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-rw-r--r--net/socket/client_socket_pool.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/net/socket/client_socket_pool.h b/net/socket/client_socket_pool.h
index 8645092..92f0c413 100644
--- a/net/socket/client_socket_pool.h
+++ b/net/socket/client_socket_pool.h
@@ -10,7 +10,6 @@
#include <string>
#include "base/basictypes.h"
-#include "base/debug/stack_trace.h"
#include "base/memory/ref_counted.h"
#include "base/time.h"
#include "base/template_util.h"
@@ -30,32 +29,6 @@ class ClientSocketHandle;
class ClientSocketPoolHistograms;
class StreamSocket;
-// ClientSocketPools are layered. This defines an interface for lower level
-// socket pools to communicate with higher layer pools.
-class NET_EXPORT LayeredPool {
- public:
- LayeredPool();
- virtual ~LayeredPool();
-
- // Instructs the LayeredPool to close an idle connection. Return true if one
- // was closed.
- virtual bool CloseOneIdleConnection() = 0;
-
- // TODO(rch): remove this once we track down the use-after-free
- void CrashIfFreed();
-
- private:
- // TODO(rch): Remove this once we track down the use-after-free
- enum MagicValue {
- ALIVE = 0xCA11AB1E,
- DEAD = 0xDEADBEEF
- };
-
- // TODO(rch): Remove this once we track down the use-after-free
- MagicValue magic_value_;
- base::debug::StackTrace stack_trace_;
-};
-
// A ClientSocketPool is used to restrict the number of sockets open at a time.
// It also maintains a list of idle persistent sockets.
//
@@ -137,10 +110,6 @@ class NET_EXPORT ClientSocketPool {
// the pool. Does not flush any pools wrapped by |this|.
virtual void Flush() = 0;
- // Returns true if a there is currently a request blocked on the
- // per-pool (not per-host) max socket limit.
- virtual bool IsStalled() const = 0;
-
// Called to close any idle connections held by the connection manager.
virtual void CloseIdleSockets() = 0;
@@ -154,12 +123,6 @@ class NET_EXPORT ClientSocketPool {
virtual LoadState GetLoadState(const std::string& group_name,
const ClientSocketHandle* handle) const = 0;
- // Adds a LayeredPool on top of |this|.
- virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
-
- // Removes a LayeredPool from |this|.
- virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
-
// Retrieves information on the current state of the pool as a
// DictionaryValue. Caller takes possession of the returned value.
// If |include_nested_pools| is true, the states of any nested