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diff --git a/native_client_sdk/doc_generated/devguide/coding/file-io.html b/native_client_sdk/doc_generated/devguide/coding/file-io.html new file mode 100644 index 0000000..46e4d77 --- /dev/null +++ b/native_client_sdk/doc_generated/devguide/coding/file-io.html @@ -0,0 +1,498 @@ +{{+bindTo:partials.standard_nacl_article}} + +<section id="file-i-o"> +<span id="devguide-coding-fileio"></span><h1 id="file-i-o"><span id="devguide-coding-fileio"></span>File I/O</h1> +<div class="contents local topic" id="contents"> +<ul class="small-gap"> +<li><a class="reference internal" href="#introduction" id="id2">Introduction</a></li> +<li><a class="reference internal" href="#reference-information" id="id3">Reference information</a></li> +<li><p class="first"><a class="reference internal" href="#local-file-i-o" id="id4">Local file I/O</a></p> +<ul class="small-gap"> +<li><a class="reference internal" href="#enabling-local-file-i-o" id="id5">Enabling local file I/O</a></li> +<li><a class="reference internal" href="#testing-local-file-i-o" id="id6">Testing local file I/O</a></li> +</ul> +</li> +<li><p class="first"><a class="reference internal" href="#the-file-io-example" id="id7">The <code>file_io</code> example</a></p> +<ul class="small-gap"> +<li><a class="reference internal" href="#file-i-o-overview" id="id8">File I/O overview</a></li> +<li><a class="reference internal" href="#creating-and-writing-a-file" id="id9">Creating and writing a file</a></li> +<li><a class="reference internal" href="#opening-and-reading-a-file" id="id10">Opening and reading a file</a></li> +<li><a class="reference internal" href="#deleting-a-file" id="id11">Deleting a file</a></li> +<li><a class="reference internal" href="#making-a-directory" id="id12">Making a directory</a></li> +<li><a class="reference internal" href="#listing-the-contents-of-a-directory" id="id13">Listing the contents of a directory</a></li> +</ul> +</li> +<li><p class="first"><a class="reference internal" href="#file-io-deep-dive" id="id14"><code>file_io</code> deep dive</a></p> +<ul class="small-gap"> +<li><a class="reference internal" href="#opening-a-file-system-and-preparing-for-file-i-o" id="id15">Opening a file system and preparing for file I/O</a></li> +<li><a class="reference internal" href="#handling-messages-from-javascript" id="id16">Handling messages from JavaScript</a></li> +<li><a class="reference internal" href="#saving-a-file" id="id17">Saving a file</a></li> +<li><a class="reference internal" href="#loading-a-file" id="id18">Loading a file</a></li> +<li><a class="reference internal" href="#id1" id="id19">Deleting a file</a></li> +<li><a class="reference internal" href="#listing-files-in-a-directory" id="id20">Listing files in a directory</a></li> +<li><a class="reference internal" href="#making-a-new-directory" id="id21">Making a new directory</a></li> +</ul> +</li> +</ul> +</div> +<section id="introduction"> +<h2 id="introduction">Introduction</h2> +<p>This chapter describes how to use the <a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_file_i_o">FileIO API</a> +to read and write files using a local secure data store.</p> +<p>You might use the File IO API with the URL Loading APIs to create an overall +data download and caching solution for your NaCl applications. For example:</p> +<ol class="arabic simple"> +<li>Use the File IO APIs to check the local disk to see if a file exists that +your program needs.</li> +<li>If the file exists locally, load it into memory using the File IO API. If +the file doesn’t exist locally, use the URL Loading API to retrieve the +file from the server.</li> +<li>Use the File IO API to write the file to disk.</li> +<li>Load the file into memory using the File IO API when needed by your +application.</li> +</ol> +<p>The example discussed in this chapter is included in the SDK in the directory +<code>examples/api/file_io</code>.</p> +</section><section id="reference-information"> +<h2 id="reference-information">Reference information</h2> +<p>For reference information related to FileIO, see the following documentation:</p> +<ul class="small-gap"> +<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/file__io_8h">file_io.h</a> - API +to create a FileIO object</li> +<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/file__ref_8h">file_ref.h</a> - API +to create a file reference or “weak pointer” to a file in a file system</li> +<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/file__system_8h">file_system.h</a> - +API to create a file system associated with a file</li> +</ul> +</section><section id="local-file-i-o"> +<h2 id="local-file-i-o">Local file I/O</h2> +<p>Chrome provides an obfuscated, restricted area on disk to which a web app can +safely <a class="reference external" href="https://developers.google.com/chrome/whitepapers/storage#persistent">read and write files</a>. The +Pepper FileIO, FileRef, and FileSystem APIs (collectively called the File IO +APIs) allow you to access this sandboxed local disk so you can read and write +files and manage caching yourself. The data is persistent between launches of +Chrome, and is not removed unless your application deletes it or the user +manually deletes it. There is no limit to the amount of local data you can +use, other than the actual space available on the local drive.</p> +<section id="enabling-local-file-i-o"> +<span id="enabling-file-access"></span><span id="quota-management"></span><h3 id="enabling-local-file-i-o"><span id="enabling-file-access"></span><span id="quota-management"></span>Enabling local file I/O</h3> +<p>The easiest way to enable the writing of persistent local data is to include +the <a class="reference external" href="http://developer.chrome.com/extensions/declare_permissions.html#unlimitedStorage">unlimitedStorage permission</a> +in your Chrome Web Store manifest file. With this permission you can use the +Pepper FileIO API without the need to request disk space at run time. When +the user installs the app Chrome displays a message announcing that the app +writes to the local disk.</p> +<p>If you do not use the <code>unlimitedStorage</code> permission you must include +JavaScript code that calls the <a class="reference external" href="http://updates.html5rocks.com/2011/11/Quota-Management-API-Fast-Facts">HTML5 Quota Management API</a> to +explicitly request local disk space before using the FileIO API. In this case +Chrome will prompt the user to accept a requestQuota call every time one is +made.</p> +</section><section id="testing-local-file-i-o"> +<h3 id="testing-local-file-i-o">Testing local file I/O</h3> +<p>You should be aware that using the <code>unlimitedStorage</code> manifest permission +constrains the way you can test your app. Three of the four techniques +described in <a class="reference internal" href="/native-client/devguide/devcycle/running.html"><em>Running Native Client Applications</em></a> +read the Chrome Web Store manifest file and enable the <code>unlimitedStorage</code> +permission when it appears, but the first technique (local server) does not. +If you want to test the file IO portion of your app with a simple local server, +you need to include JavaScript code that calls the HTML5 Quota Management API. +When you deliver your application you can replace this code with the +<code>unlimitedStorage</code> manifest permission.</p> +</section></section><section id="the-file-io-example"> +<h2 id="the-file-io-example">The <code>file_io</code> example</h2> +<p>The Native Client SDK includes an example, <code>file_io</code>, that demonstrates how +to read and write a local disk file. Since you will probably run the example +from a local server without a Chrome Web Store manifest file, the example’s +index file uses JavaScript to perform the Quota Management setup as described +above. The example has these primary files:</p> +<ul class="small-gap"> +<li><code>index.html</code> - The HTML code that launches the Native Client module and +displays the user interface.</li> +<li><code>example.js</code> - JavaScript code that requests quota (as described above). It +also listens for user interaction with the user interface, and forwards the +requests to the Native Client module.</li> +<li><code>file_io.cc</code> - The code that sets up and provides an entry point to the +Native Client module.</li> +</ul> +<p>The remainder of this section covers the code in the <code>file_io.cc</code> file for +reading and writing files.</p> +<section id="file-i-o-overview"> +<h3 id="file-i-o-overview">File I/O overview</h3> +<p>Like many Pepper APIs, the File IO API includes a set of methods that execute +asynchronously and that invoke callback functions in your Native Client module. +Unlike most other examples, the <code>file_io</code> example also demonstrates how to +make Pepper calls synchronously on a worker thread.</p> +<p>It is illegal to make blocking calls to Pepper on the module’s main thread. +This restriction is lifted when running on a worker thread—this is called +“calling Pepper off the main thread”. This often simplifies the logic of your +code; multiple asynchronous Pepper functions can be called from one function on +your worker thread, so you can use the stack and standard control flow +structures normally.</p> +<p>The high-level flow for the <code>file_io</code> example is described below. Note that +methods in the namespace <code>pp</code> are part of the Pepper C++ API.</p> +</section><section id="creating-and-writing-a-file"> +<h3 id="creating-and-writing-a-file">Creating and writing a file</h3> +<p>Following are the high-level steps involved in creating and writing to a +file:</p> +<ol class="arabic simple"> +<li><code>pp::FileIO::Open</code> is called with the <code>PP_FILEOPEN_FLAG_CREATE</code> flag to +create a file. Because the callback function is <code>pp::BlockUntilComplete</code>, +this thread is blocked until <code>Open</code> succeeds or fails.</li> +<li><code>pp::FileIO::Write</code> is called to write the contents. Again, the thread is +blocked until the call to <code>Write</code> completes. If there is more data to +write, <code>Write</code> is called again.</li> +<li>When there is no more data to write, call <code>pp::FileIO::Flush</code>.</li> +</ol> +</section><section id="opening-and-reading-a-file"> +<h3 id="opening-and-reading-a-file">Opening and reading a file</h3> +<p>Following are the high-level steps involved in opening and reading a file:</p> +<ol class="arabic simple"> +<li><code>pp::FileIO::Open</code> is called to open the file. Because the callback +function is <code>pp::BlockUntilComplete</code>, this thread is blocked until Open +succeeds or fails.</li> +<li><code>pp::FileIO::Query</code> is called to query information about the file, such as +its file size. The thread is blocked until <code>Query</code> completes.</li> +<li><code>pp::FileIO::Read</code> is called to read the contents. The thread is blocked +until <code>Read</code> completes. If there is more data to read, <code>Read</code> is called +again.</li> +</ol> +</section><section id="deleting-a-file"> +<h3 id="deleting-a-file">Deleting a file</h3> +<p>Deleting a file is straightforward: call <code>pp::FileRef::Delete</code>. The thread is +blocked until <code>Delete</code> completes.</p> +</section><section id="making-a-directory"> +<h3 id="making-a-directory">Making a directory</h3> +<p>Making a directory is also straightforward: call <code>pp::File::MakeDirectory</code>. +The thread is blocked until <code>MakeDirectory</code> completes.</p> +</section><section id="listing-the-contents-of-a-directory"> +<h3 id="listing-the-contents-of-a-directory">Listing the contents of a directory</h3> +<p>Following are the high-level steps involved in listing a directory:</p> +<ol class="arabic simple"> +<li><code>pp::FileRef::ReadDirectoryEntries</code> is called, and given a directory entry +to list. A callback is given as well; many of the other functions use +<code>pp::BlockUntilComplete</code>, but <code>ReadDirectoryEntries</code> returns results in +its callback, so it must be specified.</li> +<li>When the call to <code>ReadDirectoryEntries</code> completes, it calls +<code>ListCallback</code> which packages up the results into a string message, and +sends it to JavaScript.</li> +</ol> +</section></section><section id="file-io-deep-dive"> +<h2 id="file-io-deep-dive"><code>file_io</code> deep dive</h2> +<p>The <code>file_io</code> example displays a user interface with a couple of fields and +several buttons. Following is a screenshot of the <code>file_io</code> example:</p> +<img alt="/native-client/images/fileioexample.png" src="/native-client/images/fileioexample.png" /> +<p>Each radio button is a file operation you can perform, with some reasonable +default values for filenames. Try typing a message in the large input box and +clicking <code>Save</code>, then switching to the <code>Load File</code> operation, and +clicking <code>Load</code>.</p> +<p>Let’s take a look at what is going on under the hood.</p> +<section id="opening-a-file-system-and-preparing-for-file-i-o"> +<h3 id="opening-a-file-system-and-preparing-for-file-i-o">Opening a file system and preparing for file I/O</h3> +<p><code>pp::Instance::Init</code> is called when an instance of a module is created. In +this example, <code>Init</code> starts a new thread (via the <code>pp::SimpleThread</code> +class), and tells it to open the filesystem:</p> +<pre class="prettyprint"> +virtual bool Init(uint32_t /*argc*/, + const char * /*argn*/ [], + const char * /*argv*/ []) { + file_thread_.Start(); + // Open the file system on the file_thread_. Since this is the first + // operation we perform there, and because we do everything on the + // file_thread_ synchronously, this ensures that the FileSystem is open + // before any FileIO operations execute. + file_thread_.message_loop().PostWork( + callback_factory_.NewCallback(&FileIoInstance::OpenFileSystem)); + return true; +} +</pre> +<p>When the file thread starts running, it will call <code>OpenFileSystem</code>. This +calls <code>pp::FileSystem::Open</code> and blocks the file thread until the function +returns.</p> +<aside class="note"> +Note that the call to <code>pp::FileSystem::Open</code> uses +<code>pp::BlockUntilComplete</code> as its callback. This is only possible because we +are running off the main thread; if you try to make a blocking call from the +main thread, the function will return the error +<code>PP_ERROR_BLOCKS_MAIN_THREAD</code>. +</aside> +<pre class="prettyprint"> +void OpenFileSystem(int32_t /*result*/) { + int32_t rv = file_system_.Open(1024 * 1024, pp::BlockUntilComplete()); + if (rv == PP_OK) { + file_system_ready_ = true; + // Notify the user interface that we're ready + PostMessage("READY|"); + } else { + ShowErrorMessage("Failed to open file system", rv); + } +} +</pre> +</section><section id="handling-messages-from-javascript"> +<h3 id="handling-messages-from-javascript">Handling messages from JavaScript</h3> +<p>When you click the <code>Save</code> button, JavaScript posts a message to the NaCl +module with the file operation to perform sent as a string (See <a class="reference internal" href="/native-client/devguide/coding/message-system.html"><em>Messaging +System</em></a> for more details on message passing). The string is +parsed by <code>HandleMessage</code>, and new work is added to the file thread:</p> +<pre class="prettyprint"> +virtual void HandleMessage(const pp::Var& var_message) { + if (!var_message.is_string()) + return; + + // Parse message into: instruction file_name_length file_name [file_text] + std::string message = var_message.AsString(); + std::string instruction; + std::string file_name; + std::stringstream reader(message); + int file_name_length; + + reader >> instruction >> file_name_length; + file_name.resize(file_name_length); + reader.ignore(1); // Eat the delimiter + reader.read(&file_name[0], file_name_length); + + ... + + // Dispatch the instruction + if (instruction == kLoadPrefix) { + file_thread_.message_loop().PostWork( + callback_factory_.NewCallback(&FileIoInstance::Load, file_name)); + } else if (instruction == kSavePrefix) { + ... + } +} +</pre> +</section><section id="saving-a-file"> +<h3 id="saving-a-file">Saving a file</h3> +<p><code>FileIoInstance::Save</code> is called when the <code>Save</code> button is pressed. First, +it checks to see that the FileSystem has been successfully opened:</p> +<pre class="prettyprint"> +if (!file_system_ready_) { + ShowErrorMessage("File system is not open", PP_ERROR_FAILED); + return; +} +</pre> +<p>It then creates a <code>pp::FileRef</code> resource with the name of the file. A +<code>FileRef</code> resource is a weak reference to a file in the FileSystem; that is, +a file can still be deleted even if there are outstanding <code>FileRef</code> +resources.</p> +<pre class="prettyprint"> +pp::FileRef ref(file_system_, file_name.c_str()); +</pre> +<p>Next, a <code>pp::FileIO</code> resource is created and opened. The call to +<code>pp::FileIO::Open</code> passes <code>PP_FILEOPEFLAG_WRITE</code> to open the file for +writing, <code>PP_FILEOPENFLAG_CREATE</code> to create a new file if it doesn’t already +exist and <code>PP_FILEOPENFLAG_TRUNCATE</code> to clear the file of any previous +content:</p> +<pre class="prettyprint"> +pp::FileIO file(this); + +int32_t open_result = + file.Open(ref, + PP_FILEOPENFLAG_WRITE | PP_FILEOPENFLAG_CREATE | + PP_FILEOPENFLAG_TRUNCATE, + pp::BlockUntilComplete()); +if (open_result != PP_OK) { + ShowErrorMessage("File open for write failed", open_result); + return; +} +</pre> +<p>Now that the file is opened, it is written to in chunks. In an asynchronous +model, this would require writing a separate function, storing the current +state on the free store and a chain of callbacks. Because this function is +called off the main thread, <code>pp::FileIO::Write</code> can be called synchronously +and a conventional do/while loop can be used:</p> +<pre class="prettyprint"> +int64_t offset = 0; +int32_t bytes_written = 0; +do { + bytes_written = file.Write(offset, + file_contents.data() + offset, + file_contents.length(), + pp::BlockUntilComplete()); + if (bytes_written > 0) { + offset += bytes_written; + } else { + ShowErrorMessage("File write failed", bytes_written); + return; + } +} while (bytes_written < static_cast<int64_t>(file_contents.length())); +</pre> +<p>Finally, the file is flushed to push all changes to disk:</p> +<pre class="prettyprint"> +int32_t flush_result = file.Flush(pp::BlockUntilComplete()); +if (flush_result != PP_OK) { + ShowErrorMessage("File fail to flush", flush_result); + return; +} +</pre> +</section><section id="loading-a-file"> +<h3 id="loading-a-file">Loading a file</h3> +<p><code>FileIoInstance::Load</code> is called when the <code>Load</code> button is pressed. Like +the <code>Save</code> function, <code>Load</code> first checks to see if the FileSystem has been +successfully opened, and creates a new <code>FileRef</code>:</p> +<pre class="prettyprint"> +if (!file_system_ready_) { + ShowErrorMessage("File system is not open", PP_ERROR_FAILED); + return; +} +pp::FileRef ref(file_system_, file_name.c_str()); +</pre> +<p>Next, <code>Load</code> creates and opens a new <code>FileIO</code> resource, passing +<code>PP_FILEOPENFLAG_READ</code> to open the file for reading. The result is compared +to <code>PP_ERROR_FILENOTFOUND</code> to give a better error message when the file +doesn’t exist:</p> +<pre class="prettyprint"> +int32_t open_result = + file.Open(ref, PP_FILEOPENFLAG_READ, pp::BlockUntilComplete()); +if (open_result == PP_ERROR_FILENOTFOUND) { + ShowErrorMessage("File not found", open_result); + return; +} else if (open_result != PP_OK) { + ShowErrorMessage("File open for read failed", open_result); + return; +} +</pre> +<p>Then <code>Load</code> calls <code>pp::FileIO::Query</code> to get metadata about the file, such +as its size. This is used to allocate a <code>std::vector</code> buffer that holds the +data from the file in memory:</p> +<pre class="prettyprint"> +int32_t query_result = file.Query(&info, pp::BlockUntilComplete()); +if (query_result != PP_OK) { + ShowErrorMessage("File query failed", query_result); + return; +} + +... + +std::vector<char> data(info.size); +</pre> +<p>Similar to <code>Save</code>, a conventional while loop is used to read the file into +the newly allocated buffer:</p> +<pre class="prettyprint"> +int64_t offset = 0; +int32_t bytes_read = 0; +int32_t bytes_to_read = info.size; +while (bytes_to_read > 0) { + bytes_read = file.Read(offset, + &data[offset], + data.size() - offset, + pp::BlockUntilComplete()); + if (bytes_read > 0) { + offset += bytes_read; + bytes_to_read -= bytes_read; + } else if (bytes_read < 0) { + // If bytes_read < PP_OK then it indicates the error code. + ShowErrorMessage("File read failed", bytes_read); + return; + } +} +</pre> +<p>Finally, the contents of the file are sent back to JavaScript, to be displayed +on the page. This example uses “<code>DISP|</code>” as a prefix command for display +information:</p> +<pre class="prettyprint"> +std::string string_data(data.begin(), data.end()); +PostMessage("DISP|" + string_data); +ShowStatusMessage("Load success"); +</pre> +</section><section id="id1"> +<h3 id="id1">Deleting a file</h3> +<p><code>FileIoInstance::Delete</code> is called when the <code>Delete</code> button is pressed. +First, it checks whether the FileSystem has been opened, and creates a new +<code>FileRef</code>:</p> +<pre class="prettyprint"> +if (!file_system_ready_) { + ShowErrorMessage("File system is not open", PP_ERROR_FAILED); + return; +} +pp::FileRef ref(file_system_, file_name.c_str()); +</pre> +<p>Unlike <code>Save</code> and <code>Load</code>, <code>Delete</code> is called on the <code>FileRef</code> resource, +not a <code>FileIO</code> resource. Note that the result is checked for +<code>PP_ERROR_FILENOTFOUND</code> to give a better error message when trying to delete +a non-existent file:</p> +<pre class="prettyprint"> +int32_t result = ref.Delete(pp::BlockUntilComplete()); +if (result == PP_ERROR_FILENOTFOUND) { + ShowStatusMessage("File/Directory not found"); + return; +} else if (result != PP_OK) { + ShowErrorMessage("Deletion failed", result); + return; +} +</pre> +</section><section id="listing-files-in-a-directory"> +<h3 id="listing-files-in-a-directory">Listing files in a directory</h3> +<p><code>FileIoInstance::List</code> is called when the <code>List Directory</code> button is +pressed. Like all other operations, it checks whether the FileSystem has been +opened and creates a new <code>FileRef</code>:</p> +<pre class="prettyprint"> +if (!file_system_ready_) { + ShowErrorMessage("File system is not open", PP_ERROR_FAILED); + return; +} + +pp::FileRef ref(file_system_, dir_name.c_str()); +</pre> +<p>Unlike the other operations, it does not make a blocking call to +<code>pp::FileRef::ReadDirectoryEntries</code>. Since <code>ReadDirectoryEntries</code> returns +the resulting directory entries in its callback, a new callback object is +created pointing to <code>FileIoInstance::ListCallback</code>.</p> +<p>The <code>pp::CompletionCallbackFactory</code> template class is used to instantiate a +new callback. Notice that the <code>FileRef</code> resource is passed as a parameter; +this will add a reference count to the callback object, to keep the <code>FileRef</code> +resource from being destroyed when the function finishes.</p> +<pre class="prettyprint"> +// Pass ref along to keep it alive. +ref.ReadDirectoryEntries(callback_factory_.NewCallbackWithOutput( + &FileIoInstance::ListCallback, ref)); +</pre> +<p><code>FileIoInstance::ListCallback</code> then gets the results passed as a +<code>std::vector</code> of <code>pp::DirectoryEntry</code> objects, and sends them to +JavaScript:</p> +<pre class="prettyprint"> +void ListCallback(int32_t result, + const std::vector<pp::DirectoryEntry>& entries, + pp::FileRef /*unused_ref*/) { + if (result != PP_OK) { + ShowErrorMessage("List failed", result); + return; + } + + std::stringstream ss; + ss << "LIST"; + for (size_t i = 0; i < entries.size(); ++i) { + pp::Var name = entries[i].file_ref().GetName(); + if (name.is_string()) { + ss << "|" << name.AsString(); + } + } + PostMessage(ss.str()); + ShowStatusMessage("List success"); +} +</pre> +</section><section id="making-a-new-directory"> +<h3 id="making-a-new-directory">Making a new directory</h3> +<p><code>FileIoInstance::MakeDir</code> is called when the <code>Make Directory</code> button is +pressed. Like all other operations, it checks whether the FileSystem has been +opened and creates a new <code>FileRef</code>:</p> +<pre class="prettyprint"> +if (!file_system_ready_) { + ShowErrorMessage("File system is not open", PP_ERROR_FAILED); + return; +} +pp::FileRef ref(file_system_, dir_name.c_str()); +</pre> +<p>Then the <code>pp::FileRef::MakeDirectory</code> function is called.</p> +<pre class="prettyprint"> +int32_t result = ref.MakeDirectory( + PP_MAKEDIRECTORYFLAG_NONE, pp::BlockUntilComplete()); +if (result != PP_OK) { + ShowErrorMessage("Make directory failed", result); + return; +} +ShowStatusMessage("Make directory success"); +</pre> +</section></section></section> + +{{/partials.standard_nacl_article}} |