diff options
Diffstat (limited to 'mojo/public/c/gles2/gles2_call_visitor_autogen.h')
-rw-r--r-- | mojo/public/c/gles2/gles2_call_visitor_autogen.h | 537 |
1 files changed, 537 insertions, 0 deletions
diff --git a/mojo/public/c/gles2/gles2_call_visitor_autogen.h b/mojo/public/c/gles2/gles2_call_visitor_autogen.h new file mode 100644 index 0000000..64adecf --- /dev/null +++ b/mojo/public/c/gles2/gles2_call_visitor_autogen.h @@ -0,0 +1,537 @@ +// Copyright 2014 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file is auto-generated from +// gpu/command_buffer/build_gles2_cmd_buffer.py +// It's formatted by clang-format using chromium coding style: +// clang-format -i -style=chromium filename +// DO NOT EDIT! + +VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture)) +VISIT_GL_CALL(AttachShader, + void, + (GLuint program, GLuint shader), + (program, shader)) +VISIT_GL_CALL(BindAttribLocation, + void, + (GLuint program, GLuint index, const char* name), + (program, index, name)) +VISIT_GL_CALL(BindBuffer, + void, + (GLenum target, GLuint buffer), + (target, buffer)) +VISIT_GL_CALL(BindFramebuffer, + void, + (GLenum target, GLuint framebuffer), + (target, framebuffer)) +VISIT_GL_CALL(BindRenderbuffer, + void, + (GLenum target, GLuint renderbuffer), + (target, renderbuffer)) +VISIT_GL_CALL(BindTexture, + void, + (GLenum target, GLuint texture), + (target, texture)) +VISIT_GL_CALL(BlendColor, + void, + (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), + (red, green, blue, alpha)) +VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode)) +VISIT_GL_CALL(BlendEquationSeparate, + void, + (GLenum modeRGB, GLenum modeAlpha), + (modeRGB, modeAlpha)) +VISIT_GL_CALL(BlendFunc, + void, + (GLenum sfactor, GLenum dfactor), + (sfactor, dfactor)) +VISIT_GL_CALL(BlendFuncSeparate, + void, + (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), + (srcRGB, dstRGB, srcAlpha, dstAlpha)) +VISIT_GL_CALL(BufferData, + void, + (GLenum target, GLsizeiptr size, const void* data, GLenum usage), + (target, size, data, usage)) +VISIT_GL_CALL( + BufferSubData, + void, + (GLenum target, GLintptr offset, GLsizeiptr size, const void* data), + (target, offset, size, data)) +VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target)) +VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask)) +VISIT_GL_CALL(ClearColor, + void, + (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), + (red, green, blue, alpha)) +VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth)) +VISIT_GL_CALL(ClearStencil, void, (GLint s), (s)) +VISIT_GL_CALL(ColorMask, + void, + (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), + (red, green, blue, alpha)) +VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader)) +VISIT_GL_CALL( + CompressedTexImage2D, + void, + (GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const void* data), + (target, level, internalformat, width, height, border, imageSize, data)) +VISIT_GL_CALL( + CompressedTexSubImage2D, + void, + (GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const void* data), + (target, level, xoffset, yoffset, width, height, format, imageSize, data)) +VISIT_GL_CALL(CopyTexImage2D, + void, + (GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border), + (target, level, internalformat, x, y, width, height, border)) +VISIT_GL_CALL(CopyTexSubImage2D, + void, + (GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height), + (target, level, xoffset, yoffset, x, y, width, height)) +VISIT_GL_CALL(CreateProgram, GLuint, (), ()) +VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type)) +VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode)) +VISIT_GL_CALL(DeleteBuffers, + void, + (GLsizei n, const GLuint* buffers), + (n, buffers)) +VISIT_GL_CALL(DeleteFramebuffers, + void, + (GLsizei n, const GLuint* framebuffers), + (n, framebuffers)) +VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program)) +VISIT_GL_CALL(DeleteRenderbuffers, + void, + (GLsizei n, const GLuint* renderbuffers), + (n, renderbuffers)) +VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader)) +VISIT_GL_CALL(DeleteTextures, + void, + (GLsizei n, const GLuint* textures), + (n, textures)) +VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func)) +VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag)) +VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar)) +VISIT_GL_CALL(DetachShader, + void, + (GLuint program, GLuint shader), + (program, shader)) +VISIT_GL_CALL(Disable, void, (GLenum cap), (cap)) +VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index)) +VISIT_GL_CALL(DrawArrays, + void, + (GLenum mode, GLint first, GLsizei count), + (mode, first, count)) +VISIT_GL_CALL(DrawElements, + void, + (GLenum mode, GLsizei count, GLenum type, const void* indices), + (mode, count, type, indices)) +VISIT_GL_CALL(Enable, void, (GLenum cap), (cap)) +VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index)) +VISIT_GL_CALL(Finish, void, (), ()) +VISIT_GL_CALL(Flush, void, (), ()) +VISIT_GL_CALL(FramebufferRenderbuffer, + void, + (GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer), + (target, attachment, renderbuffertarget, renderbuffer)) +VISIT_GL_CALL(FramebufferTexture2D, + void, + (GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level), + (target, attachment, textarget, texture, level)) +VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode)) +VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers)) +VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target)) +VISIT_GL_CALL(GenFramebuffers, + void, + (GLsizei n, GLuint* framebuffers), + (n, framebuffers)) +VISIT_GL_CALL(GenRenderbuffers, + void, + (GLsizei n, GLuint* renderbuffers), + (n, renderbuffers)) +VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures)) +VISIT_GL_CALL(GetActiveAttrib, + void, + (GLuint program, + GLuint index, + GLsizei bufsize, + GLsizei* length, + GLint* size, + GLenum* type, + char* name), + (program, index, bufsize, length, size, type, name)) +VISIT_GL_CALL(GetActiveUniform, + void, + (GLuint program, + GLuint index, + GLsizei bufsize, + GLsizei* length, + GLint* size, + GLenum* type, + char* name), + (program, index, bufsize, length, size, type, name)) +VISIT_GL_CALL( + GetAttachedShaders, + void, + (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), + (program, maxcount, count, shaders)) +VISIT_GL_CALL(GetAttribLocation, + GLint, + (GLuint program, const char* name), + (program, name)) +VISIT_GL_CALL(GetBooleanv, + void, + (GLenum pname, GLboolean* params), + (pname, params)) +VISIT_GL_CALL(GetBufferParameteriv, + void, + (GLenum target, GLenum pname, GLint* params), + (target, pname, params)) +VISIT_GL_CALL(GetError, GLenum, (), ()) +VISIT_GL_CALL(GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params)) +VISIT_GL_CALL(GetFramebufferAttachmentParameteriv, + void, + (GLenum target, GLenum attachment, GLenum pname, GLint* params), + (target, attachment, pname, params)) +VISIT_GL_CALL(GetIntegerv, void, (GLenum pname, GLint* params), (pname, params)) +VISIT_GL_CALL(GetProgramiv, + void, + (GLuint program, GLenum pname, GLint* params), + (program, pname, params)) +VISIT_GL_CALL(GetProgramInfoLog, + void, + (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog), + (program, bufsize, length, infolog)) +VISIT_GL_CALL(GetRenderbufferParameteriv, + void, + (GLenum target, GLenum pname, GLint* params), + (target, pname, params)) +VISIT_GL_CALL(GetShaderiv, + void, + (GLuint shader, GLenum pname, GLint* params), + (shader, pname, params)) +VISIT_GL_CALL(GetShaderInfoLog, + void, + (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog), + (shader, bufsize, length, infolog)) +VISIT_GL_CALL( + GetShaderPrecisionFormat, + void, + (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), + (shadertype, precisiontype, range, precision)) +VISIT_GL_CALL(GetShaderSource, + void, + (GLuint shader, GLsizei bufsize, GLsizei* length, char* source), + (shader, bufsize, length, source)) +VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name)) +VISIT_GL_CALL(GetTexParameterfv, + void, + (GLenum target, GLenum pname, GLfloat* params), + (target, pname, params)) +VISIT_GL_CALL(GetTexParameteriv, + void, + (GLenum target, GLenum pname, GLint* params), + (target, pname, params)) +VISIT_GL_CALL(GetUniformfv, + void, + (GLuint program, GLint location, GLfloat* params), + (program, location, params)) +VISIT_GL_CALL(GetUniformiv, + void, + (GLuint program, GLint location, GLint* params), + (program, location, params)) +VISIT_GL_CALL(GetUniformLocation, + GLint, + (GLuint program, const char* name), + (program, name)) +VISIT_GL_CALL(GetVertexAttribfv, + void, + (GLuint index, GLenum pname, GLfloat* params), + (index, pname, params)) +VISIT_GL_CALL(GetVertexAttribiv, + void, + (GLuint index, GLenum pname, GLint* params), + (index, pname, params)) +VISIT_GL_CALL(GetVertexAttribPointerv, + void, + (GLuint index, GLenum pname, void** pointer), + (index, pname, pointer)) +VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode)) +VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer)) +VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap)) +VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer)) +VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program)) +VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer)) +VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader)) +VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture)) +VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width)) +VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program)) +VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param)) +VISIT_GL_CALL(PolygonOffset, + void, + (GLfloat factor, GLfloat units), + (factor, units)) +VISIT_GL_CALL(ReadPixels, + void, + (GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + void* pixels), + (x, y, width, height, format, type, pixels)) +VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ()) +VISIT_GL_CALL( + RenderbufferStorage, + void, + (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), + (target, internalformat, width, height)) +VISIT_GL_CALL(SampleCoverage, + void, + (GLclampf value, GLboolean invert), + (value, invert)) +VISIT_GL_CALL(Scissor, + void, + (GLint x, GLint y, GLsizei width, GLsizei height), + (x, y, width, height)) +VISIT_GL_CALL(ShaderBinary, + void, + (GLsizei n, + const GLuint* shaders, + GLenum binaryformat, + const void* binary, + GLsizei length), + (n, shaders, binaryformat, binary, length)) +VISIT_GL_CALL(ShaderSource, + void, + (GLuint shader, + GLsizei count, + const GLchar* const* str, + const GLint* length), + (shader, count, str, length)) +VISIT_GL_CALL(StencilFunc, + void, + (GLenum func, GLint ref, GLuint mask), + (func, ref, mask)) +VISIT_GL_CALL(StencilFuncSeparate, + void, + (GLenum face, GLenum func, GLint ref, GLuint mask), + (face, func, ref, mask)) +VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask)) +VISIT_GL_CALL(StencilMaskSeparate, + void, + (GLenum face, GLuint mask), + (face, mask)) +VISIT_GL_CALL(StencilOp, + void, + (GLenum fail, GLenum zfail, GLenum zpass), + (fail, zfail, zpass)) +VISIT_GL_CALL(StencilOpSeparate, + void, + (GLenum face, GLenum fail, GLenum zfail, GLenum zpass), + (face, fail, zfail, zpass)) +VISIT_GL_CALL(TexImage2D, + void, + (GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void* pixels), + (target, + level, + internalformat, + width, + height, + border, + format, + type, + pixels)) +VISIT_GL_CALL(TexParameterf, + void, + (GLenum target, GLenum pname, GLfloat param), + (target, pname, param)) +VISIT_GL_CALL(TexParameterfv, + void, + (GLenum target, GLenum pname, const GLfloat* params), + (target, pname, params)) +VISIT_GL_CALL(TexParameteri, + void, + (GLenum target, GLenum pname, GLint param), + (target, pname, param)) +VISIT_GL_CALL(TexParameteriv, + void, + (GLenum target, GLenum pname, const GLint* params), + (target, pname, params)) +VISIT_GL_CALL( + TexSubImage2D, + void, + (GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void* pixels), + (target, level, xoffset, yoffset, width, height, format, type, pixels)) +VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x)) +VISIT_GL_CALL(Uniform1fv, + void, + (GLint location, GLsizei count, const GLfloat* v), + (location, count, v)) +VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x)) +VISIT_GL_CALL(Uniform1iv, + void, + (GLint location, GLsizei count, const GLint* v), + (location, count, v)) +VISIT_GL_CALL(Uniform2f, + void, + (GLint location, GLfloat x, GLfloat y), + (location, x, y)) +VISIT_GL_CALL(Uniform2fv, + void, + (GLint location, GLsizei count, const GLfloat* v), + (location, count, v)) +VISIT_GL_CALL(Uniform2i, + void, + (GLint location, GLint x, GLint y), + (location, x, y)) +VISIT_GL_CALL(Uniform2iv, + void, + (GLint location, GLsizei count, const GLint* v), + (location, count, v)) +VISIT_GL_CALL(Uniform3f, + void, + (GLint location, GLfloat x, GLfloat y, GLfloat z), + (location, x, y, z)) +VISIT_GL_CALL(Uniform3fv, + void, + (GLint location, GLsizei count, const GLfloat* v), + (location, count, v)) +VISIT_GL_CALL(Uniform3i, + void, + (GLint location, GLint x, GLint y, GLint z), + (location, x, y, z)) +VISIT_GL_CALL(Uniform3iv, + void, + (GLint location, GLsizei count, const GLint* v), + (location, count, v)) +VISIT_GL_CALL(Uniform4f, + void, + (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), + (location, x, y, z, w)) +VISIT_GL_CALL(Uniform4fv, + void, + (GLint location, GLsizei count, const GLfloat* v), + (location, count, v)) +VISIT_GL_CALL(Uniform4i, + void, + (GLint location, GLint x, GLint y, GLint z, GLint w), + (location, x, y, z, w)) +VISIT_GL_CALL(Uniform4iv, + void, + (GLint location, GLsizei count, const GLint* v), + (location, count, v)) +VISIT_GL_CALL( + UniformMatrix2fv, + void, + (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), + (location, count, transpose, value)) +VISIT_GL_CALL( + UniformMatrix3fv, + void, + (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), + (location, count, transpose, value)) +VISIT_GL_CALL( + UniformMatrix4fv, + void, + (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), + (location, count, transpose, value)) +VISIT_GL_CALL(UseProgram, void, (GLuint program), (program)) +VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program)) +VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x)) +VISIT_GL_CALL(VertexAttrib1fv, + void, + (GLuint indx, const GLfloat* values), + (indx, values)) +VISIT_GL_CALL(VertexAttrib2f, + void, + (GLuint indx, GLfloat x, GLfloat y), + (indx, x, y)) +VISIT_GL_CALL(VertexAttrib2fv, + void, + (GLuint indx, const GLfloat* values), + (indx, values)) +VISIT_GL_CALL(VertexAttrib3f, + void, + (GLuint indx, GLfloat x, GLfloat y, GLfloat z), + (indx, x, y, z)) +VISIT_GL_CALL(VertexAttrib3fv, + void, + (GLuint indx, const GLfloat* values), + (indx, values)) +VISIT_GL_CALL(VertexAttrib4f, + void, + (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), + (indx, x, y, z, w)) +VISIT_GL_CALL(VertexAttrib4fv, + void, + (GLuint indx, const GLfloat* values), + (indx, values)) +VISIT_GL_CALL(VertexAttribPointer, + void, + (GLuint indx, + GLint size, + GLenum type, + GLboolean normalized, + GLsizei stride, + const void* ptr), + (indx, size, type, normalized, stride, ptr)) +VISIT_GL_CALL(Viewport, + void, + (GLint x, GLint y, GLsizei width, GLsizei height), + (x, y, width, height)) |