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+{{+bindTo:partials.standard_nacl_article}}
+
+<section id="file-i-o">
+<span id="devguide-coding-fileio"></span><h1 id="file-i-o"><span id="devguide-coding-fileio"></span>File I/O</h1>
+<div class="contents local topic" id="contents">
+<ul class="small-gap">
+<li><a class="reference internal" href="#introduction" id="id2">Introduction</a></li>
+<li><a class="reference internal" href="#reference-information" id="id3">Reference information</a></li>
+<li><p class="first"><a class="reference internal" href="#local-file-i-o" id="id4">Local file I/O</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#enabling-local-file-i-o" id="id5">Enabling local file I/O</a></li>
+<li><a class="reference internal" href="#testing-local-file-i-o" id="id6">Testing local file I/O</a></li>
+</ul>
+</li>
+<li><p class="first"><a class="reference internal" href="#the-file-io-example" id="id7">The <code>file_io</code> example</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#file-i-o-overview" id="id8">File I/O overview</a></li>
+<li><a class="reference internal" href="#creating-and-writing-a-file" id="id9">Creating and writing a file</a></li>
+<li><a class="reference internal" href="#opening-and-reading-a-file" id="id10">Opening and reading a file</a></li>
+<li><a class="reference internal" href="#deleting-a-file" id="id11">Deleting a file</a></li>
+<li><a class="reference internal" href="#making-a-directory" id="id12">Making a directory</a></li>
+<li><a class="reference internal" href="#listing-the-contents-of-a-directory" id="id13">Listing the contents of a directory</a></li>
+</ul>
+</li>
+<li><p class="first"><a class="reference internal" href="#file-io-deep-dive" id="id14"><code>file_io</code> deep dive</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#opening-a-file-system-and-preparing-for-file-i-o" id="id15">Opening a file system and preparing for file I/O</a></li>
+<li><a class="reference internal" href="#handling-messages-from-javascript" id="id16">Handling messages from JavaScript</a></li>
+<li><a class="reference internal" href="#saving-a-file" id="id17">Saving a file</a></li>
+<li><a class="reference internal" href="#loading-a-file" id="id18">Loading a file</a></li>
+<li><a class="reference internal" href="#id1" id="id19">Deleting a file</a></li>
+<li><a class="reference internal" href="#listing-files-in-a-directory" id="id20">Listing files in a directory</a></li>
+<li><a class="reference internal" href="#making-a-new-directory" id="id21">Making a new directory</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<section id="introduction">
+<h2 id="introduction">Introduction</h2>
+<p>This chapter describes how to use the <a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_file_i_o">FileIO API</a>
+to read and write files using a local secure data store.</p>
+<p>You might use the File IO API with the URL Loading APIs to create an overall
+data download and caching solution for your NaCl applications. For example:</p>
+<ol class="arabic simple">
+<li>Use the File IO APIs to check the local disk to see if a file exists that
+your program needs.</li>
+<li>If the file exists locally, load it into memory using the File IO API. If
+the file doesn&#8217;t exist locally, use the URL Loading API to retrieve the
+file from the server.</li>
+<li>Use the File IO API to write the file to disk.</li>
+<li>Load the file into memory using the File IO API when needed by your
+application.</li>
+</ol>
+<p>The example discussed in this chapter is included in the SDK in the directory
+<code>examples/api/file_io</code>.</p>
+</section><section id="reference-information">
+<h2 id="reference-information">Reference information</h2>
+<p>For reference information related to FileIO, see the following documentation:</p>
+<ul class="small-gap">
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/file__io_8h">file_io.h</a> - API
+to create a FileIO object</li>
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/file__ref_8h">file_ref.h</a> - API
+to create a file reference or &#8220;weak pointer&#8221; to a file in a file system</li>
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/file__system_8h">file_system.h</a> -
+API to create a file system associated with a file</li>
+</ul>
+</section><section id="local-file-i-o">
+<h2 id="local-file-i-o">Local file I/O</h2>
+<p>Chrome provides an obfuscated, restricted area on disk to which a web app can
+safely <a class="reference external" href="https://developers.google.com/chrome/whitepapers/storage#persistent">read and write files</a>. The
+Pepper FileIO, FileRef, and FileSystem APIs (collectively called the File IO
+APIs) allow you to access this sandboxed local disk so you can read and write
+files and manage caching yourself. The data is persistent between launches of
+Chrome, and is not removed unless your application deletes it or the user
+manually deletes it. There is no limit to the amount of local data you can
+use, other than the actual space available on the local drive.</p>
+<section id="enabling-local-file-i-o">
+<span id="enabling-file-access"></span><span id="quota-management"></span><h3 id="enabling-local-file-i-o"><span id="enabling-file-access"></span><span id="quota-management"></span>Enabling local file I/O</h3>
+<p>The easiest way to enable the writing of persistent local data is to include
+the <a class="reference external" href="http://developer.chrome.com/extensions/declare_permissions.html#unlimitedStorage">unlimitedStorage permission</a>
+in your Chrome Web Store manifest file. With this permission you can use the
+Pepper FileIO API without the need to request disk space at run time. When
+the user installs the app Chrome displays a message announcing that the app
+writes to the local disk.</p>
+<p>If you do not use the <code>unlimitedStorage</code> permission you must include
+JavaScript code that calls the <a class="reference external" href="http://updates.html5rocks.com/2011/11/Quota-Management-API-Fast-Facts">HTML5 Quota Management API</a> to
+explicitly request local disk space before using the FileIO API. In this case
+Chrome will prompt the user to accept a requestQuota call every time one is
+made.</p>
+</section><section id="testing-local-file-i-o">
+<h3 id="testing-local-file-i-o">Testing local file I/O</h3>
+<p>You should be aware that using the <code>unlimitedStorage</code> manifest permission
+constrains the way you can test your app. Three of the four techniques
+described in <a class="reference internal" href="/native-client/devguide/devcycle/running.html"><em>Running Native Client Applications</em></a>
+read the Chrome Web Store manifest file and enable the <code>unlimitedStorage</code>
+permission when it appears, but the first technique (local server) does not.
+If you want to test the file IO portion of your app with a simple local server,
+you need to include JavaScript code that calls the HTML5 Quota Management API.
+When you deliver your application you can replace this code with the
+<code>unlimitedStorage</code> manifest permission.</p>
+</section></section><section id="the-file-io-example">
+<h2 id="the-file-io-example">The <code>file_io</code> example</h2>
+<p>The Native Client SDK includes an example, <code>file_io</code>, that demonstrates how
+to read and write a local disk file. Since you will probably run the example
+from a local server without a Chrome Web Store manifest file, the example&#8217;s
+index file uses JavaScript to perform the Quota Management setup as described
+above. The example has these primary files:</p>
+<ul class="small-gap">
+<li><code>index.html</code> - The HTML code that launches the Native Client module and
+displays the user interface.</li>
+<li><code>example.js</code> - JavaScript code that requests quota (as described above). It
+also listens for user interaction with the user interface, and forwards the
+requests to the Native Client module.</li>
+<li><code>file_io.cc</code> - The code that sets up and provides an entry point to the
+Native Client module.</li>
+</ul>
+<p>The remainder of this section covers the code in the <code>file_io.cc</code> file for
+reading and writing files.</p>
+<section id="file-i-o-overview">
+<h3 id="file-i-o-overview">File I/O overview</h3>
+<p>Like many Pepper APIs, the File IO API includes a set of methods that execute
+asynchronously and that invoke callback functions in your Native Client module.
+Unlike most other examples, the <code>file_io</code> example also demonstrates how to
+make Pepper calls synchronously on a worker thread.</p>
+<p>It is illegal to make blocking calls to Pepper on the module&#8217;s main thread.
+This restriction is lifted when running on a worker thread&#8212;this is called
+&#8220;calling Pepper off the main thread&#8221;. This often simplifies the logic of your
+code; multiple asynchronous Pepper functions can be called from one function on
+your worker thread, so you can use the stack and standard control flow
+structures normally.</p>
+<p>The high-level flow for the <code>file_io</code> example is described below. Note that
+methods in the namespace <code>pp</code> are part of the Pepper C++ API.</p>
+</section><section id="creating-and-writing-a-file">
+<h3 id="creating-and-writing-a-file">Creating and writing a file</h3>
+<p>Following are the high-level steps involved in creating and writing to a
+file:</p>
+<ol class="arabic simple">
+<li><code>pp::FileIO::Open</code> is called with the <code>PP_FILEOPEN_FLAG_CREATE</code> flag to
+create a file. Because the callback function is <code>pp::BlockUntilComplete</code>,
+this thread is blocked until <code>Open</code> succeeds or fails.</li>
+<li><code>pp::FileIO::Write</code> is called to write the contents. Again, the thread is
+blocked until the call to <code>Write</code> completes. If there is more data to
+write, <code>Write</code> is called again.</li>
+<li>When there is no more data to write, call <code>pp::FileIO::Flush</code>.</li>
+</ol>
+</section><section id="opening-and-reading-a-file">
+<h3 id="opening-and-reading-a-file">Opening and reading a file</h3>
+<p>Following are the high-level steps involved in opening and reading a file:</p>
+<ol class="arabic simple">
+<li><code>pp::FileIO::Open</code> is called to open the file. Because the callback
+function is <code>pp::BlockUntilComplete</code>, this thread is blocked until Open
+succeeds or fails.</li>
+<li><code>pp::FileIO::Query</code> is called to query information about the file, such as
+its file size. The thread is blocked until <code>Query</code> completes.</li>
+<li><code>pp::FileIO::Read</code> is called to read the contents. The thread is blocked
+until <code>Read</code> completes. If there is more data to read, <code>Read</code> is called
+again.</li>
+</ol>
+</section><section id="deleting-a-file">
+<h3 id="deleting-a-file">Deleting a file</h3>
+<p>Deleting a file is straightforward: call <code>pp::FileRef::Delete</code>. The thread is
+blocked until <code>Delete</code> completes.</p>
+</section><section id="making-a-directory">
+<h3 id="making-a-directory">Making a directory</h3>
+<p>Making a directory is also straightforward: call <code>pp::File::MakeDirectory</code>.
+The thread is blocked until <code>MakeDirectory</code> completes.</p>
+</section><section id="listing-the-contents-of-a-directory">
+<h3 id="listing-the-contents-of-a-directory">Listing the contents of a directory</h3>
+<p>Following are the high-level steps involved in listing a directory:</p>
+<ol class="arabic simple">
+<li><code>pp::FileRef::ReadDirectoryEntries</code> is called, and given a directory entry
+to list. A callback is given as well; many of the other functions use
+<code>pp::BlockUntilComplete</code>, but <code>ReadDirectoryEntries</code> returns results in
+its callback, so it must be specified.</li>
+<li>When the call to <code>ReadDirectoryEntries</code> completes, it calls
+<code>ListCallback</code> which packages up the results into a string message, and
+sends it to JavaScript.</li>
+</ol>
+</section></section><section id="file-io-deep-dive">
+<h2 id="file-io-deep-dive"><code>file_io</code> deep dive</h2>
+<p>The <code>file_io</code> example displays a user interface with a couple of fields and
+several buttons. Following is a screenshot of the <code>file_io</code> example:</p>
+<img alt="/native-client/images/fileioexample.png" src="/native-client/images/fileioexample.png" />
+<p>Each radio button is a file operation you can perform, with some reasonable
+default values for filenames. Try typing a message in the large input box and
+clicking <code>Save</code>, then switching to the <code>Load File</code> operation, and
+clicking <code>Load</code>.</p>
+<p>Let&#8217;s take a look at what is going on under the hood.</p>
+<section id="opening-a-file-system-and-preparing-for-file-i-o">
+<h3 id="opening-a-file-system-and-preparing-for-file-i-o">Opening a file system and preparing for file I/O</h3>
+<p><code>pp::Instance::Init</code> is called when an instance of a module is created. In
+this example, <code>Init</code> starts a new thread (via the <code>pp::SimpleThread</code>
+class), and tells it to open the filesystem:</p>
+<pre class="prettyprint">
+virtual bool Init(uint32_t /*argc*/,
+ const char * /*argn*/ [],
+ const char * /*argv*/ []) {
+ file_thread_.Start();
+ // Open the file system on the file_thread_. Since this is the first
+ // operation we perform there, and because we do everything on the
+ // file_thread_ synchronously, this ensures that the FileSystem is open
+ // before any FileIO operations execute.
+ file_thread_.message_loop().PostWork(
+ callback_factory_.NewCallback(&amp;FileIoInstance::OpenFileSystem));
+ return true;
+}
+</pre>
+<p>When the file thread starts running, it will call <code>OpenFileSystem</code>. This
+calls <code>pp::FileSystem::Open</code> and blocks the file thread until the function
+returns.</p>
+<aside class="note">
+Note that the call to <code>pp::FileSystem::Open</code> uses
+<code>pp::BlockUntilComplete</code> as its callback. This is only possible because we
+are running off the main thread; if you try to make a blocking call from the
+main thread, the function will return the error
+<code>PP_ERROR_BLOCKS_MAIN_THREAD</code>.
+</aside>
+<pre class="prettyprint">
+void OpenFileSystem(int32_t /*result*/) {
+ int32_t rv = file_system_.Open(1024 * 1024, pp::BlockUntilComplete());
+ if (rv == PP_OK) {
+ file_system_ready_ = true;
+ // Notify the user interface that we're ready
+ PostMessage(&quot;READY|&quot;);
+ } else {
+ ShowErrorMessage(&quot;Failed to open file system&quot;, rv);
+ }
+}
+</pre>
+</section><section id="handling-messages-from-javascript">
+<h3 id="handling-messages-from-javascript">Handling messages from JavaScript</h3>
+<p>When you click the <code>Save</code> button, JavaScript posts a message to the NaCl
+module with the file operation to perform sent as a string (See <a class="reference internal" href="/native-client/devguide/coding/message-system.html"><em>Messaging
+System</em></a> for more details on message passing). The string is
+parsed by <code>HandleMessage</code>, and new work is added to the file thread:</p>
+<pre class="prettyprint">
+virtual void HandleMessage(const pp::Var&amp; var_message) {
+ if (!var_message.is_string())
+ return;
+
+ // Parse message into: instruction file_name_length file_name [file_text]
+ std::string message = var_message.AsString();
+ std::string instruction;
+ std::string file_name;
+ std::stringstream reader(message);
+ int file_name_length;
+
+ reader &gt;&gt; instruction &gt;&gt; file_name_length;
+ file_name.resize(file_name_length);
+ reader.ignore(1); // Eat the delimiter
+ reader.read(&amp;file_name[0], file_name_length);
+
+ ...
+
+ // Dispatch the instruction
+ if (instruction == kLoadPrefix) {
+ file_thread_.message_loop().PostWork(
+ callback_factory_.NewCallback(&amp;FileIoInstance::Load, file_name));
+ } else if (instruction == kSavePrefix) {
+ ...
+ }
+}
+</pre>
+</section><section id="saving-a-file">
+<h3 id="saving-a-file">Saving a file</h3>
+<p><code>FileIoInstance::Save</code> is called when the <code>Save</code> button is pressed. First,
+it checks to see that the FileSystem has been successfully opened:</p>
+<pre class="prettyprint">
+if (!file_system_ready_) {
+ ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
+ return;
+}
+</pre>
+<p>It then creates a <code>pp::FileRef</code> resource with the name of the file. A
+<code>FileRef</code> resource is a weak reference to a file in the FileSystem; that is,
+a file can still be deleted even if there are outstanding <code>FileRef</code>
+resources.</p>
+<pre class="prettyprint">
+pp::FileRef ref(file_system_, file_name.c_str());
+</pre>
+<p>Next, a <code>pp::FileIO</code> resource is created and opened. The call to
+<code>pp::FileIO::Open</code> passes <code>PP_FILEOPEFLAG_WRITE</code> to open the file for
+writing, <code>PP_FILEOPENFLAG_CREATE</code> to create a new file if it doesn&#8217;t already
+exist and <code>PP_FILEOPENFLAG_TRUNCATE</code> to clear the file of any previous
+content:</p>
+<pre class="prettyprint">
+pp::FileIO file(this);
+
+int32_t open_result =
+ file.Open(ref,
+ PP_FILEOPENFLAG_WRITE | PP_FILEOPENFLAG_CREATE |
+ PP_FILEOPENFLAG_TRUNCATE,
+ pp::BlockUntilComplete());
+if (open_result != PP_OK) {
+ ShowErrorMessage(&quot;File open for write failed&quot;, open_result);
+ return;
+}
+</pre>
+<p>Now that the file is opened, it is written to in chunks. In an asynchronous
+model, this would require writing a separate function, storing the current
+state on the free store and a chain of callbacks. Because this function is
+called off the main thread, <code>pp::FileIO::Write</code> can be called synchronously
+and a conventional do/while loop can be used:</p>
+<pre class="prettyprint">
+int64_t offset = 0;
+int32_t bytes_written = 0;
+do {
+ bytes_written = file.Write(offset,
+ file_contents.data() + offset,
+ file_contents.length(),
+ pp::BlockUntilComplete());
+ if (bytes_written &gt; 0) {
+ offset += bytes_written;
+ } else {
+ ShowErrorMessage(&quot;File write failed&quot;, bytes_written);
+ return;
+ }
+} while (bytes_written &lt; static_cast&lt;int64_t&gt;(file_contents.length()));
+</pre>
+<p>Finally, the file is flushed to push all changes to disk:</p>
+<pre class="prettyprint">
+int32_t flush_result = file.Flush(pp::BlockUntilComplete());
+if (flush_result != PP_OK) {
+ ShowErrorMessage(&quot;File fail to flush&quot;, flush_result);
+ return;
+}
+</pre>
+</section><section id="loading-a-file">
+<h3 id="loading-a-file">Loading a file</h3>
+<p><code>FileIoInstance::Load</code> is called when the <code>Load</code> button is pressed. Like
+the <code>Save</code> function, <code>Load</code> first checks to see if the FileSystem has been
+successfully opened, and creates a new <code>FileRef</code>:</p>
+<pre class="prettyprint">
+if (!file_system_ready_) {
+ ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
+ return;
+}
+pp::FileRef ref(file_system_, file_name.c_str());
+</pre>
+<p>Next, <code>Load</code> creates and opens a new <code>FileIO</code> resource, passing
+<code>PP_FILEOPENFLAG_READ</code> to open the file for reading. The result is compared
+to <code>PP_ERROR_FILENOTFOUND</code> to give a better error message when the file
+doesn&#8217;t exist:</p>
+<pre class="prettyprint">
+int32_t open_result =
+ file.Open(ref, PP_FILEOPENFLAG_READ, pp::BlockUntilComplete());
+if (open_result == PP_ERROR_FILENOTFOUND) {
+ ShowErrorMessage(&quot;File not found&quot;, open_result);
+ return;
+} else if (open_result != PP_OK) {
+ ShowErrorMessage(&quot;File open for read failed&quot;, open_result);
+ return;
+}
+</pre>
+<p>Then <code>Load</code> calls <code>pp::FileIO::Query</code> to get metadata about the file, such
+as its size. This is used to allocate a <code>std::vector</code> buffer that holds the
+data from the file in memory:</p>
+<pre class="prettyprint">
+int32_t query_result = file.Query(&amp;info, pp::BlockUntilComplete());
+if (query_result != PP_OK) {
+ ShowErrorMessage(&quot;File query failed&quot;, query_result);
+ return;
+}
+
+...
+
+std::vector&lt;char&gt; data(info.size);
+</pre>
+<p>Similar to <code>Save</code>, a conventional while loop is used to read the file into
+the newly allocated buffer:</p>
+<pre class="prettyprint">
+int64_t offset = 0;
+int32_t bytes_read = 0;
+int32_t bytes_to_read = info.size;
+while (bytes_to_read &gt; 0) {
+ bytes_read = file.Read(offset,
+ &amp;data[offset],
+ data.size() - offset,
+ pp::BlockUntilComplete());
+ if (bytes_read &gt; 0) {
+ offset += bytes_read;
+ bytes_to_read -= bytes_read;
+ } else if (bytes_read &lt; 0) {
+ // If bytes_read &lt; PP_OK then it indicates the error code.
+ ShowErrorMessage(&quot;File read failed&quot;, bytes_read);
+ return;
+ }
+}
+</pre>
+<p>Finally, the contents of the file are sent back to JavaScript, to be displayed
+on the page. This example uses &#8220;<code>DISP|</code>&#8221; as a prefix command for display
+information:</p>
+<pre class="prettyprint">
+std::string string_data(data.begin(), data.end());
+PostMessage(&quot;DISP|&quot; + string_data);
+ShowStatusMessage(&quot;Load success&quot;);
+</pre>
+</section><section id="id1">
+<h3 id="id1">Deleting a file</h3>
+<p><code>FileIoInstance::Delete</code> is called when the <code>Delete</code> button is pressed.
+First, it checks whether the FileSystem has been opened, and creates a new
+<code>FileRef</code>:</p>
+<pre class="prettyprint">
+if (!file_system_ready_) {
+ ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
+ return;
+}
+pp::FileRef ref(file_system_, file_name.c_str());
+</pre>
+<p>Unlike <code>Save</code> and <code>Load</code>, <code>Delete</code> is called on the <code>FileRef</code> resource,
+not a <code>FileIO</code> resource. Note that the result is checked for
+<code>PP_ERROR_FILENOTFOUND</code> to give a better error message when trying to delete
+a non-existent file:</p>
+<pre class="prettyprint">
+int32_t result = ref.Delete(pp::BlockUntilComplete());
+if (result == PP_ERROR_FILENOTFOUND) {
+ ShowStatusMessage(&quot;File/Directory not found&quot;);
+ return;
+} else if (result != PP_OK) {
+ ShowErrorMessage(&quot;Deletion failed&quot;, result);
+ return;
+}
+</pre>
+</section><section id="listing-files-in-a-directory">
+<h3 id="listing-files-in-a-directory">Listing files in a directory</h3>
+<p><code>FileIoInstance::List</code> is called when the <code>List Directory</code> button is
+pressed. Like all other operations, it checks whether the FileSystem has been
+opened and creates a new <code>FileRef</code>:</p>
+<pre class="prettyprint">
+if (!file_system_ready_) {
+ ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
+ return;
+}
+
+pp::FileRef ref(file_system_, dir_name.c_str());
+</pre>
+<p>Unlike the other operations, it does not make a blocking call to
+<code>pp::FileRef::ReadDirectoryEntries</code>. Since <code>ReadDirectoryEntries</code> returns
+the resulting directory entries in its callback, a new callback object is
+created pointing to <code>FileIoInstance::ListCallback</code>.</p>
+<p>The <code>pp::CompletionCallbackFactory</code> template class is used to instantiate a
+new callback. Notice that the <code>FileRef</code> resource is passed as a parameter;
+this will add a reference count to the callback object, to keep the <code>FileRef</code>
+resource from being destroyed when the function finishes.</p>
+<pre class="prettyprint">
+// Pass ref along to keep it alive.
+ref.ReadDirectoryEntries(callback_factory_.NewCallbackWithOutput(
+ &amp;FileIoInstance::ListCallback, ref));
+</pre>
+<p><code>FileIoInstance::ListCallback</code> then gets the results passed as a
+<code>std::vector</code> of <code>pp::DirectoryEntry</code> objects, and sends them to
+JavaScript:</p>
+<pre class="prettyprint">
+void ListCallback(int32_t result,
+ const std::vector&lt;pp::DirectoryEntry&gt;&amp; entries,
+ pp::FileRef /*unused_ref*/) {
+ if (result != PP_OK) {
+ ShowErrorMessage(&quot;List failed&quot;, result);
+ return;
+ }
+
+ std::stringstream ss;
+ ss &lt;&lt; &quot;LIST&quot;;
+ for (size_t i = 0; i &lt; entries.size(); ++i) {
+ pp::Var name = entries[i].file_ref().GetName();
+ if (name.is_string()) {
+ ss &lt;&lt; &quot;|&quot; &lt;&lt; name.AsString();
+ }
+ }
+ PostMessage(ss.str());
+ ShowStatusMessage(&quot;List success&quot;);
+}
+</pre>
+</section><section id="making-a-new-directory">
+<h3 id="making-a-new-directory">Making a new directory</h3>
+<p><code>FileIoInstance::MakeDir</code> is called when the <code>Make Directory</code> button is
+pressed. Like all other operations, it checks whether the FileSystem has been
+opened and creates a new <code>FileRef</code>:</p>
+<pre class="prettyprint">
+if (!file_system_ready_) {
+ ShowErrorMessage(&quot;File system is not open&quot;, PP_ERROR_FAILED);
+ return;
+}
+pp::FileRef ref(file_system_, dir_name.c_str());
+</pre>
+<p>Then the <code>pp::FileRef::MakeDirectory</code> function is called.</p>
+<pre class="prettyprint">
+int32_t result = ref.MakeDirectory(
+ PP_MAKEDIRECTORYFLAG_NONE, pp::BlockUntilComplete());
+if (result != PP_OK) {
+ ShowErrorMessage(&quot;Make directory failed&quot;, result);
+ return;
+}
+ShowStatusMessage(&quot;Make directory success&quot;);
+</pre>
+</section></section></section>
+
+{{/partials.standard_nacl_article}}