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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the Material declaration.
+
+#ifndef O3D_CORE_CROSS_MATERIAL_H_
+#define O3D_CORE_CROSS_MATERIAL_H_
+
+#include "core/cross/param_object.h"
+#include "core/cross/state.h"
+#include "core/cross/effect.h"
+#include "core/cross/draw_list.h"
+
+namespace o3d {
+
+// A Material represents an Effect with a specific set of parameters. For
+// example a Lambert effect with a "diffuseColor" set to blue vs a Lambert
+// effect with "diffuseColor" set to red. Note that a material MUST have its
+// draw_list set in order for objects using it to render.
+class Material : public ParamObject {
+ public:
+ typedef SmartPointer<Material> Ref;
+ typedef WeakPointer<Material> WeakPointerType;
+
+ // Names of Material Params.
+ static const char* kEffectParamName;
+ static const char* kStateParamName;
+ static const char* kDrawListParamName;
+
+ // Returns the Effect object bound to the Material.
+ Effect* effect() const {
+ return effect_param_ref_->value();
+ }
+
+ // Binds an Effect object to the Material.
+ void set_effect(Effect *effect) {
+ effect_param_ref_->set_value(effect);
+ }
+
+ // Returns the State object bound to the Material.
+ State* state() const {
+ return state_param_ref_->value();
+ }
+
+ // Binds a State object to the Material.
+ void set_state(State *state) {
+ state_param_ref_->set_value(state);
+ }
+
+ // Gets the pass list.
+ DrawList* draw_list() const {
+ return draw_list_param_->value();
+ }
+
+ // Sets the pass list.
+ void set_draw_list(DrawList* value) {
+ draw_list_param_->set_value(value);
+ }
+
+ // Gets a weak pointer to us.
+ WeakPointerType GetWeakPointer() const {
+ return weak_pointer_manager_.GetWeakPointer();
+ }
+
+ private:
+ explicit Material(ServiceLocator* service_locator);
+
+ friend class IClassManager;
+ static ObjectBase::Ref Create(ServiceLocator* service_locator);
+
+ ParamState::Ref state_param_ref_; // State for material.
+ ParamEffect::Ref effect_param_ref_; // Effect for material.
+ ParamDrawList::Ref draw_list_param_; // DrawList we will go on.
+
+ // Manager for weak pointers to us.
+ WeakPointerType::WeakPointerManager weak_pointer_manager_;
+
+ O3D_DECL_CLASS(Material, ParamObject);
+ DISALLOW_COPY_AND_ASSIGN(Material);
+};
+
+class ParamMaterial : public TypedRefParam<Material> {
+ public:
+ typedef SmartPointer<ParamMaterial> Ref;
+
+ ParamMaterial(ServiceLocator* service_locator, bool dynamic, bool read_only)
+ : TypedRefParam<Material>(service_locator, dynamic, read_only) {
+ }
+
+ private:
+ friend class IClassManager;
+ static ObjectBase::Ref Create(ServiceLocator* service_locator);
+
+ O3D_DECL_CLASS(ParamMaterial, RefParamBase)
+};
+} // namespace o3d
+
+#endif // O3D_CORE_CROSS_MATERIAL_H_