unrealism for simplicity, since |AwakableList| is +// thread-unsafe so making it more realistic would require adding nontrivial +// synchronization machinery.) +class SimpleWaiterThread : public base::SimpleThread { + public: + // For the duration of the lifetime of this object, |*result| belongs to it + // (in the sense that it will write to it whenever it wants). + SimpleWaiterThread(MojoResult* result, uint32_t* context); + ~SimpleWaiterThread() override; // Joins the thread. + + Waiter* waiter() { return &waiter_; } + + private: + void Run() override; + + MojoResult* const result_; + uint32_t* const context_; + Waiter waiter_; + + MOJO_DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread); +}; + +// This is a more complex and realistic thread that has a |Waiter|, on which it +// waits for the given deadline (with the given flags). Unlike +// |SimpleWaiterThread|, it requires the machinery of |Dispatcher|. +class WaiterThread : public base::SimpleThread { + public: + // Note: |*did_wait_out|, |*result_out|, |*context_out| and + // |*signals_state_out| "belong" to this object (i.e., may be modified by, on + // some other thread) while it's alive. + WaiterThread(scoped_refptr<Dispatcher> dispatcher, + MojoHandleSignals handle_signals, + MojoDeadline deadline, + uint32_t context, + bool* did_wait_out, + MojoResult* result_out, + uint32_t* context_out, + HandleSignalsState* signals_state_out); + ~WaiterThread() override; + + private: + void Run() override; + + const scoped_refptr<Dispatcher> dispatcher_; + const MojoHandleSignals handle_signals_; + const MojoDeadline deadline_; + const uint32_t context_; + bool* const did_wait_out_; + MojoResult* const result_out_; + uint32_t* const context_out_; + HandleSignalsState* const signals_state_out_; + + Waiter waiter_; + + MOJO_DISALLOW_COPY_AND_ASSIGN(WaiterThread); +}; + +} // namespace test +} // namespace edk +} // namespace mojo + +#endif // MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ |