diff options
Diffstat (limited to 'net/socket/client_socket_pool.h')
-rw-r--r-- | net/socket/client_socket_pool.h | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/net/socket/client_socket_pool.h b/net/socket/client_socket_pool.h index 8645092..92f0c413 100644 --- a/net/socket/client_socket_pool.h +++ b/net/socket/client_socket_pool.h @@ -10,7 +10,6 @@ #include <string> #include "base/basictypes.h" -#include "base/debug/stack_trace.h" #include "base/memory/ref_counted.h" #include "base/time.h" #include "base/template_util.h" @@ -30,32 +29,6 @@ class ClientSocketHandle; class ClientSocketPoolHistograms; class StreamSocket; -// ClientSocketPools are layered. This defines an interface for lower level -// socket pools to communicate with higher layer pools. -class NET_EXPORT LayeredPool { - public: - LayeredPool(); - virtual ~LayeredPool(); - - // Instructs the LayeredPool to close an idle connection. Return true if one - // was closed. - virtual bool CloseOneIdleConnection() = 0; - - // TODO(rch): remove this once we track down the use-after-free - void CrashIfFreed(); - - private: - // TODO(rch): Remove this once we track down the use-after-free - enum MagicValue { - ALIVE = 0xCA11AB1E, - DEAD = 0xDEADBEEF - }; - - // TODO(rch): Remove this once we track down the use-after-free - MagicValue magic_value_; - base::debug::StackTrace stack_trace_; -}; - // A ClientSocketPool is used to restrict the number of sockets open at a time. // It also maintains a list of idle persistent sockets. // @@ -137,10 +110,6 @@ class NET_EXPORT ClientSocketPool { // the pool. Does not flush any pools wrapped by |this|. virtual void Flush() = 0; - // Returns true if a there is currently a request blocked on the - // per-pool (not per-host) max socket limit. - virtual bool IsStalled() const = 0; - // Called to close any idle connections held by the connection manager. virtual void CloseIdleSockets() = 0; @@ -154,12 +123,6 @@ class NET_EXPORT ClientSocketPool { virtual LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const = 0; - // Adds a LayeredPool on top of |this|. - virtual void AddLayeredPool(LayeredPool* layered_pool) = 0; - - // Removes a LayeredPool from |this|. - virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0; - // Retrieves information on the current state of the pool as a // DictionaryValue. Caller takes possession of the returned value. // If |include_nested_pools| is true, the states of any nested |